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Experience Design @ Guilford
XD Minor Proposal
Guilford Faculty Meeting, April 20, 2016
Experience design (XD) is the practice of
designing products, processes, services,
events, omnichannel journeys, and
environments with a focus placed on the
quality of the user experience and
culturally relevant solutions.
AKA User Experience, User Design
An often-cited definition…
The Alumni
Michael Kopcsak
Director, UX
MaryLuong
CX Strategist
Wendy Lam
Design Strategist/Innovation
Leader
Guilford Class of ‘08
Integrative Studies
NCSU Class of ’14
MS, Human Factors &
Ergonomics
PhD, Human Factors & Applied
Cognition
Guilford Class of ‘02
Economics/Visual Art
Guilford Class of ‘94
Art/Business Management
NYU Class of ’99
MPS, Interactive Telecom
XD@GUILFORD
Source: Nathan Shedroff, “New Methods for Designing Experiences”
• Mark Dixon, Art
• Kathryn Shields, Art
• Michael Dutch, Business
• Richard Schilhavy, CTIS
• Kathy Adams, Psychology
• Robin Vest, Theatre Studies
Planning
July 28, 2015 Presentation by alums about the possibility for a UX program at Guilford
2015-16 Faculty Committee researching and developing proposal for the program (UX UXDXD)
March-April 2016 Minor proposal completed: approved by Department Chairs (March 31)
approved by Curriculum Committee (April 8)
approved by Clerk’s Committee (April 13)
considered by Faculty (April 20)
Fall 2016 Begin XD Minor and offer introductory Experience Design course (ART 250)
Proposal for XD Major
Fall 2017 Begin XD Major (still under development)
Add upper level Experience Design course
Connection to the Guilford College Mission
To provide a transformative, practical and excellent
liberal arts education for every student that produces
critical thinkers in an inclusive, diverse environment,
emphasizing the creative problem-solving skills,
experience, enthusiasm and international perspectives
necessary to promote positive change in the world.
User experience is an emerging field that examines the how humans interact with products
and services. While the field has an emphasis on human computer interface, its essence is
improving the human the experience with products, services and other people. The field
builds on elements of psychology, art, business, and computer technology and has
applications in both the profit and nonprofit sectors. While the specific user experience
design courses within the proposed minor are new, the core of the minor already exists
within the current catalog of courses.
User experience encompasses all aspects of the end-user's interaction with a product,
service or physical presence.
User experience is the emotions, behaviors and attitudes that any given interaction conjure.
Program Description (from the proposal)
Further Connections to Guilford’s values and mission
It reframes “design” by emphasizing
• interdisciplinary approaches
• research-driven analysis
• relevant planning for effective applications
• human interactions
• issues of access for underserved communities
• critical processes to arrive at creative solutions
Our program seeks to use technology as a means and
compliment rather than the center of design strategies.
Five Academic Principles
The philosophical framework of this program emphasizes Guilford’s values and the
ethical dimension of knowledge based on both designers’ and users’ identity,
experiences, background, access, and needs. It highlights those social and cultural
factors (e.g. race, ethnicity, nationality, class, gender, ability, age) that impact the
interaction between relevant people and services. XD requires skills and tools to
step outside one’s limited perspective to meet specific design challenges.
Innovative, Student-centered learning The Experience Design sequence will be interactive in nature and focus on learning through
discussion and experiential activities.
Engage in creative and critical thinking The nature of the subject, Experience Design, requires students to
gather disparate information to create original work.
Cultural and global perspectives Understanding the cultural perspectives of users is a critical
requirement in the field and will be discussed in the Experience Design sequence.
Values and the ethical dimension of
knowledge
Ethical/unethical workplace behavior, ethical decision making, and
social responsibility issues are discussed in the Experience Design
sequence. The practical considerations of this field lend directly to
design oriented to all users, including diverse communities, Universal Design Learning (UDL), etc.
Focus on Practical application Students will apply their knowledge to realistic problems within theExperience Design classes and in
the elective internship .
