This document provides an overview of instructional systems design (ISD) and its evolution from an artistic approach to a more systematic and research-based approach. It discusses how ISD follows a rigorous process involving analysis, design, development, implementation and evaluation. Key aspects of the ISD process include separating instructional content from strategy, using a team-based approach with specialized roles, and continually improving the process based on evaluation results.
1. A simulation game could allow assistant managers to order merchandise for their store based on a sales report and trends analysis. Receiving feedback on their decisions would help expand their skills.
2. A role-playing game could present customer service scenarios for assistant managers to handle independently. Receiving feedback on their responses would help them master handling situations 16 through 50.
3. Simulated shoplifting and fraud attempts could allow assistant managers to practice autonomously handling such situations, with feedback to reinforce best practices.
Extreme Programming (XP) is an agile methodology widely used for software development. However, XP is not as effective for medium and large projects due to weaknesses like poor documentation and lack of risk awareness. This paper reviews several studies on adapting XP for different project sizes through practices like extended planning, architecture design, and risk management. Case studies show the adapted XP approach can provide benefits to medium and large projects similar to what standard XP delivers for small projects.
The document discusses several instructional systems design (ISD) models that are used to determine the feasibility and desirability of developing instructional solutions. It describes the basic instructional design process as answering where we are going, how we will get there, and how we will know when we have arrived. This process can be translated into major activities of performing instructional analysis, developing an instructional strategy, and developing and conducting an evaluation. The document also discusses Dick and Reiser's ISD model from 1996 and provides an overview of their four-step instructional plans process.
Software Engineering Education and TeachingSomya Jain
These slides emphasize on teaching the course on Software Engineering through different teaching approaches to make a positive impact on learning which has now got reduced to monotonous lecturing.
Software Engineering education and teachingSomya Jain
These slides emphasize on teaching the course on Software Engineering through various teaching approaches to make a positive impact on learning which has now
got reduced to monotonous lecturing.
Agile learning Designs for an Agile world - Using Agile values and principles...Frank Edelkraut
Qualifiying sesidns preparing for agile work and organizations should reflect the agile principles. Which changes are needed and how an agile design may look like is described in this paper.
The paper received the "Best Paper Award" at Innovation Arabia 12 in February 2019.
Total quality management, now a well known idea, is a philosophy of management for
continuously improving the quality of products and processes. The idea is that the
quality of products and processes is the responsibility of everyone who is involved
with the development and/or use of the products or services. TQM involves
management, workforce, suppliers, and even customers, in order to meet or exceed
customer expectations.
HCI approaches can improve employee software training frameworks in the following ways:
1. E-training interfaces are well-suited for adopting HCI principles to create intuitive, usable training programs. However, e-training must meet usability guidelines to be effective.
2. Increasing trainee's computer self-efficacy prior to training through activities that improve confidence can boost skill acquisition and performance.
3. For training outcomes to be successful, companies must foster a culture where skill-sharing and life-long learning are encouraged, and employees are supported in continuing education.
1. A simulation game could allow assistant managers to order merchandise for their store based on a sales report and trends analysis. Receiving feedback on their decisions would help expand their skills.
2. A role-playing game could present customer service scenarios for assistant managers to handle independently. Receiving feedback on their responses would help them master handling situations 16 through 50.
3. Simulated shoplifting and fraud attempts could allow assistant managers to practice autonomously handling such situations, with feedback to reinforce best practices.
Extreme Programming (XP) is an agile methodology widely used for software development. However, XP is not as effective for medium and large projects due to weaknesses like poor documentation and lack of risk awareness. This paper reviews several studies on adapting XP for different project sizes through practices like extended planning, architecture design, and risk management. Case studies show the adapted XP approach can provide benefits to medium and large projects similar to what standard XP delivers for small projects.
The document discusses several instructional systems design (ISD) models that are used to determine the feasibility and desirability of developing instructional solutions. It describes the basic instructional design process as answering where we are going, how we will get there, and how we will know when we have arrived. This process can be translated into major activities of performing instructional analysis, developing an instructional strategy, and developing and conducting an evaluation. The document also discusses Dick and Reiser's ISD model from 1996 and provides an overview of their four-step instructional plans process.
Software Engineering Education and TeachingSomya Jain
These slides emphasize on teaching the course on Software Engineering through different teaching approaches to make a positive impact on learning which has now got reduced to monotonous lecturing.
Software Engineering education and teachingSomya Jain
These slides emphasize on teaching the course on Software Engineering through various teaching approaches to make a positive impact on learning which has now
got reduced to monotonous lecturing.
Agile learning Designs for an Agile world - Using Agile values and principles...Frank Edelkraut
Qualifiying sesidns preparing for agile work and organizations should reflect the agile principles. Which changes are needed and how an agile design may look like is described in this paper.
The paper received the "Best Paper Award" at Innovation Arabia 12 in February 2019.
Total quality management, now a well known idea, is a philosophy of management for
continuously improving the quality of products and processes. The idea is that the
quality of products and processes is the responsibility of everyone who is involved
with the development and/or use of the products or services. TQM involves
management, workforce, suppliers, and even customers, in order to meet or exceed
customer expectations.
HCI approaches can improve employee software training frameworks in the following ways:
1. E-training interfaces are well-suited for adopting HCI principles to create intuitive, usable training programs. However, e-training must meet usability guidelines to be effective.
2. Increasing trainee's computer self-efficacy prior to training through activities that improve confidence can boost skill acquisition and performance.
3. For training outcomes to be successful, companies must foster a culture where skill-sharing and life-long learning are encouraged, and employees are supported in continuing education.
In today's economy, enterprises require knowledge more than ever before. Employees are being classified through their skill set and experience, where the tacit knowledge of individuals is the key factor. The effect of knowledge hunger can be easily seen in agile software development teams. To sustain the quality permanence of software development, it is essential to transform individuals' tacit knowledge to core organizational knowledge. To achieve this goal, every software development process utilizes different knowledge sharing and creation approaches. In this paper, knowledge sharing issues are surveyed and categorized into: 1) sociological issues, 2) documentation issues, and 3) implementation issues with/without pair programming. Finally, a proposed technique, Knowledge Temple, is introduced as feasible improvement to well-known knowledge sharing problems for small agile software development teams.
