SlideShare a Scribd company logo

A Mobile Application for School Children controlled by External Bluetooth Devices

Defense of Master thesis, TU Graz 2018

1 of 23
Download to read offline
A Mobile Application for School
Children controlled by External
Bluetooth Devices
Valdrin Maloku
Supervisor: Priv.-Doz. Dipl.-Ing.Dr.techn. Martin Ebner
June, 2018
MASTERS THESIS DEFENSE
Outline
● Introduction
● Digital Game-Based Learning
● Mobile-Based Learning
● Innovative Technologies for Education and Learning
● Prototype – 1x1 Trainer Flic
● Evaluation and Results
Introduction
● Learning dimensions of computer games
● Main research questions:
 How can seamless learning be effective using innovative devices for
learning mathematics?
 What can be concluded from the evaluation of the learning activity
in a third school class?
Digital Game-Based Learning
● Why use games for learning:
 Why game design and adoption is needed as vehicles for learning "serious"
content and subject matter?
 Our learners have changed radically (different minds from their parents)
 These learners need to be motivated in new ways (motivation & engagement)
Digital Game-Based Learning
● How learners have changed:
 New students of today → Digital Natives
 Not born in the digital world but have adapted it → Digital Immigrants
Digital Game-Based Learning
 Ten ways digital natives are different:
 Twitch speed vs. Conventional Speed
 Parallel processing vs. Linear Processing
 Random Access vs. Linear Thinking
 Graphics First vs. Text First
 Connected vs. Stand-Alone
 Active vs. Passive
 Payoff vs. Patience
 Fantasy vs. Reality
 Play vs. Work
 Technology as Friend vs. Technology as Foe
Digital Game-Based Learning
● Why it works:
 Engaging process → main reason children play
 Motivating elements → fun, play, rules, goals, interactivity, adaptivity,
conflict/competition/challenge/opposition, characters and story, ...
 Engaging power of computer games vs. Set of interactive learning processes → learning
package
 Content vs. Player → well-matched
Digital Game-Based Learning
● Effectiveness:
 How effective is digital game-based learning?
 The measure of effectiveness (“true learning”) → behaviour change
 Digital game-based learning method vs. Other methods → head to head comparison
 Practice → key success of mastering the game
Digital Game-Based Learning
● Designing Games as Learning Tools:
 Why it is hard?
 Fun of a real game & Educational content → not an easy task
 Designer:
 Entertainment game
 Educational game
Digital Game-Based Learning
● Known Risks of digital game-based learning:
 Long time standing in front of video games
 Players try more to win than to learn
 Employees do not focus on collaboration
 Aggressive Content & Graphic violence
 Affection on behaviour, thoughts, problem-solving styles and social skills of
children
 Affection on player's emotional state → hostility and anxiety
 Monetary issues
 Pupils spend their school money
 Pupils steal money from their parents
Mobile-Based Learning
● Mobile devices:
 Laptops, tablets, e-book readers, mobile phones, personal digital assistants (PDA), …
 Promotes cooperative learning, exploratory learning and game-based learning
Mobile-Based Learning
● How mobile technologies are changing the way children learn :
 New technology → take pictures, record sounds, tag artistic creations, share data in
social networks, ...
 Physical experience ↔ Abstract knowledge
 Important applications:
 Lecture room evaluating system → Figure 1
 Lecture room collaborative system using SMS (Short Message Service) → Figure 2
Figure 1 Figure 2
Mobile-Based Learning
● Mobile learning activities:
 Physical exercise games → Figure 1
 Conceptual phenomena
 Advantages: motor abilities, pattern recognition, rhythm coordination
 Field trips and visits → Figure 2
 Investigation skills → visiting museums, forest, cavern, etc (historical data,
envrionmental data, social data)
 Predictions, generate hypothesis, analyze their data
Figure 1 Figure 2
Mobile-Based Learning
● Mobile learning activities:
 Content creation → Figure 1
 Story composing and filmmaking
Figure 1
● Challenges:
 Small screens, limited storage capacities, battery life, wireless bandwidth, connection to
a network
Innovative Technologies for Education and Learning
● Instant Messaging (IM):
 Interactive and real-time synchronous communication
 Examples: Kik Messenger, Yahoo! Messenger, WhatsApp, Facebook Messenger,
WeChat, Viber, …
 Collaborative coordination and problem-solving
 Advantages → accessibility and acknowledgment by students, social presence,
synchronous communications, encourages teamwork, reduces formality in
communications
 Disadvantages → distracted attention, time waster, time consuming for educators
Innovative Technologies for Education and Learning
● Blogs (Weblogs):
 Documentation of learning, Critical reflection, Self-investigation
 Different forms:
 The personal journal/diary
 Knowledge-based logs
 Filter blogs
 Benefits of Weblogs → use learning approaches and conceptions of:
 Guided discovery
 Directive learning
 Receptive learning
 Advantages → reflection and critical thinking are encouraged, social presence,
development of learning community, active learning
 Disadvantages → controlled primarily by blog author, editing/modifications not open as
in wiki
Prototype – 1x1 Trainer Flic
● Overview
● Main Concept
● Focus
● Flic Button → Figure 1
● Platform → Android
Figure 1
Prototype – 1x1 Trainer Flic
● Gameplay and Game elements
 Play mode → Offline mode
Main Menu Game Activity Level Results Statistics
Prototype – 1x1 Trainer Flic
● Gameplay and Game elements
 Trainer mode → Online mode
Main Menu Login Activity Levels Jokers Settings
Prototype – 1x1 Trainer Flic
● Algorithm
 Difficulty of the exercise
 Degree of competence → Figure 1
 Pretest → Figure 2
Figure 1
Figure 2
Prototype – 1x1 Trainer Flic
● Algorithm
 Classification of answers
 0 → wrong answer
 1 → the user knew the right answer once
 2 → the user gave two correct answers in sequence (well-known)
 Selection of questions
 Three categories from which the questions are generated:
 Extended and Actual Learning Area (questions written with 0)
 Actual Learning Area (questions written with 1)
 Actual Learning Area (questions written with 2)
 A random number out of 0 and 1 is chosen to decide which category is initiated. There are three
conditions:
 Condition 1 – if the random number x <= 0,05 a well-known question (2) is selected
 Condition 2 – if the random number is 0,05 > x >= 0,15 a known question (1) is selected
 Condition 3 – if the random number is x > 0,15 an unknown question not in extended and actual learning
area is selected
Prototype – 1x1 Trainer Flic
● Evaluation
 Evaluation arrangement
 Game presentation
 Game activity
 Evaluation
● Evaluation results
 Statement 1, 2, 3, 4, 5 → Figure 1
 Effectiveness → Figure 2
Figure 1
Figure 2
Thank You!

