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Introduction
to Gamified
Development
Daniela M. Romano
University of Sheffield
D.Romano@sheffield.ac.uk
Gamified Solutions
The concept of gamified solutions has wide applications
such as for example:
 assistive technology and rehabilitation
 Robotics
 Training and Education
 Construction Industry
 Simulation of Complex Systems
 and so on …
The areas of applications are growing
rapidly …
Why Gamify?
 To share a dream...
◦ Computers Scientist are highly creative people …
◦ Creative people share their creams, thoughts, worlds.
 Artist want you to view and feel of their view of the world
 Musicians want you to hear their view of the world,
 Game and Virtual Reality designers want you to experience their
view of the world and “be there”
Why Gamify?
 Games to Teach (e.g. Strategic Thinking)
◦ Games and stories are deep element of human culture
◦ The oldest complete game discovered is the Sumerian
Game below.
◦ To date strategic thinking is still taught via games
The Royal Game of Ur, also known as the Game of Twenty
Squares, refers to two game boards found in the Royal Tombs
of Ur in Iraq by Sir Leonard Woolley in the 1920s.
In the British Museum its giant version for people to play
Why Gamify?
 Youth making games
◦ Interest and talent usually begins at
young age, most computer scientist
have programmed as their hobby
before the do a formal course and
most of them have programmed a
game
 Making money
◦ This is an art as much as a science
◦ Great games / apps sell themselves
and money follows
 ... Because you love it !!
◦ It’s a creative expression, so visualize
what you want to share with others
and make it a game
Game Genres and People
 Electronic games like film have a genre
◦ This is important and we need to tailor the right genre for the
right aim
◦ (strategy, adventure, role-playing, action, simulation)
 Computer games have an historical genre
◦ Early games (1970) where text adventure, followed by arcade
games and multi-players game
◦ The sophistication of these games was only limited by the
technology
Benefits of Gaming
 Video Games and Tangential Learning
Is when someone comes across something
interesting that is related to the real world and
researches it
See you tube video “Brain and Learning”
“http://www.youtube.com/watch?v=rN0qRKjfX3s
&feature=player_embedded
 Video Games Teach Problem Solving
and Creative Experimentation
in most video games, you come across problems
that need to be solved, like an obstacle in the way
of your goal. You need to use your creativity if
you want to find a solution for passing the
obstacle.
 Video Games Teach Economics and
more….
Many video games allow players to handle virtual
money and exchange it for in-game goods.
There are construction games (e.g. world craft,
Mine Craft), etc…
Benefits of Gaming
 Video Games Encourage Leadership Skills
and Decision Making
They can teach a child invaluable leadership skills. By working
together in groups with real people online, one learns about
the responsibilities of being a leader and the benefits of being
a team player.
Video games function as a virtual reality for perfecting the
skills that you will use in the real world (serious games)
 Gaming, Motor Skills, and Hand-Eye
Coordination and reaction time
Motor skills are skills that require complex brain-to-body
motions. There are two types of motor skills: fine motor
skills and gross motor skills. Fine motor skills test your
precision with smaller movements. Gross motor skills control
larger movements, like moving your legs.
Video games primarily improve your fine motor skills. Actions
like moving the joystick on a controller require precision.
These controller actions will help develop dexterity and
precision motor skills.
Games like games Wii Fit also try to improve gross motor skills
Benefits of Gaming
Video Games and Social Skills
They teach communication skills needed to interact with others, most
popular online gaming and social network.
Also come game require cooperative playing in order to win. (e.g. In Left
for Dead 2, where two or more players can join forces and fight off
hoards of zombies).
Games Production Roles
As in a software house there are several programming role in the game
industry:
 Game mechanics
◦ this programmers usually models the physics of the game world, how object such
as weapons and potions works, how the protagonist function
 3D graphics
◦ One of the highly respected positions in the industry. They need a strong level in
calculus, vector and matrix maths. They look after the visuals and collaborate
with interface designers. Some divide the work into animators and behaviour
programming
 AI & Artificial Intelligence
◦ The demand for AI varies form game to game and form genre to genre, but this
is an increasing trend.
 User Interface
◦ Bridges the mechanics of the game with the fantasy world
◦ It also takes in consideration the input device
◦ More often is what ‘sells’ the game (e.g. Wii)
Games Production Roles:
Inside a Game
Games production roles
 Audio
◦ Audio programming includes 3D audio effects as well as the
background music. Can be a powerful mean to trigger
immersion
 Tools
◦ These are the people that for example develop the game
engine of the company or any other tool that will be re-
used
 Network server/client programmer
◦ Writes the low level application code to get the game
running between players (e.g. cloud based games).
REFERENCE:
 Erik Bethke Game development and
production, Wordware Publishing, Inc.
