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Idle Chatter
What We All Can Learn from Self-Playing Games
Anthony Pecorella
Kongregate.com
Slides!
• You can download these slides right now from
developers.kongregate.com/blog
Who Am I?
• At Kongregate for 7 years,
directing our browser-based
F2P virtual goods business
• Producer for
AdVenture Cap...
Kongregate.com
Kongregate Publishing
Why Are We Talking About This?
Why Are We Still Talking About This?
• It’s an adolescent genre
– Only 3 years old in its
modern form
– Beginning to matur...
Why Are We Still Talking About This?
• It has become
extremely popular!
Why Are We Still Talking About This?
• It has become
extremely popular!
Why Are We Still Talking About This?
• It has become
extremely popular!
Why Are We Still Talking About This?
• Steam created an MMO Idle for its 2015 Summer Sale
Why Are We Still Talking About This?
• Play patterns for idle games are very different
Why Are We Still Talking About This?
• Fabulous retention stats
– Some of the best-retaining games on all of Kongregate.com
Why Are We Still Talking About This?
Why Are We Still Talking About This?
• Generates great revenue
– ARPUs (average revenue per user) well-above most single-
...
Why Are We Still Talking About This?
• Top-grossing single-player
games by ARPU
Why Are We Still Talking About This?
• Top-grossing single-player
games by ARPU
Why Are We Still Talking About This?
• It is the most exciting genre in games today
• The genre has a short gestation peri...
Idle Game Mechanics Crash Course
Idle Game Mechanics Crash Course
• Progress without interaction
– Low pressure experience
– Constant growth and progress
•...
Idle Game Mechanics Crash Course
• Progress without interaction
– Creates a celebratory moment
every time you return to th...
Idle Game Mechanics Crash Course
• Rapid growth of costs and power/rewards
– Humans love big numbers
AdVenture Capitalist
Idle Game Mechanics Crash Course
• Rapid growth of costs and power/rewards
– Core loop:
• Log in
• Spend all of your cash
...
Idle Game Mechanics Crash Course
• Rapid growth of costs and power/rewards
– Creates a “natural” energy system without the...
Idle Game Mechanics Crash Course
• “Prestiging” (New Game+)
– Choose to reset your game to get a
boost the next time throu...
Idle Game Mechanics Crash Course
• “Prestiging” (New Game+)
Idle Game Mechanics Crash Course
• “Prestiging” (New Game+)
Idle Game Mechanics Crash Course
• “Prestiging” (New Game+)
Idle Game Mechanics Crash Course
• “Prestiging” (New Game+)
Idle Game Mechanics Crash Course
• “Prestiging” (New Game+)
Idle Game Mechanics Crash Course
• Make It Bumpy
– Smooth curves are boring, lack surprise and delight
Idle Game Mechanics Crash Course
• Make It Bumpy
– Smooth curves are boring, lack surprise and delight
Idle Game Mechanics Crash Course
• Make It Bumpy
– Smooth curves are boring, lack surprise and delight
Idle Game Mechanics Crash Course
• Make It Bumpy
Idle Game Mechanics Crash Course
• Make It Bumpy
Idle Game Mechanics Crash Course
• Make It Bumpy
Idle Game Mechanics Crash Course
• Make It Bumpy
– Realm Grinder: The Infamous
Reincarnation 16
• Getting to R16 is arduou...
Idle Game Mechanics Crash Course
• Make It Bumpy
Jetpack Joyride Teenage Mutant Ninja Turtles
Idle Game Mechanics Crash Course
• Prestige Currency
– Prestiging allows you to reign in growth
– Typically a slower, ofte...
Idle Game Mechanics Crash Course
• Prestige Currency
– Idle Paws
Idle Game Mechanics Crash Course
• Canadian Puns
– AdVenture Capitalist
– Idle Paws
– Crusaders of the Lost Idols
– Idle O...
Welcome back Anthony!
You presented 21 slides while you were gone!
Would you like to watch an
ad to double your slides?
Thanks for watching!
You presented 21 42 slides while you were gone!
Monetization
• Time warp
– Get a percentage of current rate
• Speed multipliers
– Permanent, stackable bonuses
• Prestige ...
Monetization
• One-time purchases
Trimps
Realm Grinder
Monetization
• Gacha system (random pulls of upgrades)
Crusaders of the Lost Idols
Monetization
• Banner/Interstitial ads
• Opt-in ads
– Quick burst of cash
– Small bit of premium currency
– Temporary boos...