It is impossible to separate the human factors from software engineering expertise during
software development, because software is developed by people and for people. The intangible
nature of software has made it a difficult product to successfully create, and an examination of
the many reasons for major software system failures show that the reasons for failures
eventually come down to human issues. Software developers, immersed as they are in the
technological aspect of the product, can quickly learn lessons from technological failures and
readily come up with solutions to avoid them in the future, yet they do not learn lessons from
human aspects in software engineering. Dealing with human errors is much more difficult for
developers and often this aspect is overlooked in the evaluation process as developers move on
to issues that they are more comfortable solving. A major reason for this oversight is that
software psychology (the softer side) has not developed as extensively
This workshop provides a hands-on approach for establishing a world-class competitive intelligence
capability. In Phase 1, participants use a diagnostic tool to assess their level of CI capability in nine
areas central to world-class status. Phase 2 engages participants in a dialogue involving the activities
and skills necessary to achieve world-class status in each of the nine factors. Phase 3 utilizes the
outcomes of the previous phases as inputs into creating a pathway to enhancing and evolving
participants’ CI functions. The nine-factor framework was developed based on interactions with world
class CI functions and existing literature. The framework has been applied and enhanced through
interactions with CI functions in North America, Europe and Asia. Participants will be provided with
the diagnostic tool, prescriptive activities and skills required for success in each of the nine factors and
a pathway template.
Writing and Presenting an Industrial Training ReportBC Chew
The document outlines the process of writing an industrial training report, including devoting time daily to write, establishing a conducive writing space, setting goals, and generating an outline. It also discusses including an introduction on the organization, relating theoretical concepts to work completed, and proposing innovative suggestions to improve the organization. The document concludes by providing tips for completing the write-up such as checking for errors and obtaining approvals before publishing any confidential information.
How to Increase the Value of the PMMMs as a Business-oriented FrameworkYasmin AbdelAziz
An organization’s effectiveness partly depends
on the success of its projects. With this in mind, many
efforts have been spent in recent decades to enhance the
project management culture, but results are still highly
unsatisfactory. Project Management Maturity Models
(PMMMs) are seen by both the academic and the
industrial communities as a solid instrument to achieve
this goal. The point at issue is that surveys and researches
show PMMMs must be better linked to business and
financial performance. The aim of this paper is to explore
the scope for improvement to evolve PMMMs as
business-oriented frameworks.
EMPIRICAL STUDY OF THE EVOLUTION OF AGILE-DEVELOPED SOFTWARE SYSTEM IN JORDAN...ijbiss
The document discusses a study of the adoption of agile practices in three telecommunications companies in Jordan. It finds that:
1) The companies used some agile practices like continuous integration and collective code ownership but did not follow full agile methodologies.
2) Adoption levels varied across practices and companies, with measurement by working code and coding standards seeing higher adoption.
3) Experiences with practices were mixed, with benefits seen in visibility of progress but challenges in refactoring large code bases.
Universal Design for Assessment (UDA) seeks to remove barriers that inhibit learners from demonstrating their knowledge on assessments. UDA calls for testing important domain knowledge, not just easy-to-assess content. Web-based tools can be used to design, deliver, and manage universally designed assessments in flexible digital formats that provide multiple ways for all learners to engage with content and show what they know. Kirkpatrick's four levels of evaluation provide a framework for assessing training programs, starting with learner reactions and moving to measuring knowledge gained, application of skills, and business impact.
Improving ROI through Increased Attention to the Product LifecycleGregory Sales
Designing, developing, implementing, and supporting e-learning costs money—and no organization wants to waste money. Therefore, every e-learning product must yield the maximum return on the investment. To achieve this, organizations need to understand the stages of the e-learning product lifecycle. With this knowledge, they can maximize the impact of their efforts at various stages, thereby extending the lifespan and effective use of an e-learning product. This, in turn, will directly increase the return the organization realizes on its investment in e-learning.
An Agile Software Development FrameworkWaqas Tariq
Agility in software projects can be attained when software development methodologies attain to external factors and provide a framework internally for keeping software development projects focused. Developer practices are the most important factor that has to cope with the challenges. Agile development assumes a project context where the customer is actively collaborating with the development team. The greatest problem agile teams face is too little involvement from the customer. For a project to be agile, the developers have to cope with this lack of collaboration. Embracing changing requirements is not enough to make agile methods cope with business and technology changes. This paper provides a conceptual framework for tailoring agile methodologies to face different challenges. The framework is comprised of three factors, namely, developer practices, customer collaboration, and predicting change
12 9243 it analysis of virtual positions managemen (edit ty)IAESIJEECS
This paper clarifies the Virtual Alliances for Learning Society (VALS) Project technological method to deal with bolster a virtual positions management development. Likewise, this paper demonstrates the first results of the viable piece of the venture, the Semester of Code, clarifying the recognized issues, the issues, the difficulties and a few activities to enhance the advancement of this sort of virtual positions programs. With a specific end goal to enable the readers to better understand the approach and its outcomes, the composition likewise portrays three of the principle virtual positions programs far and wide, in regards to both their association and innovative approach.
The document outlines various process technologies for individual, small-group, and large-group instruction. It discusses programmed instruction, programmed tutoring, and personalized systems of instruction for individual learning. These allow self-pacing but can be tedious. For small groups, it covers cooperative learning, games, simulations, and simulation games. Large groups uses mastery learning and programmed teaching. The document provides details on programmed instruction, its advantages of self-pacing and feedback but limitations of design and lack of social interaction.
Bus 407 Enthusiastic Study / snaptutorial.comGeorgeDixon75
This Tutorial contains 2 Set of Final Exam Part 1 (All Questions Listed Below)
BUS 407 Final Exam Part 1
Question 1 The way that trainees are required to demonstrate that they have learned a KSA they are expected to acquire through training is called a
This document outlines guidelines for computer engineering thesis projects at a university. It provides objectives for thesis projects, including applying skills and theories learned in class and developing communication skills. It also describes acceptable topics like security, automation, and infrastructure design. Basic and applied research projects are defined, and requirements like a concept paper and alignment with research thrusts are explained.
Competences Mapping for Personal Learning Environment ManagementMalinka Ivanova
The document discusses competencies needed for personal learning environment (PLE) management and proposes a competencies model. It defines various competencies like technical, social, functional, and meta-competencies. It examines how PLE functionality can help develop these competencies, such as using tools to stimulate analytical thinking, manage activities, recognize the need for continuous learning, and develop programming skills. The document concludes that mapping competencies for PLE organization can support self-directed learning and identifies challenges in relating competencies to PLE functionalities.
Requirement Elicitation Model (REM) in the Context of Global Software Develop...IJAAS Team
Contxext:Requirement elicitation is difficult and critical phase of requirement engineering and the case is worst in global software development (GSD). The study is about requirement elicitation in the context of GSD. Objective: Development of requirement elicitation model (REM) which can address the factors that have positive impact and the factors that have negative impact during elicitation in GSD. The propose model will give solutions and practices to the challenges during elicitation. Method: Systematic literature review (SLR) and empirical research study will be used for achieving the goals and objectives. Expected outcomes: The expected results of this study will be REM that will help vendor organizations for better elicitation during GSD.
