The document provides a timeline of digital technologies from 1859 to the present. It begins in the pre-microcomputer era when John Dewey advocated for hands-on, experiential learning. The microcomputer era began in the 1970s-80s with the development of microprocessors. Mainframes were large computers used by organizations. Word processing software allowed easy editing. The internet era enabled email, video conferencing, online learning, and social networking. Mobile technologies now include e-books, podcasts, and ubiquitous connections.
DEFINING MOBILE LEARNING - by John Traxler - IADIS International Conference M...Fran Maciel
Mobile learning is a new and emerging field that is difficult to define. This document discusses efforts to conceptualize mobile learning and provides some preliminary definitions. It summarizes that mobile learning can be defined based on the portable technologies used (handheld devices) or based on the learner's experiences (characteristics like spontaneity, informality, context-awareness). The document also examines differences between mobile learning and e-learning and how factors like usability, latency and connectivity may influence the nature of mobile learning.
This document discusses a study on the semiotic appropriation of information and communication technologies (ICT) tools for people experiencing loss of autonomy. The study involved deploying home automation and ICT healthcare packs in the Creuse district of France and evaluating their usage and acceptance. Key findings included that most families wanted to continue using the equipment but found communicating technologies less acceptable. The researchers also emphasized the importance of considering users' experiences, skills, and dignity when designing ICT tools to ensure pleasurable and meaningful interaction.
1) Linked data and semantic annotation techniques can help build a network of interconnected knowledge that assists with problem solving and innovation.
2) These techniques involve representing information as structured data using vocabularies and ontologies, and automatically identifying relationships between concepts.
3) When applied to digital humanities resources, these methods can help produce advanced knowledge by linking information from different domains into a universal network.
Digital technology now forms a central part of our everyday lives. It can be found in the majority of objects and services that we use every day, including the Internet, computers, mobile phones, cameras, portable music players, televisions, game consoles and GPS receivers, but it is also hidden away, sometimes in a less visible manner, in vehicles, industrial tools, medical devices, decision support systems, etc.
In the space of barely a few years, all these technologies have already profoundly changed our lives, to the point of becoming indispensable. They will continue to do so in the future, thanks to applications that are currently being developed. This is the route taken by researchers at Inria, a public research body, which is inventing the digital world of the future.
The 2009 annual report, covering the activity of the whole Institute, is now available in two formats: in the print version and in the on-line version that can be consulted online. It is an opportunity to look back over an eventful year and to share this document which is both important and at the same time enjoyable to read.
Presentation of the paper "Embracing Web 2.0 & 3.0 tools to support lifelong learning - let learners connect".
Paper presented at WCES2012 in Barcelona.
The document provides a timeline of digital technologies from 1859 to the present. It begins in the pre-microcomputer era when John Dewey advocated for hands-on, experiential learning. The microcomputer era began in the 1970s-80s with the development of microprocessors. Mainframes were large computers used by organizations. Word processing software allowed easy editing. The internet era enabled email, video conferencing, online learning, and social networking. Mobile technologies now include e-books, podcasts, and ubiquitous connections.
DEFINING MOBILE LEARNING - by John Traxler - IADIS International Conference M...Fran Maciel
Mobile learning is a new and emerging field that is difficult to define. This document discusses efforts to conceptualize mobile learning and provides some preliminary definitions. It summarizes that mobile learning can be defined based on the portable technologies used (handheld devices) or based on the learner's experiences (characteristics like spontaneity, informality, context-awareness). The document also examines differences between mobile learning and e-learning and how factors like usability, latency and connectivity may influence the nature of mobile learning.
This document discusses a study on the semiotic appropriation of information and communication technologies (ICT) tools for people experiencing loss of autonomy. The study involved deploying home automation and ICT healthcare packs in the Creuse district of France and evaluating their usage and acceptance. Key findings included that most families wanted to continue using the equipment but found communicating technologies less acceptable. The researchers also emphasized the importance of considering users' experiences, skills, and dignity when designing ICT tools to ensure pleasurable and meaningful interaction.
1) Linked data and semantic annotation techniques can help build a network of interconnected knowledge that assists with problem solving and innovation.
2) These techniques involve representing information as structured data using vocabularies and ontologies, and automatically identifying relationships between concepts.
3) When applied to digital humanities resources, these methods can help produce advanced knowledge by linking information from different domains into a universal network.
