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eent   EDUCATION ABOUT ENTREPRENEURSHIP AND NEW TECHNOLOGIES




       Social Games
        (a little introduction)

                                           @JaumeTeixi

                                            12/07/2011
Social Games


Player Types
All Games Are Social?
Definition
Innovations
Microtransactions with Virtual Goods
Zynga and the Big Operators
Design Copycats
Near Future
Player Types




J. Raddof’s Game Player Motivations
All Games Are Social?




J. Raddof’s History Of Social Games
Definition


Played on Social Networks

vs

Encourage Social Graph’s GamePlay



What is a Social Game?
Definition - Elements

Tutorial by Default
Personalization
Collecting /Achieving
Energy - Friends Visiting/Requesting
Isometric Perspective
Feedback
Statistics / Leaderborards
Trading
Innovations

F2P - Free to Play
Virtual Goods - Microtransactions
Casual Gamers
Social Graph’s Spam/Gameplay
MVP – Minimum Viable Product
Pivoting, A/B Tests, Metrics 4 All
BVG – Branded Virtual Goods
Innovations - Metrics

ARPU - Average Revenue Per User
ARPPU - Average Revenue Per Paying User
Churn - Constant loss and gain of members
Cohort Analysis - Aggregates On Time
DAU/MAU - Comparing Daily Active Users to
Monthly Active Users
MUU - Monthly Unique Users
LTV - Lifetime Value
UAC - User Acquisition Cost
k-Factor - Viral Rate/Virality
Microtransactions with Virtual Goods


“copyright is designed to provide
incentives to producers, while in
virtual goods scarcity provides
benefits to consumers directly”



V. Lehdonvirta, P. Virtanen A New Frontier in Digital
Content Policy: Case Studies in the Regulation of
Virtual Goods and Artificial Scarcity
Microtransactions with Virtual Goods



1. Microtransactions are user-led, not
developer-led
...
10. Microtransactions make more
money


N. Lovell 10 Reasons Microtransactions Are
Better Than Subscriptions
Zynga and the Big Operators


Real differences between the viral developers

Advertising strategy
Their willingness to exploit Facebook’s
virality features
Ability to cross-promote within games
Quality of internal metrics

T. Kelly - Zynga and the End of the Beginning
Zynga and the Big Operators


Zynga - Momentums


Social Good: Haiti $3 million
Is Zynga worth more than EA ?
Gaga Ville
14 acquisitions in 12 months
IPO 15 B$ ?
Zynga and the Big Operators

Social Networking Game Operators
Top 5 in 2010

Zynga
EA Playfish
Disney Playdom
Crowdstar
RockYou
Design Copycats


Original Desktop Farm (CD Install)
Farmerama (Browser)
Farm Town (Facebook)
Barn Buddy (Facebook)
FarmVille (Facebook, Browser, iPad...)

Aquarim/Fish*** Whatever

City/Ville*** Whatever
Near Future


Better Gameplay - Good Stories
New Technologies - Social Tech.
Out of the Isometric Perspective - AR..
SoLoMo - Social Local Mobile
Social Gameplay - Don’t Spam, Play
Standards HTML5/CSS3
Out of Apps (Or Embedded Browser)
Out of Facebook - Everywhere
eent   EDUCATION ABOUT ENTREPRENEURSHIP AND NEW TECHNOLOGIES




          Thank You!
                  Questions?

                                           @JaumeTeixi

                                            12/07/2011

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Social Games (a little introduction)

  • 1. eent EDUCATION ABOUT ENTREPRENEURSHIP AND NEW TECHNOLOGIES Social Games (a little introduction) @JaumeTeixi 12/07/2011
  • 2. Social Games Player Types All Games Are Social? Definition Innovations Microtransactions with Virtual Goods Zynga and the Big Operators Design Copycats Near Future
  • 3. Player Types J. Raddof’s Game Player Motivations
  • 4. All Games Are Social? J. Raddof’s History Of Social Games
  • 5. Definition Played on Social Networks vs Encourage Social Graph’s GamePlay What is a Social Game?
  • 6. Definition - Elements Tutorial by Default Personalization Collecting /Achieving Energy - Friends Visiting/Requesting Isometric Perspective Feedback Statistics / Leaderborards Trading
  • 7. Innovations F2P - Free to Play Virtual Goods - Microtransactions Casual Gamers Social Graph’s Spam/Gameplay MVP – Minimum Viable Product Pivoting, A/B Tests, Metrics 4 All BVG – Branded Virtual Goods
  • 8. Innovations - Metrics ARPU - Average Revenue Per User ARPPU - Average Revenue Per Paying User Churn - Constant loss and gain of members Cohort Analysis - Aggregates On Time DAU/MAU - Comparing Daily Active Users to Monthly Active Users MUU - Monthly Unique Users LTV - Lifetime Value UAC - User Acquisition Cost k-Factor - Viral Rate/Virality
  • 9. Microtransactions with Virtual Goods “copyright is designed to provide incentives to producers, while in virtual goods scarcity provides benefits to consumers directly” V. Lehdonvirta, P. Virtanen A New Frontier in Digital Content Policy: Case Studies in the Regulation of Virtual Goods and Artificial Scarcity
  • 10. Microtransactions with Virtual Goods 1. Microtransactions are user-led, not developer-led ... 10. Microtransactions make more money N. Lovell 10 Reasons Microtransactions Are Better Than Subscriptions
  • 11. Zynga and the Big Operators Real differences between the viral developers Advertising strategy Their willingness to exploit Facebook’s virality features Ability to cross-promote within games Quality of internal metrics T. Kelly - Zynga and the End of the Beginning
  • 12. Zynga and the Big Operators Zynga - Momentums Social Good: Haiti $3 million Is Zynga worth more than EA ? Gaga Ville 14 acquisitions in 12 months IPO 15 B$ ?
  • 13. Zynga and the Big Operators Social Networking Game Operators Top 5 in 2010 Zynga EA Playfish Disney Playdom Crowdstar RockYou
  • 14. Design Copycats Original Desktop Farm (CD Install) Farmerama (Browser) Farm Town (Facebook) Barn Buddy (Facebook) FarmVille (Facebook, Browser, iPad...) Aquarim/Fish*** Whatever City/Ville*** Whatever
  • 15. Near Future Better Gameplay - Good Stories New Technologies - Social Tech. Out of the Isometric Perspective - AR.. SoLoMo - Social Local Mobile Social Gameplay - Don’t Spam, Play Standards HTML5/CSS3 Out of Apps (Or Embedded Browser) Out of Facebook - Everywhere
  • 16. eent EDUCATION ABOUT ENTREPRENEURSHIP AND NEW TECHNOLOGIES Thank You! Questions? @JaumeTeixi 12/07/2011