Framework for Describing World-class CI
Four Key Research questions
Building the Framework
Testing the Framework & Analysis of result
Findings: the World-Class CI Function statements
Follow-up Action
Next step
This deck contains research collected from 249 respondents about how long it takes to create different formats of learning including instructor-led training materials, Level 1 eLearning (Basic), Level 2 (Interactive), Level 3 (advanced, simulations and games), and blended learning. The research is available as Creative Common meaning you are welcome to share the contents with anyone, as long as you list the source when referencing. Enjoy!
What to go by step by step and what’s included in the paperAssuran.docxmecklenburgstrelitzh
What to go by step by step and what’s included in the paperAssurance of Learning Rubric #1 - MSHRM Program
Strategic Application Rubric #1 – MSHRM Program
Students in HRM6623 (Training and Development) will analyze a case and prepare a research paper that includes the strategic application of training and development concepts.
Dimension
Does Not Meet Expectations (1)
Meets Expectations (2)
Exceeds Expectations (3)
Assessment: Distinguishes current HRD gaps from systemic (non-HRD) gaps, anticipates HRD needs based on organizational strategy, and anticipates HRD needs due to changes in technology
Displays little evidence of assessment or shows weak appreciation of organizational strategy in the attempt
Displays moderate evidence of assessment or shows moderate appreciation of organizational strategy in the attempt
Displays significant evidence of assessment or shows strong appreciation of organizational strategy in the attempt
Design: Defines strategy, objectives, method (fitted to the training target—skill, knowledge, interpersonal competency, or experiential growth), materials, and media (classroom or technological)
Defines few key areas of design or shows weak conception of the needed differences of method in the attempt
Defines some key areas of design or shows moderate conception of the needed differences of method in the attempt
Defines most key areas of design or shows strong conception of the needed differences of method in the attempt
Development: Organizes content assets (developed in the design phase) to plan timely and logical delivery of all learning components with proper integration.
Presents no clear delivery plan based on design components.
Presents clear delivery plan based on design components, but logical linkages to implementation components are unclear.
Presents clear delivery plan based on design components, with logical linkages to implementation components.
Implementation: Determines contractor versus in-house facilitator, type of facility, use of technology, equipment, materials, scheduling/sequencing, constraints, and pilot test if feasible.
Correctly specifies few implementation components or only demonstrates weak linkage to development in the attempt.
Correctly specifies some implementation components or demonstrates moderate linkage to development in the attempt.
Correctly specifies most components of implementation or demonstrates strong linkage to development in the attempt.
Case Analysis Rubric #2- Written Communications Rubric MSHRM Program
Dimension
Exceeds Expectations
Meets Expectations
Does Not Meet Expectations
Submission demonstrates content knowledge, understanding, and application gained from readings, videos, and other coursework or outside research
Submission demonstrates an excellent understanding of subject knowledge and.
This document discusses instructional design and its basic principles. It defines instructional design as a systematic process of developing instructional materials to ensure quality learning. The key phases of instructional design models are analysis, design, development, implementation, and evaluation. Following a systematic model helps identify learning needs, develop appropriate content and delivery methods, implement the instructional program, and evaluate learning outcomes.
Training needs analysis is the process of identifying gaps in employee training and related training needs. It involves analyzing each aspect of an operational domain to identify the initial skills, concepts, and attitudes required of employees. This helps specify the appropriate training. Training analysis is often used as part of system development and runs alongside development to capture training requirements. It can identify psycho-motor, procedural, knowledge, communication, critical thinking, and attitude skills needed, as well as how to address physiological stresses. The analysis determines the most suitable and cost-effective training methods, such as lectures, simulators, or other media. It benefits organizations by helping employees better adopt changes, reducing risks, and maximizing successful implementations.
Chapter 4Conducting a Needs AssessmentKnowing what is WilheminaRossi174
The chapter discusses conducting needs assessments for training programs. A needs assessment involves collecting information to design an effective training program. It can be either formal or informal depending on factors like urgency and importance. The goals of a needs assessment are to identify the type of training needed, organize information about topics, and determine trainees' baseline knowledge. Different types of needs assessments include those for mandatory training, identifying problems, organizational changes, new opportunities, and new strategies. The scope and depth of coverage in a needs assessment depends on the specific situation and needs.
The document discusses instructional design models and how learning theories influence instructional design. It provides an overview of some commonly used instructional systems design (ISD) models, including ADDIE and the Dick and Carey model. These models provide a systematic approach for developing effective training solutions. The design phase of ISD models is where learning theories and their resulting strategies and tactics are primarily applied. Popular learning theories that influence instructional design include behaviorism, cognitivism, and constructivism.
In today's economy, enterprises require knowledge more than ever before. Employees are being classified through their skill set and experience, where the tacit knowledge of individuals is the key factor. The effect of knowledge hunger can be easily seen in agile software development teams. To sustain the quality permanence of software development, it is essential to transform individuals' tacit knowledge to core organizational knowledge. To achieve this goal, every software development process utilizes different knowledge sharing and creation approaches. In this paper, knowledge sharing issues are surveyed and categorized into: 1) sociological issues, 2) documentation issues, and 3) implementation issues with/without pair programming. Finally, a proposed technique, Knowledge Temple, is introduced as feasible improvement to well-known knowledge sharing problems for small agile software development teams.
It is impossible to separate the human factors from software engineering expertise during
software development, because software is developed by people and for people. The intangible
nature of software has made it a difficult product to successfully create, and an examination of
the many reasons for major software system failures show that the reasons for failures
eventually come down to human issues. Software developers, immersed as they are in the
technological aspect of the product, can quickly learn lessons from technological failures and
readily come up with solutions to avoid them in the future, yet they do not learn lessons from
human aspects in software engineering. Dealing with human errors is much more difficult for
developers and often this aspect is overlooked in the evaluation process as developers move on
to issues that they are more comfortable solving. A major reason for this oversight is that
software psychology (the softer side) has not developed as extensively
This workshop provides a hands-on approach for establishing a world-class competitive intelligence
capability. In Phase 1, participants use a diagnostic tool to assess their level of CI capability in nine
areas central to world-class status. Phase 2 engages participants in a dialogue involving the activities
and skills necessary to achieve world-class status in each of the nine factors. Phase 3 utilizes the
outcomes of the previous phases as inputs into creating a pathway to enhancing and evolving
participants’ CI functions. The nine-factor framework was developed based on interactions with world
class CI functions and existing literature. The framework has been applied and enhanced through
interactions with CI functions in North America, Europe and Asia. Participants will be provided with
the diagnostic tool, prescriptive activities and skills required for success in each of the nine factors and
a pathway template.