Source: outoftheinkwell.wordpress.com
Works Cited
Ketut Sulistyawati, “Experience Design Mindmap,”April 15, 2011, tyawati
https://tyawati.wordpress.com/2011/04/15/experience-design-mindmap/
Nathan Shedroff, Experience Design 1.1 book (design, writing, and production) (Waite Group
Press, 2009/2001)
http://nathan.com/experience-design-books/
Patrick Newberry, “Experience Design: When Innovation Isn’t Enough,” Wired
http://www.wired.com/insights/2014/03/experience-design-innovation-isnt-enough/
Fredy D. Oré, “Experience Design is Shaping Our Future,” reloade, October 31, 2014.
http://www.reloade.com/blog/2014/10/experience-design-is-shaping-our-future.php
Out of the Inkwell
https://outoftheinkwell.wordpress.com/2012/11/02/living-the-experience-design/
The Guilford Opportunity
A UX Program Proposal
Introductions
Michael Kopcsak
Director, UX
MaryLuong
CX Strategist
Wendy Lam
Design Strategist/Innovation
Leader
Guilford Class of ‘08
Integrative Studies
NCSU Class of ’14
MS, Human Factors &
Ergonomics
PhD, Human Factors & Applied
Cognition
Guilford Class of ‘02
Economics/Visual Art
Guilford Class of ‘94
Art/Business Management
NYU Class of ’99
MPS, Interactive Telecom
XD@GUILFORD
The Question at Hand
• With increasing budgetary pressures and a
crowded competitive landscape, how can a new
degree program make a difference for Guilford
and it’s students?
UX@GUILFORD
What we heard from Jane in San Francisco…
Connection to the Guilford College Mission
To provide a transformative, practical and excellent
liberal arts education for every student that produces
critical thinkers in an inclusive, diverse environment,
emphasizing the creative problem-solving skills,
experience, enthusiasm and international perspectives
necessary to promote positive change in the world.
“The ideal [UX professional] is this hybrid
person who's both right-brained and left-
brained, high tech and high touch…”
Donna Farrugia, Executive Director, The Creative Group
UX@GUILFORD
"User experience"
encompasses all aspects of
the end-user's interaction
with a product, service or
physical presence.
User experience is the
emotions, behaviors and
attitudes that any given
interaction conjure.
Anybody care to comment/explain a
great user experience they’ve had
recently?
UX Careers – An ROI in Education
2012 Report
“User Experience Designer”
• Ranked #43 out of 100
• Median Pay: $95,000
• Top Pay: $150,000
• 10 year job growth: 22%
• Total Jobs: 3,426,000
2015 Report
“User Experience Designer”
• Ranked #14 out of 100
• Median Pay: $89,000
• Top Pay: $138,000
• 10 year job growth: 18%
“Best Jobs in America” list
Breadth of Opportunities
• A recent search for “user experience”
– Indeed.com
• 20,000 employment opportunities
• Lowest salary $60k with the highest being $140k
– Linkedin.com
• 7581 employment opportunities
– Simplyhired.com
• 343,458 employment opportunities
• Queries specific to the NC market
– The Charlotte area: 128
– The Research Triangle area: 253
– Greensboro: 11
UX@GUILFORD
From 2010-2012,
QConnects, a leading CA
Based Digital Recruitment
Firm saw demand for UX
Designers jump 50%+50%
Job satisfaction 5.4
on a 1-7 scale.
2014 Nielsen Norman survey
1000+ UX designers worldwide
Largest Employment
Sectors for UX
• Information Technology
• Finance
• Healthcare
• Education
• Advertising/Marketing
UX@GUILFORD
Industry Analysts Views
Leading companies in every country and every industry are making CX a
strategic priority, investing millions to improve how customers perceive their
interactions with the firm.
The State of CX Maturity in 2014, October 1, 2014
UX@GUILFORD
What’s the top imperative at your company? If it’s not a transformation to
make the company customer experience focused, you’re making a mistake.
Technology and economic forces have changed the world so much that an
obsession with winning, serving and retaining customers is the only possible
response.
Become more Customer-Obsessed or Fail, April 6, 2015
Hundreds if not thousands of leading corporations have
created chief customer officer (CCO) positions in recent
years to help them become more customer-centric. Now
US federal government agencies are toying with the idea of
adding CCO positions and four have already taken the
plunge.
The Rise of Federal Chief Customer Officers,
March 6, 2015
Companies with customer-obsessed cultures — think USAA or Southwest
Airlines — differentiate themselves in their industries and earn major financial
benefits as a result. But customer-obsessed cultures don't just happen: To
help transform a culture, customer experience professionals must develop a
training and coaching curriculum that touches all employees.
