This document summarizes an online presentation about teaching geography. It discusses ideas like living geography, web tools for teaching, co-constructivism, and using social media. It also provides examples of online resources and activities for teachers, including making magazine covers and movie posters to engage students.
The document discusses using virtual worlds like Second Life for education. It outlines various educational activities that can be done, such as lectures, discussions, simulations and building. Challenges of using virtual worlds like content and technical issues are also mentioned. Guidelines for getting started in Second Life as an educator are provided, including learning the interface, taking classes, and carefully planning educational projects for students.
What If You Let Citizens Build Your Website?GovLoop
Andrew Krzmarzick is an educator turned community manager who works for GovLoop, a knowledge network for 60,000 government innovators. He is traveling from Chicago to Raleigh to share ideas about CityCamps, hackathons, using social media in emergencies, and the LocalWiki project. At each stop, he facilitates discussions to help communities replicate leading practices and harness the power of citizens who want to make things better.
SlideShare is a website that allows users to upload and share presentations. It can be used to find presentations on any topic, embed presentations on blogs and websites, and share presentations on social media. Glogster is an interactive visual platform where users can create online posters or web pages using text, images, videos, and other multimedia elements. Both tools provide benefits for students such as opportunities for collaboration, research, and developing technology skills. They also allow teachers to create engaging assignments and lessons. However, some disadvantages include limited access to technology and potential distractions from multimedia elements.
The document summarizes key points about nurturing creativity in a journalism lab context. It discusses myths and realities of creativity, such as that creativity can be managed using processes like preparation, incubation, insight, evaluation and elaboration. It also notes that creativity often emerges from blending ideas from different fields and problem solving. Collaboration is important for creativity, finding the right balance between strangers and close connections. The journalism lab aims to create an environment that fosters creativity through collaboration, critiques, and a focus on improving ideas rather than mistakes.
Helen Keegan is a senior lecturer who discusses using creativity and engagement to create alternative media. She talks about topics like remix culture, memes, spreadability, and participatory culture. The document describes assigning students to create a mobile film project and experience an alternate reality game that engaged them through puzzles, codes, and an unexpected live reveal. The project inspired deep engagement and creativity in solving problems as a team.
The opening day's slides and exercises to the two week summer course at IED in Barcelona I'm running. Our project topic this year is the future of food. More details on the course can be found here - http://iedbarcelona.es/en/cursos-info/summer-course-in-innovation-and-future-thinking/
This document summarizes an online presentation about teaching geography. It discusses ideas like living geography, web tools for teaching, co-constructivism, and using social media. It also provides examples of online resources and activities for teachers, including making magazine covers and movie posters to engage students.
The document discusses using virtual worlds like Second Life for education. It outlines various educational activities that can be done, such as lectures, discussions, simulations and building. Challenges of using virtual worlds like content and technical issues are also mentioned. Guidelines for getting started in Second Life as an educator are provided, including learning the interface, taking classes, and carefully planning educational projects for students.
What If You Let Citizens Build Your Website?GovLoop
Andrew Krzmarzick is an educator turned community manager who works for GovLoop, a knowledge network for 60,000 government innovators. He is traveling from Chicago to Raleigh to share ideas about CityCamps, hackathons, using social media in emergencies, and the LocalWiki project. At each stop, he facilitates discussions to help communities replicate leading practices and harness the power of citizens who want to make things better.
SlideShare is a website that allows users to upload and share presentations. It can be used to find presentations on any topic, embed presentations on blogs and websites, and share presentations on social media. Glogster is an interactive visual platform where users can create online posters or web pages using text, images, videos, and other multimedia elements. Both tools provide benefits for students such as opportunities for collaboration, research, and developing technology skills. They also allow teachers to create engaging assignments and lessons. However, some disadvantages include limited access to technology and potential distractions from multimedia elements.
The document summarizes key points about nurturing creativity in a journalism lab context. It discusses myths and realities of creativity, such as that creativity can be managed using processes like preparation, incubation, insight, evaluation and elaboration. It also notes that creativity often emerges from blending ideas from different fields and problem solving. Collaboration is important for creativity, finding the right balance between strangers and close connections. The journalism lab aims to create an environment that fosters creativity through collaboration, critiques, and a focus on improving ideas rather than mistakes.
Helen Keegan is a senior lecturer who discusses using creativity and engagement to create alternative media. She talks about topics like remix culture, memes, spreadability, and participatory culture. The document describes assigning students to create a mobile film project and experience an alternate reality game that engaged them through puzzles, codes, and an unexpected live reveal. The project inspired deep engagement and creativity in solving problems as a team.
