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Introduction to Software Engineering 
Muhammad Nasir 
Agile Software Development(3) 
m.nasir@iiu.edu.pk
Agenda 
 SCRUM 
 Sprint 
 Back Log 
 SCRUM Meetings 
 Demos
SCRUM 
 Scrum (*the name is derived from an 
activity that occurs during a rugby 
match) is an agile software 
development method 
 Conceived by Jeff Sutherland and his 
development team in the early 1990 
 * A group of players forms around the ball and the teammates 
work together (sometimes violently!) to move the ball 
downfield
SCRUM
SCRUM 
 Scrum principles are consistent with 
the agile manifesto and are used to 
guide 
 Development activities within a 
process that incorporates the following 
framework activities: requirements, 
analysis, design, evolution, and 
delivery.
SCRUM 
 Within each framework activity, work 
tasks occur within a process pattern 
called a sprint. 
 The number of sprints required for 
each framework activity will vary 
depending on product complexity and 
size
SCRUM 
 The work conducted within a sprint is 
adapted to the problem at hand and is 
defined and often modified in real time 
by the Scrum team.
SCRUM 
 Scrum emphasizes the use of a set of 
software process patterns that have 
proven effective for projects with tight 
timelines, changing requirements 
 Back Log 
 Sprints 
 Scrum Meetings 
 Demos
Back Log 
 A prioritized list of project 
requirements or features that provide 
business value for the customer. 
 Items can be added to the backlog at 
any time (this is how changes are 
introduced). 
 The product manager assesses the 
backlog and updates priorities as 
required
Sprints 
 Sprints—consist of work units that are 
required to achieve a requirement defined in 
the backlog that must be fit into a 
predefined time-box (typically 30 days) 
 A time-box is a project management term 
that indicates a period of time that has 
been allocated to accomplish some task.
Scrum Meetings 
 Scrum meetings—are short (typically 15 
minutes) meetings held daily by the Scrum 
team. 
 Three key questions are asked and 
answered by all team members: 
 What did you do since the last team meeting? 
 What obstacles are you encountering? 
 What do you plan to accomplish by the next team 
meeting?
Scrum Meetings 
 A team leader, called a Scrum master, 
leads the meeting and assesses the 
responses from each person. 
 The Scrum meeting helps the team to 
uncover potential problems as early as 
possible. 
 Also, these daily meetings lead to 
“knowledge socialization” and thereby 
promote a self-organizing team structure.
Demos 
 Demos—deliver the software 
increment to the customer so that 
functionality that has been 
implemented can be demonstrated 
and evaluated by the customer.
Demos 
 It is important to note that the demo 
may not contain all planned 
functionality, but rather those 
functions that can be delivered within 
the time-box that was established.
The End 
 Thanks for listening 
 Questions would be appreciated.

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Introduction to Agile Software Development Using SCRUM

  • 1. Introduction to Software Engineering Muhammad Nasir Agile Software Development(3) m.nasir@iiu.edu.pk
  • 2. Agenda  SCRUM  Sprint  Back Log  SCRUM Meetings  Demos
  • 3. SCRUM  Scrum (*the name is derived from an activity that occurs during a rugby match) is an agile software development method  Conceived by Jeff Sutherland and his development team in the early 1990  * A group of players forms around the ball and the teammates work together (sometimes violently!) to move the ball downfield
  • 5. SCRUM  Scrum principles are consistent with the agile manifesto and are used to guide  Development activities within a process that incorporates the following framework activities: requirements, analysis, design, evolution, and delivery.
  • 6. SCRUM  Within each framework activity, work tasks occur within a process pattern called a sprint.  The number of sprints required for each framework activity will vary depending on product complexity and size
  • 7. SCRUM  The work conducted within a sprint is adapted to the problem at hand and is defined and often modified in real time by the Scrum team.
  • 8. SCRUM  Scrum emphasizes the use of a set of software process patterns that have proven effective for projects with tight timelines, changing requirements  Back Log  Sprints  Scrum Meetings  Demos
  • 9. Back Log  A prioritized list of project requirements or features that provide business value for the customer.  Items can be added to the backlog at any time (this is how changes are introduced).  The product manager assesses the backlog and updates priorities as required
  • 10. Sprints  Sprints—consist of work units that are required to achieve a requirement defined in the backlog that must be fit into a predefined time-box (typically 30 days)  A time-box is a project management term that indicates a period of time that has been allocated to accomplish some task.
  • 11. Scrum Meetings  Scrum meetings—are short (typically 15 minutes) meetings held daily by the Scrum team.  Three key questions are asked and answered by all team members:  What did you do since the last team meeting?  What obstacles are you encountering?  What do you plan to accomplish by the next team meeting?
  • 12. Scrum Meetings  A team leader, called a Scrum master, leads the meeting and assesses the responses from each person.  The Scrum meeting helps the team to uncover potential problems as early as possible.  Also, these daily meetings lead to “knowledge socialization” and thereby promote a self-organizing team structure.
  • 13. Demos  Demos—deliver the software increment to the customer so that functionality that has been implemented can be demonstrated and evaluated by the customer.
  • 14. Demos  It is important to note that the demo may not contain all planned functionality, but rather those functions that can be delivered within the time-box that was established.
  • 15. The End  Thanks for listening  Questions would be appreciated.