1. 3ds Max 2015 Essentials
Chapter 11: Character Studio: Rigging
2. 3DS Max topics covered in this
chapter include the following:
• Utilize Character Studio
Workflow
• Associating a Biped with the
alien model
• Skin the alien model
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3. Utilize Character Studio Workflow
• Start with a two-
legged character
(biped) model
• Fit the model to
the Biped
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4. Skin the alien model
• Adjust the Biped to fit the model
• Skin Modifier
• Adjusting influence
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