Higher Ed Exec Forum 2009 Sep

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Singapore Higher Ed. Exec Forum. September 24, 2009. Four Seasons Hotel, Singapore

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Higher Ed Exec Forum 2009 Sep

  1. 1. <Insert Picture Here> Next Generation Classroom Experience Chris Rowell, VP Development Operations, Oracle Asia R&D Oracle Higher Education Executive Forum Singapore, September 24, 2009
  2. 2. The following is intended to outline our general product direction. It is intended for information purposes only, and may not be incorporated into any contract. It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decisions. The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle.
  3. 3. What Will Happen in the Next Generation Classroom? Today's technologies provide children and young adults with new ways of looking at the world, interacting with one another and accomplishing their goals. These new technologies are finding their ways into the classroom, changing the dynamics of student-student and student-teacher interaction, and providing new opportunities to improve the learning experience for students, teachers and even parents. Web 2.0 technologies are going into the classrooms Enterprise-class technologies are enabling the classroom The student becomes the center of the learning experience
  4. 4. My Education Was “Next Generation” 1st grade • Pitman Initial Teaching Alphabet 7th & 8th Grades • Unified Math class: combined algebra, trigonometry and geometry • Experimental class: included computers and study of logic University • Interdepartmental degree in Mathematical and Computational Sciences These experiences are now antiquated. Image source: http://www.omniglot.com/writing/ita.htm
  5. 5. My Education had “Leading Edge” Technology 8th grade 10th grade University High school was beta Typewriter with erasable No punch cards cartridges became obsolete site for DEC • We weren’t really sure what to do with all of it • We had tools we didn’t know how to apply • Some of the tools shortened production time (word processor, email) … and then we moved into Web1.0
  6. 6. Today‟s technology has moved beyond simply posting and finding information as we did in Web 1.0
  7. 7. The DNA of new Web • Findability and the Long Tail • Rich Web Applications • Social Software • Peer Production • Collective Intelligence
  8. 8. Architecture of Participation
  9. 9. Work 2.0 The New way of working
  10. 10. The Future of Work Historical Information Contextual Knowledge Processing Data Synthesis Structured Tasks Emergent Activities Transition Individual Computing Ubiquitous Computing Real World Interactions Augmented Reality
  11. 11. These are my offices and… These are my co-workers Beijing Seoul Shanghai Gurgaon Shenzhen Singapore Perth
  12. 12. We Are “Modern” Workers
  13. 13. We Connect in Social Networks
  14. 14. We Use Blogs Knowledge Sharing and Collaboration More than 600 Engineers in Singapore, Korea, Japan, Australia, India, USA and China are augmenting each other through blogs Global marketing teams discuss and publish in blogs.
  15. 15. We Bookmark and Tag
  16. 16. We Mix
  17. 17. And We Use New Approaches to Develop our Products
  18. 18. New Thinking
  19. 19. We Didn‟t Start Here but Your Students Are
  20. 20. 21st Century Kids
  21. 21. 21st Century Exponential Change DRIVER: Hyperbolic- Intelligence (Negentropy) Appearing Exponential Growth: ENGINE: Phase MEST Compression (Not to Scale) DYNAMIC: o Infotech Evolutionary Development CONSTRAINT: computing and comm. technology Some aspects of post-emergent and post-limit systems can‟t be HP understood or guided by pre- o Nanotech singularity systems = Emergence Singularities micro and nanoscale technology EP = Exponential Point (Knee) o Biotech HP = Hyperbolic Point (Wall) biotechnology, health care Exponential-Appearing o Cognotech Phase brain sciences, human factors EP o Sociotech Linear-Appearing Phase remaining technology applications 24 Source : Ray Kurzweil, The Singularity is Near
  22. 22. This is Generation Web • Some 93% of teens use the internet, and more of them than ever are treating it as a venue for social interaction – a place where they can share creations, tell stories, and interact with others. • 39% of online teens share their own artistic creations online, such as artwork, photos, stories, or videos, up from 33% in 2004. • 33% create or work on webpages or blogs for others, including those for groups they belong to, friends, or school assignments, basically unchanged from 2004 (32%). • 28% have created their own or blog, up from 19% in 2004. • 27% maintain their own personal webpage, up from 22% in 2004. • 26% remix content they find online into their own creations, up from 19% in 2004. Source : Pew Internet and American Life Project, 2007