Monetization
• Opt-in ad models
– Game-initiated: the game offers
the option to watch the ad, must
be accepted or declined...
Monetization
• Opt-in ad models
– Player initiated: player
can choose to watch an
ad on-demand
AdVenture Capitalist
Monetization
• Opt-in ad models
Realm Grinder
Monetization
• Opt-in ad models
– Realm Grinder web data
Monetization
• Opt-in ad models
– Realm Grinder web data
Monetization
• This is not in lieu of spending
– Paying players will gladly engage too
– A bit of hard currency won’t appe...
Monetization
• AdVenture Capitalist
mobile revenue split
Monetization
• Events
AdVenture Capitalist
Monetization
• Events
Crusaders of the Lost Idols
Idle Game 2015 Innovations
• So, what’s new in the last year?
Idle Game 2015 Innovations
• Prestige Variation
– Change the game rules when prestiging
– Keeps the game fresher more enga...
Idle Game 2.0 Innovations
• Prestige Variation
Realm Grinder
Idle Game 2.0 Innovations
• Meta Prestiging
Idle Game 2.0 Innovations
• Meta Prestiging
Realm Grinder
Idle Game 2.0 Innovations
• Meta Prestiging
Idle Game 2.0 Innovations
• Meta Prestiging
Idle Game 2.0 Innovations
• Meta Prestiging
– So far more pre-planned progression rather than choice
– Helps give clear as...
Idle Game 2.0 Innovations
• Meta Meta Prestiging
Idle Game 2.0 Innovations
• Meta Meta Prestiging
– Realm Grinder
• Abdicate
• Reincarnate
• Ascend
Idle Game 2.0 Innovations
• Selective Subset Synergies
Idle Game 2.0 Innovations
• Strategic Selective Subset Synergies (SSSsSs)
Idle Game 2.0 Innovations
• Strategic Selective Subset Synergies
– Players choose a subset of heroes/properties to have
ac...
Idle Game 2.0 Innovations
• Strategic Selective Subset Synergies
Tap Cats: Idle Warfare
Idle Game 2.0 Innovations
• Strategic Selective Subset Synergies
Realm Grinder
Idle Game 2.0 Innovations
• What happens if we add another dimension?
Idle Game 2.0 Innovations
• 2D Spatial Interactions
– Extra layers of strategy involved thanks to spatial relations
– Adds...
Idle Game 2.0 Innovations
• 2D Spatial Interactions
Crusaders of the Lost Idols
Idle Game 2.0 Innovations
• 2D Spatial Interactions
Reactor Idle
Idle Game 2.0 Innovations
• 2D Spatial Interactions
Idle Game 2.0 Innovations
• Specialized Build Goals
– Give players targets to aim for beyond just making bigger
numbers
– ...
Idle Game 2.0 Innovations
• Specialized Build Goals
Crusaders of the Lost Idols
Idle Game 2.0 Innovations
• Specialized Build Goals
Trimps
Idle Game 2.0 Innovations
• Creative and
Experimental
– True
Exponential
Idle Game 2.0 Innovations
• Creative and
Experimental
– Idle Quotes
On Auto-clickers
• Auto-clickers are considered necessary by any
“serious” idle game player.
– I substantially enjoyed idl...
On Auto-clickers
• This is not cheating, this is an error in design.
– Think of Facebook games moving from clicking on
doo...
On Auto-clickers
• Rapid clicking is fine occasionally but exhausting
and painful as the primary interaction
Clicker Heroes
On Auto-clickers
• Simplify repetitive and uninteresting tasks
– Tap and hold rather than repeated tapping
Farm Away!
On Auto-clickers
• Simplify repetitive and uninteresting tasks
– Allow saved “builds” or checkpoints for complex setups
– ...
Online vs. Offline
• Major design challenge, especially on mobile
• “What do you want the player experience to be
like?”
Online vs. Offline
• Why punish offline play?
– Timer limits, percentage limits, etc.
• These do pressure players to come ...
Online vs. Offline
• Alternatives?
– Calculate offline the same as online
– Give players choices so they can decide if
the...