Recommended

No child left untableted - a snapshot of mobile education technology for K-12
No child left untableted - a snapshot of mobile education technology for K-12No child left untableted - a snapshot of mobile education technology for K-12
No child left untableted - a snapshot of mobile education technology for K-12Erin Daniels
 
Creating Games with Desire2Learn
Creating Games with Desire2LearnCreating Games with Desire2Learn
Creating Games with Desire2LearnRobert Wall
 
Game based learning
Game based learningGame based learning
Game based learningJack Dalton
 
Learning goals in serious games
Learning goals in serious gamesLearning goals in serious games
Learning goals in serious gamesUniv of Ljubljana
 

More Related Content

Similar to A Mobile Application for School Children controlled by External Bluetooth Devices

Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...Ana Rus Cano Moreno
 
Learning Analytics Serious Games Cognitive Disabilities
Learning Analytics Serious Games Cognitive DisabilitiesLearning Analytics Serious Games Cognitive Disabilities
Learning Analytics Serious Games Cognitive DisabilitiesBaltasar Fernández-Manjón
 
Higher Education & Game Principles: Context, Theory & Application - Daniel La...
Higher Education & Game Principles: Context, Theory & Application - Daniel La...Higher Education & Game Principles: Context, Theory & Application - Daniel La...
Higher Education & Game Principles: Context, Theory & Application - Daniel La...Blackboard APAC
 
PETE&C 2014 BYOD: The Curriculum Strikes Back!
PETE&C 2014 BYOD: The Curriculum Strikes Back!PETE&C 2014 BYOD: The Curriculum Strikes Back!
PETE&C 2014 BYOD: The Curriculum Strikes Back!elena52398
 
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...eMadrid network
 
Alternative Approaches to Educational Experience
Alternative Approaches to Educational ExperienceAlternative Approaches to Educational Experience
Alternative Approaches to Educational ExperiencezSpace
 
Blended Learning Meets Digital Media
Blended Learning Meets Digital MediaBlended Learning Meets Digital Media
Blended Learning Meets Digital MediaJosé Bidarra
 
Sandwich robot - ECGBL2023.pptx
Sandwich robot - ECGBL2023.pptxSandwich robot - ECGBL2023.pptx
Sandwich robot - ECGBL2023.pptxAndrea Valente
 
18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having funCITE
 
A Contribution to Collaborative Learning Using iPads for School Children
A Contribution to Collaborative Learning Using iPads for School ChildrenA Contribution to Collaborative Learning Using iPads for School Children
A Contribution to Collaborative Learning Using iPads for School ChildrenMartin Ebner
 
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYINGCONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYINGBaltasar Fernández-Manjón
 
Developing serious games SIIE 2013, Viseu, Portugal
Developing serious games SIIE 2013, Viseu, PortugalDeveloping serious games SIIE 2013, Viseu, Portugal
Developing serious games SIIE 2013, Viseu, PortugalBaltasar Fernández-Manjón
 
Assessment issues twg5
Assessment issues twg5Assessment issues twg5
Assessment issues twg5Alona Forkosh
 
