My closing keynote at the LITA National Forum, which was supposed to be my "technical, tangible, social" theme, but which I ended up shifting into an overview of how Picture the Impossible came to be.
Presentation from webinar on November 17-2016. Describes CounterPlay, our purpose, the underlying values and ideas of the festival, as well as the theme of CounterPlay '17: "The Power of Play".
My closing keynote at the LITA National Forum, which was supposed to be my "technical, tangible, social" theme, but which I ended up shifting into an overview of how Picture the Impossible came to be.
Presentation from webinar on November 17-2016. Describes CounterPlay, our purpose, the underlying values and ideas of the festival, as well as the theme of CounterPlay '17: "The Power of Play".
A consideration of the role of technology in contemporary Drama Education - delivered as a keynote to the Drama Australia copnference, NIDA, Sydney 2006.
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'www.patkane.global
On play and its light and dark side, how public service institutions should respond to the diversity of the web. Delivered by Pat Kane of The Play Ethic (patkane@theplayethic.com)
A presentation I made at the Council of Europe the 15/03/2012 about the Youth of Europe that is making a difference. Some answers to:
Who are they?
What they do?
How they do it?
Games as a platform for city-scale collaborationJane McGonigal
If you're a city manager, how can you get more creative help to achieve your city's most urgent goals? How can you get massively more people involved in tackling your city's toughest challenges? An alternate reality game may be the solution -- and it may be easier to pull off than you think.
Slides from my GDC presentation. Nearly identical to the slides used at Web 2.0 and University of Delaware (though the narrative accompanying each was modified for the specific audience).
A consideration of the role of technology in contemporary Drama Education - delivered as a keynote to the Drama Australia copnference, NIDA, Sydney 2006.
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'www.patkane.global
On play and its light and dark side, how public service institutions should respond to the diversity of the web. Delivered by Pat Kane of The Play Ethic (patkane@theplayethic.com)
A presentation I made at the Council of Europe the 15/03/2012 about the Youth of Europe that is making a difference. Some answers to:
Who are they?
What they do?
How they do it?
Games as a platform for city-scale collaborationJane McGonigal
If you're a city manager, how can you get more creative help to achieve your city's most urgent goals? How can you get massively more people involved in tackling your city's toughest challenges? An alternate reality game may be the solution -- and it may be easier to pull off than you think.
Slides from my GDC presentation. Nearly identical to the slides used at Web 2.0 and University of Delaware (though the narrative accompanying each was modified for the specific audience).
Game Design & the City @ Best Scene in TownKars Alfrink
This presentation was part of my contribution to the Best Scene in Town workshop on 14 April 2010 at the Waag Society. In it, I describe three scenarios for the development of games into the near future. I also briefly discuss some key concepts in the field of game design. The goal of this presentation was to inspire and to provoke, as well as provide some handholds for participants to use in their own subsequent work.
Slides plus notes for the talk I gave at Raum Schiff Erde in Hamburg on 21 February 2010. It's about how pervasive urban games can be used to increase people's awareness of and catalyze contributions to various kinds of systems (social, phsyical, technological).
Social gaming and new media literaciesKars Alfrink
Slides plus notes of the talk I gave at an event on social games organized by Waag Society and Mediawijzer.net on 23 October 2009. A blog post for this talk including additional notes can be found at: http://whatsthehubbub.nl/2009/10/improving-media-literacy-with-games/#footnote_3_119
A presentation introducing students to the concept of Games and their importance in modern life. Non-technical, and suitable for use in a 'soft skills' module.
Why Second Life Can't Tip: The Power and Perils of Living La Vida LudicGlobal Kids
The following is the powerpoint from Barry Joseph's keynote at the SLEDcc 2008 Second Life educator's convention. Barry write that: "In it I introduce a term I have coined, "the ludic life," and discuss its implications for Second Life and learning. In short, Eric Zimmerman, the game designer, has recently been making the argument that we have entered "a ludic century." We once moved from an industrial age to an information age. However, we are now interacting with that information in a way Zimmerman finds best described as ludic, which is not to say everything is becoming a game but rather game/play dynamics, aesthetics and sensibilities will increasingly define our social interactions.
