Efficient and thorough data collection and its timely analysis are critical for disaster response and recovery in order to save people's lives during disasters. However, access to comprehensive data in disaster areas and their quick analysis to transform the data to actionable knowledge are challenging. With the popularity and pervasiveness of mobile devices, crowdsourcing data collection and analysis has emerged as an effective and scalable solution. This paper addresses the problem of crowdsourcing mobile videos for disasters by identifying two unique challenges of 1) prioritizing visual data collection and transmission under bandwidth scarcity caused by damaged communication networks and 2) analyzing the acquired data in a timely manner. We introduce a new crowdsourcing framework for acquiring and analyzing the mobile videos utilizing fine granularity spatial metadata of videos for a rapidly changing disaster situation. We also develop an analytical model to quantify the visual awareness of a video based on its metadata and propose the visual awareness maximization problem for acquiring the most relevant data under bandwidth constraints. The collected videos are evenly distributed to off-site analysts to collectively minimize crowdsourcing efforts for analysis. Our simulation results demonstrate the effectiveness and feasibility of the proposed framework.
Recombinant DNA technology (Immunological screening)
A Benchmark to Evaluate Mobile Video Upload to Cloud Infrastructures
1. A Benchmark to Evaluate Mobile Video
Upload to Cloud Infrastructures
List of authors
Integrated Media Systems Center
University of Southern California
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Benchmark Design
Upload videos with metadata to cloud has three stages:
1) network to transfer videos from mobile clients to the
cloud servers
2) database to insert metadata about the uploaded
videos
3) video transcoding to change the resolution of
uploaded videos to use less storage and bandwidth
We define a single (cross-resource) metric to evaluate the
uploading workflow of video applications on cloud.
Afsin Akdogan, Hien To, Seon Ho Kim, Cyrus Shahabi
Integrated Media Systems Center
University of Southern California
MediaQ Architecture
MediaQ: Mobile Multimedia Management System
Introduction
How to evaluate the performance of mobile video
applications on these cloud infrastructures and select
an appropriate set of resources for a given application?
Given:
1. A massive amount of mobile videos’ metadata.
2. Cloud providers (e.g., Amazon, Google, Microsoft) allow
users to lease computing resources with varying disk,
network and CPU capacities.
Conclusion and Future Work
This study identifies the main cost components of a multimedia system
Transcoding is the major bottleneck, which can be more efficient by trading
off the quality the video
In the future, we aim to partition the data across multiple servers and to
provide high scalability
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Performance Evaluation
Overall Cost Analysis
Other than general purpose instance, the performance
difference between the optimized servers (c, r, i) is not significant
even though the prices vary widely.
Transcoding Analysis
Multi-threading: While multi-thread technique suffers from low
parallelism, parallel-single thread can utilize available CPUs better.
Reducing video quality: Throughput increases significantly as the
resolution decreases. However, the percentage improvement
diminishes when the output video resolution becomes too small.
Database Analysis
Fig. 2a) Comparison of system components
on smallest servers of 4 server types
Fig. 3) Scale up performance of transcoding (230MB video)
Tab. 2) Transcoding throughput for mp4 and avi types with various output
resolutions. The input video is in .m4v format with 960x540 resolution.
Fig. 4 ) Insertion throughput on the smallest and largest servers in 4 instance families
Fig. 2b) Number of frames that can be
processed for each dollar spent (log-scale).
Fig. 1 ) Overall architecture of MediaQ system
Tab. 1) Categorization of the server types with the prices (dollars/hour)
of the smallest and the largest servers at each group.
Tab. 2) Hardware specifications of the smallest and largest servers of 4 types on EC2
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