A lecture I gave in late 2017 @LeadWith (https://www.facebook.com/LeadWith/) about the changing world we are living in, and what it can learn form changes that already happened in the video games industry.
Moving form Physically Consumer Products to Digi-Physi Consumer Products
1. Moving form Physically
Consumer Products to Digi-
Physi Consumer Products
or
What can we learn from the video games
industry about consumer product industries?
2. Dudi Peles
• Father (with a baby)
• CEO & Founder of Makeree
• Founder of Jivy Group, a private
entrepreneurial group focused on
funding and building startups
• Teacher at IDC, Kibbutzim Seminar,
TAU
• Active & founding member in
GameIS, Games For Peace
32. •Nintendo – 16.7 Billion
•Sony Computer
Entertainment – 14.0 Billion
•Microsoft Entertainment
Device Division – 8.2 Billion
•Electronic Arts – 4.2 Billion
•Activision Blizzard - 3.0 Billion
In 2008 video games market was at a peak
But 5 companies dominate 70% of the market.
33. 2008-2012 – Some Numbers
•NASDAQ: +25%
•EA Stock: -61%
•Activision Blizzard Stock: -33%
•Xbox Division in Microsoft lifetime loss $7.8B
•Play Station Division in Sony lifetime loss $3B
•Nintendo Stock: -71%
http://www.slideshare.net/bcousins/when-the-consoles-die-what-comes-next
34. The biggest video games companies 2012
•Nintendo valued $17.7B (was $61.7B in 2008)
•Activision $13.3B
•Zynga $9.8B
•Gree $7.1B
•Nexon $6.3B
46. New platforms led to new opportunities, traditional
companies were not able to take advantage of
47.
48. Developed by a team of over 1,000 people for over 4 years,
with an investment of $265M
49. A game like GTA 4 is
produced using the
same methodology
physical consumer
products are created.
Requirements / Analysis
Design
Implementation / Construction
Verification / Testing
Deployment
Maintenance
50. While small games for the new platforms were developed
more like startups
56. Some of the obvious changes have already happened
57. But manufacturing is
still done like this
Requirements / Analysis
Design
Implementation / Construction
Verification / Testing
Deployment
Maintenance