labla.net
Sustainable Education Platform
Labla isadigital education platform forpublishers.
Publishers candeveloptheirplatform usingLabla.
Thanks toLabla, theycandevelop manyeducational
gamesandactivities inashorttime.
What is Labla?
TEAM
Emre Çakmak
Co-Founder
Bilgehan Kaya
Co-Founder
TEAM
‘No man is wise enough by himself.‘
Maccius Plautus
Rıdvan Kılıç
Game Developer
Kübra Yılmaz
Graphic Design Specialist &
2D Game Artist
TEAM
‘No man is wise enough by himself.‘
Maccius Plautus
Zübeyde Aslıhan
Kaya
Editorial & Product
Planning
Gülşah Akın
Foreign Trade Specialist
WHAT IS
CSM?
CSM (Customizable Study Material) is a collection of digital content for educational
publishers. Together with CSM, we can quickly transform the content of publishers into a
digital education platform.
The platform is redesigned for each publisher.
Thanks to the technology we use, you can deliver your platform, which is prepared with
visuals suitable for today's technology, to your students.
Completed Projects
‘Plans are worthless, but planning is everything. ’
Dwight D. Eisenhower
Renkli Fasikül
KEY offers a brand new digital resource with Color Fascicul.
SONGS - INTERACTIVE ACTIVITIES AND GAMES
Date : 2021
Publisher : Key Yayınları
Turbo Fasikül
With 'push-to-speak', which is never found in such applications,
we aimed to be able to read the word correctly, pronounce it and
improve speaking skills.
Date : 2021
Publisher : Model Eğitim Yayınları
Completed Projects
‘Plans are worthless, but planning is everything. ’
Dwight D. Eisenhower
Play More 2
More & More 2nd Grade Digital Education Platform. Educational
GAME - AUDIO -ACTIVITIES
Date : 2021
Publisher : Kurmay Yayınları
Play More 3
More & More 3nd Grade Digital Education Platform. Educational
GAME - AUDIO -ACTIVITIES .
Date : 2021
Publisher : Kurmay Yayınları
Completed Projects
‘Plans are worthless, but planning is everything. ’
Dwight D. Eisenhower
Play More 4
More & More 4nd Grade Digital Education Platform. Educational
GAME - AUDIO -ACTIVITIES
Date : 2021
Publisher : Kurmay Yayınları
Play More 5
More & More 5nd Grade Digital Education Platform. Educational
GAME - AUDIO -ACTIVITIES .
Date : 2021
Publisher : Kurmay Yayınları
Completed Projects
‘Plans are worthless, but planning is everything. ’
Dwight D. Eisenhower
Play More 6
More & More 6nd Grade Digital Education Platform. Educational
GAME - AUDIO -ACTIVITIES
Date : 2021
Publisher : Kurmay Yayınları
Play More 7
More & More 7nd Grade Digital Education Platform. Educational
GAME - AUDIO -ACTIVITIES .
Date : 2021
Publisher : Kurmay Yayınları
Completed Projects
‘Plans are worthless, but planning is everything. ’
Dwight D. Eisenhower
Play More 8
More & More 8nd Grade Digital Education Platform. Educational
GAME - AUDIO -ACTIVITIES
Date : 2021
Publisher : Kurmay Yayınları
Caramelos
Interavtive Activites and Games.
Date : 2021
Publisher : Kurmay Yayınları
Advantages
Completely custom designs for you with the CSM technologies we
have created.
Measurable and classifiable content types.
Fast and targetable content production in a short time compared to its
competitors.
References
Monthly amount of CSM produced
400
350
300
250
200
150
100
50
0
Oct Nov Jun Jul
Dec Jan Feb Apr May
Mar
Target Group
01
Private Publishers
Education publishers operating
around the world.
Target Group
02
Animation Series
It can enable the rapidly increasing
cartoon series targeting lower age
groups to keep in touch with their
users in a more interactive way..
Scheduled Updates
01
02
03
Teacher Panel
Interactive AR
Labla 20
What Do We Expect From
You?
Mentoring on the way to global.
A solution to the financing problem that
slows growth.
Example applications
In the six-month period we took action, five applications, two of
which were published and three of which were awaiting
approval, were released with a total of more than a thousand
content.
Example applications
In the six-month period we took action, five applications, two of
which were published and three of which were awaiting
approval, were released with a total of more than a thousand
content.
Example applications
In the six-month period we took action, five applications, two of
which were published and three of which were awaiting
approval, were released with a total of more than a thousand
content.
Example applications
In the six-month period we took action, five applications, two of
which were published and three of which were awaiting
approval, were released with a total of more than a thousand
content.