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...eMadrid network
 
Education Learning & Training
Education Learning & TrainingEducation Learning & Training
Education Learning & TrainingGeorge Drivas
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Cathie Howe
 

Similar to A Mobile Application for School Children controlled by External Bluetooth Devices (20)

Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
 
Learning Analytics Serious Games Cognitive Disabilities
Learning Analytics Serious Games Cognitive DisabilitiesLearning Analytics Serious Games Cognitive Disabilities
Learning Analytics Serious Games Cognitive Disabilities
 
Higher Education & Game Principles: Context, Theory & Application - Daniel La...
Higher Education & Game Principles: Context, Theory & Application - Daniel La...Higher Education & Game Principles: Context, Theory & Application - Daniel La...
Higher Education & Game Principles: Context, Theory & Application - Daniel La...
 
4. Serious Games: an Introduction
4. Serious Games: an Introduction4. Serious Games: an Introduction
4. Serious Games: an Introduction
 
Learning & Teaching with Animations and Games
Learning & Teaching with Animations and GamesLearning & Teaching with Animations and Games
Learning & Teaching with Animations and Games
 
PETE&C 2014 BYOD: The Curriculum Strikes Back!
PETE&C 2014 BYOD: The Curriculum Strikes Back!PETE&C 2014 BYOD: The Curriculum Strikes Back!
PETE&C 2014 BYOD: The Curriculum Strikes Back!
 
Game Design Cycle
Game Design CycleGame Design Cycle
Game Design Cycle
 
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
 
Alternative Approaches to Educational Experience
Alternative Approaches to Educational ExperienceAlternative Approaches to Educational Experience
Alternative Approaches to Educational Experience
 
Blended Learning Meets Digital Media
Blended Learning Meets Digital MediaBlended Learning Meets Digital Media
Blended Learning Meets Digital Media
 
Sandwich robot - ECGBL2023.pptx
Sandwich robot - ECGBL2023.pptxSandwich robot - ECGBL2023.pptx
Sandwich robot - ECGBL2023.pptx
 
18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun
 
Digital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having funDigital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having fun
 
A Contribution to Collaborative Learning Using iPads for School Children
A Contribution to Collaborative Learning Using iPads for School ChildrenA Contribution to Collaborative Learning Using iPads for School Children
A Contribution to Collaborative Learning Using iPads for School Children
 
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYINGCONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
 
Developing serious games SIIE 2013, Viseu, Portugal
Developing serious games SIIE 2013, Viseu, PortugalDeveloping serious games SIIE 2013, Viseu, Portugal
Developing serious games SIIE 2013, Viseu, Portugal
 
Assessment issues twg5
Assessment issues twg5Assessment issues twg5
Assessment issues twg5
 
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
 
Education Learning & Training
Education Learning & TrainingEducation Learning & Training
Education Learning & Training
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
 

More from Educational Technology

The use of programming tasks in interactive videos to increase learning effec...
The use of programming tasks in interactive videos to increase learning effec...The use of programming tasks in interactive videos to increase learning effec...
The use of programming tasks in interactive videos to increase learning effec...Educational Technology
 
Analysis of students' behavior watching iMooX courses with interactive elements
Analysis of students' behavior watching iMooX courses with interactive elementsAnalysis of students' behavior watching iMooX courses with interactive elements
Analysis of students' behavior watching iMooX courses with interactive elementsEducational Technology
 
Erhebung von Lernaktivitäten in einem Pop-Up-Makerspace mit einer technischen...
Erhebung von Lernaktivitäten in einem Pop-Up-Makerspace mit einer technischen...Erhebung von Lernaktivitäten in einem Pop-Up-Makerspace mit einer technischen...
Erhebung von Lernaktivitäten in einem Pop-Up-Makerspace mit einer technischen...Educational Technology
 
Mixed Reality im Distance Learning in der Hochschullehre
Mixed Reality im Distance Learning in der HochschullehreMixed Reality im Distance Learning in der Hochschullehre
Mixed Reality im Distance Learning in der HochschullehreEducational Technology
 
Development of a WCAG theme for a learning management system
Development of a WCAG theme for a learning management systemDevelopment of a WCAG theme for a learning management system
Development of a WCAG theme for a learning management systemEducational Technology
 
Math trainer as a chatbot via system(push) messages for Android
Math trainer as a chatbot via system(push) messages for AndroidMath trainer as a chatbot via system(push) messages for Android
Math trainer as a chatbot via system(push) messages for AndroidEducational Technology
 
Empirical Analysis of Automated Editing of Raw Learning Video Footage
Empirical Analysis of Automated Editing of Raw Learning Video FootageEmpirical Analysis of Automated Editing of Raw Learning Video Footage
Empirical Analysis of Automated Editing of Raw Learning Video FootageEducational Technology
 