The Customer Experience Curriculum, January 6, 2015
UX@College
Institutions with a UX Curriculum include major
brand names…
UX@GUILFORD
Parsons The New School for Design
Carnegie Mellon University
Art Center College of Design
DePaul University
University of Michigan
Bentley University
University of Washington
Clemson University
Rutgers
University of Texas
Purdue University
Georgia Tech
BS: 5 programs in NY, WA, NJ,
CA
BFA: 1 program in NY
MS: 13 programs, only 1 in the
Southeast (Georgia Tech)
National View of
UX Programs
The Opportunity for
Guilford College
To become a regional leader
in UX Education
Offer 3 Degree Tracks
• UX Design
• UX Research
• CX Strategy
Getting the program off the ground
• To minimize costs and time to market, leverage
existing courses to form the core curriculum for
the UX Degree program
• Tweak/slightly revise existing courses to better fit
with the UX Program
• Leverage Adjunct (read, “inexpensive”) faculty
from industry
UX@GUILFORD
Core
curriculum
(sourced from
existing Guilford
courses/offerings)
Psychology, Math,
Csci, Business
Management, Art,
Sociology /
Anthropology
At least 2
internships
A thesis project
(need to be added)
Net New
Courses
(need to be added)
A mix of Greater GSO
consortium sourced
courses, new courses
taught by industry
experts, existing
online courses offered
by others
The Guilford UX Curriculum
UX@GUILFORD
+ +
+
VMware Internship
Commitment
What do you think?
• Reactions, comments, concerns?
• Is there a consensus on this concept?
UX@GUILFORD
Next Steps
• Assess the level of interest in the Guilford
Community in a UX Degree program.
Assuming there’s interest…
• Formalize a UX Curriculum.
• Establish a timeline and a route to market.
UX@GUILFORD
Thank You

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Guilford's Experience Design Minor Proposal

  • 1. Experience Design @ Guilford XD Minor Proposal Guilford Faculty Meeting, April 20, 2016
  • 2. Experience design (XD) is the practice of designing products, processes, services, events, omnichannel journeys, and environments with a focus placed on the quality of the user experience and culturally relevant solutions. AKA User Experience, User Design An often-cited definition…
  • 3. The Alumni Michael Kopcsak Director, UX MaryLuong CX Strategist Wendy Lam Design Strategist/Innovation Leader Guilford Class of ‘08 Integrative Studies NCSU Class of ’14 MS, Human Factors & Ergonomics PhD, Human Factors & Applied Cognition Guilford Class of ‘02 Economics/Visual Art Guilford Class of ‘94 Art/Business Management NYU Class of ’99 MPS, Interactive Telecom XD@GUILFORD
  • 4. Source: Nathan Shedroff, “New Methods for Designing Experiences”
  • 5. • Mark Dixon, Art • Kathryn Shields, Art • Michael Dutch, Business • Richard Schilhavy, CTIS • Kathy Adams, Psychology • Robin Vest, Theatre Studies Planning July 28, 2015 Presentation by alums about the possibility for a UX program at Guilford 2015-16 Faculty Committee researching and developing proposal for the program (UX UXDXD) March-April 2016 Minor proposal completed: approved by Department Chairs (March 31) approved by Curriculum Committee (April 8) approved by Clerk’s Committee (April 13) considered by Faculty (April 20) Fall 2016 Begin XD Minor and offer introductory Experience Design course (ART 250) Proposal for XD Major Fall 2017 Begin XD Major (still under development) Add upper level Experience Design course
  • 6. Connection to the Guilford College Mission To provide a transformative, practical and excellent liberal arts education for every student that produces critical thinkers in an inclusive, diverse environment, emphasizing the creative problem-solving skills, experience, enthusiasm and international perspectives necessary to promote positive change in the world.
  • 7. User experience is an emerging field that examines the how humans interact with products and services. While the field has an emphasis on human computer interface, its essence is improving the human the experience with products, services and other people. The field builds on elements of psychology, art, business, and computer technology and has applications in both the profit and nonprofit sectors. While the specific user experience design courses within the proposed minor are new, the core of the minor already exists within the current catalog of courses. User experience encompasses all aspects of the end-user's interaction with a product, service or physical presence. User experience is the emotions, behaviors and attitudes that any given interaction conjure. Program Description (from the proposal)
  • 8. Further Connections to Guilford’s values and mission It reframes “design” by emphasizing • interdisciplinary approaches • research-driven analysis • relevant planning for effective applications • human interactions • issues of access for underserved communities • critical processes to arrive at creative solutions Our program seeks to use technology as a means and compliment rather than the center of design strategies.
