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Dr. CK Tan, UMS 1
Online Learning:
Definition and Design
Dr. CK Tan, UMS 2
Designing Multimedia
Instructions
Dr. CK Tan, UMS 3
The principle challenges in Interactive
Multimedia (IMM) are those of
pedagogy and design
Hooper, 1988
What the experts say about
educational software…
Dr. CK Tan, UMS 4
Enhance retention & transfer
Assess performance
Provide feedback
Elicit performance
Provide learner guidance
Present stimulus materials
Stimulate recall of prior learning
Inform learners of objectives
Gain attention
Gagne’s Nine Events of Instruction (Gagne, 1977)
Dr. CK Tan, UMS 5
PRESENT
INFORMATION
Pretest
ARCS
Strategy
Interaction
Media
Time
Keller’s Motivational Model
(Keller, 2010)
Dr. CK Tan, UMS 6




Attention
Relevance
Confidence
Satisfaction
Dr. CK Tan, UMS 7
An ideal multimedia team for
Interactive Multimedia software
production:
• instructional designer
• graphic designer
• animator
• audio-video experts
• programmer
• content experts
Dr. CK Tan, UMS 8
Mastery Learning Model
Specify learning objectives
Teaching and Learning
Diagnostic evaluation
Achieved objectives ?
Unit 2
Unit 1
Enrichment
Activities
Remedial
Activities
Dr. CK Tan, UMS 9
Dr. CK Tan, UMS 10
Typical multimedia screen layout should have fixed
locations for content area, navigational buttons and
possibly menu. We must plan the layout so that the
content is presented with good balance. Divide the
screen into regions (Do layout analysis).
Dr. CK Tan, UMS 11
Some important screen design principles:
Font: must be readable easily; with
proportional spacing between characters
Choose suitable background colour to
produce a good contrast of your text
(foreground). Use drop shadows text for
photographic background
Text and pictures must be arranged in
such a way so that they look neat
Always adopt a common look especially
colour of text and buttons
Dr. CK Tan, UMS 12
Some important screen design principles:
Use metaphors for popular interfaces like
next, previous or home buttons
Example :
Home Previous Next
Dr. CK Tan, UMS 13
Some important screen design principles:
Interfaces must be user-friendly, functional
and easy-to-remember and consistent in
term of location
Certain interfaces can provide feedback
after being clicked so that user know the
progress of certain action
Example: Save button
Location of navigational buttons are
usually fixed at one location throughout
the presentation
Dr. CK Tan, UMS 14
Types of Interactivity
• Sims (1996) describes 10 types of
interactivity
• Object interactivity
• Objects are activated through mouse
clicks or input devices
• Linear interactivity
• Forward and backward movements of
electronic pages
• Hierarchical interactivity
• Freedom of movements to selected
modules via a menu
Dr. CK Tan, UMS 15
Types of Interactivity (cont …)
• Supporting interactivity
• Users are provided with help and
messages (simple to complex)
• Updating interactivity
• Problem solving with provided
dialogue boxes (discussion)
• Constructive interactivity
• The system creates a situation where
objects manipulation can take place to
achieve certain objectives
Dr. CK Tan, UMS 16
Types of Interactivity (cont …)
• Reflective interactivity
• Users are provided with answers from
other users for comparison purpose
and self-evaluation
• Hyperlink interactivity
• Users are provided with vast electronic
resources in databases to solve
problems dynamically
Dr. CK Tan, UMS 17
Types of Interactivity (cont …)
• Non-immersive contextual interactivity
• Virtual reality type of interactions
using all the above types of
interactivity
• Immersive virtual interactivity
• Virtual reality type of dynamic
interactions using all the above types
of interactivity in a computer
generated VR environment
Dr. CK Tan, UMS 18
Online Learning:
Definition and Concept
Dr. CK Tan, UMS 19
Web Authoring Programs
 Also known as Web page editors or HTML
editors
 HyperText Markup Language (HTML) is a
tagged language used by web browsers to
display web pages
 Examples of Web page editors :
- MS FrontPage
- online web builder (most common nowadays)
Dr. CK Tan, UMS 20
Web Authoring Reminder
 When doing a multimedia project or creating a
Homepage: all multimedia components
especially audio, video and animation OR web
pages must be confined to a folder
 All graphical objects/pictures, audio and video
files must first be copied into the same folder
before they are hyperlinked
Dr. CK Tan, UMS 21
Upload To Web Site
 All files in the folder must be uploaded to your
registered web site
 Files are transported to web site using File
Transfer Protocol (FTP) programs
 Examples of FTP programs :
- WS FTP Pro
- built-in FTP in FrontPage
- most online website creators have built-in
files uploaders
Dr. CK Tan, UMS 22
Example: WS FTP Pro
Dr. CK Tan, UMS 23
Instruction Design
Instructional Design is a technology for the
development of learning experiences and
environments which promote the acquisition of
specific knowledge and skill by students. It is a
technology which incorporates known and
verified learning strategies into instructional
experiences which make the acquisition of
knowledge and skill more efficient, effective,
and appealing.
