Psychology on Second Life? Learning, Support and Research in 3D Online Multi-user Virtual Environments . Simon Bignell Lec...
Disclosure No conflict of interest to declare
Acknowledgements
The Rise of the Net <ul><li>As of March 2007, worldwide there are 1.114 billion people using the Internet.  (http://www.in...
<ul><li>Harvard University  </li></ul><ul><li>MIT </li></ul><ul><li>Oxford University </li></ul><ul><li>University of Texa...
 
Why Virtual Worlds? <ul><li>They allow users to be able to carry out tasks that could be difficult in the real world </li>...
Why Virtual Worlds? <ul><li>Persistence allows for continuing and growing social interactions, which themselves can serve ...
 
 
<ul><li>Problem-based Learning in Virtual Interactive Educational Worlds for Psychology (PREVIEW-Psych) </li></ul><ul><ul>...
Learning and Teaching in Virtual Worlds <ul><li>Immersive </li></ul><ul><li>Engaging </li></ul><ul><li>Cost Effective  </l...
Supporting People <ul><li>Hundreds of support groups in Second Life. </li></ul><ul><li>Like-minded people form SL groups a...
Research in Virtual Worlds <ul><li>Virtual worlds can be used for qualitative and quantitative data collection. </li></ul>...
A Framework for Learning, Support and Research in Multi-User Virtual Worlds
A Framework for Learning, Support and Research in Multi-User Virtual Worlds.  <ul><li>Learning and Teaching </li></ul><ul>...
Tools, Techniques and Technologies <ul><li>Tools </li></ul><ul><ul><ul><li>Virtual Infrastructure, PowerPoint Presenters, ...
A Framework for Learning, Support and Research in Multi-User Virtual Worlds
<ul><li>Psychology in well placed to engage with many aspects of Virtual Worlds: </li></ul><ul><ul><li>A platform for your...
<ul><li>Thank you </li></ul>
Simon Bignell Centre for Psychological Research   University of Derby, UK   [email_address] +44 (0)1332 593043 (ext: 3043)...
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Psychology on Second Life?: Learning, Support and Research in 3D Online Multi-user Virtual Environments.

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Bignell, S.J. (2009). Psychology on Second Life?: Learning, Support and Research in 3D Online Multi-user Virtual Environments. Keynote Lecture at McCord Museum. International Conference on the Use of the Internet in Mental Health, McGill University, Canada. May 2009.

The views expressed in this presentation are those of the individual Simon Bignell and not University of Derby.

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  • Hi Namewitheld2, It's disheartening to hear about your experiences with that institution's research. What research was that and what institution was involved? I agree all empirical research studies in virtual worlds should be ethical and with informed consent. As standard they are required to pass approval by the appropriate Research Ethics Board. Generally it's my experience that people find using virtual worlds a positive experience.
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  • You know - I was severely victimized on what I might only be able to describe as neuropsychologists perhaps who were part of a larger unethical and involuntary experiment. I think that even those these cretins are getting away with it in real life due to loopholes in Federal laws and lack of state laws in the states where it happened, there has to be more regulation of SL research and experimentation.

    I'm not speaking as just a victim. I also happen to be an anthropologist in real life and *most certainly* I don't see ethics issues around informed consent and not doing anything to hurt research subjects any different in the 'virtual world' than the 'real world.' What I went through was disgusting and involved stalking, decoying, and constant harassment timed with the diagnosis of my father with a terminal illness and the moment when I was preparing my dissertation for defense. Anyone's guess is as good as mine, but it stinks of experimentation into anxiety, stress and trauma. Harassment is harassment and experimentation/research should not be that.
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  • Very well explained.

    Azlan
    www.freepolyphonicringtones.org/
    www.free-nokia-ringtones.net/
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  • Psychology on Second Life?: Learning, Support and Research in 3D Online Multi-user Virtual Environments.