Online vs. Offline
• Rapid growth of costs and power/rewards
Online vs. Offline
• Rapid growth of costs and power/rewards
Online vs. Offline
• Rapid growth of costs and power/rewards
Online vs. Offline
• Rapid growth of costs and power/rewards
Online vs. Offline
• Rapid growth of costs and power/rewards
Online vs. Offline
• Rapid growth of costs and power/rewards
Online vs. Offline
• Rapid growth of costs and power/rewards
Online vs. Offline
• Rapid growth of costs and power/rewards
Online vs. Offline
• Rapid growth of costs and power/rewards
Plot?
• Plot and characters a largely unused
• Given the long-term relationship from players, this
seems like a missed opp...
Spin-offs and Existing IP
• Spin-offs: Great way to kick-start with existing assets
Time Rifters Time Clickers
Spin-offs and Existing IP
• Spin-offs: Great way to kick-start with existing assets
Brave Tales
Tap Adventure
Spin-offs and Existing IP
• Spin-offs: Great way to kick-start with existing assets
Bush Whacker 2 Crusaders of the Lost I...
Spin-offs and Existing IP
• Spin-offs: Great way to kick-start with existing assets
Cloudstone Clicker Heroes
Spin-offs and Existing IP
• Existing IP
Learn to Fly Idle
Spin-offs and Existing IP
• Existing IP
Spin-offs and Existing IP
• Existing IP
Tap My Katamari
Non-Idle Applications
• Examples and ideas for idle elements in non-idle
games
Non-Idle Applications
• Idle elements to welcome back
Metal Gear Solid V
Non-Idle Applications
• Put an idle game in your game!
– The Executive. Brawler with an idle game for stats.
Non-Idle Applications
• Launch games
– Tight-loop prestige
systems
– Usually no choice over
“prestige point”
Learn to Fly 3
Non-Idle Applications
• Launch games
– Allow players to
select their reset
point
Destination Kepler
Non-Idle Applications
• Launch games
– Consider varying launch goals/parameters to keep
launches feeling fresh
• Challenge...
Non-Idle Applications
• RPG
– Prestiging came from RPGs (New Game+)
Non-Idle Applications
• Shooter
– Time Rifters uses this for
single-player co-op
Non-Idle Applications
• High Score Action Games
Meta Clicker
Non-Idle Applications
• CCG
– Build prestige into the core
gameplay
• Solforge evoked this with
cards leveling up mid-game
Non-Idle Applications
• PvP
– When to prestige is an interesting tactical question, can
you make it competitive?
Idle Genre Blends
• Idle Puzzle
– Puzzle Fuzz Idle Stories
Idle Genre Blends
• Idle MMORPG
Idle Online Universe
Idle Genre Blends
• Idle Rhythm
– Groove Planet by Animoca Brands
Idle Genre Blends
• Idle Dating
– Crush Crush
Thank You!
• Check out developers.kongregate.com
• Browser games: apps@kongregate.com
• Mobile games: bd@kongregate.com
• ...
Idle Chatter - GDC 2016
Idle Chatter - GDC 2016
Idle Chatter - GDC 2016
Idle Chatter - GDC 2016
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Idle Chatter - GDC 2016

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Pecorella's talk on idle games from GDC 2016

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Idle Chatter - GDC 2016

  1. 1. Idle Chatter What We All Can Learn from Self-Playing Games Anthony Pecorella Kongregate.com
  2. 2. Slides! • You can download these slides right now from developers.kongregate.com/blog
  3. 3. Who Am I? • At Kongregate for 7 years, directing our browser-based F2P virtual goods business • Producer for AdVenture Capitalist mobile • Also an indie designer, cofounder of Level Up Labs
  4. 4. Kongregate.com
  5. 5. Kongregate Publishing
  6. 6. Why Are We Talking About This?
  7. 7. Why Are We Still Talking About This? • It’s an adolescent genre – Only 3 years old in its modern form – Beginning to mature Cookie Clicker
  8. 8. Why Are We Still Talking About This? • It has become extremely popular!
  9. 9. Why Are We Still Talking About This? • It has become extremely popular!
  10. 10. Why Are We Still Talking About This? • It has become extremely popular!
  11. 11. Why Are We Still Talking About This? • Steam created an MMO Idle for its 2015 Summer Sale
  12. 12. Why Are We Still Talking About This? • Play patterns for idle games are very different
  13. 13. Why Are We Still Talking About This? • Fabulous retention stats – Some of the best-retaining games on all of Kongregate.com
  14. 14. Why Are We Still Talking About This?