Dr. CK Tan, UMS 24
The ADDIE Model
Analysis: Need analysis of learners
Design: What strategies are needed to
present materials to learners
Development: Develop materials with tools
Implementation: Try out with learners to get feedbacks
Evalution: Find whether objectives are met
Dr. CK Tan, UMS 25
Designing Objectives: Bloom’s Taxonomy
Source: B. Bloom & others. Taxonomy of cognitive outcomes, 1956]
Dr. CK Tan, UMS 26
E-Learning
Dr. CK Tan, UMS 27
E-Learning
The word has been written in many
different ways: e-Learning, eLearning,
ELearning, E-Learning. Besides that, other
terms have been used interchangeably
with e-learning and they include:
online learning
online education
technology-based learning/ training
web-based learning /training
computer-based training (generally
thought of as learning from a CD-ROM)
Dr. CK Tan, UMS 28
Blended Learning
Dr. CK Tan, UMS 29
Types of E-Learning Platform
Learning Management System (LMS):
• Moodle (most commonly used)
• Blackboard
• Coursenetworking.com
• schoology
• Edmodo
• Openlearning.com
• coursera
Dr. CK Tan, UMS 30
Importance of e-learning
• Self-paced
• Consistency
• Easy to update content
• Provision of content (quality)
• Increased understanding
• Increased participation: forum,
quiz, assignment
• Encourages independent learning
Dr. CK Tan, UMS 31
Traditional Learning versus E-Learning
Scenario
• Traditional learning merangkumi proses penyampaian
maklumat/isi kandungan secara bersemuka di bilik darjah/
dewan kuliah
• E-learning atau online/mobile learning merupakan proses
penyampaian maklumat/isi kandungan melalui internet. Ia
juga lebih dikenali sebagai pembelajaran tanpa sempadan
• Sering didebatkan bahawa traditional learning lebih popular
dan efektif manakala e-learning pula lebih menjimatkan kos
dan kuasa penyebaran maklumat yang meliputi kawasan
geografi yang lebih luas
Dr. CK Tan, UMS 32
Perbandingan
Tradisional Learning E-Learning
Kekurangan ruang apabila
pelajar meningkat
Boleh menerima ramai
pelajar serentak mengikut
kapasiti Pelayan Komputer
Merupakan pembelajaran
synchronous
Pembelajaran
asynchronous (nota + forum
atas talian) dan
synchronous (chat / video
conferencing)
Isi kandungan pembelajaran
kurang menarik
Isi kandungan pembelajaran
menarik seperti multimedia
Traditional Learning versus E-Learning
Dr. CK Tan, UMS 33
Perbandingan
Tradisional Learning E-Learning
Satu kaedah pembelajaran
iaitu kuliah atau pengajaran
guru kepada pelajar sahaja
Kaedah pembelajaran
dipilih oleh pelajar; forum,
kaedah latih tubi,
multimedia
Isi kandungan statik Isi kandungan beranimasi
Bilangan graduan dihasilkan
kurang
Bilangan graduan dihasilkan
ramai
Traditional Learning versus E-Learning

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Onlinelearn

  • 1. Dr. CK Tan, UMS 1 Online Learning: Definition and Design
  • 2. Dr. CK Tan, UMS 2 Designing Multimedia Instructions
  • 3. Dr. CK Tan, UMS 3 The principle challenges in Interactive Multimedia (IMM) are those of pedagogy and design Hooper, 1988 What the experts say about educational software…
  • 4. Dr. CK Tan, UMS 4 Enhance retention & transfer Assess performance Provide feedback Elicit performance Provide learner guidance Present stimulus materials Stimulate recall of prior learning Inform learners of objectives Gain attention Gagne’s Nine Events of Instruction (Gagne, 1977)
  • 5. Dr. CK Tan, UMS 5 PRESENT INFORMATION Pretest ARCS Strategy Interaction Media Time Keller’s Motivational Model (Keller, 2010)
  • 6. Dr. CK Tan, UMS 6     Attention Relevance Confidence Satisfaction
  • 7. Dr. CK Tan, UMS 7 An ideal multimedia team for Interactive Multimedia software production: • instructional designer • graphic designer • animator • audio-video experts • programmer • content experts
  • 8. Dr. CK Tan, UMS 8 Mastery Learning Model Specify learning objectives Teaching and Learning Diagnostic evaluation Achieved objectives ? Unit 2 Unit 1 Enrichment Activities Remedial Activities
  • 9. Dr. CK Tan, UMS 9