Writing and Presenting an Industrial Training ReportBC Chew
The document outlines the process of writing an industrial training report, including devoting time daily to write, establishing a conducive writing space, setting goals, and generating an outline. It also discusses including an introduction on the organization, relating theoretical concepts to work completed, and proposing innovative suggestions to improve the organization. The document concludes by providing tips for completing the write-up such as checking for errors and obtaining approvals before publishing any confidential information.
How to Increase the Value of the PMMMs as a Business-oriented FrameworkYasmin AbdelAziz
An organization’s effectiveness partly depends
on the success of its projects. With this in mind, many
efforts have been spent in recent decades to enhance the
project management culture, but results are still highly
unsatisfactory. Project Management Maturity Models
(PMMMs) are seen by both the academic and the
industrial communities as a solid instrument to achieve
this goal. The point at issue is that surveys and researches
show PMMMs must be better linked to business and
financial performance. The aim of this paper is to explore
the scope for improvement to evolve PMMMs as
business-oriented frameworks.
EMPIRICAL STUDY OF THE EVOLUTION OF AGILE-DEVELOPED SOFTWARE SYSTEM IN JORDAN...ijbiss
The document discusses a study of the adoption of agile practices in three telecommunications companies in Jordan. It finds that:
1) The companies used some agile practices like continuous integration and collective code ownership but did not follow full agile methodologies.
2) Adoption levels varied across practices and companies, with measurement by working code and coding standards seeing higher adoption.
3) Experiences with practices were mixed, with benefits seen in visibility of progress but challenges in refactoring large code bases.
Universal Design for Assessment (UDA) seeks to remove barriers that inhibit learners from demonstrating their knowledge on assessments. UDA calls for testing important domain knowledge, not just easy-to-assess content. Web-based tools can be used to design, deliver, and manage universally designed assessments in flexible digital formats that provide multiple ways for all learners to engage with content and show what they know. Kirkpatrick's four levels of evaluation provide a framework for assessing training programs, starting with learner reactions and moving to measuring knowledge gained, application of skills, and business impact.
Improving ROI through Increased Attention to the Product LifecycleGregory Sales
Designing, developing, implementing, and supporting e-learning costs money—and no organization wants to waste money. Therefore, every e-learning product must yield the maximum return on the investment. To achieve this, organizations need to understand the stages of the e-learning product lifecycle. With this knowledge, they can maximize the impact of their efforts at various stages, thereby extending the lifespan and effective use of an e-learning product. This, in turn, will directly increase the return the organization realizes on its investment in e-learning.
An Agile Software Development FrameworkWaqas Tariq
Agility in software projects can be attained when software development methodologies attain to external factors and provide a framework internally for keeping software development projects focused. Developer practices are the most important factor that has to cope with the challenges. Agile development assumes a project context where the customer is actively collaborating with the development team. The greatest problem agile teams face is too little involvement from the customer. For a project to be agile, the developers have to cope with this lack of collaboration. Embracing changing requirements is not enough to make agile methods cope with business and technology changes. This paper provides a conceptual framework for tailoring agile methodologies to face different challenges. The framework is comprised of three factors, namely, developer practices, customer collaboration, and predicting change
12 9243 it analysis of virtual positions managemen (edit ty)IAESIJEECS
This paper clarifies the Virtual Alliances for Learning Society (VALS) Project technological method to deal with bolster a virtual positions management development. Likewise, this paper demonstrates the first results of the viable piece of the venture, the Semester of Code, clarifying the recognized issues, the issues, the difficulties and a few activities to enhance the advancement of this sort of virtual positions programs. With a specific end goal to enable the readers to better understand the approach and its outcomes, the composition likewise portrays three of the principle virtual positions programs far and wide, in regards to both their association and innovative approach.
The document outlines various process technologies for individual, small-group, and large-group instruction. It discusses programmed instruction, programmed tutoring, and personalized systems of instruction for individual learning. These allow self-pacing but can be tedious. For small groups, it covers cooperative learning, games, simulations, and simulation games. Large groups uses mastery learning and programmed teaching. The document provides details on programmed instruction, its advantages of self-pacing and feedback but limitations of design and lack of social interaction.
Bus 407 Enthusiastic Study / snaptutorial.comGeorgeDixon75
This Tutorial contains 2 Set of Final Exam Part 1 (All Questions Listed Below)
BUS 407 Final Exam Part 1
Question 1 The way that trainees are required to demonstrate that they have learned a KSA they are expected to acquire through training is called a
This document outlines guidelines for computer engineering thesis projects at a university. It provides objectives for thesis projects, including applying skills and theories learned in class and developing communication skills. It also describes acceptable topics like security, automation, and infrastructure design. Basic and applied research projects are defined, and requirements like a concept paper and alignment with research thrusts are explained.
Competences Mapping for Personal Learning Environment ManagementMalinka Ivanova
The document discusses competencies needed for personal learning environment (PLE) management and proposes a competencies model. It defines various competencies like technical, social, functional, and meta-competencies. It examines how PLE functionality can help develop these competencies, such as using tools to stimulate analytical thinking, manage activities, recognize the need for continuous learning, and develop programming skills. The document concludes that mapping competencies for PLE organization can support self-directed learning and identifies challenges in relating competencies to PLE functionalities.
Requirement Elicitation Model (REM) in the Context of Global Software Develop...IJAAS Team
Contxext:Requirement elicitation is difficult and critical phase of requirement engineering and the case is worst in global software development (GSD). The study is about requirement elicitation in the context of GSD. Objective: Development of requirement elicitation model (REM) which can address the factors that have positive impact and the factors that have negative impact during elicitation in GSD. The propose model will give solutions and practices to the challenges during elicitation. Method: Systematic literature review (SLR) and empirical research study will be used for achieving the goals and objectives. Expected outcomes: The expected results of this study will be REM that will help vendor organizations for better elicitation during GSD.
Framework for Describing World-class CI
Four Key Research questions
Building the Framework
Testing the Framework & Analysis of result
Findings: the World-Class CI Function statements
Follow-up Action
Next step
This deck contains research collected from 249 respondents about how long it takes to create different formats of learning including instructor-led training materials, Level 1 eLearning (Basic), Level 2 (Interactive), Level 3 (advanced, simulations and games), and blended learning. The research is available as Creative Common meaning you are welcome to share the contents with anyone, as long as you list the source when referencing. Enjoy!