Fächerintegrativer Unterricht am Beispiel der Leichtathletik
Fächerintegrativer Unterricht am Beispiel der LeichtathletikFächerintegrativer Unterricht am Beispiel der Leichtathletik
Fächerintegrativer Unterricht am Beispiel der LeichtathletikEducational Technology
 
DENKEN UND TECHNIK Über manipulative Auswirkungen von Internettechnologien
DENKEN UND TECHNIK Über manipulative Auswirkungen von InternettechnologienDENKEN UND TECHNIK Über manipulative Auswirkungen von Internettechnologien
DENKEN UND TECHNIK Über manipulative Auswirkungen von InternettechnologienEducational Technology
 
Empfehlungen für den Unterricht im Fach Informatik für Menschen mit Autismus-...
Empfehlungen für den Unterricht im Fach Informatik für Menschen mit Autismus-...Empfehlungen für den Unterricht im Fach Informatik für Menschen mit Autismus-...
Empfehlungen für den Unterricht im Fach Informatik für Menschen mit Autismus-...Educational Technology
 
Entwicklung eines Online-Kurses für digitale Kompetenzen für Studienanfänger:...
Entwicklung eines Online-Kurses für digitale Kompetenzen für Studienanfänger:...Entwicklung eines Online-Kurses für digitale Kompetenzen für Studienanfänger:...
Entwicklung eines Online-Kurses für digitale Kompetenzen für Studienanfänger:...Educational Technology
 
Development of a mobile French language learning platform
Development of a mobile French language learning platformDevelopment of a mobile French language learning platform
Development of a mobile French language learning platformEducational Technology
 
Learning Analytics and Spelling Acquisition in German - the Path to Indivdual...
Learning Analytics and Spelling Acquisition in German - the Path to Indivdual...Learning Analytics and Spelling Acquisition in German - the Path to Indivdual...
Learning Analytics and Spelling Acquisition in German - the Path to Indivdual...Educational Technology
 
Fächerintegrativer Unterricht am Beispiel des Lernroboters Thymio
Fächerintegrativer Unterricht am Beispiel des Lernroboters ThymioFächerintegrativer Unterricht am Beispiel des Lernroboters Thymio
Fächerintegrativer Unterricht am Beispiel des Lernroboters ThymioEducational Technology
 
Einsatz von Mixed Reality im Klassenzimmer
Einsatz von Mixed Reality im KlassenzimmerEinsatz von Mixed Reality im Klassenzimmer
Einsatz von Mixed Reality im KlassenzimmerEducational Technology
 
Chatbots for Brand Representation in Comparison with Traditional Websites
Chatbots for Brand Representation in Comparison with Traditional WebsitesChatbots for Brand Representation in Comparison with Traditional Websites
Chatbots for Brand Representation in Comparison with Traditional WebsitesEducational Technology
 
Development of a learning diary for a MOOC platform
Development of a learning diary for a MOOC platformDevelopment of a learning diary for a MOOC platform
Development of a learning diary for a MOOC platformEducational Technology
 

More from Educational Technology (20)

The use of programming tasks in interactive videos to increase learning effec...
The use of programming tasks in interactive videos to increase learning effec...The use of programming tasks in interactive videos to increase learning effec...
The use of programming tasks in interactive videos to increase learning effec...
 
Analysis of students' behavior watching iMooX courses with interactive elements
Analysis of students' behavior watching iMooX courses with interactive elementsAnalysis of students' behavior watching iMooX courses with interactive elements
Analysis of students' behavior watching iMooX courses with interactive elements
 
Portability of Mobile Applications
Portability of Mobile ApplicationsPortability of Mobile Applications
Portability of Mobile Applications
 
Erhebung von Lernaktivitäten in einem Pop-Up-Makerspace mit einer technischen...
Erhebung von Lernaktivitäten in einem Pop-Up-Makerspace mit einer technischen...Erhebung von Lernaktivitäten in einem Pop-Up-Makerspace mit einer technischen...
Erhebung von Lernaktivitäten in einem Pop-Up-Makerspace mit einer technischen...
 
Mixed Reality im Distance Learning in der Hochschullehre
Mixed Reality im Distance Learning in der HochschullehreMixed Reality im Distance Learning in der Hochschullehre
Mixed Reality im Distance Learning in der Hochschullehre
 
Development of a WCAG theme for a learning management system
Development of a WCAG theme for a learning management systemDevelopment of a WCAG theme for a learning management system
Development of a WCAG theme for a learning management system
 
Math trainer as a chatbot via system(push) messages for Android
Math trainer as a chatbot via system(push) messages for AndroidMath trainer as a chatbot via system(push) messages for Android
Math trainer as a chatbot via system(push) messages for Android
 
Empirical Analysis of Automated Editing of Raw Learning Video Footage
Empirical Analysis of Automated Editing of Raw Learning Video FootageEmpirical Analysis of Automated Editing of Raw Learning Video Footage
Empirical Analysis of Automated Editing of Raw Learning Video Footage
 