The opening day's slides and exercises to the two week summer course at IED in Barcelona I'm running. Our project topic this year is the future of food. More details on the course can be found here - http://iedbarcelona.es/en/cursos-info/summer-course-in-innovation-and-future-thinking/
Presentation for Mid Pacific Institute, Feb., 2014. Please note that embedded videos will not play, but you can join our G+ (open) community: https://plus.google.com/u/0/communities/102951818296790118749
The document discusses several educational video websites as alternatives to YouTube. It describes TED Talks, which features informative talks on various topics. It also mentions PBS, which has educational shows like Frontline and NOVA ScienceNow covering various subjects. Additionally, it discusses Intelligence2 Debates that focus on provocative topics, CommonCraft which explains technical subjects simply, and BrainPop and WatchKnowLearn.org as good resources for students. In conclusion, it notes that the author's school has started its own YouTube channel to share approved educational videos.
Teaching and Learning in the 21st CenturyAntonio Viva
This document discusses trends in 21st century teaching and learning. It notes that today's students are growing up in a world of constant connectivity, social media, and technology. As a result, modern education needs to focus on skills like creativity, collaboration, communication and problem solving. The document also presents examples of new classroom designs and teaching approaches that cultivate these skills through hands-on learning, project-based work, and authentic real-world roles for students.
This document discusses mobile filmmaking and creativity using small screens. It highlights how mobile devices can make everyday experiences and locations interesting by capturing them spontaneously and intimately. Quotes from filmmakers discuss how the technical quirks and limitations of mobile cameras can be aesthetically appealing. The document also examines how mobile filmmaking can be authentic, spontaneous, intimate, democratic and shareable. It considers how new media like mobile phones may disrupt traditional filmmaking practices or represent a blend of continuity and disruption when integrated into education.
This document summarizes an alternate reality game (ARG) called "Who is Rufi Franzen?" that was used as an educational experience for students. Over the course of several weeks, students worked together online to solve puzzles, analyze clues and collaborate to uncover the mystery of Rufi Franzen. They interacted with game characters, discussed theories and helped drive the narrative. In the end, the students were thrilled to discover the reveal of the game, which involved their work being displayed on a large screen in a famous city. Students found the experience engaging, transformative and said it was one of the best ways of learning they had experienced.
This short document promotes the creation of presentations using Haiku Deck on SlideShare. It displays photos from four photographers and encourages the viewer to get started making their own Haiku Deck presentation. In just a few words, it pitches the idea of designing slideshows on the Haiku Deck and SlideShare platforms.
1) The document provides guidance on effective fieldwork for geography lessons, emphasizing the importance of planning enriching experiences that go beyond just collecting data.
2) It recommends using local areas for fieldwork due to accessibility and opportunities to observe changes over time, and suggests techniques like geocaching to engage students.
3) Risk assessments are an important part of fieldwork planning to keep students safe.
Future of Museums by Aarushi Agarwal and Vedika DalmiaAarushi Agarwal
The document discusses how museums are digitizing their artifacts and collections to make them more accessible online. It provides examples of the Smithsonian's 3D scanning of artifacts like Abraham Lincoln's life mask and the Google Art Project which allows virtual tours of museum galleries. Museums are using these digital tools to curate online exhibitions and renew interest in art. The Smithsonian launched an online 3D viewer called X3D to give people a closer look at its collections from home. Technological advancements are also enhancing the physical museum experience through tools like augmented reality apps.
The document provides information on various case studies and solutions to problems in different fields. It describes initiatives like Jelly, which aims to bring remote workers together for collaboration. It also discusses advocacy groups like Guerilla Girls Broadband and initiatives like Skillshare that organize community classes. Other solutions covered include websites like Hyperallergic that report on art and design trends, and projects like Firebelly Design's collaboration with clients on socially engaged design projects. The document presents information on these case studies in different categories like "Work Groups", "Education Groups", and "Design Advocacy".
Stefan's Journey of Inventions (Linkedin) 1AStefan Chew
Stefan fell in love with inventing after his mother struggled with mobility issues like bathing. He researched bathing devices but found few options that helped the elderly or disabled bathe safely. Over many years, through trial and error, he invented several portable bathtub models of varying sizes, prices, and luxury levels to make bathing safer and easier for those with limited mobility. In total he has over 12 unrelated inventions, though his passion remains helping the elderly and disabled through innovative accessibility and safety devices.
The third grade students at Riverside School underwent a transformation after their school psychologist, who used a scooter for mobility after losing her leg below the knee, struggled with accessibility issues in the school building. The students participated in a disability awareness program where they each spent a day using a wheelchair to experience some of the challenges faced by people with disabilities. This included difficulties opening doors, entering bathrooms, and participating in activities. The students documented their experiences and worked to assess accessibility problems at the school, such as doors requiring too much force to open. They advocated to the principal and district officials for improvements such as automatic door openers. The students also addressed illegal parking in spaces reserved for people with disabilities. Their work helped spark accessibility upgrades
The document outlines an alternative "unschool" educational concept that focuses on hands-on learning through real-world problem solving and experimentation rather than traditional classroom-based instruction. Key aspects include developing independent thinking in children by allowing them to freely explore the real world, generating patents and revenue from students' creations to solve real problems, and teaching skills through experimentation, technology, arts, and community projects rather than lectures or worksheets. The founders aim to inspire innovation by having students think of ideas and see them through from design to production and sale.