  15. 15. Why Are We Still Talking About This? • Generates great revenue – ARPUs (average revenue per user) well-above most single- player games on Kongregate.com
  16. 16. Why Are We Still Talking About This? • Top-grossing single-player games by ARPU
  17. 17. Why Are We Still Talking About This? • Top-grossing single-player games by ARPU
  18. 18. Why Are We Still Talking About This? • It is the most exciting genre in games today • The genre has a short gestation period (development time) and lots of hosts (developers) • Result: Rapid evolution!
  19. 19. Idle Game Mechanics Crash Course
  20. 20. Idle Game Mechanics Crash Course • Progress without interaction – Low pressure experience – Constant growth and progress • There are no lose conditions! – Quick check-ins can be very profitable by shifting up the growth curve • Great for social/mobile play patterns
  21. 21. Idle Game Mechanics Crash Course • Progress without interaction – Creates a celebratory moment every time you return to the game • The longer you don’t the play the game, the bigger the reason to return! – Forced appointment mechanics become an unnecessary element Tap Adventure
  22. 22. Idle Game Mechanics Crash Course • Rapid growth of costs and power/rewards – Humans love big numbers AdVenture Capitalist
  23. 23. Idle Game Mechanics Crash Course • Rapid growth of costs and power/rewards – Core loop: • Log in • Spend all of your cash • Log out, to return in a few hours – Sound familiar? Cityville
  24. 24. Idle Game Mechanics Crash Course • Rapid growth of costs and power/rewards – Creates a “natural” energy system without the need for an energy currency – More palatable to players (esp. “gamers”) • Has real-world analog, makes sense – “I’m out of cash, need to come back when I have more.” • Player feels more ownership over this decision – “I could wait, but my time is worth more than that.”
  25. 25. Idle Game Mechanics Crash Course • “Prestiging” (New Game+) – Choose to reset your game to get a boost the next time through – Start back over, but with much more power than before – Provides an interesting strategic decision for the player Tap Titans
  26. 26. Idle Game Mechanics Crash Course • “Prestiging” (New Game+)
  27. 27. Idle Game Mechanics Crash Course • “Prestiging” (New Game+)
  28. 28. Idle Game Mechanics Crash Course • “Prestiging” (New Game+)
  29. 29. Idle Game Mechanics Crash Course • “Prestiging” (New Game+)
  30. 30. Idle Game Mechanics Crash Course • “Prestiging” (New Game+)
  31. 31. Idle Game Mechanics Crash Course • Make It Bumpy – Smooth curves are boring, lack surprise and delight
  32. 32. Idle Game Mechanics Crash Course • Make It Bumpy – Smooth curves are boring, lack surprise and delight
  33. 33. Idle Game Mechanics Crash Course • Make It Bumpy – Smooth curves are boring, lack surprise and delight
  34. 34. Idle Game Mechanics Crash Course • Make It Bumpy
  35. 35. Idle Game Mechanics Crash Course • Make It Bumpy
  36. 36. Idle Game Mechanics Crash Course • Make It Bumpy
  37. 37. Idle Game Mechanics Crash Course • Make It Bumpy – Realm Grinder: The Infamous Reincarnation 16 • Getting to R16 is arduous • Some players spend money, some wait it out • Regardless, getting to R16 is an accomplishment, reinforced by the introduction of an entirely new mechanic Gaminic, Kongregate Forums
  38. 38. Idle Game Mechanics Crash Course • Make It Bumpy Jetpack Joyride Teenage Mutant Ninja Turtles
  39. 39. Idle Game Mechanics Crash Course • Prestige Currency – Prestiging allows you to reign in growth – Typically a slower, often linear-growth currency is rewarded • Effectively takes a log of the main currency • Gives the developer an opportunity to more easily balance and control progression
  40. 40. Idle Game Mechanics Crash Course • Prestige Currency – Idle Paws
  41. 41. Idle Game Mechanics Crash Course • Canadian Puns – AdVenture Capitalist – Idle Paws – Crusaders of the Lost Idols – Idle Online Universe (IOU)
  42. 42. Welcome back Anthony! You presented 21 slides while you were gone!
  43. 43. Would you like to watch an ad to double your slides?
  44. 44. Thanks for watching! You presented 21 42 slides while you were gone!