Fächerintegrativer Unterricht am Beispiel der Leichtathletik
Fächerintegrativer Unterricht am Beispiel der LeichtathletikFächerintegrativer Unterricht am Beispiel der Leichtathletik
Fächerintegrativer Unterricht am Beispiel der Leichtathletik
 
DENKEN UND TECHNIK Über manipulative Auswirkungen von Internettechnologien
DENKEN UND TECHNIK Über manipulative Auswirkungen von InternettechnologienDENKEN UND TECHNIK Über manipulative Auswirkungen von Internettechnologien
DENKEN UND TECHNIK Über manipulative Auswirkungen von Internettechnologien
 
Empfehlungen für den Unterricht im Fach Informatik für Menschen mit Autismus-...
Empfehlungen für den Unterricht im Fach Informatik für Menschen mit Autismus-...Empfehlungen für den Unterricht im Fach Informatik für Menschen mit Autismus-...
Empfehlungen für den Unterricht im Fach Informatik für Menschen mit Autismus-...
 
Entwicklung eines Online-Kurses für digitale Kompetenzen für Studienanfänger:...
Entwicklung eines Online-Kurses für digitale Kompetenzen für Studienanfänger:...Entwicklung eines Online-Kurses für digitale Kompetenzen für Studienanfänger:...
Entwicklung eines Online-Kurses für digitale Kompetenzen für Studienanfänger:...
 
School Start Screening Tool
School Start Screening ToolSchool Start Screening Tool
School Start Screening Tool
 
Development of a mobile French language learning platform
Development of a mobile French language learning platformDevelopment of a mobile French language learning platform
Development of a mobile French language learning platform
 
Learning Analytics and Spelling Acquisition in German - the Path to Indivdual...
Learning Analytics and Spelling Acquisition in German - the Path to Indivdual...Learning Analytics and Spelling Acquisition in German - the Path to Indivdual...
Learning Analytics and Spelling Acquisition in German - the Path to Indivdual...
 
Learning Analytics and MOOCs
Learning Analytics and MOOCsLearning Analytics and MOOCs
Learning Analytics and MOOCs
 
Fächerintegrativer Unterricht am Beispiel des Lernroboters Thymio
Fächerintegrativer Unterricht am Beispiel des Lernroboters ThymioFächerintegrativer Unterricht am Beispiel des Lernroboters Thymio
Fächerintegrativer Unterricht am Beispiel des Lernroboters Thymio
 
Einsatz von Mixed Reality im Klassenzimmer
Einsatz von Mixed Reality im KlassenzimmerEinsatz von Mixed Reality im Klassenzimmer
Einsatz von Mixed Reality im Klassenzimmer
 
Chatbots for Brand Representation in Comparison with Traditional Websites
Chatbots for Brand Representation in Comparison with Traditional WebsitesChatbots for Brand Representation in Comparison with Traditional Websites
Chatbots for Brand Representation in Comparison with Traditional Websites
 
Development of a learning diary for a MOOC platform
Development of a learning diary for a MOOC platformDevelopment of a learning diary for a MOOC platform
Development of a learning diary for a MOOC platform
 

Recently uploaded

The basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptxThe basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptxdeputymitchell2
 
ICS2208 Lecture 2 Slides Interfaces_.pdf
ICS2208 Lecture 2 Slides Interfaces_.pdfICS2208 Lecture 2 Slides Interfaces_.pdf
ICS2208 Lecture 2 Slides Interfaces_.pdfVanessa Camilleri
 
Bilingual notes of Pharmacognosy chapter 4Glycosides, Volatile oils,Tannins,R...
Bilingual notes of Pharmacognosy chapter 4Glycosides, Volatile oils,Tannins,R...Bilingual notes of Pharmacognosy chapter 4Glycosides, Volatile oils,Tannins,R...
Bilingual notes of Pharmacognosy chapter 4Glycosides, Volatile oils,Tannins,R...SUMIT TIWARI
 
Capitol Doctoral Presentation -Feb 2024.pptx
Capitol Doctoral Presentation -Feb 2024.pptxCapitol Doctoral Presentation -Feb 2024.pptx
Capitol Doctoral Presentation -Feb 2024.pptxCapitolTechU
 
Candace-Stone project& portfolio 1 class
Candace-Stone project& portfolio 1 classCandace-Stone project& portfolio 1 class
Candace-Stone project& portfolio 1 classccstone
 
Kartik Nair In Media Res Media Component
Kartik Nair In Media Res Media ComponentKartik Nair In Media Res Media Component
Kartik Nair In Media Res Media ComponentInMediaRes1
 
Dr.M.Florence Dayana-Cloud Computing-Unit - 1.pdf
Dr.M.Florence Dayana-Cloud Computing-Unit - 1.pdfDr.M.Florence Dayana-Cloud Computing-Unit - 1.pdf
Dr.M.Florence Dayana-Cloud Computing-Unit - 1.pdfDr.Florence Dayana
 