The document discusses the Global Education Conference, an annual online event that brings together educators from around the world to share ideas and collaborate. It is founded on the principle of "professional generosity," which involves freely sharing knowledge and supporting fellow educators. Over the years, the conference has grown to include thousands of members from over 160 countries who participate in live presentations, discussions, and networking opportunities with the goal of promoting global competency and education for all.
Dr. Helen Barrett presented on lifelong learning and e-portfolios across four generations. She discussed four pillars of lifelong learning: knowing the learner, planning for learning, understanding how to learn, and evaluating learning. E-portfolios can support lifelong learning in various contexts such as family, formal education (K-12, higher ed, workplace). Emerging technologies like cloud computing, mobiles, and social networks provide new ways to create, share, and reflect on learning through e-portfolios across one's lifespan. Dr. Barrett's vision is for e-portfolios to become dynamic celebrations and stories of deep learning throughout life.
Plogging is a new fitness trend that combines jogging with picking up litter. It started in Sweden in 2016 and has since spread worldwide. Participants jog while carrying trash bags and picking up litter along their route. Plogging benefits both personal health and the environment. It burns more calories than just jogging alone. It also removes trash from public spaces like streets and parks. The goal of plogging is to encourage an active lifestyle while simultaneously helping keep communities clean.
This document discusses alternatives to traditional posters for student presentations that use tools that engage students. It introduces presentation tools like trading cards, digital storytelling with images and narration, audio recording tools, and infographic creators. These tools can help students develop skills like critical analysis, organization, summarization, and creativity when presenting main ideas and engaging in higher-order thinking. The document provides examples of how different digital tools can be used for presentations and reviews.
Plan designing interactive learning spaces through technology b_pichman_finalBrian Pichman
This document summarizes a presentation given by Brian Pichman of the Evolve Project at a library technology conference. The presentation discussed designing interactive learning spaces through technology, focusing on engagement, collaboration, interaction and innovation. It provided examples of interactive technologies libraries can utilize like Sphero balls and LittleBits. It also covered design concepts for spaces, funding ideas, the future of technology like wearables, and different types of maker spaces libraries can implement like fabrication labs.
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
An Emotional Unboxing Experience - Are (Emotional) Designers the Perfect Gif...Marco van Hout
Factor Clave Congreso
Keynote presentation - by Marco van Hout on 30 September 2011, Querétaro, Mexico.
This uploaded version is a shortened version of the actual presentation I gave.
This document lists the names of 18 individuals who provided multiple views and perspectives on an unspecified topic. It does not provide any further context or details about the views and perspectives of these 18 individuals.
45 works by the artist David Chandler as aresponse to a very long descriptive sentence in Jonathan Meades' MUSEUMS WITHOUT WALLS 2012. The paintings are mostly in acrylic on canvas or in a large sketchbook on paper or collaged on paper. Some related prints are counted amongst the illustrations. The sources for several of the stencil circles are the medieval stone apses of Santa Maria di Fallerii, Lazio.
Presentation for Mid Pacific Institute, Feb., 2014. Please note that embedded videos will not play, but you can join our G+ (open) community: https://plus.google.com/u/0/communities/102951818296790118749
The document discusses several educational video websites as alternatives to YouTube. It describes TED Talks, which features informative talks on various topics. It also mentions PBS, which has educational shows like Frontline and NOVA ScienceNow covering various subjects. Additionally, it discusses Intelligence2 Debates that focus on provocative topics, CommonCraft which explains technical subjects simply, and BrainPop and WatchKnowLearn.org as good resources for students. In conclusion, it notes that the author's school has started its own YouTube channel to share approved educational videos.
Teaching and Learning in the 21st CenturyAntonio Viva
This document discusses trends in 21st century teaching and learning. It notes that today's students are growing up in a world of constant connectivity, social media, and technology. As a result, modern education needs to focus on skills like creativity, collaboration, communication and problem solving. The document also presents examples of new classroom designs and teaching approaches that cultivate these skills through hands-on learning, project-based work, and authentic real-world roles for students.
This document discusses mobile filmmaking and creativity using small screens. It highlights how mobile devices can make everyday experiences and locations interesting by capturing them spontaneously and intimately. Quotes from filmmakers discuss how the technical quirks and limitations of mobile cameras can be aesthetically appealing. The document also examines how mobile filmmaking can be authentic, spontaneous, intimate, democratic and shareable. It considers how new media like mobile phones may disrupt traditional filmmaking practices or represent a blend of continuity and disruption when integrated into education.
This document summarizes an alternate reality game (ARG) called "Who is Rufi Franzen?" that was used as an educational experience for students. Over the course of several weeks, students worked together online to solve puzzles, analyze clues and collaborate to uncover the mystery of Rufi Franzen. They interacted with game characters, discussed theories and helped drive the narrative. In the end, the students were thrilled to discover the reveal of the game, which involved their work being displayed on a large screen in a famous city. Students found the experience engaging, transformative and said it was one of the best ways of learning they had experienced.
