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Why3 D2 Penn State Presentation

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Presentation titled "Why 3D?"

Presentation titled "Why 3D?"

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Why3 D2 Penn State Presentation Why3 D2 Penn State Presentation Presentation Transcript

  • This is it? What is the big deal? Welcome to world of 3D Learning.
  • In the Beginning…
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  • Good Morning Class Today we are going to Discuss engineering.
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  • What’s the Big Deal…
  • Synthetic World Sensibilities The Sense of Self The Death of Distance The Power of Presence The Sense of Space The Capability to Co-Create The Pervasiveness of Practice The Enrichment of Experience Source: Tony O’Driscoll and Karl Kapp. eLearning Guild 360 ° Report on Synchronous Learning, Essay titled “Escaping Flat Land.”
  • Sense of Self
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  • Death of Distance
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  • Power of Presence
  • iCommons Summit 2007 in Second Life Event Pictures Used under Creative Commons License http://www.fengshuichat.com/sitearm/icommons_summit_2007_in_second_life_event_pictures.htm
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  • Sense of Space
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  • Sense of Space
  • Sense of Space
  • Co-Creation
  • Pervasiveness of Practice
  • Enrichment of Experience
  • Enrichment of Experience
  • All Together Now
  • Who is Doing This?
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  • Disney’s Toontown
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  • By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc. Gartner’s advice to enterprise clients is that this is a trend that they should investigate and experiment with , but limit substantial financial investments until the environments stabilize and mature. Steve Prentice Gartner Source: Virtual Worlds: Real Opportunities. Gartner IT Symposium, April 22, 2007 Virtual Worlds and the Future of Learning
  • Designing The Group Experience
    • Considerations
      • What will group be doing?
      • Is a group necessary for this type of learning?
      • How does the group know where to assemble?
      • How will the group communicate?
      • What types of interactions do you want to encourage within the group?
      • What are the goals of the group?
  • Designing The Group Experience
    • Consider
      • Buildings…do you need a roof? Walls, can they be phantom?
      • Classrooms
        • Do they need to be indoors?
        • Place some seats in the air, to avoid obstruction
      • Land
        • Do you want to allow flying? Damage?
      • Realism
        • How realistic do you want the experience to be?
  • 3D Learning Architectures
  • Guided Tour
  • Self-Guided Tour
  • Scavenger Hunt
  • Group Forum
  • Conceptual Orienteering
  • Conceptual Orienteering
  • Operational Application
  • Operational Application
  • Operational Application
  • Role Play
  • Critical Incident
  • Break Out Sessions
  • Social Networking
  • Co-Creation
  • Designing 3D Learning Events
    • Analysis
      • Task
      • Environmental
    • Design
      • World
      • Instructional Event
      • Activities
      • Debriefing
    • Develop
      • World
      • Instructions
    • Implement
      • Technical Issues
      • Navigational Instructions
      • Logistical Coordination
    • Evaluation
      • Debriefing
      • Scoring or Grading
    Design Team: Programmer Graphic Artist Instructional Designer Subject Matter Expert
  • Analysis
    • What are you tying to teach?
      • What is best taught in a 3D environment?
      • Why choose a 3D world over another tool?
      • What tasks might be effectively taught in a 3D world?
  • Analysis
    • Affective Domain (emotion)
      • Stress
      • Uncertainty/Unknown
      • Fear
    • Requires Group Coordination
    • Requires Real-Time Interaction
    • Accomplishing Tasks Under Pressure
    • Group and Individual Performance
    • Rehearsal is Potentially Dangerous or Costly
    • High Degree of Realism for Event
  • Analysis
    • People-to-People Interaction
      • People Make Bad Decisions
      • People Get Made
      • People Say/Do Stupid Things
      • Pressure Can Dull the Senses
      • Real-Time Interactions Add Pressure
  • Examples
    • Emergency Room Team
    • Team Selling
    • First Responders Activities
    • Running a Business
    • Group Decision Making
  • Encourage Problem-Solving
  • Create Shared Goals and Activities
  • Design
    • World
      • Where Does Event Take Place?
      • How Realistic?
      • What Needs to be Created?
      • What Objects will be Manipulated?
      • Can Items be Bought/Created?
  • Create Common Spaces
  • Design
    • Instructional Event
      • What Happens First?
      • How Do Learners Interact (Voice/Text)?
      • Where Do You Want Event to Go?
      • What are the Desired Learning Outcomes?
      • Do You Add Pressure Elements (time, score)?
      • How Realistic Do You Want Actions?
  • Design
    • Activities
      • What Do Learners Do?
      • How Do They Receive Instructions?
      • How Do They Know What to Do?
      • How are the Learners Going to be Observed?
      • Do You Adversely Impact Health?
      • How Will You Score Success?
      • How Explicit are Your Instructions?
  • Create the Right Context (The Cardiovascular Center)
  • Design Debriefing
    • Who Conducts Debriefing?
    • What Will be the Focus?
    • How Does Instructor Observe?
    • Is it Provided in a Written Format?
  • Develop
    • Storyboard 3D World?
    • What Elements Go into World?
    • Instructions
      • How Do the Learners Know What to Do?
      • Are Instructions Text or Audio-Based?
      • Does World “talk” to Learners?
  • Implement
    • Implement
      • Technical Issues
      • Navigational Instructions
      • Logistical Coordination
  • Allow Social Networking Through Profiles
  • Evaluation
    • Debriefing
    • Scoring
    • Grading
  • Tips for Effective Class Activities
    • Prior to Class
      • Make sure everyone can access the 3D world prior to the actual event...have a "dry run" exercise. Send plenty of advance notices about when and where to meet.
      • Set up a site outside of 3D world for correspondences and messages (like a wiki or an online community).
      • Make sure learners have an avatar prior to class.
      • Encourage learners to explore the 3D world prior to class so they are somewhat oriented to class.
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  • Tips for Effective Class Activities
    • In-World
      • Make sure everyone can do basic navigation. Start with an orientation exercise.
      • Make sure avatars are off of the Orientation Island .
      • Provide a SURL to transport students to place for instruction
      • Regardless of the instructional surround, create a gathering place for learners for pre or post briefings.
      • Establish some method to speak (or text) to the entire group.
  • Design of Environment
  • Tips for Effective Class Activities
    • During the Class Activity
      • Make instructions are clear (vague instructions are hard to follow, provide them in written format if possible…in SL, use a note card.)
      • Provide a time limit for the instructional exercise.
      • As the instructor, go group to group to see how the learners are doing and to answer any questions specific to a particular group (if a group exercise).
      • Provide a mechanism for hand raising and for developing an orderly method of call on students.
      • Establish rules of behavior in terms of gestures, sounds, building.
  • Create Shared Working Spaces
  • Tips for Effective Class Activities
    • After Class
      • Conduct a debriefing.
      • Make future assignments clear so everyone understands.
      • Assign in-world activities outside of class to keep learners involved with 3D world when class is not officially meeting.
      • Provide opportunities for after class, informal, peer-to-peer learning and exchange of information.
  • Features of New Drill Long Lasting Battery Pack Sure Grip Handle Easy On/Off Switch Ergonomically Designed Trigger Air Cooled
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  • Deluxe Model Z Drill Deluxe Model Z Drill Z Series Z Series Deluxe Model Z Z Series Deluxe Model Z
  • Z Series Z Series Z Series Deluxe Model Z Drill Deluxe Model Z Drill Deluxe Model Z Z Series Deluxe Model Z Z Series Z Series Z Series
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  • Synthetic World Learning Levers Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning F low R epetition E xperimentation E ngagement D oing O bserving M otivation
  • Continue Discussion www.karlkapp.blogspot.com
  • Questions?