 R Fernando and M J Kilgard The Cg
Tutorial: The Definitive Guide to
Programmable Real-Time Graphics,
nvidia

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2. Gamified Development and Gamified Solutions: Why Gamify?

  • 1. Introduction to Gamified Development Daniela M. Romano University of Sheffield D.Romano@sheffield.ac.uk
  • 2. Gamified Solutions The concept of gamified solutions has wide applications such as for example:  assistive technology and rehabilitation  Robotics  Training and Education  Construction Industry  Simulation of Complex Systems  and so on … The areas of applications are growing rapidly …
  • 3. Why Gamify?  To share a dream... ◦ Computers Scientist are highly creative people … ◦ Creative people share their creams, thoughts, worlds.  Artist want you to view and feel of their view of the world  Musicians want you to hear their view of the world,  Game and Virtual Reality designers want you to experience their view of the world and “be there”
  • 4. Why Gamify?  Games to Teach (e.g. Strategic Thinking) ◦ Games and stories are deep element of human culture ◦ The oldest complete game discovered is the Sumerian Game below. ◦ To date strategic thinking is still taught via games The Royal Game of Ur, also known as the Game of Twenty Squares, refers to two game boards found in the Royal Tombs of Ur in Iraq by Sir Leonard Woolley in the 1920s. In the British Museum its giant version for people to play
  • 5. Why Gamify?  Youth making games ◦ Interest and talent usually begins at young age, most computer scientist have programmed as their hobby before the do a formal course and most of them have programmed a game  Making money ◦ This is an art as much as a science ◦ Great games / apps sell themselves and money follows  ... Because you love it !! ◦ It’s a creative expression, so visualize what you want to share with others and make it a game
  • 6. Game Genres and People  Electronic games like film have a genre ◦ This is important and we need to tailor the right genre for the right aim ◦ (strategy, adventure, role-playing, action, simulation)  Computer games have an historical genre ◦ Early games (1970) where text adventure, followed by arcade games and multi-players game ◦ The sophistication of these games was only limited by the technology
  • 7. Benefits of Gaming  Video Games and Tangential Learning Is when someone comes across something interesting that is related to the real world and researches it See you tube video “Brain and Learning” “http://www.youtube.com/watch?v=rN0qRKjfX3s &feature=player_embedded  Video Games Teach Problem Solving and Creative Experimentation in most video games, you come across problems that need to be solved, like an obstacle in the way of your goal. You need to use your creativity if you want to find a solution for passing the obstacle.  Video Games Teach Economics and more…. Many video games allow players to handle virtual money and exchange it for in-game goods. There are construction games (e.g. world craft, Mine Craft), etc…
  • 8. Benefits of Gaming  Video Games Encourage Leadership Skills and Decision Making They can teach a child invaluable leadership skills. By working together in groups with real people online, one learns about the responsibilities of being a leader and the benefits of being a team player. Video games function as a virtual reality for perfecting the skills that you will use in the real world (serious games)  Gaming, Motor Skills, and Hand-Eye Coordination and reaction time Motor skills are skills that require complex brain-to-body motions. There are two types of motor skills: fine motor skills and gross motor skills. Fine motor skills test your precision with smaller movements. Gross motor skills control larger movements, like moving your legs. Video games primarily improve your fine motor skills. Actions like moving the joystick on a controller require precision. These controller actions will help develop dexterity and precision motor skills. Games like games Wii Fit also try to improve gross motor skills
  • 9. Benefits of Gaming Video Games and Social Skills They teach communication skills needed to interact with others, most popular online gaming and social network. Also come game require cooperative playing in order to win. (e.g. In Left for Dead 2, where two or more players can join forces and fight off hoards of zombies).
  • 10. Games Production Roles As in a software house there are several programming role in the game industry:  Game mechanics ◦ this programmers usually models the physics of the game world, how object such as weapons and potions works, how the protagonist function  3D graphics ◦ One of the highly respected positions in the industry. They need a strong level in calculus, vector and matrix maths. They look after the visuals and collaborate with interface designers. Some divide the work into animators and behaviour programming  AI & Artificial Intelligence ◦ The demand for AI varies form game to game and form genre to genre, but this is an increasing trend.  User Interface ◦ Bridges the mechanics of the game with the fantasy world ◦ It also takes in consideration the input device ◦ More often is what ‘sells’ the game (e.g. Wii)
  • 12. Games production roles  Audio ◦ Audio programming includes 3D audio effects as well as the background music. Can be a powerful mean to trigger immersion  Tools ◦ These are the people that for example develop the game engine of the company or any other tool that will be re- used  Network server/client programmer ◦ Writes the low level application code to get the game running between players (e.g. cloud based games).
  • 13. REFERENCE:  Erik Bethke Game development and production, Wordware Publishing, Inc.  R Fernando and M J Kilgard The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, nvidia