2. What is IPW?
• Inter-Disciplinary Project Work
(IPW) aims to provide
opportunities for students to
explore the inter-relationships
and inter-connectedness of
subject-specific knowledge.
• Through the IPW curriculum,
students will be able to:
– use design thinking as a way of
problem solving
– foster collaborative learning skills
– source for information and apply
it critically
– improve oral and written
communication skills
4. Understanding Goals
• How can we approach a problem?
– Design thinking is a way of thinking in order to
approach the problem.
• Why do we use design thinking?
– We need to take into account the user and the
process when designing solutions.
• What can we do to improve the school?
– We can all take action at an individual and
community level to improve our surroundings.
5. Structure of IPW in 2015
• Year Long curriculum 2 periods per week
• 3-4 people per group
• Platform: LMS Courses, Forum, Web 2.0 tools
6. Structure of IPW in 2013
• Non-examinable, but graded
– “IPW” will be reflected as a subject with a grade in
the students’ report slips.
A: 70% and above
B: 60–69%
C: 50–59%
D: 49% and below
7. Scheme of Work
WK Activities Assessments
1 - 2
Team formation / IPW Overview /
Introduction into Design
Thinking
2 - 5 Empathise
• Mindmap (10%)
• Presentation (15%)
6 - 7 Define • Report / Presentation (10%)
8 - 14 Ideate
• Image Board (15%)
• Design (10%)
15 -
19
Prototype • Blog updates (15%)
20 -
21
Testing • Final Product (15%)
Reflections will be awarded 10%
9. Groupings
• Form groups of 3 to 4
– At least 1 member of different gender
– At least 2 different races
• Inform your teacher of the groupings (to be
keyed into Google Document)
10. • Group leader: moderates discussions, keeps the group
on task, assures work is done by all, and makes sure all
have opportunity to participate and learn.
• Timekeeper: monitors time and moves group along so
that they complete the task in the available time, keeps
area clean, assumes role of any missing group member.
• Recorder: takes notes of the group's discussion and
prepares a written conclusion.
• Checker: makes sure that all group members
understand the concepts and the group's conclusions.
6. Group Roles (to rotate for every phase of Design
Thinking)
For groups of 5, the 5th person will be the observer, to
remind people to play their roles