"While Zimmerman uses Wikipedia as his example, I am looking to articulate that Second Life is a better example and, more importantly, the way in which SL allows users to combine their real life identities and practices within a ludic context not only makes it a powerful space for teaching people how to live a ludic life, but it also becomes the key defining characteristic of the Second Life experience. The ramifications are tremendous and will be explored, both at the keynote and within this group."
It is highly recommended to not just view the images but download and view with full notes. It's rather dense.
In fact, the full recommendation is to go to http://www.rezed.org/group/ludiclife to watch the powerpoint while listening to the presentation audio or watching the video.
Enjoy.
SxSW is a two week festival (not a conference) where the best of tech, film, and music collide. It's the "Spring Break for Geeks," the thing you're supposed to get lost in, the way-less-serious and way-more-fun version of TED. It's the only place where you'd find all of these people in a two-week span:
- Vice President Joe Biden,
- DJ/Producer Chainsmokers,
- Billionaire investor Mark Cuban,
- Elon Musk's brother Kimble Musk
- Producer Rick Ross
- CTO of Pixar Steve May,
- Actor Seth Rogan
Can't wait for next year.
This is the first edition of In The Meta, a Colenso planning team fanzine dedicated to exploring different subcultures in gaming.
In this edition, we explore how sexual expression has been embraced, exploited and expressed by gamers across the globe.
Whether it’s VR pornography or retailing bathwater … In The Meta examines how gaming has allowed people to educate, explore and/or express their individuality and sexuality.
I should point out some may be confronted by what they read and the design may make it NSFW.
It definitely falls out of many mainstream comfort zones.
However out goal is not to provoke or offend, it’s simply to shine a light on the behaviours and beliefs millions live by every day.
Because maybe the more we understand, the better we can all be.
Any questions, please shout. Enjoy the adventure and H/T to Liam and Hamish who were behind this edition.
With the growing popularity of location-based games and augmented reality applications, an opportunity has arisen for tourism destinations to work with game designers and developers to shape tourist experiences. Game-based mobile applications can engage tourists in exploring and learning about the places they visit, and can even be used to shift tourist behavior in ways that benefit the destination. In fact, the academic fields of game design and hospitality/tourism share a great many similarities in their focus on user experience, motivation, and engagement. There is much for game designers to learn from tourism and hospitality experts, as well as great potential for game designers to provide insight into the challenges faced by researchers and practitioners in tourism and hospitality.
In this talk, I will discuss the intersections and complementary components of these two fields, describe a variety of creative examples of tourist-focused games, and discuss the potential for partnerships that benefit both academics and practitioners in each field.
A talk given to my faculty colleagues at RIT Croatia to explain what I'm doing here and why. The slideshare interface doesn't show transitions, but you can download the deck to for those to work.
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...Elizabeth Lawley
Keynote presentation on gameful design presented 13 March 2014 at the Vértice "Bienal de animación, Interactividad y Diseño" conference held at the University of San Francisco in Quito, Ecuador.
Talk given at the "Pushing the Envelope" symposium on MOOCs, e-Learning, and Gamification for Libraries.
If you downloaded the earlier version of the pptx and want the proper typeface, it's a free font called "Rise of Nations" that can be downloaded here: http://www.dafont.com/cf-rise-of-nations.font . I've replaced that file with a PDF that has the fonts properly embedded, and which includes more detailed speaker notes.
A discussion of gamification concepts, and our implementation of Just Press Play at RIT. Toggle to speaker notes (instead of comments) for annotations and relevant links.
Just Press Play: A Gaming Layer for Student SuccessElizabeth Lawley
My 8/23/11 presentation at the Games in Education conference, outlining the basics of the student achievement system we're planning to implement in RIT's School of Interactive Games & Media this fall.