Digital technology now forms a central part of our everyday lives. It can be found in the majority of objects and services that we use every day, including the Internet, computers, mobile phones, cameras, portable music players, televisions, game consoles and GPS receivers, but it is also hidden away, sometimes in a less visible manner, in vehicles, industrial tools, medical devices, decision support systems, etc.
In the space of barely a few years, all these technologies have already profoundly changed our lives, to the point of becoming indispensable. They will continue to do so in the future, thanks to applications that are currently being developed. This is the route taken by researchers at Inria, a public research body, which is inventing the digital world of the future.
The 2009 annual report, covering the activity of the whole Institute, is now available in two formats: in the print version and in the on-line version that can be consulted online. It is an opportunity to look back over an eventful year and to share this document which is both important and at the same time enjoyable to read.
Presentation of the paper "Embracing Web 2.0 & 3.0 tools to support lifelong learning - let learners connect".
Paper presented at WCES2012 in Barcelona.
The document provides an introduction to information and communication technology (ICT) through 12 lessons, covering topics such as evaluation, usage, differences between computerized and non-computerized systems, the impact of ICT on society, and computer ethics. It also discusses the evolution of computers from first to fifth generations and how ICT is used in daily life for activities like banking, e-commerce, education, and industry. The document aims to educate readers on the basic concepts and applications of ICT.
Kuncoro Wastuwibowo is the Vice Chair of IEEE Indonesia Section and has experience in multimedia services creation at Telkom Indonesia. He has also served as Chairman of IEEE Communications Society Indonesia Chapter from 2009-2011 and Vice Chair from 2007-2008. He currently works as a Senior Service Creation at Telkom Indonesia Multimedia Division and can be contacted by email at kuncoro@computer.org or on Twitter @kuncoro.
The Collaboration of Disruptive TechnologyInnoTech
This document discusses how disruptive technologies will change the landscape and challenges of balancing innovation with workforce and personal life balance. It provides a future perspective on where technology is headed and how it will impact businesses and the way we work, with the lines between technology, business and family blurring. The session aims to address these issues and implications of an increasingly connected world.
UNESCO is working to mainstream media and information literacy (MIL) through several initiatives:
1) Developing MIL curriculum and training materials for teachers to promote MIL among students.
2) Creating MIL competency frameworks and assessment tools to evaluate countries' progress.
3) Providing policy guidelines to help governments integrate MIL into their strategies.
4) Its Information for All program supports comprehensive national information policies including MIL.
UNESCO promotes MIL through research, publications, networks, and international events to encourage lifelong learning and build more inclusive knowledge societies.
This document discusses remote collaboration tools that allow individuals in different locations to work together. These tools facilitate communication, coordination, and collaboration through features like audio/video conferencing, instant messaging, document sharing, and screen sharing. They range from basic webcasts to fully interactive web conferences. Such tools combine functions from communication, collaboration, and coordination software to enable real-time synchronous participation from remote locations. They support both peer-to-peer meetings and webinar formats for presentations. Standards are needed to ensure global interoperability of these remote collaboration tools.
Network of Excellence in Internet Science (Multidisciplinarity and its Implic...i_scienceEU
The document discusses the role of human sciences in future internet design. It notes that the internet has evolved from a machine network focused on host-to-host communication to a human-centric network that blends digital and physical worlds. It is emerging as a tool to study human behavior at large scales. The structure and content of online social networks provides insights into how people interact and share information. Understanding human cognition and decision-making can inform self-aware systems for content-centric internets. A new multi-disciplinary approach is needed combining ICT and human sciences like sociology, anthropology and psychology to account for the human element in internet evolution.
The document presents a proposal for the interdisciplinary co-design of civic software systems. It outlines the committee overseeing the PhD defense, which includes experts from various fields like computer science, sociology, and cultural studies. The introduction discusses the context of electronic participation and civic networking platforms as socio-technical systems. It presents the problem statements around existing digitization efforts not transforming power relations, and the challenges of designing, building, and operating such complex civic systems. The objective is to develop a methodology for collaborative design adapted to stakeholders' interests and skills.
The document discusses the EXPERIMEDIA project which aims to accelerate research on the Future Media Internet through experimental testbeds. It will create "smart venues" like sports centers and cultural sites to explore new forms of social interaction and experiences that blend the online and real world. The project seeks to engage diverse user communities in its research and development cycle to gain insights. It will issue competitive calls to fund experiments in areas like live spectator sports and collaborative sports training.
