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3ds Max 2015 Essentials
Chapter 11: Character Studio: Rigging
3DS Max topics covered in this
chapter include the following:
• Utilize Character Studio
Workflow
• Associating a Biped with the
alien model
• Skin the alien model
2
Utilize Character Studio Workflow
• Start with a two-
legged character
(biped) model
• Fit the model to
the Biped
3
Skin the alien model
• Adjust the Biped to fit the model
• Skin Modifier
• Adjusting influence
4

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Max2015 ch11

  • 1. 3ds Max 2015 Essentials Chapter 11: Character Studio: Rigging
  • 2. 3DS Max topics covered in this chapter include the following: • Utilize Character Studio Workflow • Associating a Biped with the alien model • Skin the alien model 2
  • 3. Utilize Character Studio Workflow • Start with a two- legged character (biped) model • Fit the model to the Biped 3
  • 4. Skin the alien model • Adjust the Biped to fit the model • Skin Modifier • Adjusting influence 4