Mycology Update February 2024 Microbes with Morgan
Mycology Update February 2024 Microbes with MorganMycology Update February 2024 Microbes with Morgan
Mycology Update February 2024 Microbes with MorganMargie Morgan
 
Peninsula Channel Commanders Rules Handbook
Peninsula Channel Commanders Rules HandbookPeninsula Channel Commanders Rules Handbook
Peninsula Channel Commanders Rules Handbookpccwebmasterhmb
 
Database Security Methods, DAC, MAC,View
Database Security Methods, DAC, MAC,ViewDatabase Security Methods, DAC, MAC,View
Database Security Methods, DAC, MAC,ViewDr-Dipali Meher
 
A Free eBook ~ Mental Exercise ...Puzzles to Analyze.pdf
A Free eBook ~ Mental Exercise ...Puzzles to Analyze.pdfA Free eBook ~ Mental Exercise ...Puzzles to Analyze.pdf
A Free eBook ~ Mental Exercise ...Puzzles to Analyze.pdfOH TEIK BIN
 
The Weeknd, Madonna, Playboi Carti - Popular (clean version) Worksheet
The Weeknd, Madonna, Playboi Carti - Popular  (clean version) WorksheetThe Weeknd, Madonna, Playboi Carti - Popular  (clean version) Worksheet
The Weeknd, Madonna, Playboi Carti - Popular (clean version) WorksheetMarcia Bonfim
 
Mycobacteriology update 2024 Margie Morgan.ppt
Mycobacteriology update 2024 Margie Morgan.pptMycobacteriology update 2024 Margie Morgan.ppt
Mycobacteriology update 2024 Margie Morgan.pptMargie Morgan
 
Unit 5th topic Drugs used in congestive Heart failure and shock.pdf
Unit 5th topic Drugs used in congestive Heart failure and shock.pdfUnit 5th topic Drugs used in congestive Heart failure and shock.pdf
Unit 5th topic Drugs used in congestive Heart failure and shock.pdfSUMIT TIWARI
 
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...Katherine Villaluna
 
Successful projects and failed programmes – the cost of not designing the who...
Successful projects and failed programmes – the cost of not designing the who...Successful projects and failed programmes – the cost of not designing the who...
Successful projects and failed programmes – the cost of not designing the who...Association for Project Management
 
EmpTech Lesson 7 - Online Creation Tools, Platforms, and Applications for ICT...
EmpTech Lesson 7 - Online Creation Tools, Platforms, and Applications for ICT...EmpTech Lesson 7 - Online Creation Tools, Platforms, and Applications for ICT...
EmpTech Lesson 7 - Online Creation Tools, Platforms, and Applications for ICT...liera silvan
 
Understanding Canada's international higher education landscape (2024)
Understanding Canada's international higher education landscape (2024)Understanding Canada's international higher education landscape (2024)
Understanding Canada's international higher education landscape (2024)CaraSkikne1
 
Persuasive Speaking and Organizational Patterns
Persuasive Speaking and Organizational PatternsPersuasive Speaking and Organizational Patterns
Persuasive Speaking and Organizational PatternsCorinne Weisgerber
 
How To Create Record Rules in the Odoo 17
How To Create Record Rules in the Odoo 17How To Create Record Rules in the Odoo 17
How To Create Record Rules in the Odoo 17Celine George
 

Recently uploaded (20)

The basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptxThe basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptx
 
ICS2208 Lecture 2 Slides Interfaces_.pdf
ICS2208 Lecture 2 Slides Interfaces_.pdfICS2208 Lecture 2 Slides Interfaces_.pdf
ICS2208 Lecture 2 Slides Interfaces_.pdf
 
Bilingual notes of Pharmacognosy chapter 4Glycosides, Volatile oils,Tannins,R...
Bilingual notes of Pharmacognosy chapter 4Glycosides, Volatile oils,Tannins,R...Bilingual notes of Pharmacognosy chapter 4Glycosides, Volatile oils,Tannins,R...
Bilingual notes of Pharmacognosy chapter 4Glycosides, Volatile oils,Tannins,R...
 
Capitol Doctoral Presentation -Feb 2024.pptx
Capitol Doctoral Presentation -Feb 2024.pptxCapitol Doctoral Presentation -Feb 2024.pptx
Capitol Doctoral Presentation -Feb 2024.pptx
 
Candace-Stone project& portfolio 1 class
Candace-Stone project& portfolio 1 classCandace-Stone project& portfolio 1 class
Candace-Stone project& portfolio 1 class
 
Kartik Nair In Media Res Media Component
Kartik Nair In Media Res Media ComponentKartik Nair In Media Res Media Component
Kartik Nair In Media Res Media Component
 
Dr.M.Florence Dayana-Cloud Computing-Unit - 1.pdf
Dr.M.Florence Dayana-Cloud Computing-Unit - 1.pdfDr.M.Florence Dayana-Cloud Computing-Unit - 1.pdf
Dr.M.Florence Dayana-Cloud Computing-Unit - 1.pdf
 
