Human-Computer Interaction

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Created for grad class. booyah.

If you like dropping your jaw, check out more of Johnny Lee's Nintendo Wii projects: http://johnnylee.net/projects/wii/

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Human-Computer Interaction

  1. 1. Human-Computer Interaction Tyler Stubenhofer EDCI 887 ProSem 1 Emerging Technology of Interest to Me Kansas State University
  2. 2. What the heck is human- computer interaction (HCI)?
  3. 3. “Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” (ACM, 1996, p. 5).
  4. 4. Eh?
  5. 5. Basically…
  6. 6. it’s how
  7. 7. it’s how we interact
  8. 8. it’s how we interact with computers
  9. 9. it’s how we interact with computers (you’re welcome)
  10. 10. What’s the point? (purpose)
  11. 11. 1. Advancement
  12. 12. 1. Advancement 2. Fun
  13. 13. 1. Advancement 2. Fun 3. Um…
  14. 14. 1. Advancement 2. Fun 3. Um… lots of fun?
  15. 15. 1. Advancement 2. Fun 3. Um… lots of fun? (there may be other reasons, idk)
  16. 16. What are some examples of HCI in use?
  17. 17. Well, this field is explosive…
  18. 18. … so by the time I tell you some cool ones…
  19. 19. … there will be something even cooler out there.
  20. 20. So I won’t even try…
  21. 21. “If you’re in a school that doesn’t have a lot of money – which is probably a lot of schools…”
  22. 22. “If you’re in a school that doesn’t have a lot of money – which is probably a lot of schools…”
  23. 23. HCI expert Johnny Lee discovered we can make our own interactive whiteboards for about $50. Pictured above: that is a normal, white markerboard that Johnny transformed into a MULTI-TOUCH interactive white board. He must’ve been a tad nervous… this image ends up being “Hell!” instead of “Hello!” Check out the full video on Ted.com (TED, 2008). “If you’re in a school that doesn’t have a lot of money – which is probably a lot of schools…”
  24. 24. text Told ya. (TED, 2008)
  25. 25. 3D Drawing, Modeling
  26. 26. 3D Drawing, Modeling
  27. 27. This is a screenshot of Rhonda, an open-source “3D drawing tool” (Pitaru, 2010a, para 1). The availability of 3D drawing tools may soon increase with the growing popularity of 3D movies and television. Rhonda has been around since 2003, but expect sophisticated 3D drawing tools and tablets to enter the classroom in the next 10 years (I’m willing to put my entire reputation behind that statement). 3D Drawing, Modeling
  28. 28. 3D Drawing + Music = WOW
  29. 29. 3D Drawing + Music = WOW
  30. 30. I took the screenshot above from the amazing demo video of Sonic Wire Sculptor, a new iPhone app which “turns your 3D drawing into sound [and] introduces a simple yet deep connection between visual and audio composition” (Pitaru, 2010b, para 2). This app’s educational value in a typical K-12 classroom may not be immediately apparent, but, then again, the arts – as a whole – are not as apparent, visible, or financed as they once were. This saddens me, especially considering the potentials of human-computer interaction leading to art forms we have yet to imagine. I highly recommend clicking the link for this app and watching the demo video. Pretty cool stuff. 3D Drawing + Music = WOW
  31. 31. Ok, so maybe you’re asking yourself…
  32. 32. Well, human-computer interaction is everywhere.
  33. 33. If you’re watching this on your computer
  34. 34. If you’re watching this on your phone
  35. 35. If you’re watching this on your iPod
  36. 36. If you’re watching this on your iPad…
  37. 37. … then you’re the “H” in a little HCI this very second.
  38. 38. Teen-agers are the “H” for a good portion of their day.
  39. 39. Teen-agers are the “H” for a good portion of their day. (whether they know it or not)
  40. 40. And the “C’s”…
  41. 41. And the “C’s”… (computers)
  42. 42. And the “C’s”… (computers) keep getting more powerful every week.
  43. 43. That just leaves the “I.”
  44. 44. And what better place to learn…
  45. 45. And what better place to learn… when
  46. 46. And what better place to learn… where
  47. 47. And what better place to learn… how
  48. 48. And what better place to learn… how to “interact”…
  49. 49. And what better place to learn… how to “interact”… than at school?
  50. 50. If nothing else…
  51. 51. … HCI offers a variety of new ways to
  52. 52. … HCI offers a variety of new ways to show mastery
  53. 53. … HCI offers a variety of new ways to show understanding
  54. 54. … HCI offers a variety of new ways to express one’s creativity
  55. 55. … HCI offers a variety of new ways to interact.
  56. 56. And that’s all we’re doing here anyways, right?
  57. 57. References ACM SIGCHI. (1996). Curricula for human-computer interaction [Chapter: Definition, p. 5]. (Web version), Retrieved from http://old.sigchi.org/cdg/cdg2.html#2_1 Pitaru, A. (2010a). Rhonda forever 2003-2010. Retrieved from http://rhondaforever.com/ Pitaru, A. (2010b). Sonic wire sculptor 2010. Retrieved from http://sws.cc/ TED. (Producer). (2008). Johnny Lee demos Wii remote hacks. [Web]. Retrieved from http://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks.ht ml

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