  23. 23. It‟s about Communities “Technology enables many new types of communities as well as new ways to collaborate; which in turn has created new sources of information and styles of creation.” Source: Gartner Group
  24. 24. Where is the web going? Your students already know. they can…
  25. 25. Talk / converse …All Over the Web
  26. 26. Meet and interact in Virtual Worlds buying and selling, talking and playing
  27. 27. Use Social Networks to express themselves and keep in touch • >85% of the students currently enrolled in U.S. colleges and universities have profile pages on Facebook Active accounts on Social Networks • 300 million on QQ (China) • >60 million on Orkut (Big in Brazil and India) • 60 million on Facebook (US) • 20 million on Cyworld (Korea) • 19 million on Friends Reunited (UK) • 14 million on Mixi (Japan) Source: HBS Social Media Report March 2008, Plus Eight Star Ltd, Google, Friends Reunited
  28. 28. Post, Follow and Update anywhere, anytime
  29. 29. Tag, Bookmark, Share and Rank what they find for future use
  30. 30. Create and “Mash-up” Content from Seemingly Infinite Sources then “Publish” on YouTube, Facebook and elsewhere They are both Producer and Consumer of music, media, even software 80,000+ views
  31. 31. Contribute thru Peer Production
  32. 32. Wikis: Community Publishing „Physical‟ Size of English Wikipedia [ca. Aug 2007] 7 Meters 1,250 Volumes Meters 3
  33. 33. Access anytime, anywhere
  34. 34. Web 2.0 is Changing How People Relate and How People Assimilate Information • How to gather and process information • How to create and share those creations (content) • Who to relate to and how to relate are new (affinity groups, friends never actually met) Students are already using technology in their private lives and they are carrying it into school (networking, researching, solving problems in new ways, smart phones, netbooks…) Web 2.0 Key Attributes: Peer production Synthesis Collective Intelligence Contextual Knowledge
  35. 35. 21st Century Education “The interactive nature of digital media will transform not just the way we teach, but more significantly, how students will learn - they will not just be passive recipients, but more fully participate in their own learning.” Ms. Ho Peng Ministry of Education
  36. 36. What About the Classroom?
  37. 37. Students are the Focus “In the future, there is every reason to believe that we will have learning tools that will allow us to diagnose each individual student in ways that will permit us to treat each student, individually, every hour of every day, with just those educational tools and lesson plans best suited to his or her needs and aptitudes.” Jay Ogilvie OECD 2006 OECD International Research 2006 Think - Re-Think Education
  38. 38. Social Technologies are a Given Interactive blogs Students are already adept at using new Informal learning, tagging, social and other web 2.0 technologies. bookmarks Social networking, workspaces The way they interact with each other and the ways they get things done are new Recommendations, kudos, and different. ratings Wikis, chats, forums Schools will adopt these capabilities and weave them into the educational Blogging, RSS, experience. Social networking Search
  39. 39. And Other Physical and Software Tools will Play Their Parts • Virtual worlds • Blogs, wikis, bookmarks, rankings, email, chat, social networks • Digital authoring tools • Netbooks / Laptops • E-Books • Smart Phones • Virtual white boards
  40. 40. Singapore is Exploring Web 2.0 Teacher's 2nd way of Life By Serene Luo TEACHERS have a new resource to help them get plugged in to their digital natives of students. Launched on Monday morning, the Educator's Campus, in the virtual world Second Life, is an online virtual island where teachers can interact with one another. Their game avatars can sit in on lectures and discussions in the lecture theatre or seminar rooms, visit exhibitions put up by their partners, and meet to shoot the breeze with other like-minded teachers, even those from as far away as Finland. … Source: The Straits Times (print edition), September 7, 2009 “MOE Adopts Open Standard Internet Email and Collaboration Services for Over 30,000 Teachers” MOE press release dated September 22, 2009
  41. 41. “Enterprise-Class” Systems
  42. 42. Key Drivers for Next Generation Enabling the E-Education Agenda Collaborative Accountability intervention Understanding Standards the individual & Effectiveness Connectedness supporting life long learning
