1. 3ds Max 2015 Essentials
Chapter 8: Poly Modeling Part II
2. 3ds Max topics covered in this
chapter include the following:
• Creating the Alien Head
• Creating the Alien Hand
• Creating the Alien Feet
• Completing the Alien
2
3. Creating the Alien Head
3
• Start with a box, Convert to Poly.
• Edit vertices to round out the box to match the head.
• Move vertices on the front of the box so a polygon
surrounds the eye.
4. Creating the Alien Head
4
• Select and Bevel the polygon at the top of the head
• Select and Bevel the polygon at the eye.
• Adjust the vertices to refine the look of the mesh.
5. 5
Creating the Alien Hand
• Starting with a box, use editable poly and the graphite modeling
ribbon to shape into the palm of the hand.
• Use Bevel to extrude the fingers.
6. 6
• Attach the hands, feet and head to the body.
• Bridge between hand, feet and head to combine.
Creating the Alien Feet
7. 6
• Attach the hands, feet and head to the body.
• Bridge between hand, feet and head to combine.
Creating the Alien Feet