What to go by step by step and what’s included in the paperAssuran.docxmecklenburgstrelitzh
What to go by step by step and what’s included in the paperAssurance of Learning Rubric #1 - MSHRM Program
Strategic Application Rubric #1 – MSHRM Program
Students in HRM6623 (Training and Development) will analyze a case and prepare a research paper that includes the strategic application of training and development concepts.
Dimension
Does Not Meet Expectations (1)
Meets Expectations (2)
Exceeds Expectations (3)
Assessment: Distinguishes current HRD gaps from systemic (non-HRD) gaps, anticipates HRD needs based on organizational strategy, and anticipates HRD needs due to changes in technology
Displays little evidence of assessment or shows weak appreciation of organizational strategy in the attempt
Displays moderate evidence of assessment or shows moderate appreciation of organizational strategy in the attempt
Displays significant evidence of assessment or shows strong appreciation of organizational strategy in the attempt
Design: Defines strategy, objectives, method (fitted to the training target—skill, knowledge, interpersonal competency, or experiential growth), materials, and media (classroom or technological)
Defines few key areas of design or shows weak conception of the needed differences of method in the attempt
Defines some key areas of design or shows moderate conception of the needed differences of method in the attempt
Defines most key areas of design or shows strong conception of the needed differences of method in the attempt
Development: Organizes content assets (developed in the design phase) to plan timely and logical delivery of all learning components with proper integration.
Presents no clear delivery plan based on design components.
Presents clear delivery plan based on design components, but logical linkages to implementation components are unclear.
Presents clear delivery plan based on design components, with logical linkages to implementation components.
Implementation: Determines contractor versus in-house facilitator, type of facility, use of technology, equipment, materials, scheduling/sequencing, constraints, and pilot test if feasible.
Correctly specifies few implementation components or only demonstrates weak linkage to development in the attempt.
Correctly specifies some implementation components or demonstrates moderate linkage to development in the attempt.
Correctly specifies most components of implementation or demonstrates strong linkage to development in the attempt.
Case Analysis Rubric #2- Written Communications Rubric MSHRM Program
Dimension
Exceeds Expectations
Meets Expectations
Does Not Meet Expectations
Submission demonstrates content knowledge, understanding, and application gained from readings, videos, and other coursework or outside research
Submission demonstrates an excellent understanding of subject knowledge and.
This document discusses instructional design and its basic principles. It defines instructional design as a systematic process of developing instructional materials to ensure quality learning. The key phases of instructional design models are analysis, design, development, implementation, and evaluation. Following a systematic model helps identify learning needs, develop appropriate content and delivery methods, implement the instructional program, and evaluate learning outcomes.
Training needs analysis is the process of identifying gaps in employee training and related training needs. It involves analyzing each aspect of an operational domain to identify the initial skills, concepts, and attitudes required of employees. This helps specify the appropriate training. Training analysis is often used as part of system development and runs alongside development to capture training requirements. It can identify psycho-motor, procedural, knowledge, communication, critical thinking, and attitude skills needed, as well as how to address physiological stresses. The analysis determines the most suitable and cost-effective training methods, such as lectures, simulators, or other media. It benefits organizations by helping employees better adopt changes, reducing risks, and maximizing successful implementations.
Chapter 4Conducting a Needs AssessmentKnowing what is WilheminaRossi174
The chapter discusses conducting needs assessments for training programs. A needs assessment involves collecting information to design an effective training program. It can be either formal or informal depending on factors like urgency and importance. The goals of a needs assessment are to identify the type of training needed, organize information about topics, and determine trainees' baseline knowledge. Different types of needs assessments include those for mandatory training, identifying problems, organizational changes, new opportunities, and new strategies. The scope and depth of coverage in a needs assessment depends on the specific situation and needs.
The document discusses instructional design models and how learning theories influence instructional design. It provides an overview of some commonly used instructional systems design (ISD) models, including ADDIE and the Dick and Carey model. These models provide a systematic approach for developing effective training solutions. The design phase of ISD models is where learning theories and their resulting strategies and tactics are primarily applied. Popular learning theories that influence instructional design include behaviorism, cognitivism, and constructivism.
In this presentation, we will use ADDIE as a guide to discuss the life-cycle of an e-learning project, with special focus on the tasks involved in each phase.
OLDS MOOC Week 7: Formative evaluation paperYishay Mor
This document discusses the importance of formative evaluation in the learning design process. It defines formative evaluation as the systematic collection of information to inform decisions about improving an educational product during its development. The summary is:
Formative evaluation involves gathering feedback from experts, learners, and others to inform decisions about improving a learning design. This feedback is collected throughout the design process using methods like peer review, expert review involving content and design specialists, learner usability testing, and prototype testing. Formative evaluation helps ensure a learning design is effective, usable, and aligned with learner needs before completion.
The ADDIE model is an instructional design framework consisting of 5 phases - Analysis, Design, Development, Implementation, and Evaluation. It was originally developed for the US Army to provide a flexible guideline for building effective training tools. The phases can be iterative and not strictly linear. Analysis involves determining learning objectives and needs. Design develops instructional plans and content. Development creates materials and media. Implementation delivers and tests the instruction. Evaluation assesses effectiveness throughout and after the process.
The document discusses the ADDIE model of instructional design, which consists of 5 phases - Analysis, Design, Development, Implementation, and Evaluation. It describes each phase in detail. The Analysis phase involves identifying learning objectives, audience needs, and constraints. The Design phase develops instructional strategies and prototypes. In the Development phase, learning materials are created. The Implementation phase delivers the instruction. Formative and summative evaluations are conducted in the Evaluation phase to assess effectiveness and identify improvements. The ADDIE model provides a systematic approach to instructional design but can be improved by addressing weaknesses such as unrealistic upfront analysis and lack of accommodation for changes.
This document discusses a teaching experiment conducted by Dr. Steve Cayzer at the University of Bath where students on an MSc program in Innovation & Technology Management were tasked with formulating a knowledge management (KM) strategy for themselves. The students went through a workshop where they discussed KM concepts and developed strategies around people, processes, and technologies. Some groups focused more on technologies while others emphasized processes. The experiment provided lessons for the students about KM and helped increase their awareness and appreciation of KM, though not all groups were fully able to implement their strategies as intended. The teaching experiment provided insights into how students engage with KM topics and could potentially enhance student learning and curriculum development.
(1) The document outlines guidelines for developing a trainer's toolkit using the ADDIER instructional design model, which includes analysis, design, development, implementation, evaluation, and revision.
(2) It provides detailed checklists of items to include in the analysis, design, development, implementation, evaluation, and revision phases of creating a training program.