The quality of high-end videoconferencing systems has improved significantly over the last few years
enabling a class of applications known as “telepresence” wherein the users engaged in a communication
session experience a feeling of mutual presence in a shared virtual space. Telepresence systems have
reached a maturity level that seriously challenges the old familiar truism that a face-to-face meeting is
always better than a technology-mediated alternative. To explore the state of the art in telepresence
technology and outline future opportunities, this paper proposes an optimality condition, expressed as a
“Turing Test,” whereby the subjective experience of using a telepresence system is compared to the
corresponding face-to-face situation. The requirements and challenges of designing a system passing such
a Turing Test for telepresence are analyzed with respect to the limits of human perception, and the
feasibility of achieving this goal with currently available or near future technology is discussed
Exploring “live” Social and Networked Interaction with the Future Media Inter...experimedia
The document discusses the EXPERIMEDIA project which aims to accelerate research on innovative Future Media Internet services through testbeds. The testbeds will support experimentation of new forms of social interaction and experiences in both online and real-world communities. The project will engage users from diverse cultures through its research and development cycles and provide insights into how Future Media Internet systems impact their target ecosystems. It will be carried out by an 11-partner consortium over 3 years with a budget of 6.7 million Euros, 4.9 million of which is funded by the European Commission.
The document describes three venues that will participate in the EXPERIMEDIA project: the CAR sports training center in Catalonia, Spain, the ski resort of Schladming, Austria, and the Foundation of the Hellenic World cultural center in Greece. Each venue is outlined with details about its role, stakeholders, benefits, infrastructure, and content for participatory and educational multimedia experiences.
Strategic Options and Results of Introducing Blended Learning at the National University of Rwanda discusses introducing blended learning at the National University of Rwanda. It describes the challenges faced by the university including lack of infrastructure, resources, and qualified teachers. It also outlines the opportunities provided by growing ICT access in Rwanda. The document details how blended learning using open educational resources was implemented for an introductory physics course. Students engaged with course materials online and collaboratively before in-person lectures. Assessment found students performed better and were more satisfied with blended learning compared to traditional methods.
The campaign brief proposes using humor to gain attention for SecureIT, MSU's safe computing resource. The goals are to make SecureIT a recognized name on campus and encourage the MSU community to practice safe computing habits endorsed by SecureIT. The target audience is MSU students, staff and faculty, with a focus on underclassmen, who may have developed unsafe computing habits like illegal downloading and lack awareness of risks like phishing. The creative strategy is to reach this audience through humor and visually attractive media like social events and free items, positioning SecureIT as a non-threatening ally.
Web 3.0- animation and its use in healthcareKartik S
This document discusses the potential of web 3.0 and simulated environments for healthcare education. It notes that medical knowledge doubles every 6-8 years, so continuing education is critical. High-end media and simulations can provide more effective learning through engagement, rich educational context, and experiential learning. They allow 20 times more "minutes on the message" compared to traditional education. The document explores strategies for simulations including standalone animations, embedding in file types like PDFs, mobile delivery, virtual gaming, and simulated environments.
CAI provides computer-based instruction that allows for individualized learning through interaction and feedback. It offers immediate feedback to students and personalized instruction tailored to each student's level of understanding on a given topic. CAI aims to make learning more engaging through a interactive digital format that assesses a student's progress and adapts lessons accordingly.
The Department of Electronics and Informatics (ETRO) at Vrije Universiteit Brussel comprises four major research laboratories covering technologies like micro- and optoelectronics, digital speech and audio processing, image processing and machine vision, and digital telecommunications. The collaboration between these groups leads to integrated research in areas like multimedia, new optoelectronic devices, and joint source-channel coding. ETRO also partners with the Interdisciplinary Institute for BroadBand Technologies (IBBT) on strategic research in information technology. ETRO conducts both fundamental and applied research spanning application domains including new media, multimedia communication, eHealth, computer vision, and medical imaging.