  45. 45. Monetization • Time warp – Get a percentage of current rate • Speed multipliers – Permanent, stackable bonuses • Prestige claim – Gain prestige currency without resetting AdVenture Capitalist Clicker Heroes
  46. 46. Monetization • One-time purchases Trimps Realm Grinder
  47. 47. Monetization • Gacha system (random pulls of upgrades) Crusaders of the Lost Idols
  48. 48. Monetization • Banner/Interstitial ads • Opt-in ads – Quick burst of cash – Small bit of premium currency – Temporary boost – Increase a reward
  49. 49. Monetization • Opt-in ad models – Game-initiated: the game offers the option to watch the ad, must be accepted or declined on the spot Bitcoin Billionaire
  50. 50. Monetization • Opt-in ad models – Player initiated: player can choose to watch an ad on-demand AdVenture Capitalist
  51. 51. Monetization • Opt-in ad models Realm Grinder
  52. 52. Monetization • Opt-in ad models – Realm Grinder web data
  53. 53. Monetization • Opt-in ad models – Realm Grinder web data
  54. 54. Monetization • This is not in lieu of spending – Paying players will gladly engage too – A bit of hard currency won’t appeal to spenders, but a multiplier or time warp could • Have value to both free and paying players
  55. 55. Monetization • AdVenture Capitalist mobile revenue split
  56. 56. Monetization • Events AdVenture Capitalist
  57. 57. Monetization • Events Crusaders of the Lost Idols
  58. 58. Idle Game 2015 Innovations • So, what’s new in the last year?
  59. 59. Idle Game 2015 Innovations • Prestige Variation – Change the game rules when prestiging – Keeps the game fresher more engaging, rather than the same thing just faster
  60. 60. Idle Game 2.0 Innovations • Prestige Variation Realm Grinder
  61. 61. Idle Game 2.0 Innovations • Meta Prestiging
  62. 62. Idle Game 2.0 Innovations • Meta Prestiging Realm Grinder
  63. 63. Idle Game 2.0 Innovations • Meta Prestiging
  64. 64. Idle Game 2.0 Innovations • Meta Prestiging
  65. 65. Idle Game 2.0 Innovations • Meta Prestiging – So far more pre-planned progression rather than choice – Helps give clear aspirational goals – Makes for good break points for new features
  66. 66. Idle Game 2.0 Innovations • Meta Meta Prestiging
  67. 67. Idle Game 2.0 Innovations • Meta Meta Prestiging – Realm Grinder • Abdicate • Reincarnate • Ascend
  68. 68. Idle Game 2.0 Innovations • Selective Subset Synergies
  69. 69. Idle Game 2.0 Innovations • Strategic Selective Subset Synergies (SSSsSs)
  70. 70. Idle Game 2.0 Innovations • Strategic Selective Subset Synergies – Players choose a subset of heroes/properties to have active at a time
  71. 71. Idle Game 2.0 Innovations • Strategic Selective Subset Synergies Tap Cats: Idle Warfare
  72. 72. Idle Game 2.0 Innovations • Strategic Selective Subset Synergies Realm Grinder
  73. 73. Idle Game 2.0 Innovations • What happens if we add another dimension?
  74. 74. Idle Game 2.0 Innovations • 2D Spatial Interactions – Extra layers of strategy involved thanks to spatial relations – Adds complexity to the game
  75. 75. Idle Game 2.0 Innovations • 2D Spatial Interactions Crusaders of the Lost Idols
  76. 76. Idle Game 2.0 Innovations • 2D Spatial Interactions Reactor Idle
  77. 77. Idle Game 2.0 Innovations • 2D Spatial Interactions
  78. 78. Idle Game 2.0 Innovations • Specialized Build Goals – Give players targets to aim for beyond just making bigger numbers – Requires strategy to adjust resources to best optimize towards that goal
  79. 79. Idle Game 2.0 Innovations • Specialized Build Goals Crusaders of the Lost Idols
  80. 80. Idle Game 2.0 Innovations • Specialized Build Goals Trimps
  81. 81. Idle Game 2.0 Innovations • Creative and Experimental – True Exponential
  82. 82. Idle Game 2.0 Innovations • Creative and Experimental – Idle Quotes
  83. 83. On Auto-clickers • Auto-clickers are considered necessary by any “serious” idle game player. – I substantially enjoyed idle games more when I broke down and installed an auto-clicker
  84. 84. On Auto-clickers • This is not cheating, this is an error in design. – Think of Facebook games moving from clicking on doobers to mousing-over them – This is a needed quality of life improvement
  85. 85. On Auto-clickers • Rapid clicking is fine occasionally but exhausting and painful as the primary interaction Clicker Heroes
  86. 86. On Auto-clickers • Simplify repetitive and uninteresting tasks – Tap and hold rather than repeated tapping Farm Away!
