NFC (Near Field Communication) allows devices to easily share contact information, photos, and other data with just a tap. It also enables pairing Bluetooth devices, accessing online content through tags, and mobile payment/ticketing through emulating smart cards. NFC operates at short range using 13.56MHz radio frequency and can transfer data between devices held close together or to passive tags/posters.
Merchant360 SP4G(tm) NFC Coverage Walls Counters and FloorsMerchant360, Inc.
Merchant360 SP4G(tm) NFC Coverage Walls Counters and Floors.
This is the content of a proposal we put together for NFC solution(s) integrating kiosk floor mat, counter top NFC and NFC Wall Poster all using M360 patent pending SP4G technology. Remotely managed wireless NFC consumer engagement solution.
PLA 2012: Librarian's Field Guide to Near Field CommunicationKristen Yarmey
Presentation for the 2012 Public Library Association conference in Philadelphia, PA.
A Librarian’s Field Guide to Near Field Communication
Near Field Communication (NFC) is a rising technology that allows mobile devices to exchange information wirelessly across a small distance. While it has many commercial applications
(e.g., using your cell phone as a credit card at the grocery
store), NFC could also have future applications for libraries as a new way to link physical materials with digital information. This presentation will discuss how NFC works; how it’s currently being used by merchants, advertisers, and gamers; and the impact it could have on libraries, librarians, and library patrons.
Presented by: Sheli McHugh, cataloging and metadata librarian, University of Scranton, Pa.; Kristen Yarmey, digital services librarian, University of Scranton, Pa.
A Librarian's Field Guide to Near Field CommunicationKristen Yarmey
A presentation given by Sheli McHugh and Kristen Yarmey in October 2011 at the Pennsylvania Library Association annual conference in State College, PA.
Near Field Communication (NFC) is a new technology that allows devices such as cell phones to transmit information wirelessly across a small distance. While it has many commercial applications (e.g., using your cell phone as a credit card at the grocery store), NFC could also have future applications for libraries as a new way to link physical materials with digital information. Placing particular attention on cataloging, metadata, and circulation, this presentation will discuss potential strategies for utilizing NFC in libraries, from peer to peer loaning to embedding catalog records in books.
NFC will eventually hit the market hard in 2012 with the already implemented near-field-communication technology, which makes sharing of data a breeze!
Merchant360 SP4G(tm) NFC Coverage Walls Counters and FloorsMerchant360, Inc.
Merchant360 SP4G(tm) NFC Coverage Walls Counters and Floors.
This is the content of a proposal we put together for NFC solution(s) integrating kiosk floor mat, counter top NFC and NFC Wall Poster all using M360 patent pending SP4G technology. Remotely managed wireless NFC consumer engagement solution.
PLA 2012: Librarian's Field Guide to Near Field CommunicationKristen Yarmey
Presentation for the 2012 Public Library Association conference in Philadelphia, PA.
A Librarian’s Field Guide to Near Field Communication
Near Field Communication (NFC) is a rising technology that allows mobile devices to exchange information wirelessly across a small distance. While it has many commercial applications
(e.g., using your cell phone as a credit card at the grocery
store), NFC could also have future applications for libraries as a new way to link physical materials with digital information. This presentation will discuss how NFC works; how it’s currently being used by merchants, advertisers, and gamers; and the impact it could have on libraries, librarians, and library patrons.
Presented by: Sheli McHugh, cataloging and metadata librarian, University of Scranton, Pa.; Kristen Yarmey, digital services librarian, University of Scranton, Pa.
A Librarian's Field Guide to Near Field CommunicationKristen Yarmey
A presentation given by Sheli McHugh and Kristen Yarmey in October 2011 at the Pennsylvania Library Association annual conference in State College, PA.
Near Field Communication (NFC) is a new technology that allows devices such as cell phones to transmit information wirelessly across a small distance. While it has many commercial applications (e.g., using your cell phone as a credit card at the grocery store), NFC could also have future applications for libraries as a new way to link physical materials with digital information. Placing particular attention on cataloging, metadata, and circulation, this presentation will discuss potential strategies for utilizing NFC in libraries, from peer to peer loaning to embedding catalog records in books.
NFC will eventually hit the market hard in 2012 with the already implemented near-field-communication technology, which makes sharing of data a breeze!
Near Field Communications (NFC) is a short range, zero configuration, wireless communication, it evolves from radio frequency identification (RFID) and inter-working technology, combining induction card reader, induction card with peer-to-peer function on a single chip to identify and exchange data with compatible devices over short distances.
To assess licensing potentials of the key IPR holders, forward citation based Amber Cluster Search was used. Identified NFC patents of a specific IPR holder were used as an input to the cluster search to evaluate licensing opportunities. All the values of licensing potential higher than one are aggregated for a specific potential licensee. Thus, higher in licensing potential value for a specific potential licensee means higher in licensing opportunity.
Near field communication (NFC) is a set of standards for smartphones and similar devices to establish radio communication with each other by touching them together or bringing them into close proximity, usually no more than a few inches.
Contactless TAGs for Near Field Communication (NFC). Its here and this is a primer for understanding mobile contactless tags how they can be used for mobile loyalty and couponing with point of sale integration!
