Personal Information
Organization / Workplace
Pisa Area, Italy Italy
Occupation
User Behavior and Engagement designer
Website
www.gameifications.com
About
Digital Gaming and Gamification Pioneer with +12 years. Leveraging the power of game thinking, he creates and projects extraordinary experiences with SUPER ENGAGEMENT in mind. He has served Electronic Arts, Digital Chocolate, Namco, Vivendi, G-Tech Group, English-Attack... helping worldwide public institutions and private companies to achieve successful metrics. He is also author of the book “Gamification – The Videogames in the Ordinary Life” and Scientific Director @ Master in Engagement Design at IED Milan. Lecturer and public speaker for top organizations and Universities around the Europe.
•Strong managerial experience, proven negotiation skills, wide technical background, product ...
Tags
gamification
engagement
game design
videogames
videogiochi
innovazione
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musei
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Presentations
(55)Likes
(60)From Videogames to Metaverses
Fabio Viola
•
2 years ago
Hero's journey campbell's monomyth powerpoint
shanovitz
•
10 years ago
Game Design Fundamentals Megadeck
Christina Wodtke
•
6 years ago
Co-Curation, Participation & Audience Engagement Techniques
Diana Marsh
•
11 years ago
Elearning and gamification
Centrical
•
8 years ago
Game Based Learning for Language Learners
Shelly Sanchez Terrell
•
8 years ago
Audience Development ed Engagement culturale e museale
Fabio Viola
•
7 years ago
Italytodo: La piattaforma di turismo culturale in Italia
Fabio Viola
•
8 years ago
10 Ways to Innovate the Retail Industry with Engagement and Gamification
Fabio Viola
•
8 years ago
TuoMuseo - Il Turismo e Beni Culturali diventano Smart
Fabio Viola
•
9 years ago
TuoMuseo: La Nuova Piattaforma del Patrimonio Culturale
Fabio Viola
•
9 years ago
The Museum Visitor of 2017: The Impact of the Internet Age on Labels, Exhibit Design and Digital Media
Dana Allen-Greil
•
15 years ago
Playable City - Come i videogiochi salveranno le nostre città?
Fabio Viola
•
10 years ago
Gamification loyalty-manifesto
Fabio Viola
•
10 years ago
Loyalty 3.0 the gamificationrevolution
Fabio Viola
•
10 years ago
Dai Videogames alla Gamification: Una proposta di Framework operativo
Fabio Viola
•
11 years ago
Taptica facts and figures january
GAMESbrief
•
11 years ago
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc.
•
11 years ago
Gamification: Design for Pleasure
Fabio Viola
•
12 years ago
Game Thinking - The Business of Gaming (Gamification)
Stephen Gay
•
13 years ago
Rules of Engagement: How Gamification is Changing the World
Margaret Wallace
•
12 years ago
Brand New Game on gamification
Bart Hufen
•
12 years ago
The Steps to Monumental: Building an iPhone Game for Health
Bill Sabram
•
12 years ago
Guida alla gamification
Fabio Viola
•
12 years ago
Gamification in Enterprise Technology
Work.com - A Salesforce Company
•
13 years ago
Saatchi S Gamification Study
Saatchi & Saatchi S
•
12 years ago
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding
•
13 years ago
Gamification
Sylvain Cottong
•
12 years ago
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
13 years ago
Engagement through Gamification
chrismcclelland
•
13 years ago
Personal Information
Organization / Workplace
Pisa Area, Italy Italy
Occupation
User Behavior and Engagement designer
Website
www.gameifications.com
About
Digital Gaming and Gamification Pioneer with +12 years. Leveraging the power of game thinking, he creates and projects extraordinary experiences with SUPER ENGAGEMENT in mind. He has served Electronic Arts, Digital Chocolate, Namco, Vivendi, G-Tech Group, English-Attack... helping worldwide public institutions and private companies to achieve successful metrics. He is also author of the book “Gamification – The Videogames in the Ordinary Life” and Scientific Director @ Master in Engagement Design at IED Milan. Lecturer and public speaker for top organizations and Universities around the Europe.
•Strong managerial experience, proven negotiation skills, wide technical background, product ...
Tags
gamification
engagement
game design
videogames
videogiochi
innovazione
fabio viola
musei
video games
loyalty
digital
education
museum
tourism
travel and tourism
italia
digital heritage
scuola
smart city
future
learning
innovation
turismo
cultura
art
città intelligente
playable city
neuroscience
marketing
neuromarketing
game mechanics
gameification
iphone
virtual goods
technology
cryptocurrency
nft
design
culture
school
classroom
retail
ecommerce
enterprise
sales
archeologia
patrimonio culturale
serious games
edugames
heritage
museums
frequent flyer programs
fidelizzazione
gamification designer
user experience
formazione
playfull
behavior
psicologia
italian videogames market
e-commerce
funware
case history
mobile gaming
facebook
gaming
hotel
economy
painting
gambling
games
employee engagement
exhibit
library
game
student
students
audience
teatro
festival
biblioteca
design thinking
consumer
customer experience
urban
city
virtual
augmented reality
digital marketing
universita
education and training
teaching
motivation
banca
salesforce
finance
hr
dipendenti
finanza
roi
luxury
retail. fashion
beni culturali
tuomuseo
partecipatory museum
social museum
tuomuseo.it
the walking dead
storytelling
transmedia
narrative
università
liceo
biblioteche
siti archeologici
retention
archeology
ambiente
resilienza
loyalty program
social sciences
start up
revenue
fidelity
conversion rate
user experience design
interaction designer
interactive design
human behavior
pointsification
playful
cloud
games for change
smart tv games
online gaming
top 10 console games
leaderboard
viral loop
badge
facbook
foursquare
metrics
social games
entertainment
mobile
app stores
freemium
social networks
parenttoolbox
business model
See more