This document summarizes a MapLearning program that aims to teach design students important skills through hands-on projects that benefit developing communities. The program focuses on (1) bringing back mechanical skills through low-tech design projects, (2) increasing partnerships between various fields to solve real-world problems, and (3) shifting students' mindsets from just problem-solving to also seeking opportunities to improve lives. Students would work directly with users in the field on rapid prototyping and getting constant feedback to ensure their designs meet community needs in a sustainable, culturally-sensitive way. The goal is to develop a new generation of socially-responsible designers committed to creating a more humane future for all.
5. Summarize the MapLearning Outcomes Skills Experience Build a more humane future for all The mechanical ingenuity that has become lost over the last few generations can be brought back through learning and building of low tech mechanics through working with the developing world. Experience how design can change people’s lives Increase partnerships between People + Design + Business + Engineers Guiding young designers to develop character Plan for implementation and scalability from the beginning Realize the need for Social Responsibility as Designers Include Business Plans Discover the reason for design beyond glamour Shift our mindset from problem solvers to opportunity seekers
6. Skills Experience Build a more humane future for all Summarize the MapAcademic Model Live it! Have a brief that enables rather than limits. Learn by doing Support rather than interfere Walk in their shoes Be respectful of people material resources (not USA) Know who you are designing for
7. Skills Experience Build a more humane future for all Summarize the MapActivities/ Resources Rapid prototyping frequent field test after field research Customized Field Design Research I.E. Methodology cards inspired by HDC toolkit Stay Longer Be Patient Go back! Bring users in to use the product and give constant feedback Empathy Exercises: I.E. A Day w/o taps Co-creation on the field for other things different than the project itself.
8. Skills Experience Build a more humane future for all Summarize the MapActivities/ People NGO Partners NCIIA grant reporting Lead Faculty from Art Center Different set of Metrics for design Business Schools Users in the field who give constant feedback Engineer Schools Guest speakers from different professional backgrounds and universities (Caltech & USC Marshall) People on the field; co-creators 12 Students 3 groups of 4
13. Preserve cultural and moral tissue embedded in current material culture and social tasksSummarize the MapActivities/ Gaps
14. Your Commitment To produce designers that are socially responsible Develop character in young generations of designers by working with less privileged people and ultimately creating a more humane world for all Create global citizens
Editor's Notes
Outline your institution’s 5 year impact trajectory: # of students, # of ventures, and etc
Outline your institution’s 5 year impact trajectory: # of students, # of ventures, and etc
Outline your institution’s 5 year impact trajectory: # of students, # of ventures, and etc