This short document promotes the creation of presentations using Haiku Deck on SlideShare. It displays photos from four photographers and encourages the viewer to get started making their own Haiku Deck presentation. In just a few words, it pitches the idea of designing slideshows on the Haiku Deck and SlideShare platforms.
1) The document provides guidance on effective fieldwork for geography lessons, emphasizing the importance of planning enriching experiences that go beyond just collecting data.
2) It recommends using local areas for fieldwork due to accessibility and opportunities to observe changes over time, and suggests techniques like geocaching to engage students.
3) Risk assessments are an important part of fieldwork planning to keep students safe.
Future of Museums by Aarushi Agarwal and Vedika DalmiaAarushi Agarwal
The document discusses how museums are digitizing their artifacts and collections to make them more accessible online. It provides examples of the Smithsonian's 3D scanning of artifacts like Abraham Lincoln's life mask and the Google Art Project which allows virtual tours of museum galleries. Museums are using these digital tools to curate online exhibitions and renew interest in art. The Smithsonian launched an online 3D viewer called X3D to give people a closer look at its collections from home. Technological advancements are also enhancing the physical museum experience through tools like augmented reality apps.
The document provides information on various case studies and solutions to problems in different fields. It describes initiatives like Jelly, which aims to bring remote workers together for collaboration. It also discusses advocacy groups like Guerilla Girls Broadband and initiatives like Skillshare that organize community classes. Other solutions covered include websites like Hyperallergic that report on art and design trends, and projects like Firebelly Design's collaboration with clients on socially engaged design projects. The document presents information on these case studies in different categories like "Work Groups", "Education Groups", and "Design Advocacy".
Stefan's Journey of Inventions (Linkedin) 1AStefan Chew
Stefan fell in love with inventing after his mother struggled with mobility issues like bathing. He researched bathing devices but found few options that helped the elderly or disabled bathe safely. Over many years, through trial and error, he invented several portable bathtub models of varying sizes, prices, and luxury levels to make bathing safer and easier for those with limited mobility. In total he has over 12 unrelated inventions, though his passion remains helping the elderly and disabled through innovative accessibility and safety devices.
The third grade students at Riverside School underwent a transformation after their school psychologist, who used a scooter for mobility after losing her leg below the knee, struggled with accessibility issues in the school building. The students participated in a disability awareness program where they each spent a day using a wheelchair to experience some of the challenges faced by people with disabilities. This included difficulties opening doors, entering bathrooms, and participating in activities. The students documented their experiences and worked to assess accessibility problems at the school, such as doors requiring too much force to open. They advocated to the principal and district officials for improvements such as automatic door openers. The students also addressed illegal parking in spaces reserved for people with disabilities. Their work helped spark accessibility upgrades
The document outlines an alternative "unschool" educational concept that focuses on hands-on learning through real-world problem solving and experimentation rather than traditional classroom-based instruction. Key aspects include developing independent thinking in children by allowing them to freely explore the real world, generating patents and revenue from students' creations to solve real problems, and teaching skills through experimentation, technology, arts, and community projects rather than lectures or worksheets. The founders aim to inspire innovation by having students think of ideas and see them through from design to production and sale.
The document discusses the Global Education Conference, an annual online event that brings together educators from around the world to share ideas and collaborate. It is founded on the principle of "professional generosity," which involves freely sharing knowledge and supporting fellow educators. Over the years, the conference has grown to include thousands of members from over 160 countries who participate in live presentations, discussions, and networking opportunities with the goal of promoting global competency and education for all.
Dr. Helen Barrett presented on lifelong learning and e-portfolios across four generations. She discussed four pillars of lifelong learning: knowing the learner, planning for learning, understanding how to learn, and evaluating learning. E-portfolios can support lifelong learning in various contexts such as family, formal education (K-12, higher ed, workplace). Emerging technologies like cloud computing, mobiles, and social networks provide new ways to create, share, and reflect on learning through e-portfolios across one's lifespan. Dr. Barrett's vision is for e-portfolios to become dynamic celebrations and stories of deep learning throughout life.
Plogging is a new fitness trend that combines jogging with picking up litter. It started in Sweden in 2016 and has since spread worldwide. Participants jog while carrying trash bags and picking up litter along their route. Plogging benefits both personal health and the environment. It burns more calories than just jogging alone. It also removes trash from public spaces like streets and parks. The goal of plogging is to encourage an active lifestyle while simultaneously helping keep communities clean.
This document discusses alternatives to traditional posters for student presentations that use tools that engage students. It introduces presentation tools like trading cards, digital storytelling with images and narration, audio recording tools, and infographic creators. These tools can help students develop skills like critical analysis, organization, summarization, and creativity when presenting main ideas and engaging in higher-order thinking. The document provides examples of how different digital tools can be used for presentations and reviews.
Plan designing interactive learning spaces through technology b_pichman_finalBrian Pichman
This document summarizes a presentation given by Brian Pichman of the Evolve Project at a library technology conference. The presentation discussed designing interactive learning spaces through technology, focusing on engagement, collaboration, interaction and innovation. It provided examples of interactive technologies libraries can utilize like Sphero balls and LittleBits. It also covered design concepts for spaces, funding ideas, the future of technology like wearables, and different types of maker spaces libraries can implement like fabrication labs.
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
An Emotional Unboxing Experience - Are (Emotional) Designers the Perfect Gif...Marco van Hout
Factor Clave Congreso
Keynote presentation - by Marco van Hout on 30 September 2011, Querétaro, Mexico.
This uploaded version is a shortened version of the actual presentation I gave.
This document lists the names of 18 individuals who provided multiple views and perspectives on an unspecified topic. It does not provide any further context or details about the views and perspectives of these 18 individuals.
45 works by the artist David Chandler as aresponse to a very long descriptive sentence in Jonathan Meades' MUSEUMS WITHOUT WALLS 2012. The paintings are mostly in acrylic on canvas or in a large sketchbook on paper or collaged on paper. Some related prints are counted amongst the illustrations. The sources for several of the stencil circles are the medieval stone apses of Santa Maria di Fallerii, Lazio.
This document lists the names of 7 students - Ellen A., Christina M., Jackie B., Elise O., David C., Lisa N., and Paul O. - who are taking an advanced drawing class that focuses on multiple views and perspectives.
The Past, Present and Future of Great IdeasEdward Cotton
The document discusses the past, present, and future of great ideas. It notes that great ideas transform contexts, engage audiences, and come in multiple forms like products, experiences, entertainment, and conversations. The document also suggests that the rules around what constitutes a great idea are changing, with the boundaries between entertainment, utility, and commerce blurring. It advocates for ideas that combine multiple forms like conversations, viral content, campaigns, commerce, utility, and ads into cohesive digital experiences.
This document contains information about three artists - Pamela Michelle Johnson, Lee Price, and Wayne Thiebaud - who incorporate themes of food and consumption in their work. Pamela Johnson creates paintings of junk food to invoke reflection on American culture's focus on mass consumption. Lee Price paints herself gorging on junk food to explore women's complicated relationship with food and eating disorders. Wayne Thiebaud is known for his colorful paintings of everyday food items like pies and cakes, pushing painting techniques while playing on nostalgia.
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
This document discusses why educators should share knowledge and resources. It provides examples of how educators can share, including through social media platforms like Twitter, online communities, open educational resources, and open courseware. The document suggests that sharing helps combat teacher isolation, explore new ideas, and build a sense of community. It also notes that some see sharing as important for student and colleague benefit, as well as professional responsibility and development, while others may feel it threatens their sense of power or competence.
Jeffrey Piontek discusses his background as co-founder of Foundation 9 Entertainment, a large game development company. He introduces Creativity Academies which use programming tools like Scratch to teach students skills like computer literacy, teamwork, and project management. Students can design simulations, games, and other projects that also meet science standards. The goal is for students to build 3D virtual worlds and simulations that can be explored by others.
The document discusses tools and strategies for engaging digital native students in their education. It suggests getting students working on authentic tasks that interest them using technology and media creation tools. The primary tool for engagement is the teacher who should model digital literacy, provide choice in technologies, and respect students as content producers. An excellent teacher acknowledges informal learning, maintains an online presence, and draws on networks to remain current.
This document discusses the changing nature of teaching and learning from the 20th to 21st centuries. It notes that today's digital students learn differently than traditional students and that teachers need to adapt practices to the new digital landscape. Specifically, it advocates creating various learning spaces in the classroom to support different styles such as secret spaces for solitary work, group spaces for collaboration, and publishing spaces where students can document and share their learning. The document suggests that embracing technology, social media, and new approaches can help engage today's students and spark positive educational change.
MEGT Personalized Learning October 2015Brian Housand
Brian Housand, Ph.D.
brianhousand.com
@brianhousand
Utilizing Technology to Construct Personalized Learning Experiences
Since the dawn of the computer revolution, the promise of PERSONAL Computing has been ever present. Yet, when we simply leave students to their own devices, technology can serve to depersonalize their experiences. This is especially true of their educational experiences. Meanwhile, as teachers we struggle to effectively manage truly differentiated learning environments. However, this need not be the case. Together, we will explore the possibilities and potential afforded by today’s technology and empower you to utilize technology resources to make learning personal, meaningful, and differentiated for today’s connected students.
The document discusses a university that the author is imagining rather than describing. It talks about wanting the university to be a place where students feel comfortable and able to gain benefits while also contributing. It discusses expressions used in the text like "living intimacy" and "feeling it as their own" as referring to developing close relationships with others who share their interests and having a sense of belonging at the university. It also talks about enjoying quiet spaces and different areas at the university. The document includes a comic strip about issues with traffic at the university crossing and proposals from the community to solve the problem, including moving the traffic circle and building a pedestrian bridge.
Kathleen Johnson presented on innovations in school librarianship at the WLMA Librarians conference. She discussed 7 areas of innovation: physical and virtual library spaces, the librarian's role as a learning specialist, transliteracy skills, embedded librarianship models, expanded professional development opportunities, personal learning environments centered on students, and redesigning library spaces through design thinking. The presentation was dedicated to advocating for school libraries.
The document discusses using Creative Commons licensing to encourage creativity and collaboration in the classroom. It provides examples of how teachers can model Creative Commons use by creating interactive games and videos for students using licensed media. Students can be challenged to develop projects that combine photos and text on topics like cultural diversity. Overall, the document advocates empowering students' ideas and creativity through shared works licensed under Creative Commons.
Weehawken/Union City Social Innovation Meetup KickoffSandy Sanchez
At the Meetup kickoff event, we introduced the concepts of social innovation and design thinking. The participants were taken through a fun and interactive exercise that served as an icebreaker as well as an introduction to some of the concepts in design thinking, empathy, active listening, and prototyping. We discussed how design thinking can be used in our community, referencing examples from other communities in the US as well as abroad. We also discussed the different types of events, how to participate, and volunteer opportunities.
This document is a presentation by Karen Kliegman, a school librarian, about her experiences with reality TV and advocating for school librarians. It discusses budget cuts impacting staffing and resources for school libraries. It provides tips for school librarians to promote visibility, target audiences, and implement best practices. These include using websites, newsletters and social media to build credibility and engage students through creativity, collaboration and critical thinking. The presentation emphasizes the need for school librarians to adapt to changing times and envision new roles for libraries and librarians.
Aspire Days Intro - Northumbria University 13th MayChris Clarke
The document discusses the evolving landscape of higher education and challenges faced by universities, lecturers, and students. It mentions the rise of online content, changing pedagogical techniques, and higher student expectations. Lecturers feel pressure to create comprehensive learning lists for students, but find it difficult to know if resources are effective or meet student needs. Students feel overwhelmed by extensive reading lists and want clearer guidance on what to focus on. The document proposes a solution to help lecturers and students better manage resources and support learning.
This document discusses the potential for untethered and flexible learning environments using mobile devices like iPads. It suggests that when given choices in tools and spaces, students can engage in personalized, creative, and technology-integrated learning. Specific apps like Educreations, iMovie, and Puppet Pals are presented as options to demonstrate knowledge through multimedia formats. The document also highlights examples of schools that provide agile, reconfigurable spaces and public platforms to share student work.
The document discusses using narratives and communities as a way to teach design. It provides examples of mythopoetic design schools from the past and present that use powerful narrative schemes to disseminate knowledge, such as the Bauhaus and Black Mountain College. The author's team has been working on a new narrative-based educational model adapted for the digital age focusing on online and offline community learning. They provide examples of their projects including Design Royale, an experimental 2011 project, and others that aim to build communities for sharing knowledge and influencing others.
21st Century Catechesis Sharing the Faith in a Digital WorldCaroline Cerveny
What does it mean to be a pioneer today to share faith in a Digital World? Come to share your story of what you may be pioneering. Or come to learn how others are beginning to pioneer with digital tools to share faith with children, youth, young adults, and RCIA. This will give you an opportunity to hear what is beginning to emerge in today's Digital World.
This document contains the presentation slides for Kathleen Johnson's talk on innovations in school librarianship. The presentation discusses 7 areas of innovation: physical and virtual library spaces, the librarian's role as a learning specialist, transliteracy skills, embedded librarianship models, new opportunities for professional development, R. David Lankes' concept of a new librarianship focused on knowledge and learning, and developing personal learning environments centered on each student. The presentation provides examples and resources to illustrate changes in how libraries and librarians can better support student learning in the digital age.
Creating & evaluating a learning lab draft oneSoozie Brown
First draft of my 'Creating & Evaluating a Learning Lab' presentation. Still working on the 'Evaluation' slides, but looking for any input for the 'Creating' slides.
This document provides instructions for creating a Zentangle self portrait using pen shading techniques like stippling, scribbling, hatching and cross hatching. It recommends zooming in or cropping the subject and placing it off center for composition, then isolating one square at a time to apply the different shading techniques to create the portrait. An option is to weave the reference photo first before drawing.
This document provides information on various artists and their linocut works. It lists the names of over 15 artists such as Mark Hearld, Angie Lewin, Nick Morley, Kreg Yingst, and Darrel Perkins who have created linocut illustrations, portraits, and series. It also describes linocut exhibitions in London and provides details on the linocut process from several artists like Aijung Kim, James Green, and students at Seymour Road Studios.
Linocut is a printmaking technique where a design is carved into a linoleum block, ink is applied to the carved areas, and paper is pressed onto the block to transfer the image. The document shows the tools used in linocut printing including a brayer to apply ink, a lino block with carved design, a baren to apply pressure, and lino cutters of various sizes used to carve into the block. Examples of linocut prints are also shown, including a 1968 portrait and 1912 and 1913 woodcut prints from German Expressionist artists.