  43. 43. Our Solution Philosophy: Students at the Center of Learning • Single Point of Truth about the Student: Relationships live, real time, true source of information related to the individual learner Assessments Observations • Student Centric, Data Driven • Real-time intelligence and analytics about individual student‟s learning outcomes Empower Teacher as Leader Attendance Work Practices • Enable the Teacher to interact with the student individually – assign specific Content learning items/exercises to specific Usage students or groups of students
  44. 44. “Learning 2.0” Systems Oracle Content Student Hub Mgmt Provide live, real time, true source of information related to the individual learner Oracle CRM: Collaboration: Interactions Teaching & Learning Beehive and Marketing Enable teachers to interact with classes, sub- groups and individual students when assigning work and reviewing progress Diagnostics & Reporting (Analytics) Report against standards, analyze classes, review individual students Teaching & Diagnostics & Learning Student Hub Reporting Content management Enable creation of lessons and sharing among teachers within and across schools / campuses Web & SOA Architecture Enable remote learning Use with Oracle CRM: Oracle Identity Case Mgmt Mgmt Portals & Social Software Provide social network, collaboration, conversation Oracle WebCenter: Oracle Beehive & WebCenter Portal, Web2.0 Oracle Higher Education Constituent Hub Oracle Beehive May be a mix of proprietary and Oracle Student Learning – Student Hub (K-12) Oracle WebCenter open source
  45. 45. Learning 2.0 as Educational “Mashup” Take the SINGLE POINT OF TRUTH Plug-in Other Components Live, real time, true source of •Oracle‟s Teaching and Learning Tool information related to the individual •Oracle‟s Content Management learner. •Student Information Systems Include Analytics •Open Source Applications Continuous assessments of students to + inform teaching •Yahoo Standards reporting and cross-class •Google evaluations •Facebook •Any web service Core Systems Pluggable Components
  46. 46. Learning 2.0 What Might the Experience be?
  47. 47. Web 2.0 Tools – Uses in the Class Tool Students Teachers Find people with same interests, Find people with same Social Networks share, talk. Find study mates interests, share, talk Tagging & Tag information for later Tag information for later use Bookmarks use Content Create and share lessons Place to put your work Management and research Identify best course Ranking Identify best classes or teachers content Wikis, Chats, Find people with same interests, Participate with students Forums, Blogs, discuss classes and exercises in discussions email Update students on Twitter Tell classmates about class / exam changes or new information See it all in one place, see who is Put all resources and Portal online classes in one place Search / Find what interests you, find Find what interests you, Subscribe resources find resources
  48. 48. Single Point of Truth + Teaching & Learning ADDs to Student-Teacher dynamic What the teacher (and schools) can do now: • Measure and guide progress constantly, rather than at the examination only • Get an understanding of the student before the student arrives in class using summary or historical information • Tailor exercises and assignments to individual students or groups of students within the class • Include students from other locations • See when assignments have been submitted to take action • Easily create and share lessons and learning items so that someone who develops good lessons for particular subjects or learning abilities can share them across classes
  49. 49. Other Learning Tools and Content will also be “Mashed In” Virtual Worlds Digital Authoring Tools Sources for learning items … and more
  50. 50. Placing the Student at the Center Connected in Context
  51. 51. There Will Be Challenges • Plagiarism • Cheating (e.g. tests or someone else doing the work) • Communicating things teachers don’t want shared (time-sensitive) • Distractions • IP, use and re-use, access and identity (the rip, mix and burn culture) These and more issues will appear and already exist. They will be surmounted.
  52. 52. 1. Web 2.0 technologies WILL be adopted into the education environment. Technology is a means, not an end. Web 2.0 has changed the way students learn and interact. Classroom environments and dynamics will change to support the online social ways of thinking. 2. Enterprise-class technologies are enabling teaching and the classroom now. Teachers can create lessons or learning items as mash-ups and share them easily with other teachers in the same or different locations. Teachers can analyze results today, continuously, not weeks from now. Teachers can tailor exercises to individual students or student groups. 3. The Student becomes the center of learning.
  53. 53. Thank You chris.rowell@oracle.com

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