NFC is usually associated with the term, "mobile wallet". Consumers can make their payments using their phones in restaurants, public transport's networks and supermarkets.
NFC wallet is 'white label' mobile payment application. It provides contactless payment and is based on Mastercard Digital Enablement Services (MDES) and Visa Token Services (VTS).
Presentation from MIT Enterprise Forum of Cambridge NFC Goes Social event on Feb 11.
This panel discussion focused on some recent social applications of NFC – including smart posters and social networking tags - as well as emerging future opportunities.
Discussion topics included
How could NFC-capable mobile devices shape the ways we connect, interact, share content and/or link to social media?
To what extent could NFC improve mobile user access to context-relevant content and facilitate delivery of the right content in the right form at the right time and place?
Could NFC make a difference in connecting businesses with consumers and simplifying B2C interactions and the underlying information transfers?
Near Field Communications (NFC) is a short range, zero configuration, wireless communication, it evolves from radio frequency identification (RFID) and inter-working technology, combining induction card reader, induction card with peer-to-peer function on a single chip to identify and exchange data with compatible devices over short distances.
To assess licensing potentials of the key IPR holders, forward citation based Amber Cluster Search was used. Identified NFC patents of a specific IPR holder were used as an input to the cluster search to evaluate licensing opportunities. All the values of licensing potential higher than one are aggregated for a specific potential licensee. Thus, higher in licensing potential value for a specific potential licensee means higher in licensing opportunity.
Near field communication (NFC) is a set of standards for smartphones and similar devices to establish radio communication with each other by touching them together or bringing them into close proximity, usually no more than a few inches.
Contactless TAGs for Near Field Communication (NFC). Its here and this is a primer for understanding mobile contactless tags how they can be used for mobile loyalty and couponing with point of sale integration!
NFC is usually associated with the term, "mobile wallet". Consumers can make their payments using their phones in restaurants, public transport's networks and supermarkets.
NFC wallet is 'white label' mobile payment application. It provides contactless payment and is based on Mastercard Digital Enablement Services (MDES) and Visa Token Services (VTS).
Presentation from MIT Enterprise Forum of Cambridge NFC Goes Social event on Feb 11.
This panel discussion focused on some recent social applications of NFC – including smart posters and social networking tags - as well as emerging future opportunities.
Discussion topics included
How could NFC-capable mobile devices shape the ways we connect, interact, share content and/or link to social media?
To what extent could NFC improve mobile user access to context-relevant content and facilitate delivery of the right content in the right form at the right time and place?
Could NFC make a difference in connecting businesses with consumers and simplifying B2C interactions and the underlying information transfers?
IOT is connecting every physical object in the world using wireless technologies to track and control them from every where in the world...Every object is uniquely identified using ip addresses(IPv6)
The quick walkthrough will show you how to create your first NFC app for Windows Phone 8.
The NearSpeak app (available soon in the WP Store) writes voice NFC tags - touch the tags again to hear your message! Leave notes for your partner, reminders for yourself, or use them for a fun public social experiment.
This hands-on tutorial will show you how to create this app. You will see how to write a LaunchApp tag using the NDEF Library for Proximity APIs, how to recognize text spoken by the user, and how to use the speech synthesizer to let the phone read the text again.
Note that the instructions require basic knowledge of Windows Phone development.
What is NFC?
NFC or Near Field Communication is a short range high frequency wireless communication technology.
A radio communication is established by touching the two phones or keeping them in a proximity of a few centimetres.
NFC is mainly aimed for mobile or handheld devices.
NFC is an extension of Radio frequency identification or RFID technology.
RFID is mainly used for tracking and identification by sending radio waves.
NFC: ADVANTAGES, LIMITS AND FUTURE SCOPEIJCI JOURNAL
Near Field Communication (NFC) Technology represents short range (practically up to 4 cm) wireless communication offering safe yet simple and intuitive communication between electronic devices that we use on a daily basis. Users of devices having NFC application in it can simply touch their devices to other
similar elements having NFC application to communicate with them, making application and data usage easy and convenient. NFC can be called as the next generation of Radio Frequency Identification (RFID) as technically its working principal is based on RFID however from application point of view it is similar to Bluetooth in some ways since it allows communication between two active devices. NFC can be the future medium of contactless electronic payment as it inhibits eavesdropping on NFC - enabled transactions pertaining to its short range, however range can be extended by attackers using some range extension system. In this paper we briefly discussed the advantages, limits or challenges of NFC technology along with its applications which opens up exciting new usage scenarios for mobile devices.
MSNetwork 5 - Programiranje Windows small IoT uređaja (ARM and x86, diverse h...Catalin Gheorghiu
Ili programiranima uređaja klasificirani kao mali u IoT taksonomiju. I sto je to Windows Developer Program for IoT? Internet of Things je uglavnom svuda oko nas , ali što se tiče Microsoft konferencija fokus je na "Azure Side" priča , kako se naša Cloud može vam pomoći povezati , prikuplja i obrađuje ogromne količine podataka koji idu s IoT ideju. Sada s Galileo i Windows Developer Program IoT stvari se promjenjuje , a to predavanje ima za cilj da vam pokazati kako da biste započeli programiranje uređaja koji mogu olakšati život za nas u budućnosti . Dođite na ovom predavanju , a mi ćemo vidjeti kroz koda – od Hello World aplikacija tipa LED koja treperi do "real world" primjerima.
