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Concept Workshop - Game PreProduction
The Los Angeles Film School
Waterfall: A sequential process in
which development is seen as
flowing downwards (like a waterfall)
through pre-determined stages
Agile: An iterative process in which
the project is re-evaluated at the end
of each cycle
A flexible holistic strategy where a
development team works together to
reach a common goal
The word “scrum” is a rugby term,
referring to the manner of restarting
after a minor infraction
A person, group, organization, or
system who affects or can be affected
by an organization's actions. They
have a vested interest in the project.
Stakeholders may have different levels
of involvement in a project. Some
(chickens) may be merely interested,
while others (pigs) are more
Project Owner: Represents the stakeholders and is
the voice of the customer. S/he is accountable for
Team: Responsible for delivering a shippable
project in incremental steps.
Scrum Master: Enforces the rules of Scrum.
Responsible for removing obstacles to the team.
Acts as a buffer between the team and distracting
An ordered list of requirements for the
product: features, bug fixes, non-functional
requirements (such as documentation)
The items are ordered by the Product
Owner based on considerations like risk,
business value, etc.
The features added to the backlog are
commonly written in a story format. (“As a
user, I would like to…”)
Sprint: The basic unit of development in
Scrum. The sprint is a “timeboxed” effort –
normally between one week and one
Sprint Backlog: The list of tasks to be
accomplished during that sprint.
Sprint Planning Meeting: At the beginning
of every sprint, a planning meeting is held
to decide what work is to be done and
prepare the sprint backlog.
Daily Scrum (Daily Standup)
A timeboxed meeting (usually set to 15
minutes) of the development team. It
should be held at the same time and
location every day. Each team
member answers three questions:
What have you done since
What are you doing today?
Are there any obstacles?
End of Sprint
Sprint Review Meeting: Completed
work is reviewed with the
stakeholders (“the demo”)
Sprint Retrospective: The team
members discuss improvements to
The 3 Pillars of Scrum
All relative aspects of the process must be
visible to those responsible for the
This requires a common standard and
nomenclature between the Scrum Team.
The Scrum process promotes frequent
Inspection of the Artifacts and progress to
identify and correct undesirable variances
Inspection occurs curing the Sprint
Planning Meeting, Daily Scrum, Sprint
Review, and Sprint Retrospective
After Inspection, adjustments should be
made to the processes and the Artifacts to
minimize further deviation
Each of these pillars must stand and be supported
One without the others greatly deters from the
effectiveness of Scrum Implementation
You are a painter who has been commissioned to paint a painting of
a bowl of fruit.
What would your painting process be using the Waterfall method?
What would your painting process be using the Scrum Method?
A large game publisher (Activision) has hired a game developer
(LAFS All Stars) to create a new FPS. Identify the following: