LEARNING2GETHER MEETS
MOODLE MOOC 7, EVO, AND
GAMIFICATION IN TPD
Vance Stevens
EFL Teacher at HCT, CERT/ KBZAC, Al Ain UAE, and
Coordination or Webheads in Action and Learning2gether
and EVO Minecraft MOOC co-moderator
Presented at the 7th Moodle MOOC Online Conference
Sunday Nov 15, 2015
NO NEED TO TAKE NOTES -
FOLLOW THESE SLIDES WITH
WORKING HYPERLINKS BY
finding the latest slides posted at
http://slideshare.net/vances
Vance Stevens on Gamification in TPB at MM7 2015
This presentation is about
1. Overlapping communities
of practice
– Learning2gether
– Moodle MOOC
– Electronic Village
Online
2. Approaches to knowledge
transferal and generation
– e.g. cMOOCs / xMOOCs
– Hybrid approaches
– Where one approach or
another works best
3. cMOOCs in EVO
– Webheads in Action
– MultiMOOC
– Minecraft MOOC
4. Applying the cMOOC
approach to gamification
– Creativity
– Collaboration
– Survival
5. Meet the EVOMC16
team and welcome to
EVO 2016 this coming
January and February
Vance Stevens on Gamification in TPD at MM7 2015
Learning2gether, Episode 303
■ Episode 300 was about #EVOMC16, at SLanguages 2015
http://learning2gether.net
http://learning2gether.net/2015/11/15/minecraft-mooc-rocks-slanguages-2015/
Vance Stevens on Gamification in TPD at MM7 2015
Learning2gether archive
■ All episodes since 2009 are at
http://learning2gether.pbworks.com/archiveindex
Vance Stevens on Gamification in TPD at MM7 2015
7th Moodle MOOC
■ Wow! YouTube playlist of all presentations in November 2015
https://www.youtube.com/playlist?list=PL8JUcjyABKxnUx16x
SOK7schb2QJMnrfK
Vance Stevens on Gamification in TPD at MM7 2015
Electronic Village Online (EVO)
■ Every year Jan-Feb
■ Since 2001
■ http://evosessions.pbworks.com
Vance Stevens on Gamification in TPD at MM7 2015
Approaches to learning in EVO
■ Approaches can be framed in spectrum from cMOOC to xMOOC
http://learning2gether.net/2015/11/19/the-annual-global-
education-conference-why-online-teacher-trainers-should-know-
about-cmoocs/
Vance Stevens on Gamification in TPD at MM7 2015
Examples of xMOOC approach
■ http://www.slideshare.net/vances/why-online-teacher-
trainers-should-know-about-cmoocs
Vance Stevens on Gamification in TPD at MM7 2015
Siemens on cMOOCs vs xMOOCs
■ http://www.elearnspace.org/blog/2012/07/25/moocs-are-
really-a-platform/
Vance Stevens on Gamification in TPD at MM7 2015
Lying between cMOOC -> xMOOC
■ Shaping the way we Teach English
https://www.coursera.org/course/shaping1landscape
– Has a syllabus with set tasks and objectives
– Utilize mentors and tutors in an online community
Recording:
https://sas.elluminate.com/site/external/jwsdetect/nativeplayback.jnlp?sid=75&psid=2015-11-
17.0627.M.7AE801FFB697DA460D4BF25AA8C21B.vcr
Vance Stevens on Gamification in TPD at MM7 2015
Why cMOOC to learn a language
or about Gamification?
■ http://learning2gether.net/2013/01/20/dave-cormier-
discusses-cmooc-and-multimooc-co/
Vance Stevens on Gamification in TPD at MM7 2015
What do cMOOCs address?
■ http://www.slideshare.net/vances/plenary-ahmedabad2014
Vance Stevens on Gamification in TPD at MM7 2015
cMOOCs in EVO
■ Webheads in Action 2002
http://vancestevens.com/papers/evonline2002/webheads_e
vo.htm
■ Writing for Webheads
http://prosites-vstevens.homestead.com/files/efi/webheads.htm
Vance Stevens on Gamification in TPD at MM7 2015
cMOOCs in EVO
■ From Multiliteracies to MultiMOOC
http://goodbyegutenberg.pbworks.com/
Vance Stevens on Gamification in TPD at MM7 2015
cMOOCs in EVO
■ EVOMC16 Google+ Community
https://plus.google.com/u/0/communities/1129936497633
96826671
EVO Minecraft MOOC 2016
Vance Stevens on Gamification in TPD at MM7 2015
Understanding Gamification
is complex
■ Has to be
experienced to be
understood
■ Syllabus pitched at
learners who
gravitate to a
learning experience
– where we
define our own
outcomes
– find our own
path to those
outcome
■ The collective steers
the syllabus, as
happens in games
http://youtu.be/CKZStp3-30g?a
Vance Stevens on Gamification in TPD at MM7 2015
EVOMC16 models for
students and teacher trainers
■ Guides must be themselves
experienced in connecting
through networks in
innovatively oriented spaces
■ Who can guide teachers in
this kind of learning?
■ Minecraft as a model for
gamified learning, helps
participants
1. Find a community
2. Gain experience
Vance Stevens on Gamification in TPD at MM7 2015
Challenge #1 in Minecraft:
Finding a community
■ The first challenge
for adults interested
in Minecraft
is finding a
community that can
help you
– Most
communities for
Minecraft
involve school
children
― Security: Teachers wary of potential predators
Vance Stevens on Gamification in TPD at MM7 2015
The EVO Minecraft MOOC solution
■ Start our own community
■ Invite educators to learn the game by being in the game
■ Don’t let lack of expertise deter you
■ Experts will emerge
Vance Stevens on Gamification in TPD at MM7 2015
Challenge #2 in Minecraft:
Gain experience
■ The second challenge is creating / finding a space to
engage friends and colleagues in constructive play
Vance Stevens on Gamification in TPD at MM7 2015
What do we learn about
gamification?
■ Create
■ Collaborate
■ Survive
Vance Stevens on Gamification in TPD at MM7 2015
Creativity
■ Filip (age 11) built a McDonald’s
■ Carlos (age 12) built a tower with an elevator
■ Jeff contributed the castle
Vance Stevens on Gamification in TPD at MM7 2015
Jeff Kuhn and Aaron Schwartz’s
explosive trap play
Vance Stevens on Gamification in TPD at
MM7 2015
Don’t Push Button
Vance Stevens on Gamification in TPB at MM7 2015
Collaboration through play
■ Filip’s rabbits provided food
once we learned to craft bows and shoot arrows
■ In survival mode
– Survival possible due to Jeff’s shelters with signs on
them offering sanctuary
■ Playing with lighting
■ Jeff used beacons to
provide landmarks at
night
Vance Stevens on Gamification in TPD at MM7 2015
Survival
■ Creative mode
– unlimited inventories
– unlimited time
– no sudden death
■ Survival mode
– This is where the game gets fun
Vance Stevens on Gamification in TPD at MM7 2015
NOW we understand how
gamification works in learning
■ Survivor’s badge
■ Evidence from 2015
We learn about the game (of teacher professional development)
by being in the game
Can be viewed openly:
https://docs.google.com/spreadsheets/d/1bIrwrRqYdTjFTXbX7ZUrjQhwi6GZgJvYCMmzs
bm7DJ8/edit?usp=sharing
Vance Stevens on Gamification in TPD at MM7 2015
Meet the EVOMC16 team
■ Jeff Kuhn
http://www.tesl-ej.org/wordpress/issues/volume18/ej72/ej72int/
■ Marijana Smolčec
■ Filip Smolčec
http://www.tesl-
ej.org/wordpress/issues/volume18/ej70/ej70int/
http://learning2gether.net/2014/06/29/hangout-with-filip-and-marijana-smolcec-on-the-eu-llp-
comenius-project-and-learning-through-minecraft/
Vance Stevens on Gamification in TPD at MM7 2015
■ Bron Stuckey
■ Tamas Lorincz
Meet the EVOMC16 team
Vance Stevens on Gamification in TPD at MM7 2015
■ Rose Bard
Focus on Learning: Reflective Learners & Feedback
■ Aaron Schwartz
■ Barbi Bujtas
Meet the EVOMC16 team
Vance Stevens on Gamification in TPD at MM7 2015
Join us Jan 10-Feb 14, 2016
■ This will appear in the Call for Participation
http://evosessions.pbworks.com
Vance Stevens on Gamification in TPD at MM7 2015
Additional References
▪ Smolčec, M., Smolčec, F. and Stevens, V. (2014). Using Minecraft
for Learning English. TESL-EJ, 18(2),1-15. Retrieved from
http://www.tesl-ej.org/pdf/ej70/int.pdf.
▪ Kuhn, J. (2015). Meaningful Play – Making Professional
Development Fun. TESL-EJ, 15(4),1-8. Retrieved from http://tesl-
ej.org/pdf/ej72/int.pdf.
▪ A version of this project was originally presented as part of a panel
discussion at TESOL 2015 Toronto http://tinyurl.com/vance2015pd
▪ And at the the XVII CALL Research Conference, a paper entitled
Minecraft as a model for gamification in teacher training
http://learning2gether.net/2015/07/06/learning2gether-with-vance-
stevens-about-minecraft-as-a-model-for-gamification-in-teacher-
professional-development/
Vance Stevens on Gamification in TPB at MM7 2015
All slides by Vance Stevens
including these are posted at
http://slideshare.net/vances
Vance Stevens on Gamification in TPB at MM7 2015

Learning2gether meets Moodle MOOC 7, EVO, and gamification in TPD

  • 1.
    LEARNING2GETHER MEETS MOODLE MOOC7, EVO, AND GAMIFICATION IN TPD Vance Stevens EFL Teacher at HCT, CERT/ KBZAC, Al Ain UAE, and Coordination or Webheads in Action and Learning2gether and EVO Minecraft MOOC co-moderator Presented at the 7th Moodle MOOC Online Conference Sunday Nov 15, 2015
  • 2.
    NO NEED TOTAKE NOTES - FOLLOW THESE SLIDES WITH WORKING HYPERLINKS BY finding the latest slides posted at http://slideshare.net/vances Vance Stevens on Gamification in TPB at MM7 2015
  • 3.
    This presentation isabout 1. Overlapping communities of practice – Learning2gether – Moodle MOOC – Electronic Village Online 2. Approaches to knowledge transferal and generation – e.g. cMOOCs / xMOOCs – Hybrid approaches – Where one approach or another works best 3. cMOOCs in EVO – Webheads in Action – MultiMOOC – Minecraft MOOC 4. Applying the cMOOC approach to gamification – Creativity – Collaboration – Survival 5. Meet the EVOMC16 team and welcome to EVO 2016 this coming January and February Vance Stevens on Gamification in TPD at MM7 2015
  • 4.
    Learning2gether, Episode 303 ■Episode 300 was about #EVOMC16, at SLanguages 2015 http://learning2gether.net http://learning2gether.net/2015/11/15/minecraft-mooc-rocks-slanguages-2015/ Vance Stevens on Gamification in TPD at MM7 2015
  • 5.
    Learning2gether archive ■ Allepisodes since 2009 are at http://learning2gether.pbworks.com/archiveindex Vance Stevens on Gamification in TPD at MM7 2015
  • 6.
    7th Moodle MOOC ■Wow! YouTube playlist of all presentations in November 2015 https://www.youtube.com/playlist?list=PL8JUcjyABKxnUx16x SOK7schb2QJMnrfK Vance Stevens on Gamification in TPD at MM7 2015
  • 7.
    Electronic Village Online(EVO) ■ Every year Jan-Feb ■ Since 2001 ■ http://evosessions.pbworks.com Vance Stevens on Gamification in TPD at MM7 2015
  • 8.
    Approaches to learningin EVO ■ Approaches can be framed in spectrum from cMOOC to xMOOC http://learning2gether.net/2015/11/19/the-annual-global- education-conference-why-online-teacher-trainers-should-know- about-cmoocs/ Vance Stevens on Gamification in TPD at MM7 2015
  • 9.
    Examples of xMOOCapproach ■ http://www.slideshare.net/vances/why-online-teacher- trainers-should-know-about-cmoocs Vance Stevens on Gamification in TPD at MM7 2015
  • 10.
    Siemens on cMOOCsvs xMOOCs ■ http://www.elearnspace.org/blog/2012/07/25/moocs-are- really-a-platform/ Vance Stevens on Gamification in TPD at MM7 2015
  • 11.
    Lying between cMOOC-> xMOOC ■ Shaping the way we Teach English https://www.coursera.org/course/shaping1landscape – Has a syllabus with set tasks and objectives – Utilize mentors and tutors in an online community Recording: https://sas.elluminate.com/site/external/jwsdetect/nativeplayback.jnlp?sid=75&psid=2015-11- 17.0627.M.7AE801FFB697DA460D4BF25AA8C21B.vcr Vance Stevens on Gamification in TPD at MM7 2015
  • 12.
    Why cMOOC tolearn a language or about Gamification? ■ http://learning2gether.net/2013/01/20/dave-cormier- discusses-cmooc-and-multimooc-co/ Vance Stevens on Gamification in TPD at MM7 2015
  • 13.
    What do cMOOCsaddress? ■ http://www.slideshare.net/vances/plenary-ahmedabad2014 Vance Stevens on Gamification in TPD at MM7 2015
  • 14.
    cMOOCs in EVO ■Webheads in Action 2002 http://vancestevens.com/papers/evonline2002/webheads_e vo.htm ■ Writing for Webheads http://prosites-vstevens.homestead.com/files/efi/webheads.htm Vance Stevens on Gamification in TPD at MM7 2015
  • 15.
    cMOOCs in EVO ■From Multiliteracies to MultiMOOC http://goodbyegutenberg.pbworks.com/ Vance Stevens on Gamification in TPD at MM7 2015
  • 16.
    cMOOCs in EVO ■EVOMC16 Google+ Community https://plus.google.com/u/0/communities/1129936497633 96826671 EVO Minecraft MOOC 2016 Vance Stevens on Gamification in TPD at MM7 2015
  • 17.
    Understanding Gamification is complex ■Has to be experienced to be understood ■ Syllabus pitched at learners who gravitate to a learning experience – where we define our own outcomes – find our own path to those outcome ■ The collective steers the syllabus, as happens in games http://youtu.be/CKZStp3-30g?a Vance Stevens on Gamification in TPD at MM7 2015
  • 18.
    EVOMC16 models for studentsand teacher trainers ■ Guides must be themselves experienced in connecting through networks in innovatively oriented spaces ■ Who can guide teachers in this kind of learning? ■ Minecraft as a model for gamified learning, helps participants 1. Find a community 2. Gain experience Vance Stevens on Gamification in TPD at MM7 2015
  • 19.
    Challenge #1 inMinecraft: Finding a community ■ The first challenge for adults interested in Minecraft is finding a community that can help you – Most communities for Minecraft involve school children ― Security: Teachers wary of potential predators Vance Stevens on Gamification in TPD at MM7 2015
  • 20.
    The EVO MinecraftMOOC solution ■ Start our own community ■ Invite educators to learn the game by being in the game ■ Don’t let lack of expertise deter you ■ Experts will emerge Vance Stevens on Gamification in TPD at MM7 2015
  • 21.