  • 10. Dr. CK Tan, UMS 10 Typical multimedia screen layout should have fixed locations for content area, navigational buttons and possibly menu. We must plan the layout so that the content is presented with good balance. Divide the screen into regions (Do layout analysis).
  • 11. Dr. CK Tan, UMS 11 Some important screen design principles: Font: must be readable easily; with proportional spacing between characters Choose suitable background colour to produce a good contrast of your text (foreground). Use drop shadows text for photographic background Text and pictures must be arranged in such a way so that they look neat Always adopt a common look especially colour of text and buttons
  • 12. Dr. CK Tan, UMS 12 Some important screen design principles: Use metaphors for popular interfaces like next, previous or home buttons Example : Home Previous Next
  • 13. Dr. CK Tan, UMS 13 Some important screen design principles: Interfaces must be user-friendly, functional and easy-to-remember and consistent in term of location Certain interfaces can provide feedback after being clicked so that user know the progress of certain action Example: Save button Location of navigational buttons are usually fixed at one location throughout the presentation
  • 14. Dr. CK Tan, UMS 14 Types of Interactivity • Sims (1996) describes 10 types of interactivity • Object interactivity • Objects are activated through mouse clicks or input devices • Linear interactivity • Forward and backward movements of electronic pages • Hierarchical interactivity • Freedom of movements to selected modules via a menu
  • 15. Dr. CK Tan, UMS 15 Types of Interactivity (cont …) • Supporting interactivity • Users are provided with help and messages (simple to complex) • Updating interactivity • Problem solving with provided dialogue boxes (discussion) • Constructive interactivity • The system creates a situation where objects manipulation can take place to achieve certain objectives
  • 16. Dr. CK Tan, UMS 16 Types of Interactivity (cont …) • Reflective interactivity • Users are provided with answers from other users for comparison purpose and self-evaluation • Hyperlink interactivity • Users are provided with vast electronic resources in databases to solve problems dynamically
  • 17. Dr. CK Tan, UMS 17 Types of Interactivity (cont …) • Non-immersive contextual interactivity • Virtual reality type of interactions using all the above types of interactivity • Immersive virtual interactivity • Virtual reality type of dynamic interactions using all the above types of interactivity in a computer generated VR environment
  • 18. Dr. CK Tan, UMS 18 Online Learning: Definition and Concept
  • 19. Dr. CK Tan, UMS 19 Web Authoring Programs  Also known as Web page editors or HTML editors  HyperText Markup Language (HTML) is a tagged language used by web browsers to display web pages  Examples of Web page editors : - MS FrontPage - online web builder (most common nowadays)
  • 20. Dr. CK Tan, UMS 20 Web Authoring Reminder  When doing a multimedia project or creating a Homepage: all multimedia components especially audio, video and animation OR web pages must be confined to a folder  All graphical objects/pictures, audio and video files must first be copied into the same folder before they are hyperlinked
  • 21. Dr. CK Tan, UMS 21 Upload To Web Site  All files in the folder must be uploaded to your registered web site  Files are transported to web site using File Transfer Protocol (FTP) programs  Examples of FTP programs : - WS FTP Pro - built-in FTP in FrontPage - most online website creators have built-in files uploaders
  • 22. Dr. CK Tan, UMS 22 Example: WS FTP Pro
  • 23. Dr. CK Tan, UMS 23 Instruction Design Instructional Design is a technology for the development of learning experiences and environments which promote the acquisition of specific knowledge and skill by students. It is a technology which incorporates known and verified learning strategies into instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing.
