Some of the most successful startups are using gamifiaction. How do they do it? Is that their key for success? How can you implement gamification in your startup?
2. About Me
Founder of Jivy Group, Playful Shark
Advisor & Mentor for Startups
Teacher: Beit Berl, Kibbutzim
Seminar, TAU
PhD student: STS @ Bar Ilan
Active & founding member in
GameIS
Blog: www.dudipeles.com
Mail: dudipeles@gmail.com
13. Let’s dig deeper…
Only 2 ways:
1. Users pay
2. Someone else pays (mostly advertisers)
How do apps or sites make money ?
14. Let’s dig even deeper…
Why do users or advertiser pay money ?
3 main reasons:
1. There are lots of users
2. Users spent a lot of time and return
3. There is a service or content worthwhile paying for
15. And deeper…
Value =
(Conversion + Virality) * Retention * Monetization
So what's the bottle line?
3 main things to work on:
1. Convert user better, Bring more users
2. More… time on site, page views, returning users
3. Charge more for more
29. There are thousands of
failing apps and sites that
are doing the same
What's the Problem?
30. The Problem with games
• Most games are bad (4 out of 5 AAA games
fails)
31. • They end
• New content keeps the players, not game
mechanics
The Problem with good games
60 70 80 85 90
32. The Problem with extrinsic motivation
Punished by Rewards: The Trouble with Gold Stars (Alfie Kohn 1999)
33. Value for
User
Value for Your
Business
The Problem with gamification
There Be Dragons: Ten Potential Pitfalls of Gamification, by Sebastian Deterding (2011)
34. Value for
User
Value for Your
Business
Foursquare
There Be Dragons: Ten Potential Pitfalls of Gamification, by Sebastian Deterding (2011)
We give you points
You Check in
35. Value for
User
Value for Your
Business
Stack overflow
There Be Dragons: Ten Potential Pitfalls of Gamification, by Sebastian Deterding (2011)
We give you a reputation
(and build our content)
You answer questions
36. • Improve conversion rates
• Increase virality
• Increase user retention
• Increase user monetization
• Use the product
• Self Improve (learn)
• Status / Recognition
• Fun
Make your users do what you want while
giving them what they want
Value for User Value for Your Business
42. Making things more fun
• Mobile Marketing platform
• Mobile Recommendation app
• Bank site
• Diet web site
• Resume writing services
• TV Rating app
• BI systems
• Crowd funding site
• Sport content site
• Social virtual environment app
• Navigation app
• Programming Course
43. Video games Design and Development
program in Bait Berl, active since 2005
50. Students Emersion:
Attendance: 68% -> 98%
Exercise submitting: 44%* -> 86%
Student Mail Interaction: 300% raise
* Students needed to submit only 70%, taking this in consideration the 44% will turn to 63%
51. Was it more fun ?
When asked to pick the 3 most fun
courses out of 12, 50% of the students
chose the programming course !