What is e-Learning

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This presentation presents three myths about e-Learning. It then goes on to present the story that our school wants to tell about e-Learning.

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  • The Everest Syndrome “Those who have succumbed to this syndrome believe that computers should be brought into educational settings simply because they are there. They believe further that mere exposure to computers will be beneficial to students, that computers ought to be used for any and all tasks for which software is available or imaginable, and that, if schools can only obtain a sufficient quantity of hardware and software, quality will take care of itself” (Maddux, 1988, p.5)



  • Not appropriate for every student in every context. No systematic research on the impact of technology. Teachers most important influence on student learning.




  • Learning is knowledge acquisition • Transferable entity
    • Knowledge transmission model • Information pushed from the Web to the learner • ‘Cut and paste’ culture


  • Typing is none of these things. If typing skills are holding the student back maybe we are asking them to type to much.
  • 16 July


  • 16 July
  • The story of the development of electricity

  • What is e-Learning

    1. 1. What is e-Learning? The Myths http://web.me.com/nzlehrke/e-Learning@Somerville/Welcome.html
    2. 2. Myth One e-Learning is technology http://training.olchs.lancs.sch.uk/ICT/ http://userlogos.org/node/7551
    3. 3. http://howtosplitanatom.com/ “If you give a computer to a teacher, suddenly a lot of things will need computing” (Ragsdale, 1982)
    4. 4. Myth Two eLearning is content driven
    5. 5. Myth Three e-Learning makes a difference
    6. 6. Cycle of technology use 1. Expectation 2. Prediction 3. Promotion of use 4. Limited use, no validated outcomes, 5. Teachers to blame (Cuban, 1986)
    7. 7. What is e-Learning? Our Story http://info.teamnulife.com/gettingstarted.html
    8. 8. It is about the Learner.
    9. 9. Net Freedom Customisation Generation Scrutiny Integrity Collaboration Entertainment Speed Innovation Don Tapscott. 2008 http://macthemes.net/forum/viewtopic.php?pid=251672 Google Books
    10. 10. Mobile Customisable Blended Adaptability Just in time delivery Always On No fixed value Collaborative Global Quick Flexible http://k12onlineconference.org/?p=424 Kim Cofino. 2009
    11. 11. Learning is participation Learners actively constructing knowledge, solving problems, individually and collaboratively Participatory model Technology-supported learning environments IPL: The Myths of e-Learning (Lai, 2008)
    12. 12. e-Learning can...
    13. 13. Inquiry-based learning (discovery, problem- based, project-based) Bringing real-world problems to the classroom Computer simulation Accessing information resources Supporting the reflective process Cognitive tutoring Supporting communication Supporting the social process and community building IPL: The Myths of e-Learning (Lai, 2008)
    14. 14. exciting e- energetic enthusiastic emotional extended excellent educational (Bernard Luskin, cited from http://en.wikipedia.org/wiki/E-learning)
    15. 15. e-Learning is Communication and Community Building
    16. 16. http://ebe.wikispaces.com/Somerville-Sharing+new+Learning
    17. 17. l_lehrke ! My Wikis ! ! My Account ! Help ! Sign Out ! sisroom29 Join this Wiki home PAGE DISCUSSION (31) HISTORY NOTIFY ME PROTECTED Our class wikispace is becoming more and more Recent Changes Manage Wiki Search What's Up? Work Zone Homework like an authentic digital classroom as the year Brag Board Creative Timetable Calendar Learning Tools progresses.  We use it Tutorials EZ Sports Science Fair Music Resources every day for various Games Links KIDZONE Amy Aliza learning activities.   Alyssia Ashley Bethany Brian Brad Callum Charne I'm beginning to see it as Cheryl Dane Devon Evana Francois the central hub through Georgina Grace Jacob Jared Josh Kevin which everything that Luke Megan Mylinh Natasha Nathaniel Nicole takes place in my Rashi Sophia Steph Troy Shahel Help ! About ! Blog ! Terms ! Privacy ! Support ! Upgrade Contributions to http://sisroom29.wikispaces.com are licensed under a Creative Commons Attribution Share -Alike 3.0 License . Portions not contributed by visitors are Copyright 2010 Tangient LLC. classroom filters through. http://sisroom29.wikispaces.com/ Dave Beehre. 2010
    18. 18. Learning is not a spectator sport.
    19. 19. Critical base of skilled people to create an environment that allows us to take advantage of new technologies.
    20. 20. e-Learning is about learning Understanding the learner Understanding assumptions & beliefs of teaching and learning Understanding & using technology IPL: The Myths of e-Learning (Lai, 2008)

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