  • 9. Five Academic Principles The philosophical framework of this program emphasizes Guilford’s values and the ethical dimension of knowledge based on both designers’ and users’ identity, experiences, background, access, and needs. It highlights those social and cultural factors (e.g. race, ethnicity, nationality, class, gender, ability, age) that impact the interaction between relevant people and services. XD requires skills and tools to step outside one’s limited perspective to meet specific design challenges. Innovative, Student-centered learning The Experience Design sequence will be interactive in nature and focus on learning through discussion and experiential activities. Engage in creative and critical thinking The nature of the subject, Experience Design, requires students to gather disparate information to create original work. Cultural and global perspectives Understanding the cultural perspectives of users is a critical requirement in the field and will be discussed in the Experience Design sequence. Values and the ethical dimension of knowledge Ethical/unethical workplace behavior, ethical decision making, and social responsibility issues are discussed in the Experience Design sequence. The practical considerations of this field lend directly to design oriented to all users, including diverse communities, Universal Design Learning (UDL), etc. Focus on Practical application Students will apply their knowledge to realistic problems within theExperience Design classes and in the elective internship .
  • 10.
  • 12. Works Cited Ketut Sulistyawati, “Experience Design Mindmap,”April 15, 2011, tyawati https://tyawati.wordpress.com/2011/04/15/experience-design-mindmap/ Nathan Shedroff, Experience Design 1.1 book (design, writing, and production) (Waite Group Press, 2009/2001) http://nathan.com/experience-design-books/ Patrick Newberry, “Experience Design: When Innovation Isn’t Enough,” Wired http://www.wired.com/insights/2014/03/experience-design-innovation-isnt-enough/ Fredy D. Oré, “Experience Design is Shaping Our Future,” reloade, October 31, 2014. http://www.reloade.com/blog/2014/10/experience-design-is-shaping-our-future.php Out of the Inkwell https://outoftheinkwell.wordpress.com/2012/11/02/living-the-experience-design/
  • 13. The Guilford Opportunity A UX Program Proposal
  • 14. Introductions Michael Kopcsak Director, UX MaryLuong CX Strategist Wendy Lam Design Strategist/Innovation Leader Guilford Class of ‘08 Integrative Studies NCSU Class of ’14 MS, Human Factors & Ergonomics PhD, Human Factors & Applied Cognition Guilford Class of ‘02 Economics/Visual Art Guilford Class of ‘94 Art/Business Management NYU Class of ’99 MPS, Interactive Telecom XD@GUILFORD
  • 15. The Question at Hand • With increasing budgetary pressures and a crowded competitive landscape, how can a new degree program make a difference for Guilford and it’s students? UX@GUILFORD What we heard from Jane in San Francisco…
  • 16. Connection to the Guilford College Mission To provide a transformative, practical and excellent liberal arts education for every student that produces critical thinkers in an inclusive, diverse environment, emphasizing the creative problem-solving skills, experience, enthusiasm and international perspectives necessary to promote positive change in the world.
  • 17. “The ideal [UX professional] is this hybrid person who's both right-brained and left- brained, high tech and high touch…” Donna Farrugia, Executive Director, The Creative Group UX@GUILFORD
  • 18. "User experience" encompasses all aspects of the end-user's interaction with a product, service or physical presence. User experience is the emotions, behaviors and attitudes that any given interaction conjure. Anybody care to comment/explain a great user experience they’ve had recently?
