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Final presentation
1. Final presentation Compare and contrast Japanese and American animation character design
2. Character Design Character design, or known as character design, character set (Japanese :キャラクターデザィン), Character modeling refers to the animated characters of avatars, facial hair and expressions. “In principle, the character designer for each of the roles of each body painting protagonist front, side and back, the role of the head front, side and oblique side, as well as the role of the different expressions for at least a draft of the painting”(Zhou). Under normal circumstances, character design are easy to be understood as designing the characters, is the nature of the work of art, animation, character design to render the ultimate goal is to shape.
4. Japanese Animation Character Design 1. In details, in the style of Japanese animation in the pursuit of aesthetic perfection, a man of most of them are tall and burly, handsome; the female lead is a long-haired, melon seeds face, extreme exaggeration of a pair of big eyes and the same extreme exaggeration of a a small nose and body very good. Painting is very delicate 2. In the style of character in action, In the style of character in action 3. Japan is the choice of material, realism, material selection close to life, with a wide range, in the orientation of more concern for human beings.
6. America animation character design 1. In details, the United States in animation, character is not the United States form, the characters are relatively simple form, the characters are not correct .. the proportion of the more extreme examples. Usually taken to 1:9 ratio of male and female body looks like Japanese animation is not the pursuit of perfection, but closer to the role of size and appearance, but also closer to reality, people. 2. Choice of material, the United States in the character animation, character design, materials with a broad, thought ahead, there is broad viewing masses, but the content is not diversified, a single theme. 3. In the production figures, the United States are mostly three-dimensional, have more artistic, film it and the number of frames is the same, an action that is 24 has never lazy and therefore the costs are relatively high also did so for theater-based animation.