Cloud Services for Improved User Experience in Sharing Mobile VideosDejan Kovachev
Despite the popularity of mobile video sharing, mobile user experience (UX) is not comparable with traditional TV or desktop video productions. The issue of poor UX in mobile video sharing can be associated with the high development cost, since the creation and utilization of a multimedia processing and distribution infrastructure is a non-trivial task for small groups of developers. In this paper, we present our solution comprised of mobile video processing services based on standard libraries which augment the raw video streams. Our services utilize the cloud computing paradigm for fast and intelligent processing in near-real time. Video streams are split in chunks and then fed to the "resource-unlimited" distributed/cloud infrastructure which accelerate the processing phase. Application developers have the possibility to apply arbitrary computer vision algorithms on the video stream thus improving the quality of user experience depending on the application requirements. We providing navigation cues and content-based zooming of raw video streams. We evaluated the proposed solution from two perspectives - distributed chunk-based processing in the cloud and a user study by means of mental workload. Running experiments in mobile video applications demonstrate that our proposed techniques improve mobile user experience significantly.
SMi's Inaugural Social Media in the Military & Defence Sector EuropeDale Butler
This document provides information about an upcoming conference on social media within the military and defence sectors to be held in Amsterdam on February 25-26, 2013. The conference will address how social media is being used within the military and defence community, the security risks associated with its use, and how it has supported missions and operations. Speakers will include representatives from NATO, various national militaries and defence organizations. The agenda covers topics such as human factors in social media use, influence operations, operationalizing social media, cyber training, and lessons learned from using social media. Post-conference workshops will address using social media for operations and creating a sustainable long-term social media presence.
Our administrative and public law seminar covered:
- a review of the last 12 months in FOIA and a case law update
- scope of prerogative powers - what are they and what is the scope of them; the topic is very much in the news at the moment due to Brexit
- non EU treaty obligations of relevance to administrative law
- procurement in 2016 and beyond - current trends, updates and the impact of Brexit
- case law update on various areas of public law, including judicial review.
The document provides an introduction to information and communication technology (ICT) through 12 lessons, covering topics such as evaluation, usage, differences between computerized and non-computerized systems, the impact of ICT on society, and computer ethics. It also discusses the evolution of computers from first to fifth generations and how ICT is used in daily life for activities like banking, e-commerce, education, and industry. The document aims to educate readers on the basic concepts and applications of ICT.
Kuncoro Wastuwibowo is the Vice Chair of IEEE Indonesia Section and has experience in multimedia services creation at Telkom Indonesia. He has also served as Chairman of IEEE Communications Society Indonesia Chapter from 2009-2011 and Vice Chair from 2007-2008. He currently works as a Senior Service Creation at Telkom Indonesia Multimedia Division and can be contacted by email at kuncoro@computer.org or on Twitter @kuncoro.
The Collaboration of Disruptive TechnologyInnoTech
This document discusses how disruptive technologies will change the landscape and challenges of balancing innovation with workforce and personal life balance. It provides a future perspective on where technology is headed and how it will impact businesses and the way we work, with the lines between technology, business and family blurring. The session aims to address these issues and implications of an increasingly connected world.
UNESCO is working to mainstream media and information literacy (MIL) through several initiatives:
1) Developing MIL curriculum and training materials for teachers to promote MIL among students.
2) Creating MIL competency frameworks and assessment tools to evaluate countries' progress.
3) Providing policy guidelines to help governments integrate MIL into their strategies.
4) Its Information for All program supports comprehensive national information policies including MIL.
UNESCO promotes MIL through research, publications, networks, and international events to encourage lifelong learning and build more inclusive knowledge societies.
This document discusses remote collaboration tools that allow individuals in different locations to work together. These tools facilitate communication, coordination, and collaboration through features like audio/video conferencing, instant messaging, document sharing, and screen sharing. They range from basic webcasts to fully interactive web conferences. Such tools combine functions from communication, collaboration, and coordination software to enable real-time synchronous participation from remote locations. They support both peer-to-peer meetings and webinar formats for presentations. Standards are needed to ensure global interoperability of these remote collaboration tools.
Network of Excellence in Internet Science (Multidisciplinarity and its Implic...i_scienceEU
The document discusses the role of human sciences in future internet design. It notes that the internet has evolved from a machine network focused on host-to-host communication to a human-centric network that blends digital and physical worlds. It is emerging as a tool to study human behavior at large scales. The structure and content of online social networks provides insights into how people interact and share information. Understanding human cognition and decision-making can inform self-aware systems for content-centric internets. A new multi-disciplinary approach is needed combining ICT and human sciences like sociology, anthropology and psychology to account for the human element in internet evolution.
The document presents a proposal for the interdisciplinary co-design of civic software systems. It outlines the committee overseeing the PhD defense, which includes experts from various fields like computer science, sociology, and cultural studies. The introduction discusses the context of electronic participation and civic networking platforms as socio-technical systems. It presents the problem statements around existing digitization efforts not transforming power relations, and the challenges of designing, building, and operating such complex civic systems. The objective is to develop a methodology for collaborative design adapted to stakeholders' interests and skills.
