Ngl dell intel microsoft

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  • Note takers use the back channel, post links140 characters like TwitterArtifact of todays session
  • 21st Century Skills slideP21 statesSkills for college and careers“Self-Direction” has been added in the last yearGreen is about core contentFramework is used by 15 statesCatalyst for the conversationProf development has fallen short because it’s at state level
  • School isn’t a place for “self-direction” – do kids need direction to figure out video games?Very hard to assess self-direction – it’s not about teaching kids to be self-directed, it’s about creating an environment where they can be self-directed…Problem solving and creativity are closely related Type 1 defined problem – defined answerType 2 defined problem – no defined answerType 3 no defined problem – no defined answer
  • Bit of an outlier, but these kinds of questions will be asked of our kids when they graduateHave to allow kids to fail and learn from it so they will take risksTED is a nonprofit devoted to Ideas Worth Spreading. It started out (in 1984) as a conference bringing together people from three worlds: Technology, Entertainment, Design
  • Technology has a supportive role…What is TPACK?Technological Pedagogical Content Knowledge (TPACK) attempts to capture some of the essential qualities of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge. At the heart of the TPACK framework, is the complex interplay of three primary forms of knowledge: Content (CK), Pedagogy (PK), and Technology (TK).
  • Auto industry example – laying off people but don’t have enough people to fill the future positions
  • http://www.metlife.com/about/corporate-profile/citizenship/metlife-foundation/metlife-survey-of-the-american-teacher.html?WT.mc_id=vu1101
  • Richardson, W. "What we know about our kids' futures?." February 14, 2008.http://weblogg-ed.com/2008/what-do-we-know-about-our-kids-futures-really/ (accessed August 20, 2010).
  • How is information being looked at today?You can link the mashup to the “Shining” video on trailer mashup.Kids don’t think of information the same way, they don’t see it as static. They “mash” media together.“multi-tasking”Purposeful “mash-up”
  • Our children are growing up in the digital age. They truly communicate and learn differently than past generations.The stats from Speak Up are striking:Students in Grades 3-5: regular use of technology outside of school  54% of both girls and boys play video or online games regularly 32% share music, videos and photos38% participate in virtual worlds (such as Webkinz, Club Penguin) 28% send emails, text messages or instant messages38% have a cell phone – 14% have smartphones Students in Grades 3-5: regular use of technology for schoolwork  34% take tests online7% have taken an online class52% play educational games24% check on their own grades51% use the Internet for research 33% practice writing   Students in Grades 6-12: regular use of technology outside of school  38% upload/download videos, podcasts and photos 23% create new work – mashup47% communicate via email/IM/Texting – additional 27% communicate through their social networking site40% update their social networking site20% use web tools to write collaboratively with others71% have a cell phone – 26% have a smartphone Students in Grades 6-12: regular use of technology for schoolwork 62% access grades and class information59% create slides shows, videos and web pages for assignments 32% take tests online15% use an online plagiarism checker 38% use their social networking site to collaborate with classmates on school projects 29% use online textbooks    Attribution: © Project TomorrowSpeak Up 2008 National Data Findings Speak Up is an annual research project of Project Tomorrow, a national education nonprofit organization (www.tomorrow.org) All rights reserved.    Yet, many of our schools are designed for the industrial age.-------------------Note: Re online games – includes portable and/or console players
  • The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom. This concept of disconnecting is a concern for many teachers, who want to meet children where they are – and they are digital learners.
  • By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images6 trillion text message sent worldwide in 2010- http://holykaw.alltop.com/how-texting-is-changing-the-world-infographic?tu4=1
  • By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
  • By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
  • Jane McGonigal TED videoGamesWorld without oilSuperstructEvoke
  • How many of you went to FB training? You went to your community…http://www.businessweek.com/news/2012-01-12/facebook-may-reach-1-billion-members-in-august-icrossing-says.html
  • http://www.theatlanticwire.com/technology/2011/05/tweet-broke-news-bin-ladens-death/37235/http://mashable.com/2011/05/02/osama-death-twitter/#13397White-House
  • The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom. This concept of disconnecting is a concern for many teachers, who want to meet children where they are – and they are digital learners.
  • When we asked our customers how they wanted technology to support learning time and time again they brought up the topics on this slide.
  • Ngl dell intel microsoft