(3) The checklists include items like conducting a needs assessment, writing learning objectives, developing course content and materials, formatting presentation slides, obtaining approvals, conducting evaluations, and establishing a revision process.
Discuss the requirements for developing a Security Education, Tranin.pdffabmallkochi
Discuss the requirements for developing a Security Education, Traning and Awareness Program.
(fundamental of information system security)
Solution
Integrated Security Training, Awareness, and Education Technical Approach To successfully
apply and integrate proven courseware design methodologies and an integrated security training
model against the myriad and diverse subjects that compose integrated security training,
awareness and education. Process-driven methodologies are a must. Proven methodologies such
as the Instructional Systems Design (ISD) process and the National Institute of Standards and
Technology Special Publication (NIST SP) 800-16, Information Technology Security Training
Requirements: A Role- and Performance-Based Model,
Apply ISD Process To ensure that you meet the organizations needs in a valid, reliable, and
costeffective manner, apply the ISD process to all security training, education, and awareness
tasks. The process is the result of proven experience in instructional research and development of
academic, federal, military and commercial organizations. “Meeting the business objectives of
the organization and understanding the customers’ needs are what the goal of a security program
is about”, (Krause, Tipton p.198). Standardized methodologies such as ISD are critical to
successful training programs. It ensures a \"best practices\" approach to training development
and emphasizes quality in the resulting products. The ISD process consists of five basic steps or
phases: analysis, design, development, implementation and evaluation.
Analysis
The first phase of the ISD process consists of the collection and analysis of data. The methods of
analysis include individual interview, focus group, observation, and study of courseware, work
samples, reports and records. The result of the analysis step is a clear definition of who needs to
be trained in what content areas and why. Walter Dick and Lou Carey define this as, “the formal
process of
identifying discrepancies between current outcomes and desired outcomes for an organization,”
(Carey, Dick). The analysis phase focuses on an analysis of each of the following items: ·
Audience—identification of the individuals or groups that require integrated security training,
education, and awareness · Needs—identification of the security learning needs for the client\'s
workforce. · Tasks—identification of processes, tools, conditions, and requirements for
accomplishment of integrated security tasks that are appropriate for the target audience.
Understanding that some organization needs can best be addressed via distance learning, web-
based, CD ROM, or other e-learning solutions prove to be a costeffective training tool. This
approach can consistently and simultaneously be an effective delivery method to large
organizations and geographically dispersed sites. You must keep in mind that the delivery
environment must be stable. To this end, the delivery environment must be accurately identi.
This document summarizes two instructional design models: the Bates model and the Gentry IPDM model.
The Bates model, called ACTIONS, focuses on seven key factors to consider when selecting learning technologies: access, costs, teaching/learning implications, interaction, organizational issues, novelty, and speed. It also outlines four phases of instructional design.
The Gentry IPDM model emphasizes communication between the instructional development components and supporting components. It represents the necessary design components as 14 interconnected circles to complete an instructional unit using various techniques.
The document provides an introduction to instructional design. It defines instructional design as blending what is known about learners, subject matter, learning, and instructional media to produce effective instruction. It explains the key components of the instructional design process including analysis, design, development, implementation, and evaluation. It also briefly touches on different instructional design models and emphasizes the importance of instructional design in developing effective instruction, especially given the rapid changes in the knowledge base.
This document discusses the challenges faced in applying an instructional design model to develop two online industry training courses. It summarizes the process used, including tight timelines that prevented thorough analysis and creation of storyboards. Major issues included last-minute changes from clients, limited cooperation from subject matter experts, and lack of budgets for evaluation. The document reflects on balancing behavioral and constructivist approaches to meet client needs while facilitating learning.
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The document outlines an action research proposal to address issues with new hires in a technical analyst training program. 40% of new hires lack relevant technology experience and score poorly on initial tests, requiring extra one-on-one attention. The purpose is to ensure the hiring process evaluates applicants' technical skills to better prepare technicians. A survey will assess skills to modify training. Expected outcomes are trainees demonstrating technical support readiness and trainers spending less time on basic skills. The plan is to implement a fundamental instruction curriculum, professional development for trainers, and differentiated instruction over a 7 week period.
This document discusses the analysis phase of the instructional design process. It explains that the analysis phase involves conducting a training needs analysis through various types of analysis like context analysis, user analysis, work analysis, and content analysis. The purpose of needs analysis is to identify performance gaps, set training priorities, and inform training decisions. Needs assessment techniques may include observation, questionnaires, interviews, and focus groups. The output of the analysis phase is a job analysis report containing training recommendations and course content.
The document discusses the ADDIE model of instructional design. The ADDIE model is a systematic process that includes five phases: analysis, design, development, implementation, and evaluation. Each phase serves an important purpose for ensuring effective instruction. The analysis phase involves understanding learner and instructional needs. The design phase involves planning learning activities and assessments. The development phase involves producing instructional materials. The implementation phase involves delivering instruction. And the evaluation phase involves assessing instructional effectiveness and making improvements. The ADDIE model provides a framework for instructional designers to efficiently create effective instructional experiences.
A Practical Approach Of Teaching Software EngineeringAmy Cernava
This 3-month university course aimed to provide students with practical software engineering experience through a real-world project. 12 students developed a tool called APE in teams over 5 phases. The initial plan proved overly optimistic and delays in analysis and design meant cutting functionality. Students gained experience in communication, technical challenges, and the software process through this project. Both students and supervisors learned important lessons about project planning and management.
Styles of Scientific Reasoning, Scientific Practices and Argument in Science ...Elsa von Licy
The document discusses various topics related to scientific reasoning, practices, and argumentation including different styles of scientific thinking, features of scientific knowledge, and teaching and learning science. It provides examples of "crazy ideas" in science that are now accepted, examines the role of argument in science, and outlines the scientific practices and central questions of science. It also discusses developing models, planning investigations, analyzing data, and constructing explanations as key scientific practices.
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There is no_such_thing_as_a_social_science_introElsa von Licy
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The introduction discusses how opponents may accuse the authors of being a priori or anti-reductionist, but argues that those defending social science are actually being dogmatic by insisting it must follow a scientific model. It frames the debate as being
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1. INSTRUCTIONAL SYSTEMS DESIGN
Island MultiMedia and its Associates have extensive expertise and experience in the application of Instructional
Systems Design procedures and approaches to performance problems. The rigor and productivity of the ISD approach,
when correctly and appropriately applied, ensure results, control costs and reduce risk. ISD as a discipline is the central
content of many graduate degrees, but some of its roots and essential characteristics are outlined in the following article.