    1. 1. Psychology on Second Life? Learning, Support and Research in 3D Online Multi-user Virtual Environments . Simon Bignell Lecturer in Psychology University of Derby, UK Email: s.bignell@derby.ac.uk Twitter: ‘MiltonBroome’
    2. 2. Disclosure No conflict of interest to declare
    3. 3. Acknowledgements
    4. 4. The Rise of the Net <ul><li>As of March 2007, worldwide there are 1.114 billion people using the Internet. (http://www.internetworldstats.com). </li></ul><ul><li>The speed at which this technology has been adopted into society has been described as revolutionary, with particularly significant saturation into schools, work and family environments (Stanley, 2001). </li></ul><ul><li>Educators, Researchers and Support Groups have all embraced the potential. </li></ul>
    5. 5. <ul><li>Harvard University </li></ul><ul><li>MIT </li></ul><ul><li>Oxford University </li></ul><ul><li>University of Texas </li></ul><ul><li>Francisco State </li></ul><ul><li>New York University </li></ul><ul><li>Vassar College </li></ul><ul><li>Trinity University </li></ul><ul><li>University of Buffalo </li></ul><ul><li>Nottingham University </li></ul><ul><li>Staffordshire University </li></ul><ul><li>Leicestershire University </li></ul><ul><li>Paisley University </li></ul><ul><li>+ many more </li></ul>The Rise of Virtual Worlds
    6. 7. Why Virtual Worlds? <ul><li>They allow users to be able to carry out tasks that could be difficult in the real world </li></ul><ul><ul><li>Cost </li></ul></ul><ul><ul><li>Scheduling </li></ul></ul><ul><ul><li>Location </li></ul></ul><ul><ul><li>Ethics </li></ul></ul><ul><li>Virtual worlds have the capability to adapt and grow to different user needs. </li></ul>
    7. 8. Why Virtual Worlds? <ul><li>Persistence allows for continuing and growing social interactions, which themselves can serve as a basis for collaborative education. </li></ul><ul><li>Virtual worlds represent a powerful new media for instruction and education. </li></ul><ul><li>The use of virtual worlds can give practitioners/educators the opportunity to have a greater level of client/student participation. </li></ul>
    8. 11. <ul><li>Problem-based Learning in Virtual Interactive Educational Worlds for Psychology (PREVIEW-Psych) </li></ul><ul><ul><li>The project implemented a user-focused approach to develop immersive collaborative tutorials and materials in 3D a multi-user virtual world (Second Life). </li></ul></ul><ul><ul><li>Used problem-based learning scenarios dealing with Depression , Schizophrenia , Alcoholism and Anorexia . </li></ul></ul><ul><ul><li>Used automated ‘intelligent’ avatars to role-play scenarios in a simulation of a family home. </li></ul></ul>
    9. 12. Learning and Teaching in Virtual Worlds <ul><li>Immersive </li></ul><ul><li>Engaging </li></ul><ul><li>Cost Effective </li></ul><ul><li>Flexible </li></ul><ul><li>Fun </li></ul>
    10. 13. Supporting People <ul><li>Hundreds of support groups in Second Life. </li></ul><ul><li>Like-minded people form SL groups and have regular meetings. </li></ul><ul><li>Examples: </li></ul><ul><ul><li>Autism Society of America </li></ul></ul><ul><ul><li>Virtual Ability </li></ul></ul><ul><li>Appeal is immersive social qualities and 'community building'. </li></ul>
    11. 14. Research in Virtual Worlds <ul><li>Virtual worlds can be used for qualitative and quantitative data collection. </li></ul><ul><li>Can be used as a virtual laboratory to run participants across a number of paradigms. </li></ul><ul><ul><li>Social Psychology experiments. </li></ul></ul><ul><ul><ul><li>Groups and individuals under different social settings. </li></ul></ul></ul><ul><ul><ul><li>Modified and customised environments and avatars. </li></ul></ul></ul><ul><ul><li>Identity and Personality experiments. </li></ul></ul><ul><ul><ul><li>Gender swap, facial disfigurement. </li></ul></ul></ul><ul><ul><li>Cognitive Experiments. </li></ul></ul><ul><ul><ul><li>Face perception, error and latency data. </li></ul></ul></ul><ul><li>Unlimited supply of (cheap) participants 24hrs a day </li></ul>
    12. 15. A Framework for Learning, Support and Research in Multi-User Virtual Worlds
    13. 16. A Framework for Learning, Support and Research in Multi-User Virtual Worlds. <ul><li>Learning and Teaching </li></ul><ul><ul><li>Sound pedagogy, Blended, Supplementary. </li></ul></ul><ul><li>Support </li></ul><ul><ul><li>User-oriented, Dynamic, Responsive. </li></ul></ul><ul><li>Research </li></ul><ul><ul><li>Ethics, Methodology, Validity. </li></ul></ul><ul><li>The interaction between these three factors is critical for success. </li></ul>
    14. 17. Tools, Techniques and Technologies <ul><li>Tools </li></ul><ul><ul><ul><li>Virtual Infrastructure, PowerPoint Presenters, Avatars, Gadgets, Building, Scripting, </li></ul></ul></ul><ul><li>Techniques </li></ul><ul><ul><ul><li>Inductions, Camera, Movement, Inventory, Communion, (text, voice and video), Appearance, Groups, Mashups/Blended contents, overcoming resistance, facilitating virtually, dealing with disembodiment </li></ul></ul></ul><ul><li>Technologies </li></ul><ul><ul><ul><li>Broadband, GPU, CPU, Server Speed, Lag, Client, Firewalls, Peripherals, Updates. </li></ul></ul></ul>
    15. 18. A Framework for Learning, Support and Research in Multi-User Virtual Worlds
    16. 19. <ul><li>Psychology in well placed to engage with many aspects of Virtual Worlds: </li></ul><ul><ul><li>A platform for your ideas. </li></ul></ul><ul><ul><li>Collaboration and interactivity. </li></ul></ul><ul><ul><li>Support and community. </li></ul></ul><ul><ul><li>Research and scholarship. </li></ul></ul><ul><ul><li>Activity-based learning. </li></ul></ul><ul><ul><li>Leveraging a game-based culture for training. </li></ul></ul><ul><li>Need work within a framework: </li></ul><ul><ul><li>Learning, Support and Research. </li></ul></ul><ul><ul><li>Tools, techniques and technology. </li></ul></ul>Summary
    17. 20. <ul><li>Thank you </li></ul>
    18. 21. Simon Bignell Centre for Psychological Research University of Derby, UK [email_address] +44 (0)1332 593043 (ext: 3043) www.MiltonBroome.com www.PREVIEW-Psych.org Twitter: ‘MiltonBroome’

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