Mycology Update February 2024 Microbes with Morgan
Mycology Update February 2024 Microbes with MorganMycology Update February 2024 Microbes with Morgan
Mycology Update February 2024 Microbes with Morgan
 
Peninsula Channel Commanders Rules Handbook
Peninsula Channel Commanders Rules HandbookPeninsula Channel Commanders Rules Handbook
Peninsula Channel Commanders Rules Handbook
 
Database Security Methods, DAC, MAC,View
Database Security Methods, DAC, MAC,ViewDatabase Security Methods, DAC, MAC,View
Database Security Methods, DAC, MAC,View
 
A Free eBook ~ Mental Exercise ...Puzzles to Analyze.pdf
A Free eBook ~ Mental Exercise ...Puzzles to Analyze.pdfA Free eBook ~ Mental Exercise ...Puzzles to Analyze.pdf
A Free eBook ~ Mental Exercise ...Puzzles to Analyze.pdf
 
The Weeknd, Madonna, Playboi Carti - Popular (clean version) Worksheet
The Weeknd, Madonna, Playboi Carti - Popular  (clean version) WorksheetThe Weeknd, Madonna, Playboi Carti - Popular  (clean version) Worksheet
The Weeknd, Madonna, Playboi Carti - Popular (clean version) Worksheet
 
Mycobacteriology update 2024 Margie Morgan.ppt
Mycobacteriology update 2024 Margie Morgan.pptMycobacteriology update 2024 Margie Morgan.ppt
Mycobacteriology update 2024 Margie Morgan.ppt
 
Unit 5th topic Drugs used in congestive Heart failure and shock.pdf
Unit 5th topic Drugs used in congestive Heart failure and shock.pdfUnit 5th topic Drugs used in congestive Heart failure and shock.pdf
Unit 5th topic Drugs used in congestive Heart failure and shock.pdf
 
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...
 
Successful projects and failed programmes – the cost of not designing the who...
Successful projects and failed programmes – the cost of not designing the who...Successful projects and failed programmes – the cost of not designing the who...
Successful projects and failed programmes – the cost of not designing the who...
 
EmpTech Lesson 7 - Online Creation Tools, Platforms, and Applications for ICT...
EmpTech Lesson 7 - Online Creation Tools, Platforms, and Applications for ICT...EmpTech Lesson 7 - Online Creation Tools, Platforms, and Applications for ICT...
EmpTech Lesson 7 - Online Creation Tools, Platforms, and Applications for ICT...
 
Understanding Canada's international higher education landscape (2024)
Understanding Canada's international higher education landscape (2024)Understanding Canada's international higher education landscape (2024)
Understanding Canada's international higher education landscape (2024)
 
Persuasive Speaking and Organizational Patterns
Persuasive Speaking and Organizational PatternsPersuasive Speaking and Organizational Patterns
Persuasive Speaking and Organizational Patterns
 
How To Create Record Rules in the Odoo 17
How To Create Record Rules in the Odoo 17How To Create Record Rules in the Odoo 17
How To Create Record Rules in the Odoo 17
 

A Mobile Application for School Children controlled by External Bluetooth Devices

