Rapid Interactivity for Effective eLearning




Building Learning Games
using Rapid Interactivity
                      Amit Yakhmi
      Harbinger Knowledge Products
“You can learn more about a man
   in an hour of play than in a
      Year of conversation”
                             - Plato
               - Plato
Top 5 Myths




              8
Game Based Learning
                                                         Some Statistics
   Game based learning is learning by playing games      Game-based learning -
   Games are engaging and fun                            one of the new
   Range from
                                                         technology trend for
                                                         2011. (Source: 2011
    • Simple to serious games                            Horizon Report)
    • Single/ multiplayer immersive games
                                                         70% of major
    • Synchronous and asynchronous
                                                         organizations utilize
   Games are being used effectively not only for         interactive software
   relaxing the learners but also for teaching serious   and games to train.
                                                         (Source: Entertainment
   and complex concepts in a more effective way.         Software Association,
   Interactivity is the most important factor in E-      2010)
   learning/ game based learning today
Game Based Learning – The Cycle

      Input                                  Process                           Output

     Instructional                                                             Learning
                                                Judgment                       Outcomes
       Content



                           System            Game                 Debriefing
                          feedback
                                             Cycle
       Game
   Characteristics                              Behavior




Source: A paper on Aspects of Game- Based Learning - Maja Pivec
Source: http://www.leerbeleving.nl/wbts/3/what_is_it2.html
Challenges in Game Based Learning
Rapid Interactivity for Games

          Traditional Interactivity              Rapid Interactivity
     Trainers start with ready interaction models
  Specify a behavior and write a Flash Find an interaction model and adapt it
  program that implementsthat fit a given your course content(for
     They select models it             to learning outcome
     example, diagrams, games, surveys, simulations, exercises,
  Built from ground-up for a specific  Starts with ready models that are
     animations etc.)
  need                                 customizable
     This gives them a starting point.
  Involves creative effort customize and embed interactivity
     Trainers then easily             Involves selection

  Involvescontent.
     into programming                  No Programming

  Inefficient                          Efficient

  Complexity in development            Easy to develop
Building Games with Raptivity
Raptivity Samples




         Raptivity in action
“CLINICAL CHALLENGES”




© 2008 Harbinger Knowledge Products   3   2008 Managed Learning Services Conference, Training Industry, Inc.
Harbinger Knowledge Products
Harbinger Knowledge Products




                       Thank You
                  Visit Us at Booth #604

             Write to us: info@raptivity.com

   www.raptivity.com                amity@harbingergroup.com

Building Learning Games using Rapid Interactivity

  • 1.
    Rapid Interactivity forEffective eLearning Building Learning Games using Rapid Interactivity Amit Yakhmi Harbinger Knowledge Products
  • 2.
    “You can learnmore about a man in an hour of play than in a Year of conversation” - Plato - Plato
  • 3.
  • 4.
    Game Based Learning Some Statistics Game based learning is learning by playing games Game-based learning - Games are engaging and fun one of the new Range from technology trend for 2011. (Source: 2011 • Simple to serious games Horizon Report) • Single/ multiplayer immersive games 70% of major • Synchronous and asynchronous organizations utilize Games are being used effectively not only for interactive software relaxing the learners but also for teaching serious and games to train. (Source: Entertainment and complex concepts in a more effective way. Software Association, Interactivity is the most important factor in E- 2010) learning/ game based learning today
  • 5.
    Game Based Learning– The Cycle Input Process Output Instructional Learning Judgment Outcomes Content System Game Debriefing feedback Cycle Game Characteristics Behavior Source: A paper on Aspects of Game- Based Learning - Maja Pivec
  • 6.
  • 7.
    Challenges in GameBased Learning
  • 8.
    Rapid Interactivity forGames Traditional Interactivity Rapid Interactivity Trainers start with ready interaction models Specify a behavior and write a Flash Find an interaction model and adapt it program that implementsthat fit a given your course content(for They select models it to learning outcome example, diagrams, games, surveys, simulations, exercises, Built from ground-up for a specific Starts with ready models that are animations etc.) need customizable This gives them a starting point. Involves creative effort customize and embed interactivity Trainers then easily Involves selection Involvescontent. into programming No Programming Inefficient Efficient Complexity in development Easy to develop
  • 9.
  • 10.
    Raptivity Samples Raptivity in action
  • 11.
    “CLINICAL CHALLENGES” © 2008Harbinger Knowledge Products 3 2008 Managed Learning Services Conference, Training Industry, Inc.
  • 12.
  • 13.
    Harbinger Knowledge Products Thank You Visit Us at Booth #604 Write to us: info@raptivity.com www.raptivity.com amity@harbingergroup.com