The document discusses the EXPERIMEDIA project which aims to accelerate research on the Future Media Internet through experimental testbeds. It will create "smart venues" like sports centers and cultural sites to explore new forms of social interaction and experiences that blend the online and real world. The project seeks to engage diverse user communities in its research and development cycle to gain insights. It will issue competitive calls to fund experiments in areas like live spectator sports and collaborative sports training.
The quality of high-end videoconferencing systems has improved significantly over the last few years
enabling a class of applications known as “telepresence” wherein the users engaged in a communication
session experience a feeling of mutual presence in a shared virtual space. Telepresence systems have
reached a maturity level that seriously challenges the old familiar truism that a face-to-face meeting is
always better than a technology-mediated alternative. To explore the state of the art in telepresence
technology and outline future opportunities, this paper proposes an optimality condition, expressed as a
“Turing Test,” whereby the subjective experience of using a telepresence system is compared to the
corresponding face-to-face situation. The requirements and challenges of designing a system passing such
a Turing Test for telepresence are analyzed with respect to the limits of human perception, and the
feasibility of achieving this goal with currently available or near future technology is discussed
Exploring “live” Social and Networked Interaction with the Future Media Inter...experimedia
The document discusses the EXPERIMEDIA project which aims to accelerate research on innovative Future Media Internet services through testbeds. The testbeds will support experimentation of new forms of social interaction and experiences in both online and real-world communities. The project will engage users from diverse cultures through its research and development cycles and provide insights into how Future Media Internet systems impact their target ecosystems. It will be carried out by an 11-partner consortium over 3 years with a budget of 6.7 million Euros, 4.9 million of which is funded by the European Commission.
The document describes three venues that will participate in the EXPERIMEDIA project: the CAR sports training center in Catalonia, Spain, the ski resort of Schladming, Austria, and the Foundation of the Hellenic World cultural center in Greece. Each venue is outlined with details about its role, stakeholders, benefits, infrastructure, and content for participatory and educational multimedia experiences.
Strategic Options and Results of Introducing Blended Learning at the National University of Rwanda discusses introducing blended learning at the National University of Rwanda. It describes the challenges faced by the university including lack of infrastructure, resources, and qualified teachers. It also outlines the opportunities provided by growing ICT access in Rwanda. The document details how blended learning using open educational resources was implemented for an introductory physics course. Students engaged with course materials online and collaboratively before in-person lectures. Assessment found students performed better and were more satisfied with blended learning compared to traditional methods.
The campaign brief proposes using humor to gain attention for SecureIT, MSU's safe computing resource. The goals are to make SecureIT a recognized name on campus and encourage the MSU community to practice safe computing habits endorsed by SecureIT. The target audience is MSU students, staff and faculty, with a focus on underclassmen, who may have developed unsafe computing habits like illegal downloading and lack awareness of risks like phishing. The creative strategy is to reach this audience through humor and visually attractive media like social events and free items, positioning SecureIT as a non-threatening ally.
Web 3.0- animation and its use in healthcareKartik S
This document discusses the potential of web 3.0 and simulated environments for healthcare education. It notes that medical knowledge doubles every 6-8 years, so continuing education is critical. High-end media and simulations can provide more effective learning through engagement, rich educational context, and experiential learning. They allow 20 times more "minutes on the message" compared to traditional education. The document explores strategies for simulations including standalone animations, embedding in file types like PDFs, mobile delivery, virtual gaming, and simulated environments.
CAI provides computer-based instruction that allows for individualized learning through interaction and feedback. It offers immediate feedback to students and personalized instruction tailored to each student's level of understanding on a given topic. CAI aims to make learning more engaging through a interactive digital format that assesses a student's progress and adapts lessons accordingly.
The Department of Electronics and Informatics (ETRO) at Vrije Universiteit Brussel comprises four major research laboratories covering technologies like micro- and optoelectronics, digital speech and audio processing, image processing and machine vision, and digital telecommunications. The collaboration between these groups leads to integrated research in areas like multimedia, new optoelectronic devices, and joint source-channel coding. ETRO also partners with the Interdisciplinary Institute for BroadBand Technologies (IBBT) on strategic research in information technology. ETRO conducts both fundamental and applied research spanning application domains including new media, multimedia communication, eHealth, computer vision, and medical imaging.
