1. 3ds Max 2015 Essentials
Chapter 13: Introduction to Lighting:
Interior Lighting
2. 3ds Max topics covered in this
chapter include the following:
• Recognize 3ds Max lights
• Light a still life
• Select shadow types
• Create atmospheres and effects
• Utilize the Light Lister tool
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3. Recognize 3ds Max Lights
• Default Lights
• Standard Lights
– Target/Free
Spotlight
– Target/Free
Direct Light
– Omni Light
– Skylight
– mr Area Omni
Light
– mr Area
Spotlight
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4. Light a still life
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• Create
Spotlight and
position
above the
table as the
key light.
• Add Omni
light as the
fill light.
5. Select shadow types
• Use shadows to
convey lighting
direction, reality,
and mood in
your frame
• Shadow Types
– Advanced
Raytraced
– mental ray
Shadow Map
– Area Shadow
– Shadow Map
– Raytraced
Shadows
• Shadow
Parameters
• Soft Shadows
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6. Create atmospheres and effects
• Creating a
volumetric light
effect
• Setup your lights
• Add shadows
• Exclude an object
from a light
• Add Volume Light
Effect
• Volume Light
Parameters
– Exponential
– Density
– Noise On
– Amount
– Size, Uniformity,
Phase
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7. Light Lister
• A floating palette designed to give you easy access
to all the lights in your scene
• Makes quicker work of editing your lighting than
selecting and editing each light by itself
• Easy way to survey the scene’s lighting
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