    1. 1. Paulding County: NextGeneration LearningMEETING THE NEEDS OF AllLEARNERS Adam Garry, Facilitator
    2. 2. http://www.todaysmeet.com/NGL• Note takers• Post links• Action items• Learning styles• Back channel monitor
    3. 3. How are you definingLearning 21st century learning? Global Marketing
    4. 4. What role does technology playWhat Role Does Technology Play inHelping to Transform Teachingteachingin helping to transform andand learning?Learning?http://Pollev.com/adamgarry Global Marketing 4
    5. 5. Technology isnecessary, but not sufficient! Global Marketing 5
    6. 6. The Partnership for 21st Century Skills(www.P21.org)• Information/Media Literacy • Creativity and Innovation• Communication and • Self-Direction (added 2009) Collaboration• Critical Thinking & Problem Solving
    7. 7. What are the most important skills?http://Pollev.com/adamgarry Global Marketing 7
    8. 8. TED talks8 Confidential
    9. 9. Shift in Education (video)9 Confidential Global Marketing
    10. 10. Source: www.tpack.org 10 http://punya.educ.msu.edu/publications/journal_articles/mishra-koehler-tcr2006.pdf
    11. 11. COLLEGE & CAREERREADINESSEinstein’s quip that “not everything that counts canbe counted, and not everything that can be countedcounts” certainly applies. Schools must begin toreport what needs to be counted to adequatelymeasure true success.
    12. 12. Geography of US Jobs Source: http://tipstrategies.com/archive/geography-of-jobs/ 12
    13. 13. Jobs of the Future• Employers value workers who can think critically and solve problems.• Occupations that employ large shares of workers with post- secondary education and training are growing faster than others.• Post-high school education and training system provides valuable skills to those who complete programs in high- growth fields. PREPARING THE WORKERS OF TODAY FOR THE JOBS OF TOMORROW July 2009
    14. 14. MetLife Survey of theAmerican Teacher: Career andCollege Ready• Core skills and setting expectations were important to teachers• 84% of students in survey say that graduating career and college ready is important• Interdisciplinary skills were rated high• Teachers, parents, and executives believe that higher-order, cross-disciplinary skills (such as writing, critical thinking, and problem solving), and self motivation and team skills are more important for college preparation than higher- level content in mathematics and science.• Executives place much greater emphasis than the other groups on the capacity for team work. 14
    15. 15. Our kids futures will require them to be:• Networked• More Collaborative• More Globally Aware• Less Dependent on Paper• More Active• Fluent in Creating and Consuming Hypertext• More Connected• Editors of Informationhttp://weblogg-ed.com/2008/what-do-we-know-about-our-kids-futures-really/ 15
    16. 16. INFORMATION IS CHANGINGLEARNING. Global Marketing
    17. 17. Our current system was designed in atime of information scarcity. Libraries,books, and even printed material wererare and precious. We now live in an eraof information overabundance wheremore facts, ideas, and documents areavailable at our fingertips 24/7. - Kirsten Olsen “Wounded By School” Global Marketing
    18. 18. Information and Learning (clip) 18
    19. 19. Purposeful Mash-ups (Mashing Media Together)USECREATEREMIX EXAMPLES: Scary Mary, Shining, Auto-Tune
    20. 20. OUR CHILDREN ARE GROWING UP IN THE DIGITAL AGE 2009 Grades 3-5 • 28% Email, IM and Text • 54% Play Video or Online Games • 32% Share Music, Videos, and Photos • 51% Use the Internet for Research Grades 6-8 • 65% Email, IM and Text • 23% Have a Smart Phone w/Internet • 32% Use Social Networking Site to Collaborate on School Projects Grades 9-12 • 72% Email, IM and Text • 31% Have a Smart Phone w/Internet • 43% Use Social Networking Site to Collaborate on School Projects 20
    21. 21. THE “CONNECTED GENERATION”TYPICALLY DISCONNECTS WHENTHEY ENTER THE CLASSROOM. Global Marketing 21
    22. 22. Info- greater amounts & greater speed Info-less vetting & less barriersGlobal Marketing
    23. 23. Internet Statistics 2.7 billion searches A DAY (235 Million in 2008) Upload 48 hours of content EVERY MINUTE800 million unique visitorsEVERY MONTH
    24. 24. How will the new search impact you?www.klout.com Every time you create content or engage you influence others. The Klout Score uses data from social networks in order to measure: How many people you influence (True Reach) How much you influence them (Amplification) How influential they are (Network Score) Global Marketing 24
    25. 25. Beware of Filter Bubbles (clip) 25
    26. 26. http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
    27. 27. Global Marketinghttp://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
    28. 28. http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
    29. 29. Global Marketing 29
    30. 30. Gamification• Three billion hours a week playing online games• By the time todays students are 21 they will play 10,000 hours of online games, same amount of time they go to school from 5-12 grade• Second biggest wiki in the world is the WOW wiki with 80,000 articles, 5 million people use it every month 30
    31. 31. 1 in 8 minutes online Global Marketing 31
    32. 32. If Wikipedia were made into a book itwould be: 2.25 millio pages longAnd would take you over 123 years toread
    33. 33. 33
    34. 34. It’s About Bringing Information to You! Teacher Flake Global Marketing
    35. 35. HOW WILL YOUR LEARNINGENVIRONMENTS CHANGE ASINFORMATION GETSLARGER, GROWS FASTER,AND BECOMES MORECOMPLEX? WEB 2.0 IS VERSION 1.0 FOR TODAY’S LEARNERS Global Marketing 35
    36. 36. “I want toHow do you personalize learning for my Personalized Learningleverage the students.”shift fromPrint to Blended “Want learning to happen anywhereDigital to Learning and anytime”transformlearning? “Need to bring together all of Disconnected my disparate Learning learning Resources systems.” User “Want an environment that Experience drives toward and desired learning Environment behaviors”
    37. 37. Classroom TechnologyTechnology designed to engage students Interactive Teacher Devices Whiteboard Classroom Projector Device Cart Classroom Printer Classroom Device Wireless Network Student Devices
    38. 38. •Twitter- agarry22•E-mail- adam_garry@dell.com•Diigo- http://www.diigo.com/user/agarr y/•Wikihttp://pauldingwiki.pbworks.com
    39. 39. Teaching the iGeneration 40
    40. 40. Thank You41 Confidential Global Marketing

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