Cloud Services for Improved User Experience in Sharing Mobile VideosDejan Kovachev
Despite the popularity of mobile video sharing, mobile user experience (UX) is not comparable with traditional TV or desktop video productions. The issue of poor UX in mobile video sharing can be associated with the high development cost, since the creation and utilization of a multimedia processing and distribution infrastructure is a non-trivial task for small groups of developers. In this paper, we present our solution comprised of mobile video processing services based on standard libraries which augment the raw video streams. Our services utilize the cloud computing paradigm for fast and intelligent processing in near-real time. Video streams are split in chunks and then fed to the "resource-unlimited" distributed/cloud infrastructure which accelerate the processing phase. Application developers have the possibility to apply arbitrary computer vision algorithms on the video stream thus improving the quality of user experience depending on the application requirements. We providing navigation cues and content-based zooming of raw video streams. We evaluated the proposed solution from two perspectives - distributed chunk-based processing in the cloud and a user study by means of mental workload. Running experiments in mobile video applications demonstrate that our proposed techniques improve mobile user experience significantly.
SMi's Inaugural Social Media in the Military & Defence Sector EuropeDale Butler
This document provides information about an upcoming conference on social media within the military and defence sectors to be held in Amsterdam on February 25-26, 2013. The conference will address how social media is being used within the military and defence community, the security risks associated with its use, and how it has supported missions and operations. Speakers will include representatives from NATO, various national militaries and defence organizations. The agenda covers topics such as human factors in social media use, influence operations, operationalizing social media, cyber training, and lessons learned from using social media. Post-conference workshops will address using social media for operations and creating a sustainable long-term social media presence.
Our administrative and public law seminar covered:
- a review of the last 12 months in FOIA and a case law update
- scope of prerogative powers - what are they and what is the scope of them; the topic is very much in the news at the moment due to Brexit
- non EU treaty obligations of relevance to administrative law
- procurement in 2016 and beyond - current trends, updates and the impact of Brexit
- case law update on various areas of public law, including judicial review.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against developing mental illness and improve symptoms for those who already have a condition.
This document provides an agenda and summaries for the Fourth Annual Meeting and Academic Symposium of the Taiwan Skull Base Surgery Medical Society. The event was held on November 15, 1997 at Taipei Veterans General Hospital and included various presentations on skull base surgery topics. Presentations included "Modified Orbitozygomatic Craniotomy for Medial Wing Meningiomas", "Surgery for the Foramen Magnum Meningioma", and "Gamma Knife Surgery for the Treatment of Cavernous Sinus Hemangiomas and AV Fistulas Involving the Cavernous Sinus". The agenda also included member registration, opening remarks, academic lectures, lunch, elections for the board of directors, and a
This document discusses changing consumer tastes and habits related to morning coffee routines. It explores how consumers are increasingly demanding more specialized and authentic coffee options at home and in cafes. This has led to growth in the premium coffee capsule and single-origin coffee markets. Meanwhile, cafe chains are adapting by offering more variety and new coffee drinks to attract consumers. The coffee market continues to evolve as tastes become more refined.
The document provides a summary of the key findings from an online advertising report in Romania for the 4th quarter of 2010. The three most popular ad formats used were 728 x 90, 300 x 250, and 160 x 600, though they did not have the highest click-through rates. The format with the highest CTR was the intrusive 500x600 banner. Ad sizes with the most average impressions were 620 x 200, 120 x 600, and 980 x 100. The report analyzed popular formats, effectiveness metrics, and advertising activity by sector.
Visa Free Travel For Indian Passport Holdersixigo.com
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses Usain Bolt running 100m in 9.58 seconds and asks what is happening with his respiration. It then asks if anything is different from last week and why. The document introduces the anaerobic system and its role in energy production compared to the aerobic system. It outlines understanding levels from knowing the anaerobic system and its components (C grade), to understanding how it differs from aerobic during energy production (B grade), to being able to see links and differences between the two respiratory systems (A* grade).
O documento discute estratégias de marketing em mecanismos de busca na internet, incluindo otimização para mecanismos de busca (SEO) e publicidade em mecanismos de busca (SEA). Ele explica como os sites buscam ser encontrados online através de mecanismos de busca, com foco no Google, e discute as vantagens do SEO e SEA.