  87. 87. On Auto-clickers • Simplify repetitive and uninteresting tasks – Allow saved “builds” or checkpoints for complex setups – Don’t have the optimal strategy require clicking constantly
  88. 88. Online vs. Offline • Major design challenge, especially on mobile • “What do you want the player experience to be like?”
  89. 89. Online vs. Offline • Why punish offline play? – Timer limits, percentage limits, etc. • These do pressure players to come back, but well-designed games without them have great retention anyway • Players don’t have to have your game open to be actively playing it
  90. 90. Online vs. Offline • Alternatives? – Calculate offline the same as online – Give players choices so they can decide if they want to do online or offline play at the moment – Use the math of exponential growth as a soft offline limit
  91. 91. Online vs. Offline • Rapid growth of costs and power/rewards
  92. 92. Online vs. Offline • Rapid growth of costs and power/rewards
  93. 93. Online vs. Offline • Rapid growth of costs and power/rewards
  94. 94. Online vs. Offline • Rapid growth of costs and power/rewards
  95. 95. Online vs. Offline • Rapid growth of costs and power/rewards
  96. 96. Online vs. Offline • Rapid growth of costs and power/rewards
  97. 97. Online vs. Offline • Rapid growth of costs and power/rewards
  98. 98. Online vs. Offline • Rapid growth of costs and power/rewards
  99. 99. Online vs. Offline • Rapid growth of costs and power/rewards
  100. 100. Plot? • Plot and characters a largely unused • Given the long-term relationship from players, this seems like a missed opportunity for storytelling
  101. 101. Spin-offs and Existing IP • Spin-offs: Great way to kick-start with existing assets Time Rifters Time Clickers
  102. 102. Spin-offs and Existing IP • Spin-offs: Great way to kick-start with existing assets Brave Tales Tap Adventure
  103. 103. Spin-offs and Existing IP • Spin-offs: Great way to kick-start with existing assets Bush Whacker 2 Crusaders of the Lost Idols
  104. 104. Spin-offs and Existing IP • Spin-offs: Great way to kick-start with existing assets Cloudstone Clicker Heroes
  105. 105. Spin-offs and Existing IP • Existing IP Learn to Fly Idle
  106. 106. Spin-offs and Existing IP • Existing IP
  107. 107. Spin-offs and Existing IP • Existing IP Tap My Katamari
  108. 108. Non-Idle Applications • Examples and ideas for idle elements in non-idle games
  109. 109. Non-Idle Applications • Idle elements to welcome back Metal Gear Solid V
  110. 110. Non-Idle Applications • Put an idle game in your game! – The Executive. Brawler with an idle game for stats.
  111. 111. Non-Idle Applications • Launch games – Tight-loop prestige systems – Usually no choice over “prestige point” Learn to Fly 3
  112. 112. Non-Idle Applications • Launch games – Allow players to select their reset point Destination Kepler
  113. 113. Non-Idle Applications • Launch games – Consider varying launch goals/parameters to keep launches feeling fresh • Challenge player to specific activities per launch • Random rule changes on a launch, with a bonus for success
  114. 114. Non-Idle Applications • RPG – Prestiging came from RPGs (New Game+)
  115. 115. Non-Idle Applications • Shooter – Time Rifters uses this for single-player co-op
  116. 116. Non-Idle Applications • High Score Action Games Meta Clicker
  117. 117. Non-Idle Applications • CCG – Build prestige into the core gameplay • Solforge evoked this with cards leveling up mid-game
  118. 118. Non-Idle Applications • PvP – When to prestige is an interesting tactical question, can you make it competitive?
  119. 119. Idle Genre Blends • Idle Puzzle – Puzzle Fuzz Idle Stories
  120. 120. Idle Genre Blends • Idle MMORPG Idle Online Universe
  121. 121. Idle Genre Blends • Idle Rhythm – Groove Planet by Animoca Brands
  122. 122. Idle Genre Blends • Idle Dating – Crush Crush
  123. 123. Thank You! • Check out developers.kongregate.com • Browser games: apps@kongregate.com • Mobile games: bd@kongregate.com • Me: anthony@kongregate.com

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