  • 1. A Mobile Application for School Children controlled by External Bluetooth Devices Valdrin Maloku Supervisor: Priv.-Doz. Dipl.-Ing.Dr.techn. Martin Ebner June, 2018 MASTERS THESIS DEFENSE
  • 2. Outline ● Introduction ● Digital Game-Based Learning ● Mobile-Based Learning ● Innovative Technologies for Education and Learning ● Prototype – 1x1 Trainer Flic ● Evaluation and Results
  • 3. Introduction ● Learning dimensions of computer games ● Main research questions:  How can seamless learning be effective using innovative devices for learning mathematics?  What can be concluded from the evaluation of the learning activity in a third school class?
  • 4. Digital Game-Based Learning ● Why use games for learning:  Why game design and adoption is needed as vehicles for learning "serious" content and subject matter?  Our learners have changed radically (different minds from their parents)  These learners need to be motivated in new ways (motivation & engagement)
  • 5. Digital Game-Based Learning ● How learners have changed:  New students of today → Digital Natives  Not born in the digital world but have adapted it → Digital Immigrants
  • 6. Digital Game-Based Learning  Ten ways digital natives are different:  Twitch speed vs. Conventional Speed  Parallel processing vs. Linear Processing  Random Access vs. Linear Thinking  Graphics First vs. Text First  Connected vs. Stand-Alone  Active vs. Passive  Payoff vs. Patience  Fantasy vs. Reality  Play vs. Work  Technology as Friend vs. Technology as Foe
  • 7. Digital Game-Based Learning ● Why it works:  Engaging process → main reason children play  Motivating elements → fun, play, rules, goals, interactivity, adaptivity, conflict/competition/challenge/opposition, characters and story, ...  Engaging power of computer games vs. Set of interactive learning processes → learning package  Content vs. Player → well-matched
  • 8. Digital Game-Based Learning ● Effectiveness:  How effective is digital game-based learning?  The measure of effectiveness (“true learning”) → behaviour change  Digital game-based learning method vs. Other methods → head to head comparison  Practice → key success of mastering the game
  • 9. Digital Game-Based Learning ● Designing Games as Learning Tools:  Why it is hard?  Fun of a real game & Educational content → not an easy task  Designer:  Entertainment game  Educational game
  • 10. Digital Game-Based Learning ● Known Risks of digital game-based learning:  Long time standing in front of video games  Players try more to win than to learn  Employees do not focus on collaboration  Aggressive Content & Graphic violence  Affection on behaviour, thoughts, problem-solving styles and social skills of children  Affection on player's emotional state → hostility and anxiety  Monetary issues  Pupils spend their school money  Pupils steal money from their parents
  • 11. Mobile-Based Learning ● Mobile devices:  Laptops, tablets, e-book readers, mobile phones, personal digital assistants (PDA), …  Promotes cooperative learning, exploratory learning and game-based learning
  • 12. Mobile-Based Learning ● How mobile technologies are changing the way children learn :  New technology → take pictures, record sounds, tag artistic creations, share data in social networks, ...  Physical experience ↔ Abstract knowledge  Important applications:  Lecture room evaluating system → Figure 1  Lecture room collaborative system using SMS (Short Message Service) → Figure 2 Figure 1 Figure 2
  • 13. Mobile-Based Learning ● Mobile learning activities:  Physical exercise games → Figure 1  Conceptual phenomena  Advantages: motor abilities, pattern recognition, rhythm coordination  Field trips and visits → Figure 2  Investigation skills → visiting museums, forest, cavern, etc (historical data, envrionmental data, social data)  Predictions, generate hypothesis, analyze their data Figure 1 Figure 2
  • 14. Mobile-Based Learning ● Mobile learning activities:  Content creation → Figure 1  Story composing and filmmaking Figure 1 ● Challenges:  Small screens, limited storage capacities, battery life, wireless bandwidth, connection to a network
  • 15. Innovative Technologies for Education and Learning ● Instant Messaging (IM):  Interactive and real-time synchronous communication  Examples: Kik Messenger, Yahoo! Messenger, WhatsApp, Facebook Messenger, WeChat, Viber, …  Collaborative coordination and problem-solving  Advantages → accessibility and acknowledgment by students, social presence, synchronous communications, encourages teamwork, reduces formality in communications  Disadvantages → distracted attention, time waster, time consuming for educators
  • 16. Innovative Technologies for Education and Learning ● Blogs (Weblogs):  Documentation of learning, Critical reflection, Self-investigation  Different forms:  The personal journal/diary  Knowledge-based logs  Filter blogs  Benefits of Weblogs → use learning approaches and conceptions of:  Guided discovery  Directive learning  Receptive learning  Advantages → reflection and critical thinking are encouraged, social presence, development of learning community, active learning  Disadvantages → controlled primarily by blog author, editing/modifications not open as in wiki
  • 17. Prototype – 1x1 Trainer Flic ● Overview ● Main Concept ● Focus ● Flic Button → Figure 1 ● Platform → Android Figure 1
  • 18. Prototype – 1x1 Trainer Flic ● Gameplay and Game elements  Play mode → Offline mode Main Menu Game Activity Level Results Statistics
  • 19. Prototype – 1x1 Trainer Flic ● Gameplay and Game elements  Trainer mode → Online mode Main Menu Login Activity Levels Jokers Settings
  • 20. Prototype – 1x1 Trainer Flic ● Algorithm  Difficulty of the exercise  Degree of competence → Figure 1  Pretest → Figure 2 Figure 1 Figure 2
  • 21. Prototype – 1x1 Trainer Flic ● Algorithm  Classification of answers  0 → wrong answer  1 → the user knew the right answer once  2 → the user gave two correct answers in sequence (well-known)  Selection of questions  Three categories from which the questions are generated:  Extended and Actual Learning Area (questions written with 0)  Actual Learning Area (questions written with 1)  Actual Learning Area (questions written with 2)  A random number out of 0 and 1 is chosen to decide which category is initiated. There are three conditions:  Condition 1 – if the random number x <= 0,05 a well-known question (2) is selected  Condition 2 – if the random number is 0,05 > x >= 0,15 a known question (1) is selected  Condition 3 – if the random number is x > 0,15 an unknown question not in extended and actual learning area is selected
  • 22. Prototype – 1x1 Trainer Flic ● Evaluation  Evaluation arrangement  Game presentation  Game activity  Evaluation ● Evaluation results  Statement 1, 2, 3, 4, 5 → Figure 1  Effectiveness → Figure 2 Figure 1 Figure 2