Alternative typography explores experimental uses of type that break from traditional conventions. This includes manipulating type in unconventional ways through techniques like distortions, overlays, and unconventional placements on a page. The goal is to find new expressive possibilities for communication and expression through non-standard typographic designs.
This document discusses several popular logos that contain hidden symbolisms or meanings not immediately apparent. It provides examples of logos for companies or organizations like the Big Ten conference, Goodwill, Amazon, Toblerone, Baskin Robins, FedEx, Continental Airlines, the Milwaukee Brewers, and Northwest Airlines that encode additional symbolic information through negative space, embedded images, or other subtle design elements related to their business, history or values.
Luba Lukova is a graphic designer focused on social change. She uses her skills to raise awareness for important issues and help non-profit organizations spread their messages. Through her work, Lukova aims to positively impact society and create visual communications that inspire action.
This mixed-media self portrait explores themes of anxiety through abstract shapes and colors. Various textures and materials were combined to depict different feelings of unease and worry in a non-literal way. Overall, the piece aims to represent the artist's experience with anxiety through an experimental approach to self portraiture.
This document provides information on various abstract, modernist, and expressionist artworks from the early 20th century including paintings by Kandinsky, Mondrian, Monet, Rothko, Klee, Dove, Davis, Munter, MacDonald-Wright, Kirchner and Miro. It includes titles, artists, dates and locations of works, as well as brief quotes from some of the artists about their artistic approaches and philosophies.
Shutter speed and aperture are tools that photographers use to control the amount of light entering the camera. Shutter speed refers to how long the shutter remains open and is measured in fractions of seconds, with faster speeds freezing motion and slower speeds allowing blur. Aperture, measured in f-stops, controls depth of field and how much of the scene is in focus, with higher f-stops having less light and greater depth of field. Photographers can use different shutter speeds and apertures to capture scenes with stopped, blurred, or panned motion.
Georges-Pierre Seurat was a French Neo-Impressionist painter in the late 19th century who developed the technique of pointillism. Pointillism involved applying small dots or points of pure color close together so that from a distance they visually blend in the eye of the observer. Seurat was inspired by scientific theories on color and contrast, and used this technique to carefully organize color on his canvases. He would labor for up to a year on preparatory studies before beginning a final painting using the pointillist method.
An altered book is a book that has been creatively modified or decorated in some way. According to the International Society of Altered Book Artists, an altered book can be any book that has been recycled into a work of art through techniques like painting, collaging, stamping or sculpting. Altered books can range from simply adding drawings or text to completely transforming the book into an intricate sculpture.
This document provides instructions for creating a symbolic still life self portrait using a collection of meaningful objects that represent the person. The instructions specify to gather favorite possessions of different sizes, textures, and levels of light and darkness that relate to one's interests and hobbies in order to assemble an arrangement of items symbolizing oneself.
Originally a literary movement, Surrealism explored dreams, the unconscious mind, and the intersection of reality and imagination. Inspired by World War I destruction and Sigmund Freud's theories of the mind, early Surrealist artists like Salvador Dali, Rene Magritte, and Joan Miro created works featuring illogical juxtapositions and impossible realities to represent inner psychic processes. Their surreal paintings, filled with dreamlike and disturbing images, became popular in France and other European countries in the 1920s.
Fauvism was an early 20th century avant-garde art movement known for its use of bright, arbitrary colors and expressive brushwork. Key figures included Henri Matisse and Andre Derain. Their works were first exhibited together in 1905 and were criticized for their wild, unnatural colors, leading to the name "Fauves" meaning wild beasts. Matisse's painting Woman with a Hat was particularly attacked but also purchased by Gertrude and Leo Stein, boosting Matisse's confidence. Both Matisse and Derain were inspired by color and reimagining the visual world through color.
Ta Moko is a traditional Māori tattooing art form that holds deep cultural significance. The tattoos tell stories of a person's identity and ancestry through intricate patterns and designs that follow the natural contours of the face and body. Ta Moko was historically applied using chisels and pigments but is now done with tattoo machines. Modern views on non-Māori receiving Ta Moko tattoos are varied, from being seen as inappropriate cultural appropriation to a form of cultural sharing if done sensitively.
Morocco is slightly larger than California with a population of 35 million people. The majority of Moroccans are Arab-Berber and Muslim. While Arabic is the official language, French and Berber dialects are also commonly used. Literacy rates are around 52% overall but are much lower for women, especially in rural areas. Education is free through primary school but many children, especially girls, do not attend due to low literacy in rural areas. The capital city is Rabat.
Joseph Cornell was an American artist known for his box constructions and collages made from found objects. He lived reclusively in Queens, New York with his mother and brother, venturing out to scavenge relics from the past in junk shops and flea markets. Cornell saw artistic potential in objects others considered refuse. He was also focused on children and held one of the first avant-garde art exhibitions in New York designed specifically for children.
