Mobile Games for Learning:
A Pattern-Based Approach
Birgit Schmitz
How can mobile games for learning be designed to effectively
support teaching and learning?
2014
2013
2012
How can mobile
games for learning be
designed to effectively
support learning?
2011
2010
• Supporting the effective use and
integration of mobile games for learning
into educational practice.
• Identifying design requirements for mobile
games for learning
• Presenting best practices for mobile games
to support teaching and learning
research objectives
empirical findings
formative studies
theoretical approach
theoretical approach
theoretical approach
How was the learning
achieved?
theoretical approach
empirical findings
formative studies
theoretical approach
• Augmented Reality
• Collaborative Actions
• Cooperation
• Physical Navigation
• Roleplaying
Patterns that support learning
empirical findings
formative studies
theoretical approach
conclusions
• classification framework
• exemplary game designs
• results from design studies
• results from design studies
• exemplary game designs
• classification framework
• template approach
• empirical results
thank you
for your attention

Mobile games for learning