Matt Howell, President of Modernista!, presents his vision for the new brand team, individual roles, and the process necessary to go from making messages to building platforms.
8. We’re making more stuff.
Yahoo’s Duncan Watts, in his “influencers” research, used a lighting
many fires analogy that points to the fact that digital media drives
cumulative advantage. He suggests brands are better off “placing lots
of bets to give the best chance of starting a full forest fire - lots of fires
in lots of promising places.”
The cost efficiencies of digital media allow marketers to hedge bets
and not bet the farm on one thing - make ten and see what takes.
15. Two big influences on agency structure:
We’re being asked to create more work, while at
the same time, we’re being paid less money.
The work is materially different than it was,
requiring new skill sets / capabilities to get it done.
16. Sustained pattern of diminishing compensation.
15% media commission
13.5% media commission
11% media commission
10% media commission
<9% media commission
• time and materials with
negotiated rates
• hard margin negotiations
• stiff performance incentives
17. Aggressive procurement practices are just a fact of
life. You can complain.
Or you can accept this as part of our industry’s new
reality and begin to plan accordingly.
18. Agency re-org step 1: No more silos
Client Marketing Group Client Interactive
Marketing Group
Core Agency
Executive Leadership Interactive Department
Account Management Account Management
Account Planning Account Planning
Creative Creative
Production Production
20. Agency re-org step 2: Prioritize the creation of work.
fig. 1 fig. 2
Account Lead
AD Leader P Planner
Engagement Lead
AD Lead P Planner
AS IAS
IP IP IP IP BP
AE AE AE IAE
Producers
Account Management Interactive A.M.
UX D E SM
IP IP T BP User Developer Editor / Motion Social Media
Traffic Broadcast Producer Experience Graphics Manager
Interactive Producers
21. Will this work? Not sure.
We’re taking a position based on an idea we
believe in.
Doing nothing isn’t an option.
22. Rebuilding teams around a new building block.
Knowledge across disciplines
Core discipline expertise
http://www.fastcompany.com/magazine/95/design-strategy.html?page=0%2C1
23. The T-shaped team.
Cognitive empathy: ability to respect, understand and support other disciplines,
leading to more compact, cohesive team capable of better work.
Concept / Project / Client Functionality /
Design + Tone Implementation Management User Interaction
Creative Technology Production UX
33. So, that’s about it. Some parting thoughts...
We are living in the post digital age of our industry.
Adapting will change your organization - the act of
creating new work will alter structure and process.
And this effects us as organizations and individuals,
as digital is no longer someone else’s job.
It’s yours.
35. Characteristics of a good project.
Big decisions are up front – honor your plan.
Keep things moving – highlight / resolve obstacles.
Empower team to make decisions.
Anticipate change, stay nimble and flexible.
Understand what makes your idea good – don’t
compromise core.
36. Discover Concept Design Build Measure
1 2 3 1 2 3 1 2 3 1 2 3
1 2 3
4 5 4 5 6 4 5 6 4
1. Account Director 1. Art Director 1. Art Director 1. Technical Lead 1. Data Analyst
2. Account Planner 2. Copywriter 2. Copywriter 2. Flash Developer 2. Account Planner
3. UX Designer 3. UX Designer 3. UX Designer 3. HTML / CSS 3. UX Designer
4. Producer 4. Designer 4. Motion Graphics 4. Producer
5. Technical Lead 5. Producer 5. Producer
6. Technical Lead 6. QA Engineer
Management Team