Increasing students’ motivation by using virtual learning environments based on gamification mechanics
1. Olena Pastushenko
Tomáš Hruška
Jaroslav Zendulka
24.10.2018
Increasing students’ motivation by using virtual
learning environments based on gamification
mechanics
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the problem of low students’ interest and engagement
increasing students’ motivation is an important task in the
educational process
gamification mechanics are considered
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Motivation
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Ultimate goal
Personalization* of university’s gamified
programming course based on students’ skills level
retrieved from multimodal learning analytics
* dynamic difficulty adjustment
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Use of game elements characteristics in non-game contexts
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Gamification
points, badges
+80
progress bars
meaningful stories profile development
80%
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Research environment
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1. more fun
2. should be easier
3. clear goal and progress tracking
4. more comfortable and interactive way of education
5. want to try something different
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Student’s motivation
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bombsQuery
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Levels structure
name: '1_put_bomb',
lines: 1,
instructions: "",
before: "",
after: "addBomb.addClass('bomb')",
check: 'bomb#5',
field: 'blank',
button: false,
counter: false,
check_semicoloms: true
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Proposed extensions
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Variable adaptive difficulty
All course assignments integrated into one gamified platform
Adding social influence motivational drive
Grouping students and using advanced learning dashboards
Applying multidimensional learning analytics
next step in the research
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Flow state
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Variable difficulty
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Possible side effects to question
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• if teacher’s role isn’t decreased
• if game isn’t a distraction
• if not everyone likes playing games
• if assignments with a variable difficulty lead to honest evaluation
• if making it open source wouldn’t help students to hack it
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THE END
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Thanks for your attention
Olena Pastushenko
ipastushenko@fit.vutbr.cz