Jason Mecier is an artist known for creating sculptures and installations out of found objects and discarded materials. He collects items that others consider junk or trash and assembles them into large-scale works of art that explore themes of consumerism, waste, and the repurposing of discarded materials. His sculptures, which are assembled without any adhesives or fasteners, transform everyday castoffs into visually arresting creations.
As esculturas de madeira de Oaxaca são uma expressão magnífica da arte folclórica mexicana, criadas inteiramente à mão pelos talentosos artesãos de Oaxaca a partir de madeira de copal. Suas formas ingeniosas com padrões e cores impressionantes cativaram colecionadores em todo o mundo. Oaxaca, apesar de ser um dos estados mais pobres do México, tem uma das tradições artísticas folclóricas mais ricas.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
12. Collab
Student Art Show at MGH
Japan Tsunami Relief
E-luminate.org
Collaborative Art Initiative
Civic Engagement Workshop
Design Thinking for Students
Solutions
32. Edcamps
EdCamp conferences are a truly unique "unconference" designed by
and for educators and are completely FREE!
Some upcomming EdCamp opportunities:
October 19th - EdCamp Seacoast, Portsmouth, NH. To register, go to
http://edcamp.wikispaces.com/edcamp+Seacoast
November 2nd - EdCamp Lesley Boston, MA. To register, go
to http://www.lesleyelis.com/edcamplesley/
EdCamp Image the Possibilities, Plymouth, MA. To register, go
to http://edcamp.wikispaces.com/edcamp+Imagine+the+Possibilities
PLC
34. Tech
EdWeek
Craig Roland
John Maeda
Ian Sands
Tricia Fuglestad
Melinda Gates
Ipadartroom
Patrick Larkin
MoMA
Nat’l End.for the
Arts
Worcester Art Museum
Design Milk
NY Times Arts
Brain Pickings
Edutopia
Art 21
GOOD
Nancy Walkup
Met Museum
RISD
Twitter
Phone app or www.twitter.com
43. TechDropbox
www.dropbox.com
“Dropbox is a free service that lets you bring your
photos, docs, and videos anywhere and share
them easily. Never email yourself a file again!”
46. CollabCollaborative Poetry & Art
Lynnfield, USA and Tiznit, Morocco
One World
The world and the body are the same,
The world of a lot of countries,
The body with all its parts,
A little ache somewhere
And then you have a cough
Or even life might stop
So let’s take care
Of all and one another,
To have peace every where
And a healthy body forever
This is the world of my dreams.
Written by Zakaria Amraoui (Tiznit)
Illustrated By Arianna L. (Lynnfield)
49. CollabAlternative Typography ABC Book
For local kindergarteners
How Might We…?
Assumes there
are solutions
out there
Says we can
put ideas out
there that
might work or
might not-
either way it’s
OK.
Says we’re
going to do it
together and
build on each
others ideas.
From Warren Berger’s Harvard Business Review article “The Secret Phrase Top Business Innovators Use”
52. CollabRecycling Project
How Might We…
get our school community to reduce, reuse and recycle more?
•Wasteland Movie
•Teams of 3 max
•Research,
photos, interview
students, faculty,
custodians, walk
around the school,
write down
observations
•Create a
proposal
•Make final design
53. CollabFRAMING QUESTIONS
How Might We…get our
school community to
reduce, reuse and recycle
more?
Project: Create a poster to
encourage more recycling in
the cafe.
Vs.
62. $Box Tops for Education
www.bettycrocker.com/products/box-tops-for-education
The school gets 10 cents for
each box top collected.
63. $Shoparoo.com
“Buy the products you
want, wherever and
however you want.
Then, just snap a pic
of your receipt to
make an instant
donation to your
child's school. Plus,
we'll even digitize your
receipts for you “
64. $Target Grants
Field trips https://corporate.target.com/corporate-responsibility/grants/field-trip-grants
Arts https://corporate.target.com/corporate-responsibility/grants/arts-culture-design-in-schools-grants
65. $Free Art Books for Libraries and Schools
www.ducprogram.org/index.php
Contact
info@ducprogram.org
DUC Library Program
Art Resources Transfer
526 West 26th Street,
#614
New York, NY 10001
T: 1 212 255 2919
F: 1 212 352 8448
66. $Lowes Toolbox for Education Grants
www.toolboxforeducation.com
($2000-$5000 per school)
67. $19 Technology Grants for Schools
http://www.technologygrantnews.com/pages/grant-index-by-type/school-grants.html
68. $Free $ Ideas from Wantaugh Elementary
http://www.wantaghschools.org/Page/5860
76. We can do it !
Personal Learning
Communities
Technology
Collaboration
Creativity
Free Resources ($)
77.
78.
79.
80.
81.
82.
83.
84.
85. Thank you!
Let’s Collaborate!
Please feel free to
contact me with
questions, comments or
ideas.
Laura Johnson
www.artroomonline.com
twitter @artedlab