  • 19. UX Careers – An ROI in Education 2012 Report “User Experience Designer” • Ranked #43 out of 100 • Median Pay: $95,000 • Top Pay: $150,000 • 10 year job growth: 22% • Total Jobs: 3,426,000 2015 Report “User Experience Designer” • Ranked #14 out of 100 • Median Pay: $89,000 • Top Pay: $138,000 • 10 year job growth: 18% “Best Jobs in America” list
  • 20. Breadth of Opportunities • A recent search for “user experience” – Indeed.com • 20,000 employment opportunities • Lowest salary $60k with the highest being $140k – Linkedin.com • 7581 employment opportunities – Simplyhired.com • 343,458 employment opportunities • Queries specific to the NC market – The Charlotte area: 128 – The Research Triangle area: 253 – Greensboro: 11 UX@GUILFORD From 2010-2012, QConnects, a leading CA Based Digital Recruitment Firm saw demand for UX Designers jump 50%+50% Job satisfaction 5.4 on a 1-7 scale. 2014 Nielsen Norman survey 1000+ UX designers worldwide
  • 21. Largest Employment Sectors for UX • Information Technology • Finance • Healthcare • Education • Advertising/Marketing UX@GUILFORD
  • 22. Industry Analysts Views Leading companies in every country and every industry are making CX a strategic priority, investing millions to improve how customers perceive their interactions with the firm. The State of CX Maturity in 2014, October 1, 2014 UX@GUILFORD What’s the top imperative at your company? If it’s not a transformation to make the company customer experience focused, you’re making a mistake. Technology and economic forces have changed the world so much that an obsession with winning, serving and retaining customers is the only possible response. Become more Customer-Obsessed or Fail, April 6, 2015 Hundreds if not thousands of leading corporations have created chief customer officer (CCO) positions in recent years to help them become more customer-centric. Now US federal government agencies are toying with the idea of adding CCO positions and four have already taken the plunge. The Rise of Federal Chief Customer Officers, March 6, 2015 Companies with customer-obsessed cultures — think USAA or Southwest Airlines — differentiate themselves in their industries and earn major financial benefits as a result. But customer-obsessed cultures don't just happen: To help transform a culture, customer experience professionals must develop a training and coaching curriculum that touches all employees. The Customer Experience Curriculum, January 6, 2015
  • 23. UX@College Institutions with a UX Curriculum include major brand names… UX@GUILFORD Parsons The New School for Design Carnegie Mellon University Art Center College of Design DePaul University University of Michigan Bentley University University of Washington Clemson University Rutgers University of Texas Purdue University Georgia Tech
  • 24. BS: 5 programs in NY, WA, NJ, CA BFA: 1 program in NY MS: 13 programs, only 1 in the Southeast (Georgia Tech) National View of UX Programs
  • 25. The Opportunity for Guilford College To become a regional leader in UX Education Offer 3 Degree Tracks • UX Design • UX Research • CX Strategy
  • 26. Getting the program off the ground • To minimize costs and time to market, leverage existing courses to form the core curriculum for the UX Degree program • Tweak/slightly revise existing courses to better fit with the UX Program • Leverage Adjunct (read, “inexpensive”) faculty from industry UX@GUILFORD
  • 27. Core curriculum (sourced from existing Guilford courses/offerings) Psychology, Math, Csci, Business Management, Art, Sociology / Anthropology At least 2 internships A thesis project (need to be added) Net New Courses (need to be added) A mix of Greater GSO consortium sourced courses, new courses taught by industry experts, existing online courses offered by others The Guilford UX Curriculum UX@GUILFORD + + + VMware Internship Commitment
  • 28. What do you think? • Reactions, comments, concerns? • Is there a consensus on this concept? UX@GUILFORD
  • 29. Next Steps • Assess the level of interest in the Guilford Community in a UX Degree program. Assuming there’s interest… • Formalize a UX Curriculum. • Establish a timeline and a route to market. UX@GUILFORD

Editor's Notes

  1. Presentation: July 28, 2015. Based on the fact that their Guilford education had prepared them for their professions in User Experience Design, they believed that Guilford should offer
  2. Working group began shortly after the alumni presentation to research and investigate the field and its relevance for Guilford. We plan to begin with a minor in Fall 2016 and develop the proposal for the major over the summer.
  3. In his book Experience Design, and in its Nathan Shedroff points out “Many see it only as a field for digital media,” (but that is UX, AN) “while others view it in broad-brush terms that encompass traditional, established, and other such diverse disciplines as theater, graphic design, storytelling, exhibit design, theme-park design, online design, game design, interior design, architecture, and so forth.”
  4. Presentation: July 28, 2015. Based on the fact that their Guilford education had prepared them for their professions in User Experience Design, they believed that Guilford should offer