Hollywood Actress - The 250 hottest galleryZsolt Nemeth
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Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
_7 OTT App Builders to Support the Development of Your Video Applications_.pdfMega P
Due to their ability to produce engaging content more quickly, over-the-top (OTT) app builders have made the process of creating video applications more accessible. The invitation to explore these platforms emphasizes how over-the-top (OTT) applications hold the potential to transform digital entertainment.
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
4. “One day we will look back with embarrassment on this era when all of our virtual experiences were trapped behind a screen. This advance will have great implications for the role of games within society, and the wider possibilities of tangible game experiences could make the word ‘game’ insufficient to describe what we are doing.” - Game design legend Masaya Matsuura “One day we will look back with embarrassment on this era when all of our virtual experiences were trapped behind a screen. This advance will have great implications for the role of games within society, and the wider possibilities of tangible game experiences could make the word ‘game’ insufficient to describe what we are doing.” - Game design legend Masaya Matsuura
5. “One day we will look back with embarrassment on this era when all of our virtual experiences were trapped behind a screen. This advance will have great implications for the role of computing within society, and the wider possibilities of tangible computing experiences could make the word ‘computing’ insufficient to describe what we are doing.”
32. Picture the Impossible:A city-based adventure game Created bythe RIT Lab for Social Computing andthe Rochester Democrat & Chronicle
33. Can you picture an entire community coming together to play a game? A game that helps them learn about their city? A game that encourages them to support local charities? It may sound impossible, but we don’t think it is. And we’re asking you to join us in picturing the impossible…
Obviously we care about the technical—we wouldn’t be at a conference on Information Technology if we didn’t recognize its importance.But we care about the tangible, as well, even (or perhaps especially!) in the context of the technical—the iPhone is an obvious example. It feels good. It looks good. We want to touch it, hold, caress it. (The Google phone? Not so much.)Apple understands the importance of the design of physical objects—Jonathan Ive’s role in the company is evidence of that. http://www.flickr.com/photos/kitcowan/731269699
We’re learning that objects can be both beautiful and functional, that not all the information has to be served up in endless piles of text. We can get information in an ambient, unobtrusive form—even from technology-based systems. (We’ve always done this in the world around us.)Ambient orb, cube, home joule
RFID reader, with RFID “stamps” for items that don’t already have them. A “razor-blade model” for technology revenue?
Once things can interact with the Internet and with each other, they become inherently social objects. Increasingly, the technology to create these kinds of social objects is becoming affordable and usable.
“In conference call noone can hear you knit” – by permission of Patrick Barber, http://www.flickr.com/photos/hollyandpatrick/1908914304/“Knitting” – CC Licensed by Tim Ducket, http://www.flickr.com/photos/tim_d/558954300/ (need larger version if there is one available)
Page2PubTakes web pages and allows you to compile them into a print-friendly booklet. Being piloted with wikis first, but usable for a variety of websites when finished. One of the most popular exhibits at RIT’s Imagine festival this year.
Intro Animation (click to play)We’ll add an “RSVP” link that will take the user to a login/register screen.
All these paper models were created by Elouise. Some of them will be papercraft models printed in the paper so that people can create their own.
Jigsaw puzzle on Mondays, Slider puzzle on WednesdaysAdvertiser logo can be watermarked on image(s)Pictures can be provided by us or by advertisers (must be related to game themes)Custom message when level is finished; can offer link to advertiser and/or coupons$500 per game per week
Coded tickets provided at 5-6 locations related to weekly themeCustom coupons can be printed on ticketAdvertiser location can be located near a landmark if it’s not related to themeCost: $500 per week
One weekend puzzle or activity, probably a crossword puzzleOne weekday puzzle, sometimes collaborativeOne advertiser will receive 6 colx 2” full color print ads with each game$7000 for package (14 ads)