Session 3
David Mullich
Concept Workshop - Game PreProduction
The Los Angeles Film School
Development Methodologies
 Waterfall: A sequential process in
which development is seen as
flowing downwards (like a wate...
Scrum
 A flexible holistic strategy where a
development team works together to
reach a common goal
 The word “scrum” is ...
Stakeholder
A person, group, organization, or
system who affects or can be affected
by an organization's actions. They
hav...
Roles
 Project Owner: Represents the stakeholders and is
the voice of the customer. S/he is accountable for
delivering va...
Project Backlog
 An ordered list of requirements for the
product: features, bug fixes, non-functional
requirements (such ...
Scrum Elements
 Sprint: The basic unit of development in
Scrum. The sprint is a “timeboxed” effort –
normally between one...
Daily Scrum (Daily Standup)
A timeboxed meeting (usually set to 15
minutes) of the development team. It
should be held at ...
End of Sprint
 Sprint Review Meeting: Completed
work is reviewed with the
stakeholders (“the demo”)
 Sprint Retrospectiv...
The 3 Pillars of Scrum
 Transparency
 Inspection
 Adaptation
Transparency
 All relative aspects of the process must be
visible to those responsible for the
outcome.
 This requires a...
Inspection
 The Scrum process promotes frequent
Inspection of the Artifacts and progress to
identify and correct undesira...
Adaptation
 After Inspection, adjustments should be
made to the processes and the Artifacts to
minimize further deviation
Scrum Effectiveness
 Each of these pillars must stand and be supported
 One without the others greatly deters from the
e...
Scrum
Scrum Methodology an Agile Movie (6:12)
 You are a painter who has been commissioned to paint a painting of
a bowl of fruit.
 What would your painting process b...
LAFS PREPRO Session 3 - Scrum
LAFS PREPRO Session 3 - Scrum
LAFS PREPRO Session 3 - Scrum
LAFS PREPRO Session 3 - Scrum
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LAFS PREPRO Session 3 - Scrum

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Project Management Lecture for Session 3 of The Los Angeles Film School's Game PreProduction course.

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  • Stakeholder (corporate), a person, group, organization, or system who affects or can be affected by an organization's actions.
  • LAFS PREPRO Session 3 - Scrum

    1. 1. Session 3 David Mullich Concept Workshop - Game PreProduction The Los Angeles Film School
    2. 2. Development Methodologies  Waterfall: A sequential process in which development is seen as flowing downwards (like a waterfall) through pre-determined stages  Agile: An iterative process in which the project is re-evaluated at the end of each cycle
    3. 3. Scrum  A flexible holistic strategy where a development team works together to reach a common goal  The word “scrum” is a rugby term, referring to the manner of restarting after a minor infraction
    4. 4. Stakeholder A person, group, organization, or system who affects or can be affected by an organization's actions. They have a vested interest in the project. Stakeholders may have different levels of involvement in a project. Some (chickens) may be merely interested, while others (pigs) are more committed.
    5. 5. Roles  Project Owner: Represents the stakeholders and is the voice of the customer. S/he is accountable for delivering value.  Team: Responsible for delivering a shippable project in incremental steps.  Scrum Master: Enforces the rules of Scrum. Responsible for removing obstacles to the team. Acts as a buffer between the team and distracting influences.
    6. 6. Project Backlog  An ordered list of requirements for the product: features, bug fixes, non-functional requirements (such as documentation)  The items are ordered by the Product Owner based on considerations like risk, business value, etc.  The features added to the backlog are commonly written in a story format. (“As a user, I would like to…”)
    7. 7. Scrum Elements  Sprint: The basic unit of development in Scrum. The sprint is a “timeboxed” effort – normally between one week and one month.  Sprint Backlog: The list of tasks to be accomplished during that sprint.  Sprint Planning Meeting: At the beginning of every sprint, a planning meeting is held to decide what work is to be done and prepare the sprint backlog.
    8. 8. Daily Scrum (Daily Standup) A timeboxed meeting (usually set to 15 minutes) of the development team. It should be held at the same time and location every day. Each team member answers three questions:  What have you done since yesterday?  What are you doing today?  Are there any obstacles?
    9. 9. End of Sprint  Sprint Review Meeting: Completed work is reviewed with the stakeholders (“the demo”)  Sprint Retrospective: The team members discuss improvements to the process
    10. 10. The 3 Pillars of Scrum  Transparency  Inspection  Adaptation
    11. 11. Transparency  All relative aspects of the process must be visible to those responsible for the outcome.  This requires a common standard and nomenclature between the Scrum Team.
    12. 12. Inspection  The Scrum process promotes frequent Inspection of the Artifacts and progress to identify and correct undesirable variances  Inspection occurs curing the Sprint Planning Meeting, Daily Scrum, Sprint Review, and Sprint Retrospective
    13. 13. Adaptation  After Inspection, adjustments should be made to the processes and the Artifacts to minimize further deviation
    14. 14. Scrum Effectiveness  Each of these pillars must stand and be supported  One without the others greatly deters from the effectiveness of Scrum Implementation
    15. 15. Scrum Scrum Methodology an Agile Movie (6:12)
    16. 16.  You are a painter who has been commissioned to paint a painting of a bowl of fruit.  What would your painting process be using the Waterfall method?  What would your painting process be using the Scrum Method?  A large game publisher (Activision) has hired a game developer (LAFS All Stars) to create a new FPS. Identify the following:  Product Owner  Scrum Master  Team  Stakeholders (Pigs)  Stakeholders (Chickens)
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