Compiled with the assistance of the Tiger University Program of the Estonian
                   Information Technology Foundation
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Working on Ideas
Resources and Examples for Interactive Design
  Ilya Shmorgun,Valeria Gasik, David Lamas
1           2              3


Creativity   Design       Prototype
& Ideas      & Patterns   Examples
Creativity
Function   Beauty
Internal – Developmental
External – Combinational
       Conceptual
UltraTek Flipper
                   InkLing
Kindle   Samsung transparent smart window
Digital art,
Social Media   Memes
                       ie. Rafaël Rozendaal, newrafael.com
Where to get ideas?
Ask ‘stupid’ questions
 what - who - how - why - when
Set a goal
....making things work ‘better’
analysis


            {
                substitution
‘Reducing       combination
  waste’
                  reversion
                 simplifying
                 eliminating
“killing the darling”
  making the simplest thing
  that could possibly work
...making things more appealing
re-evaluation
 re-designing
 storytelling
Noupe.com
...making things more entertaining
humor
switch of meaning
challenge
competition
...creating something
    outside-the-box
adaptation
      analogues
challenged traditions
       intuition
Pick any problem that you confronted today.
1
    What you would do different?
Design DONT’S
Ignoring patterns
– reusable solutions for reoccurring problems
Ignoring consistency
– being different is good only when it’s better
           - excluding Easter Eggs
Too many changes
– when things change, it drags people’s attention
Lack of design and
 content standard
THIS
  WOULD

   BE     Annoying,
          right?
Bad visibility
Lack of visual keys
             Continue reading...
Unnatural graphical
    solutions
Ignoring details
                                    Lack of core data


Customer support info@webpage.com
Poor content
Unbalanced team work
Ignoring
feedback & critique
2   Any examples of bad design?
Project Examples
IMKE-Monster
http://imkeproject.wordpress.com/
Prototype
1. Defining idea       6. Testing
2. Personas           7. Research
3. Scenarios          8. Graphics
4. User stories       9. Back-end
5. Paper prototypes   10. Front-end
Garage48 - Challengo
Garage48 - Wuppie
documentation
low & hi-fi prototypes
3   Any questions or ideas?
Thank you!
 www.sokeri.org

Working on ideas