Thanks!
labla.net

Labla presentation

  • 1.
  • 2.
    Labla isadigital educationplatform forpublishers. Publishers candeveloptheirplatform usingLabla. Thanks toLabla, theycandevelop manyeducational gamesandactivities inashorttime. What is Labla?
  • 3.
  • 4.
    TEAM ‘No man iswise enough by himself.‘ Maccius Plautus Rıdvan Kılıç Game Developer Kübra Yılmaz Graphic Design Specialist & 2D Game Artist
  • 5.
    TEAM ‘No man iswise enough by himself.‘ Maccius Plautus Zübeyde Aslıhan Kaya Editorial & Product Planning Gülşah Akın Foreign Trade Specialist
  • 6.
    WHAT IS CSM? CSM (CustomizableStudy Material) is a collection of digital content for educational publishers. Together with CSM, we can quickly transform the content of publishers into a digital education platform. The platform is redesigned for each publisher. Thanks to the technology we use, you can deliver your platform, which is prepared with visuals suitable for today's technology, to your students.
  • 7.
    Completed Projects ‘Plans areworthless, but planning is everything. ’ Dwight D. Eisenhower Renkli Fasikül KEY offers a brand new digital resource with Color Fascicul. SONGS - INTERACTIVE ACTIVITIES AND GAMES Date : 2021 Publisher : Key Yayınları Turbo Fasikül With 'push-to-speak', which is never found in such applications, we aimed to be able to read the word correctly, pronounce it and improve speaking skills. Date : 2021 Publisher : Model Eğitim Yayınları
  • 8.
    Completed Projects ‘Plans areworthless, but planning is everything. ’ Dwight D. Eisenhower Play More 2 More & More 2nd Grade Digital Education Platform. Educational GAME - AUDIO -ACTIVITIES Date : 2021 Publisher : Kurmay Yayınları Play More 3 More & More 3nd Grade Digital Education Platform. Educational GAME - AUDIO -ACTIVITIES . Date : 2021 Publisher : Kurmay Yayınları
  • 9.
    Completed Projects ‘Plans areworthless, but planning is everything. ’ Dwight D. Eisenhower Play More 4 More & More 4nd Grade Digital Education Platform. Educational GAME - AUDIO -ACTIVITIES Date : 2021 Publisher : Kurmay Yayınları Play More 5 More & More 5nd Grade Digital Education Platform. Educational GAME - AUDIO -ACTIVITIES . Date : 2021 Publisher : Kurmay Yayınları
  • 10.
    Completed Projects ‘Plans areworthless, but planning is everything. ’ Dwight D. Eisenhower Play More 6 More & More 6nd Grade Digital Education Platform. Educational GAME - AUDIO -ACTIVITIES Date : 2021 Publisher : Kurmay Yayınları Play More 7 More & More 7nd Grade Digital Education Platform. Educational GAME - AUDIO -ACTIVITIES . Date : 2021 Publisher : Kurmay Yayınları
  • 11.
    Completed Projects ‘Plans areworthless, but planning is everything. ’ Dwight D. Eisenhower Play More 8 More & More 8nd Grade Digital Education Platform. Educational GAME - AUDIO -ACTIVITIES Date : 2021 Publisher : Kurmay Yayınları Caramelos Interavtive Activites and Games. Date : 2021 Publisher : Kurmay Yayınları
  • 12.
    Advantages Completely custom designsfor you with the CSM technologies we have created. Measurable and classifiable content types. Fast and targetable content production in a short time compared to its competitors.
  • 13.
  • 14.
    Monthly amount ofCSM produced 400 350 300 250 200 150 100 50 0 Oct Nov Jun Jul Dec Jan Feb Apr May Mar
  • 15.
    Target Group 01 Private Publishers Educationpublishers operating around the world.
  • 16.
    Target Group 02 Animation Series Itcan enable the rapidly increasing cartoon series targeting lower age groups to keep in touch with their users in a more interactive way..
  • 17.
  • 18.
    What Do WeExpect From You? Mentoring on the way to global. A solution to the financing problem that slows growth.
  • 19.
    Example applications In thesix-month period we took action, five applications, two of which were published and three of which were awaiting approval, were released with a total of more than a thousand content.
  • 20.
    Example applications In thesix-month period we took action, five applications, two of which were published and three of which were awaiting approval, were released with a total of more than a thousand content.
  • 21.
    Example applications In thesix-month period we took action, five applications, two of which were published and three of which were awaiting approval, were released with a total of more than a thousand content.
  • 22.
    Example applications In thesix-month period we took action, five applications, two of which were published and three of which were awaiting approval, were released with a total of more than a thousand content.
  • 23.