WinDays XV - Programming Windows small IoT devices (ARM and x86, diverse hard...Catalin Gheorghiu
Or programming of the devices classified as small according to IoT taxonomy. And what is it Windows Developer Program for IoT? Internet of Things is generally all around us, but as far as Microsoft conferences the focus is on the "Azure Side" story, how our Cloud can help you connect, collect and process vast amounts of data that go with the idea of IoT. Now with Galileo (and other hardware ;)) and Windows Developer Program for IoT things change, and this lecture aims to show you how to get started programming device that can make life easier for us in the future . Come to this lecture, we shall see these shown through code - from the Hello World application type (a flashing LED) to “real world " examples.
This presentation want to answer to two common mobile developer questions. What databases I can use on mobile devices, and how simply to synchronize the data from that database with my SQL Server. The demos are based on Windows Embedded Handheld (6.5.3, or on the WE8.1HH version), but the majority of the methods of data synchronization would work on other platforms also.
Sinergija 11 WP7 Mango multitasking and “multitasking”
Windows Phone Week 2013 - NFC & Windows (Phone) 8
1.
2.
3.
4. TAP AND DO
A gesture that is a natural interaction between people in close proximity
used to trigger doing something together between the devices they are
holding.
System: Near Field Proximity (e.g., NFC)
5. NFC
NFC is opening up new possibilities for mobile applications.
Applications using this short-range radio technology can greatly
simplify how a user gathers data and interacts with their environment.
When a phone touches, or is held near an NFC tag or another NFC
capable device, the phone can exchange data with that tag or device.
This data could be a link to download the menu of a favorite restaurant,
the specifications for an electronic gizmo, paring information from a
Bluetooth headset or another phone that can be used to exchange
objects: the possibilities are endless.
6. NFC technology basics
Standardized radio technology
Works on short distances (typically up to 4 centimeters) in the 13.56
Mhz spectrum
Works on short distances (typically up to 4 centimeters) in the 13.56
Mhz spectrum
3 operating modes: Reader/Writer, Peer-2-peer and card emulation
working simultaneously
8. Tap to share
This use case family is when two NFC enabled devices are held in close
proximity with each other and exchange information. The information
exchanged may be a photo, vCard, URL or it can be an application
specific object (i.e. social profile, game object, ID or other type of data).
NFC radio is suitable for exchanging small data objects. If larger
quantities of data need to be transferred between devices, NFC can be
used to establish a connection using another bearer technology such as
Bluetooth or WiFi.
9. Tap to pair
Due to the short range of the interaction (e.g., tapping) NFC can be
used to establish a direct connection between two devices using a
secondary bearer technology such as Bluetooth. By using NFC pairing
to facilitate connecting two Bluetooth devices, the connection is done
by a single tap gesture, which significantly improves the user
experience. Nokia has championed this use case by implementing it in
its Bluetooth-enabled accessories.
10. Tap to initiate a service
NFC-enabled devices can gather and transmit information to and from passive NFC tags. NFC tags
come in variety of shapes, types and sizes and can be read only or rewriteable. They consist of an
antenna and a memory chip and do not require any power. They receive power from the NFC device
that comes in close proximity and tries to either write or read data from the tag. Tags can be
embedded into various products such as merchandise, inventory, posters (smart posters), business
cards, etc. The information stored on NFC tags can be generic and standardized (e.g., URL, vCard,
telephone number, or Bluetooth pairing information), or it can be application-specific (e.g., URI, raw
data, or mimetype). Use cases range from enabling automated check-ins, auto-starting applications,
running marketing campaigns, displaying situation relevant information (e.g. timetables),
augmenting products by embedding tags with links to rich content (e.g. museums, merchandise,
retail). The possibilities are endless.
11. Tap to pay/authenticate/redeem
In this case, the NFC mobile device emulates a standard NFC tag or a
contactless SmartCard – generally referred to as Card emulation mode. This
means the mobile device can be used as a credit/payment card, transit card,
access key, coupon, or loyalty card. Typically for this use case, the information
from the emulated card (i.e. credit card information, transit ticket, discount
voucher) needs to be stored and managed in a secure and tamper-proof way.
This is done via the Secure Element, a dedicated chip with restricted and
managed access control that is either embedded into the device or connected
externally via a SIM card or SD chip. The service provider (bank, transportation
authority, retailer, or operator) deploys and manages the card information on
the Secure Element using a broker, the Trusted Service Manager (TSM). These
types of use cases can be done without an application or using an application
or application framework (i.e. Wallet).
17. •€18M (US$24M) joint investment from Microsoft, Nokia, and Aalto University over 3 years
to fund and support high potential mobile startups around the world
•Startups get:
•Award: €20K, €50K, or €70K
•Training and coaching
•Go-to-market support
•Startups give:
•90 day exclusivity period after publish to Windows Phone Store