Class for SPECO on sports 2.0

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    1 Favorite

    Class for SPECO on sports 2.0 - Presentation Transcript

    1. SPECO Sport 2.0 Sport in the web 2.0 era
    2. About me Gijsbregt Brouwer www.brightguys.nl www.linkedin.com/in/gijsbregt www.marketingfacts.nl/pages/bloggers/#Gijsbregt%20Brouwer Or: google me!
    3. About today
      • Sport on the internet
      • Sport 2.0: social sport matrix
      • International trends
      • National trends
      • Future developments
    4. Sport on the internet
      • Sport on the internet
      • Sport 2.0: social sport matrix
      • International trends
      • National trends
      • Future developments
    5. Sport on the internet Sport on the internet
    6. Experience Economy
      • Sport = an experience
      • Active & passive
      • The activity only takes a few hours per day/week/month
      • Internet improves the sport experience
    7. Sport experience
      • Sport as an (online) experience:
      • Experience is improved:
        • Lengthened: longer & more often
        • Broadened (more users)
        • Deepened (more types of use)
      • Builds a relationship with the consumer
    8. Improving the experience
      • Deepen :
      • Mobile
      • Smart stadium
      • Digital signage
      • Lengthen :
      • Communities
      • Games
      • Planning
      • Blogs
      • Registration
      • Broaden :
      • Communities
      • More content
      • Sport date/meet
      • Experience 1.0 :
      • No mobile
      • No web 2.0
      • Not personal
      • No context
    9. Sport in general
      • Improvement  business
      • Improvement  media
      • Improvement  consumers
        • Active – athletes
        • Passive - fans
      Gijsbregt Brouwer – Waddameeting sport 2.0 – 13/12/2007
    10. Business: sponsoring Sponsor and/or media Sponsee Association Means Agreement
    11. Business: sponsoring 2.0 Sponsor and/or media Sponsee consumer fan platform
      • Interaction
      • Value creation
      • Continuous experience
    12. A platform for sport content
    13. Media & rights: losing grip Stap 3 Rights Different formats Content Edited video Syndicated content consumers device Content played on a central site Sport Platform Content storage
      • Interaction
      • Value creation
      • Continuous experience
    14. Show me the money!
      • The future is free
      • Content travels freely
      • Making money for free:
      • Advertising
      • Sponsoring
      • Finding your true fans/hardcore athletes
      • Make offline accessible for online
    15. Social Sport Matrix
      • Sport on the internet
      • Sport 2.0: Social Sport Matrix
      • International trends
      • National trends
      • Future developments
    16. Social Sport Matrix Social Sport Matrix
    17. Active vs passive Improving sports through internet End user is in charge Active  athlete  own results & activity Passive  fan  idol’s results & activity
    18. Active community
    19. Active community
      • Examples:
      • MyTeamZone
      • AD’s mijnsportwereld
      • Gimme20
      • Components:
      • Display of own results
      • Profiles (alone and/or team)
      • Communication (slow chat)
      • User generated content
      • Open or within own network
    20. Active community
    21. Passive community
    22. Passive community
      • Examples:
      • Majority of Facebook sport apps
      • NHL fans community
      • Sport Hyves
      • Components:
      • Display of idol’s results (adherence)
      • Profiles (1 athlete and/or team)
      • Communication (slow chat)
      • User generated content
      • Open or within own network
      • “ Bumper sticker”
    23. Passive community
    24. Active tools
    25. Active tools
      • Examples:
      • iTunes + Nike
      • Mysportsplanner
      • Anglingmasters
      • Components:
      • Registering own results
      • Scheduling & planning
      • Tailor made advise
      • Direct communication
      • Possibility for closed area
    26. Active tools
    27. Passive tools
    28. Passive tools
      • Examples:
      • Are You Watching This
      • Myfootballclub
      • Yoonew
      • Components:
      • Registering idol’s results
      • Recommendations
      • Preferences
      • Tracking of scores, teams and stadiums
    29. Passive tools
    30. Active news
    31. Active news
      • Examples:
      • FCMovei
      • AD’s mijnsportwereld
      • Athlinks
      • Components:
      • User generated content
      • Recommendations/rating
      • Customizing
      • “ 15 Megabites of fame”
    32. Active news
    33. Passive news
    34. Passive news
      • Examples:
      • Sportingo
      • Yardbarker
      • Fannation
      • Rabosport
      • Components:
      • User generated content
      • Recommendations/rating
      • Portal page (content pyramide)
    35. Passive news
    36. Active gaming
    37. Active gaming
      • Examples:
      • All poker sites
      • Board games
      • Wii
      • Superkicks
      • Components:
      • Simulation of real movements/tactics
      • Virtual opponents + competition
      • Feedback
    38. Active gaming
    39. Passive gaming
    40. Passive gaming
      • Examples:
      • EK-poules
      • Fantasy leagues
      • Sport games over the internet
      • Play like a champion
      • Components:
      • The fan as virtual athlete or trainer
      • Opponents & competition
      • Gambling vs knowledge vs skills
    41. Passive gaming
    42. International trends
      • Sport on the internet
      • Sport 2.0: Social Sport Matrix
      • International trends
      • National trends
      • Future developments
      Gijsbregt Brouwer – Waddameeting sport 2.0 – 13/12/2007
    43. International trends International trends
    44. A short survey
      • USA : FAN nation, M&A, big bucks
        • Number 1 example: FanNation
      • Germany : Local oriented nation
        • Number 1 example: Meinsport.de
      • Brittain : Soccer nation
        • Number 1 example: MyFootballClub
    45. USA
    46. Germany
    47. Brittain
    48. National trends
      • Sport on the internet
      • Sport 2.0: Social Sport Matrix
      • International trends
      • National trends
      • Future developments
    49. National trends National trends
    50. Netherlands
    51. Netherlands
      • Netherlands is a club nation
      • Club as a starting point
      • Many communities the last year, none are taking off
      • Integrated communities (news)
      • Growth of tools: especially planning
      • No real fan sites
      • Success of passive gaming
      • Number 1 example: AD’s mijnsportwereld
    52. Social media: sport communities
    53. Social media: tools
    54. Social media: news
    55. Social media: gaming
    56. Future developments
      • Sport on the internet
      • Sport 2.0: Social Sport Matrix
      • International trends
      • National trends
      • Future developments
    57. Future developments Future developments
    58. I’ve seen the future …
      • Verticalisation & specialisation
      • within and between networks
      • Pairing offline and online
      • Pairing facts and emotions
      • Real time (mobile revolution)
      • Real place (GPS and RFID)
      • Followers & fans everywhere
      • Content syndication
      • Portable (sport) identity
    59. I’ve seen the future …
    60. Always in tune
    61. Technique couples offline & online
    62. Exchangable & open content
    63. Conclusions
      • Sport is an experience
      • Online media improve sport experience
      • A very young market + not many commercial successes
      • Growth of sport communities not a given
      • Not all segments of SSM are represented
      • National room for differentation
      • Sports have the future
      Conclusions
    64. About me Gijsbregt Brouwer www.brightguys.nl www.linkedin.com/in/gijsbregt www.marketingfacts.nl/pages/bloggers/#Gijsbregt%20Brouwer Or: google me!
    65. Discussion

    + Gijsbregt BrouwerGijsbregt Brouwer, 10 months ago

    custom

    828 views, 1 favs, 0 embeds more stats

    This is the presentation I used for the guest class more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 828
      • 828 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 1
    • Downloads 29
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories