1. The document discusses how increasingly, computer systems and algorithms are ruling our world through automated processes like phone trees, ATMs, and online recommendations. This world of ubiquitous sensors and algorithms is called "code/space."
2. The concept of "gamification" is introduced, where goals, rules and feedback systems from games are applied to reality to motivate and change human behavior regarding health, education, productivity and other areas of life. However, exceptions will always exist that systems cannot foresee, requiring human judgment.
3. As systems become more complex and removed from human oversight, the ability to handle exceptions or override decisions is lost. Rules are also never fully explicit and usually intend the "spirit of the law