Island MultiMedia Associates have been primary contributors to several of the most successful of the major ISD
models.
AN INTRODUCTION TO INSTRUCTIONAL SYSTEMS DESIGN,
O'Neal, A.F., Fairweather, P.G., and Huh Y.H.
ILO Asian and Pacific Skills Development Program
United Nations, Goa, India, 1988.
Historically, instructional development has tended to be an artistic endeavor, carried out in a cottage industry setting
(Molnar, 1971). All aspects of development responsibility including analysis of the training or educational problem,
design of the instruction, development of the materials, and in many cases, production of the media, evaluation, and
revision were concentrated in the individual instructional developer. The developer's approach to each instructional
problem tended to be ad hoc and subjective. The developer himself, more often than not, tended to have expertise in the
subject matter being addressed, rather than formal training in instructional design science.
This model of the Renaissance man as instructional artist, solving each training problem as it arose with a combination
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2. of experience, intuition, and personal insight, began to become suspect as instructional development activities grew
larger and more complex and as the consequences of inadequate training grew more and more expensive. Figure 1
represents three points on a continuum of instructional development methodology. The artistic-intuitive approach, with
its dependence on the judgement and multi-disciplinary skills of the individual developer gradually has yielded to more
systematic approaches to the design and development of instruction and training systems and materials.
As shown on the figure, the search for better and more systematic ways to handle instructional problems led to the
development of some important tools, including task analysis, the use of well defined behavioral objectives, and
sophisticated measurement and evaluation methods. To protect against the consequences of poor training, more reliance
was placed on empirical methods, which involved repeated tryout and revision of materials (Merrill & Boutwell, 1973).
This stage in the evolution of a technology of instructional design is represented by the empirical phase of Figure 1.
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4. Although these methods were expensive and time-consuming, they did at least help pinpoint inadequate instructional
segments and make possible the improvement of instructional effectiveness. However, once inadequate segments were
identified, the job of revision of the instructional materials was generally still left to the Renaissance man. His activities
were still basically artistic in nature, his solutions to instructional problems were still idiosyncratic, and the procedures
that he might apply tended to be based on his own experience and were often not generalizable to other developers.
Notice from the figure that analyzing the results of the training could lead to changes in the experience and intuition of
the developer as well as, hopefully, to the improvement of the instructional product through revision. In this mode, if the
project had unlimited time and money, and could afford to iterate enough times, very good training might eventually
emerge. Unfortunately, in the real world, there never seems to be enough time or money. There was clearly a need for
further evolution of instructional design and development procedures.
In the early 1970's a growing trend began in training circles away from this artistic approach to development, and
towards the rigorous application of theory- and research-based models in an instructional engineering approach to
development of instructional programs. This class of procedures has been variously called instructional systems design
or development (ISD), as a systems approach to training (SAT), or by other such designations. As shown in Figure 1, the
approach allows for inputs from experience, intuition, and most importantly, from research.
Notice that an important aspect of the systematic model is the formulation of different levels of definition of practice.
First, scientists synthesize principles from learning research and the experience and intuition of expert training
practitioners. These principles represent high level abstract generalizations such as "Distributed practice is superior to
massed practice in long term skills maintenance", and "Increasing imagery improves retention". They should be
observable in training practice and supported by research findings. However, at this level of abstraction they offer little
guidance to the instructional designer.
The high level principles must be documented and developed into operational procedures. These procedures are
designed to be applied by technicians to generate instructional products. Again results are analyzed and may lead to
improvements in the product, changes in the experience and intuition of the practitioners, or they may indicate the need
for further research. Most important of all, however, these results may lead to improvements in the procedures, leading
to better practice!
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5. to better practice!
Figure 2 shows a simplified view of the ISD process. It starts with the analysis of the problem, the context, and the
intended learner population. The analysis products (such as the job/task analysis, the entry population analysis, the
needs/goals/constraints analysis, etc) provide inputs to the design phase of the project. Here the learning objectives are
refined, the training media specified, the syllabus is generated, and the individual lesson designs are specified. The
design documents form the basis for the development phase, and the implementation and evaluation phases are carried
out based on the evaluation and implementation plans developed in the analysis and design phases. Notice that
evaluation in a systematic model of development has a quality control aspect. Since the process proceeds according to
well specified and documented procedures, with well defined products at each stage, it is possible to evaluate the
emerging training product at each step, detecting problems as they emerge, instead of discovering them much later, in a
training product which doesn't work.
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6. Most large scale approaches will be similar at this general level. Many will recognize that at this level, ISD is nothing
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7. more than the application of well proven systems development techniques to the problem of training development. At
finer levels of detail, where the individual procedures are defined, strong institutional, and even personal influences, may
be clearly evident in different ISD models. Traditions and philosophies of ISD practice may often be clearly traced by
such distinctive characteristics (Gibbons 1988). It is, however, at this finer level of detail where the real benefits of ISD
begin to emerge.
When closely examined, good ISD is more engineering than art. Its important benefits come from well documented
procedures, a differentiated staff team development approach, separation of instructional content and strategy, and the
continuing evolution of a prescriptive, analytical, research-based model.
In order for teams of specialists to work efficiently and effectively together, procedures must be well documented at
all levels of the ISD process. Documented procedures allow for peer review, process control, and the possibility for
improving practice over time. They help to standardize the output of different team members doing the same task and
they help alleviate the training burden imposed by new team members arriving during the project. They serve as quality
control as well as development tools. While documentation has long been an essential ingredient of systems design in
general, it has extreme value in ISD in particular.
An essential ingredient in any large scale instructional development activity is the development of some form of team
organization where specialized expertise can be most effectively utilized and where personnel training problems can be
minimized through specialization. This tends to result in an industrial revolution, or factory approach to instructional
development. Major areas of specialization include (but are not limited to) instructional content (subject matter experts),
instructional process (instructional designers), and media technicians.
One of the most important contributions of ISD is the separation of content and strategy. Content is described in
terms of well defined and documented, discrete instructional components. Strategies are defined in terms of well
specified sequences of these components set in the context of the particular media selected for each instructional
module. This approach has particular value in the specification of frame-oriented media and in complex logical
environments such as computer based training. Sets of well defined, strategy independent structures also allow the easy
and economical construction of learner controlled training environments where desirable.
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8. Perhaps the greatest strength of the ISD process is the evolutionary nature of the prescriptive, research-based model
itself. While the practice of ISD still retains the strengths of the empirical evaluation and revision cycles, to the extent
research and experience permit, it is prescriptive. That is, rather than depending extensively on the test-revision cycle
to generate effective instruction in an iterative manner, every attempt is made to incorporate research findings and past
experience into the detailed procedures and supporting ISD documentation to ensure that the instruction developed
comes as close to the mark as possible the first time. This improves the validity of the process while also improving
reliability. This has proven to be a powerful tool in large scale ISD. In addition, as the process provides more data from
the constant evaluation process, the procedures can be continually improved.
At the detailed level the particular procedures developed for each ISD model may differ considerably. Figure 3 shows
some important sub procedures or acivities for a typical industrial training ISD model. There are strong dependencies
between the activities.
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9. 1) Task Analysis is dependent upon a clear identification of the problem as a training problem. If the problem is NOT
a training problem, no amount of training or training related activity will solve the problem. Therefore a task analysis
should not be undertaken until there is clear identification of the problem as a training problem.
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10. 2) Similarly, the Needs, Goals and Constraints Analysis (NG&C) should not be completed until there is clear
identification of the problem as a training problem. However, since this may sometimes require some of the activities
normally completed during a NG&C in order to fully determine, the dependency is partially mutual.
3) The Entry Population Analysis (EPA) is intended to identify the important characteristics of the intended
population(s) for the training. While this may seem on the surface to be straightforward, there are sometimes surprises
uncovered during the NG&C in terms of who wants (or doesn't want) the training, and for what. Therefore the EPA is
dependent upon the NG&C to at least the degree that it should not be finished until all the information from NG&C is
available.
One major purpose of the EPA is to help with the selection of tasks for training (sometimes called out as a separate
ISD activity). The premise is that there is no use spending time, money, and effort on developing instruction for
skill/tasks uncovered on the task analysis, if the intended population already has these skills etc in their repertoire.
Therefore the EPA is dependent on the Task Analysis being completed before the EPA can be completed. On the other
hand, it is more economical to compare the entry capabilities of the intended population against the restricted set of
things identified in the task analysis than it is to ascertain/describe the entry repertoire in general of the population.
4) Once the EPA is completed and the tasks to be trained have been selected, it is possible to define the Evaluation
and Implementation Plans. This plan must accommodate the needs and goals of the various groups identified in the
NG&C and must conform to the availability of samples of the population identified in the EPA for formative evaluation.
In addition, the implementation planning must accommodate the constraints (personnel, time, resources, budget, and
traditions/corporate culture) of the organizations impacted. Failure to plan UP FRONT for both the evaluation and
implementation of the training can result in serious problems later in the project.
5) Once the tasks to be trained have been selected as part of the EPA, it is possible to expand the objectives derived
from the surviving portions of the task analysis into an Objectives Hierarchy by supplying the supporting and enabling
objectives that this student population will require. For example, an experienced, sophisticated population learning a new
variant on an already mastered set of skills may not require many intermediate levels of partial training objectives. A
naive, unsophisticated population may need lots of levels of successive approximations of the more complex tasks, and
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11. naive, unsophisticated population may need lots of levels of successive approximations of the more complex tasks, and
they may even need considerable training on how to use the training system and/or on "how to learn" in general, not just
on the training content.
6) As the Objectives Hierarchy is completed, it is possible to begin examining the media requirements the objectives
imply in terms of stimulus, response, control, record keeping, and other dimensions. This is only one part of the final
media decision and at this point should be concerned only with the instructional requirements of the objectives,
unfettered by real world considerations of cost, availability, etc.
As basic instructional requirements are established, the media choices for each objective must be qualified by cost,
availability, and practical considerations of implementation within the syllabus context. For this reason the final media
selection is mutually interdependent with the syllabus development process. Sometimes you may have to make changes
in the media selection based on practical considerations from the syllabus, and other times you may choose to make
alternative decisions on the syllabus definition based on media considerations. These decisions must NOT violate
considerations of minimum instructional requirements for the media for an objective, or prerequisite sequencing in the
syllabus, however. That is, the media you finally settle on must be able to do the job called for in the objective, and the
syllabus sequence you end up with must never have a student trying to accomplish an objective for which he has not had
the prerequisites.
8) As the Objectives Hierarchy is completed, it becomes possible to Classify Objectives in terms of the category of
instructional problem they represent.
To a certain extent, this will affect the media selection in that certain instructional strategy dimensions in terms of
control, manipulation of stimuli, and numbers of instances may imply certain media requirements. The indirect nature of
this interaction is implied through the route from the Objectives Classification to the Media Selection through the
Syllabus Development. It may be that a more direct connection on the diagram would better represent the relationship.
Similarly, resource constraints identified in the NG&C may affect the final media selection, by reducing the suite of
candidate media realistically to be considered.
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12. 9) The mutual interdependence of the Syllabus Development and Media Selection processes has been identified
above, as has the requirement that the syllabus derived must not violate prerequisite relationships between objectives
identified in the Objectives Hierarchy Development.
10) The syllabus should accomodate the Objective Classification in that an "early hands on" approach should be
encouraged as opposed to a "do all low level objectives first before advancing to the next level of the hierarchy"
approach. That is, if possible, the syllabus should encourage the learner to advance quickly up a leg of the hierarchy
until a significant skill, representing some identifiable subset of the job being trained, can be mastered, before returning
to the lower levels of the hierarchy and attempting another leg of the hierarchy. The alternative of doing all low level
objectives first and then advancing leads to syllabus definitions which result in days/weeks/months of low level learning
objectives such as memorizing terms, locations, and functions, before advancing to simple procedures, and finally, late in
the course, actually beginning to master some of the high level objectives which are identifiable as approximations of the
job being trained. This latter approach will severely impact motivation.
11) Further, of course, the syllabus must accomodate the real world concerns and constraints identified in the NG&C.
Shortages of critical resources such as simulators, instructors, and certain media or facilities may lead to quite a
different syllabus design than would otherwise be the case. The syllabus must accomodate these considerations as
anticipated in the Evaluation & Implementation Plan.
12) The Author Management System which manages/tracks development of the training materials is dependent on the
syllabus in several ways. First, the syllabus may be implemented in part while development of the later materials is still
underway. This is often the case where time is a severe constraint. In that case the syllabus will identify the order in
which development should proceed as well as the order in which learners will progress. In addition, the syllabus order
must always be accomodated in the instruction in the sense that until you know the syllabus order, you cannot assume
what the learner will already know at any given part of the course. This confusion often leads inexperienced developers
(especially SME's) to essentially try to "teach the entire course" in each instructional segment.
13) The Lesson Specifications are generated according to the instructional strategy most appropriate for the
instructional classification of each objective. They constitute the "micro-design" and initial content capture for each
lesson.
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14. Last Updated January 2003
Comments, suggestions to fred@whidbey.com
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