  • 24. Dr. CK Tan, UMS 24 The ADDIE Model Analysis: Need analysis of learners Design: What strategies are needed to present materials to learners Development: Develop materials with tools Implementation: Try out with learners to get feedbacks Evalution: Find whether objectives are met
  • 25. Dr. CK Tan, UMS 25 Designing Objectives: Bloom’s Taxonomy Source: B. Bloom & others. Taxonomy of cognitive outcomes, 1956]
  • 26. Dr. CK Tan, UMS 26 E-Learning
  • 27. Dr. CK Tan, UMS 27 E-Learning The word has been written in many different ways: e-Learning, eLearning, ELearning, E-Learning. Besides that, other terms have been used interchangeably with e-learning and they include: online learning online education technology-based learning/ training web-based learning /training computer-based training (generally thought of as learning from a CD-ROM)
  • 28. Dr. CK Tan, UMS 28 Blended Learning
  • 29. Dr. CK Tan, UMS 29 Types of E-Learning Platform Learning Management System (LMS): • Moodle (most commonly used) • Blackboard • Coursenetworking.com • schoology • Edmodo • Openlearning.com • coursera
  • 30. Dr. CK Tan, UMS 30 Importance of e-learning • Self-paced • Consistency • Easy to update content • Provision of content (quality) • Increased understanding • Increased participation: forum, quiz, assignment • Encourages independent learning
  • 31. Dr. CK Tan, UMS 31 Traditional Learning versus E-Learning Scenario • Traditional learning merangkumi proses penyampaian maklumat/isi kandungan secara bersemuka di bilik darjah/ dewan kuliah • E-learning atau online/mobile learning merupakan proses penyampaian maklumat/isi kandungan melalui internet. Ia juga lebih dikenali sebagai pembelajaran tanpa sempadan • Sering didebatkan bahawa traditional learning lebih popular dan efektif manakala e-learning pula lebih menjimatkan kos dan kuasa penyebaran maklumat yang meliputi kawasan geografi yang lebih luas
  • 32. Dr. CK Tan, UMS 32 Perbandingan Tradisional Learning E-Learning Kekurangan ruang apabila pelajar meningkat Boleh menerima ramai pelajar serentak mengikut kapasiti Pelayan Komputer Merupakan pembelajaran synchronous Pembelajaran asynchronous (nota + forum atas talian) dan synchronous (chat / video conferencing) Isi kandungan pembelajaran kurang menarik Isi kandungan pembelajaran menarik seperti multimedia Traditional Learning versus E-Learning
  • 33. Dr. CK Tan, UMS 33 Perbandingan Tradisional Learning E-Learning Satu kaedah pembelajaran iaitu kuliah atau pengajaran guru kepada pelajar sahaja Kaedah pembelajaran dipilih oleh pelajar; forum, kaedah latih tubi, multimedia Isi kandungan statik Isi kandungan beranimasi Bilangan graduan dihasilkan kurang Bilangan graduan dihasilkan ramai Traditional Learning versus E-Learning