    Challenge #2 inMinecraft: Gain experience ■ The second challenge is creating / finding a space to engage friends and colleagues in constructive play Vance Stevens on Gamification in TPD at MM7 2015
  • 22.
    What do welearn about gamification? ■ Create ■ Collaborate ■ Survive Vance Stevens on Gamification in TPD at MM7 2015
  • 23.
    Creativity ■ Filip (age11) built a McDonald’s ■ Carlos (age 12) built a tower with an elevator ■ Jeff contributed the castle Vance Stevens on Gamification in TPD at MM7 2015
  • 24.
    Jeff Kuhn andAaron Schwartz’s explosive trap play Vance Stevens on Gamification in TPD at MM7 2015 Don’t Push Button Vance Stevens on Gamification in TPB at MM7 2015
  • 25.
    Collaboration through play ■Filip’s rabbits provided food once we learned to craft bows and shoot arrows ■ In survival mode – Survival possible due to Jeff’s shelters with signs on them offering sanctuary ■ Playing with lighting ■ Jeff used beacons to provide landmarks at night Vance Stevens on Gamification in TPD at MM7 2015
  • 26.
    Survival ■ Creative mode –unlimited inventories – unlimited time – no sudden death ■ Survival mode – This is where the game gets fun Vance Stevens on Gamification in TPD at MM7 2015
  • 27.
    NOW we understandhow gamification works in learning ■ Survivor’s badge ■ Evidence from 2015 We learn about the game (of teacher professional development) by being in the game Can be viewed openly: https://docs.google.com/spreadsheets/d/1bIrwrRqYdTjFTXbX7ZUrjQhwi6GZgJvYCMmzs bm7DJ8/edit?usp=sharing Vance Stevens on Gamification in TPD at MM7 2015
  • 28.
    Meet the EVOMC16team ■ Jeff Kuhn http://www.tesl-ej.org/wordpress/issues/volume18/ej72/ej72int/ ■ Marijana Smolčec ■ Filip Smolčec http://www.tesl- ej.org/wordpress/issues/volume18/ej70/ej70int/ http://learning2gether.net/2014/06/29/hangout-with-filip-and-marijana-smolcec-on-the-eu-llp- comenius-project-and-learning-through-minecraft/ Vance Stevens on Gamification in TPD at MM7 2015
  • 29.
    ■ Bron Stuckey ■Tamas Lorincz Meet the EVOMC16 team Vance Stevens on Gamification in TPD at MM7 2015
  • 30.
    ■ Rose Bard Focuson Learning: Reflective Learners & Feedback ■ Aaron Schwartz ■ Barbi Bujtas Meet the EVOMC16 team Vance Stevens on Gamification in TPD at MM7 2015
  • 31.
    Join us Jan10-Feb 14, 2016 ■ This will appear in the Call for Participation http://evosessions.pbworks.com Vance Stevens on Gamification in TPD at MM7 2015
  • 32.
    Additional References ▪ Smolčec,M., Smolčec, F. and Stevens, V. (2014). Using Minecraft for Learning English. TESL-EJ, 18(2),1-15. Retrieved from http://www.tesl-ej.org/pdf/ej70/int.pdf. ▪ Kuhn, J. (2015). Meaningful Play – Making Professional Development Fun. TESL-EJ, 15(4),1-8. Retrieved from http://tesl- ej.org/pdf/ej72/int.pdf. ▪ A version of this project was originally presented as part of a panel discussion at TESOL 2015 Toronto http://tinyurl.com/vance2015pd ▪ And at the the XVII CALL Research Conference, a paper entitled Minecraft as a model for gamification in teacher training http://learning2gether.net/2015/07/06/learning2gether-with-vance- stevens-about-minecraft-as-a-model-for-gamification-in-teacher- professional-development/ Vance Stevens on Gamification in TPB at MM7 2015
  • 33.
    All slides byVance Stevens including these are posted at http://slideshare.net/vances Vance Stevens on Gamification in TPB at MM7 2015