Discusses the importance of personalization and affect while providing an overview of pedagogy, andragogy and heutagogy and how they are applied in virtual worlds, augmented reality apps and alternate reality games.
Presented at the WW2012 Conference, July 23-27, 2012, Las Vegas, NV during the Breakout Session 1 by Dr. Cynthia Calongne on July 24, 2012.
Minds over matter_Constructivism and Emerging Media
1. Minds Over Matter:
Constructivism and Emerging Media
Dr. Cynthia Calongne, Colorado Technical University
WW2012, July 24, 2012
Creative Commons Attribution-NonCommercial-ShareAlike
2. Education & Emerging Media Topics
Constructivism
Just in Time Teaching (JiTT)
Tools and Technologies
Mobile Computing
Web 2.0
VoIP
Immersive Learning
Augmented Reality
3D Educational Games
Virtual Worlds and Simulations
3. 2010 View of the Future of Education
Is the New Normal Anything But?
NUTN Summit 2010 by Sener, Kannel, Cheney-Steen & Calongne
The future -- from business as usual to the radical cyber dystopia
and educational anarchy to a quantum leap (Sener; Calongne)
Findings: degrees are not going away, credit hour pricing model
is a barrier to modularized learning, learning management
systems need to adapt to integrate modern technologies and
fast growth requires a stabilizing influence
Distinguishing students who work vs workers who study
http://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-success
http://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worlds
http://www.amazon.com/dp/B007RG6DH4
4. The Future of Learning
Emotional Engagement
Personalization & Affect
Andragogy and Heutagogy
Mobile Apps
3D Virtual Worlds
Augmented Reality
Educational Games
Alternate Reality Games
Mapping the Learning Genome
Energizing learning retention via personalization,
socialization, affect and deep immersion to maximize
critical thinking and problem solving experiences
6. The Benefit of
Affect
Preserving the
Magical
Experiences
that
We Value
7.
8. Constructivism
Social Development Theory – Lev Vygotsky
1. Social interaction leads to social behavior, consciousness and
cognitive development
2. The More Knowledgeable Other
3. The Zone of Proximal Development (ZPD)
Learning occurs in the ZPD between performing a task under
guidance and doing it independently
http://www.learning-theories.com/constructivism.html
9. Process and Roles
Pedagogy – how classes are structured and taught
The memorization of basic facts and rules
Determined and directed by the teacher
Andragogy – adults learn through trial and error
Activity-based and applied learning
Determined by the teacher and directed by the learner
Heutagogy – the study of self-determined learning
Developing learning skills and knowledge creation
Determined and directed by the learner
http://www.learning-theories.com/vygotskys-social-learning-theory.html
http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
10.
11.
12.
13.
14. Augmented Reality
Project a phone pad and use it with your phone in your pocket
Photo by Lynn Barry, Pranav Mistry, MIT Media Lab
http://www.pranavmistry.com/
http://www.media.mit.edu/
15. Alternate Reality
Emergensight - the superpower
possessed by the most
extraordinary collaborative
individuals. They can thrive in a
chaotic, collaborative
environment that arises from
ambient sociality where like-
minded strangers use social
media and networking.
Rheingold, H. (2012). Net smart: how to thrive online.
Cambridge, MA: MIT Press.
Jane McGonigal – Institute for the Future
Alternate Reality Games, SXSW2012
http://www.slideshare.net/avantgame/iftf-creating-alternate-realities
16. Multiuser Virtual Environments (MUVEs)
Virtual Worlds - Commercial Environments
Second Life http://secondlife.com
Reaction Grid/JIBE http://reactiongrid.com/2011/home.aspx
Inworldz http://inworldz.com/
Open Source Virtual Worlds
OSGrid http://www.osgrid.org/
Virtual Harmony http://harmonyestate.dyndns-ip.com/
Military Open Simulator Enterprise Strategy (MOSES)
http://fvwc.army.mil/moses/
Educational Games
Quest Atlantis http://www.questatlantis.org/
Game-Based Learning MOOC http://bit.ly/gamesmooc
Massively Minecraft http://massivelyminecraft.org/
WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage
17.
18.
19. References
Sener, J. (2012). The Seven Futures of American Education: Improving,
Learning & Teaching in a Screen-Captured World.
http://www.amazon.com/dp/B007RG6DH4
Sener, J. (2010). Is the New Normal Anything But? NUTN Summit 2010.
http://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-success
http://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worlds
Learning-Theories.com (2012). Social Development Theory (Vygotsky).
http://www.learning-theories.com/vygotskys-social-learning-theory.html
Learning-Theories.com (2012). Constructivism.
http://www.learning-theories.com/constructivism.html
20. References II
Eberie, J. and
Childress, M. (2004). Heutagogy: It Isn’t Your Mother’s Pedagogy Any More,
National Social Science Association.
http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
Rheingold, H.
(2012). Net smart: how to thrive online. Cambridge: MIT Press.
Jane
McGonigal – Institute for the Future, Alternate Reality Games, SXSW2012
http://www.slideshare.net/avantgame/iftf-creating-alternate-realities
U.S.
Department of Energy http://genomics.energy.gov
Games-Based Learning MOOC Signup (2012). A Massive Online Open Course
based on the theory of connectivism. http://bit.ly/gamesmooc
21. Additional Information
• Virtual Harmony
– http://harmonyestate.dyndns-ip.com/
– http://www.youtube.com/watch?v=bi9Qz11xRkE
• Sustainable 3D Worlds
– http://unity.em840.com/Virtual_Harmony/Welcome.html
• Presentations
– http://www.slideshare.net/lyrlobo/presentations
• Emerging Media and Innovation
– http://ctusoftware.blogspot.com
• Military Open Simulator Enterprise Strategy (MOSES)
– http://fvwc.army.mil/moses/ and http://fvwc.army.mil/
• Ephemeral Project Wiki on MOSES
– https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral
• What does your dream library look like?
http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/
22. Minds Over Matter
Dr. Cynthia Calongne
Colorado Technical University
ccalongne@coloradotech.edu
calongne@pcisys.net
For a copy of this presentation, visit:
http://www.slideshare.net/lyrlobo/presentations
Many thanks to my fellow researchers: Dr. Andrew Stricker, Barbara Truman, Francisca
Yonekura, the MOSES research team, the GamesMOOC community, John Sener,
Betty Stricker, Dr. Tony Cook and AU Innovations and Integrations Division