A keynote address by Dr. Cynthia Calongne or the International Conference on Media in Education (iCoME) 2023 on August 16, 2023, which appears August 17, 2023 by invitation of the College of Education at Wenzhou University, China. Many thanks to the Organizing Committee, Bert Kimura, and Curtis HO at TCC at the University of Hawai'i at Manoa. The session illustrates the Metaverse, how we teach and learn, and the transformation for online and campus education.
4. Identity
Presence
Awareness of others
3D spaces
Deep immersion
Learning experiences
Travel between worlds
Media is the heart of the Metaverse
Qualities Characteristics
Self
Class
Situated
Learning
Field Trips
5. In a volcano at
Mount Vesuvius
Teaching scripting
for educators who
are not
programmers
Our professional
identity
Lyr Lobo
is ready to teach!
7. What my friends think I do What my family thinks I do What the world thinks I do
What my Dean thinks I do What I think I do What I actually do
8. Remapping Mental Models of Collaboration Using
Immersive 3D Design Thinking Studios in
Cultural, Behavioral, and Social Considerations in
Electronic Collaboration
Recent Advances in Applying Identity and
Society Awareness to Virtual Learning
Gemeinschaft Identity in a Gesellschaft Metaverse in
The Immersive Internet: Reflections on the Entangling of the
Virtual with Society, Politics and the Economy
Integrating an Awareness of Selfhood and Society
into Virtual Learning
9. Game simulations transform education in
the Metaverse into learning experiences
Engaging
Imaginative
Stimulating
Emotional Intelligence
Learning in 3D
12. Ready Player One
Movie by Stephen Spielberg (2018)
Warner Bros. Pictures
Ready Player One
Book by Ernest Cline (2011)
Artwork by Florian de Gesincourt
https://www.artstation.com/degesart
Immersive Learning
14. Access & Security
API
Blockchain
eCommerce
Non-fungible tokens (NFTs)
Cryptocurrency
Media
AI
VR
MUVEs
3D games
Virtual worlds
360-degree video
Extended reality (XR)
Metaverse Technologies
Will Wright (The Sims, SimCity, and Spore)
Takes you inside VOXverse
Gala Games (2022, October 20)
https://youtu.be/HiEQS__gDv0
NFTs for a persistent identity
15. What can we learn from simulating
space travel and life on Mars?
The Mars Expedition,
$25,000 Grand Prize Winner in the
Federal Virtual World Challenge
16. Presence & the Awareness of Others
in the Mars Expedition
Hal from 2001: A Space Odyssey
17. Features gifts
for space
travel
Translator for
25 Spoken & 5
Fantasy
Languages
Learning in
fantastic
spaces
Klingon (Star Trek: The Next Generation), Na’vi (the movie Avatar), Elven
(The Lord of the Rings & the Grey Company) & Faerie language phrases
18. How We Learn
Expressive
Constructivism in
the Metaverse
Learning Paradigms
&
World Views by
Education Theorists
Richard Millwood’s
Dissertation
http://phd.richardmillwood.n
et/en/theoretical-and-
conceptual-framework
19. To transform education in the Metaverse
Should we design 3D games & MMORPGs for learning?
Massive multiplayer online roleplaying games (MMORPGs)
Benefits: Increased engagement
Balance the challenge with the skill level to achieve Flow
23. Wright, W. (2010, April 1). Games as tools for science and society. Defense GameTech Keynote Address.
https://www.slideshare.net/guesta79ddf9/orando2010-5
24. Learning simulations
A holodeck hosts
scenes that appear
when needed and
deletes when no
longer needed
To rez is to render or
make a 3D object or
scene appear
Students create
projects that we host
on a holodeck
Concept from Star
Trek: The Next
Generation
26. Ancient Spaces
1st year Greek Civilization students
model ancient spaces for
cooperatively designing a 3D learning
environment
A joint Oxford & Univ of British
Columbia project presented at the
New Media Consortium in 2006-2007
What can we do to build expansive
3D worlds that bridge communities &
technologies?
Other Metaverse Worlds
29. Teaching physics
using a science simulation
Which lands first,
the hammer or the feather?
Players click the ground beneath
the astronaut’s feet
Green = Earth
Red = Mars
Grey = Moon
Does the hammer or the feather
hit the ground first if you are on
the Earth, Mars, or the Moon?
30. Single player or
multiplayer educational
roleplaying games
(SPERG, MPERG)
Pinball, medical roleplay
with AI bots, team
building, and a plane
crash simulation
Above: A medical
learning simulation
32. Game simulations
Mahjong game
Cooperative play
GNU scripts for
learning how to
render, animate,
and play the game
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39.
40. Ikigai
Virtual Reality Game Meeting Space
3D Content from the Sakurajima grid
in OpenSimulator
Mesh objects & scenes loaded into
Unity for creating the Meta VR app
44. Questions?
Dr. Cynthia Calongne
Lyr Lobo in the Metaverse
Calongne@gmail.com
https://bit.ly/ccalongne
https://www.slideshare.net/lyrlobo/presentations
Student Projects from a 2013 class
https://youtu.be/35_QiUT8Fn0
Hostage Rescue Game Simulation video
https://youtu.be/HGG9RQKrqlM