This document outlines the creation of an epistemic game for teaching microbiology. The game aims to develop competency in microbiology, cell biology and genetics by having students adopt the roles of professionals investigating possible microbial outbreak scenarios. An epistemic frame and augmented reality are used to blend virtual and real world environments. Students learn steps for accurate diagnosis and the epidemiological aspects of clinical microbiology. Evaluation found increased retention, exposure to real life situations, and a significant difference in comprehension compared to conventional teaching. Student feedback noted the game made them think more broadly and synthesize information like professionals.
Este documento introduce las redes sociales y explica por qué son importantes para las empresas. Ofrecen credibilidad, interacción con clientes, creación de marca e imagen, atención al cliente, y colaboración. Define conceptos como identidad digital, reputación digital, estrategia, y cómo medir el éxito. Finalmente, resume varias redes sociales populares como Facebook, Twitter, LinkedIn, YouTube y sus usos para empresas.
The document discusses weight loss and provides tips. It notes that there are no magic bullets for weight loss and losing weight takes time and effort. Some key tips mentioned include setting realistic goals, making healthy lifestyle changes instead of drastic measures, listening to your body, and taking action to work towards your goals gently over time.
Arazi ofrece servicios web y de marketing digital como la creación de tiendas online, integración de blogs y redes sociales, diseño de páginas web responsive para móviles, y optimización SEO. También ofrece campañas de email marketing, desarrollo de aplicaciones móviles, y publicación en tiendas de aplicaciones. Un ejemplo es el trabajo realizado para Amona Maria delicatessen, que incluyó el desarrollo de una tienda online, campañas de email marketing y Google AdWords, y material promocional impreso.
O documento discute os diferentes tipos de meios de comunicação, dividindo-os em meios de comunicação social e pessoal. Detalha alguns meios de comunicação social como televisão, revistas, rádio, cinema e jornais e como eles transmitem informações para um público amplo. Também descreve alguns meios de comunicação pessoal como cartas, computador, fax e telefone móvel que permitem a comunicação entre indivíduos.
Este documento presenta 26 recetas que incluyen vegetales crujientes como complemento. La mayoría de las recetas usan bases crujientes de tomate o tiras crujientes de pimiento como acompañamiento, pero también incluyen cortes crujientes de cebolla en ensaladas, guisos y carnes. El documento proporciona ideas para sorprender y enriquecer diferentes platos con la textura y sabor de los vegetales crujientes.
This document summarizes ambient intelligence (AmI), which involves ubiquitous computing, ubiquitous communication, and user adaptive interfaces. AmI aims to empower computers to support daily human activities and tasks in an intuitive way. The key components of AmI are described, including ubiquitous computing using various devices, ubiquitous communication through wireless networks, and user interfaces that adapt to users and contexts. Examples of AmI applications in homes are discussed. Challenges and approaches to achieving scalability from the perspectives of processing, communication, and software are also outlined.
Artificial intelligence in mobile learningDinesh More
This document discusses the application of artificial intelligence in mobile learning. It first defines mobile learning and artificial intelligence, noting that mobile learning allows learning anywhere and anytime using mobile devices. It then discusses five problems in mobile learning that make applying artificial intelligence necessary. Finally, it provides examples of specific artificial intelligence applications in mobile learning, including mobile intelligent teaching expert systems, decision support systems, information retrieval engines, and intelligent hardware networks.
The document discusses the concept of multimedia, defining it as the presentation of information using a combination of text, audio, graphics, video, and animation. It provides examples of how multimedia is used in various aspects of life, such as in business, entertainment, and education. The document also examines key elements of multimedia like hardware, software, file formats, and how authoring tools can be used to integrate different multimedia elements into interactive applications.
Malaysia keynote "Ubiquitous Computing and Online Collaboration for Open Educ...Steve McCarty
"Ubiquitous Computing and Online Collaboration for Open Education." Keynote Address at the 5th International Malaysian Educational Technology Convention, Kuantan, Malaysia (17 October 2011).
Presentation that has been used to educate/advertise the College of Informatics to non-college constituents (i.e. other college advisors, high school students and teachers, company officials, etc.).
The document discusses multimedia concepts and defines multimedia as the presentation of information using a combination of text, audio, graphics, video, and animation. It provides examples of how multimedia is used in various aspects of life like business, entertainment, education, and more. The document also discusses key multimedia concepts like linear and non-linear interactivity, common mediums of delivery like web-based and CD-based multimedia, and how multimedia has benefited and improved society.
003 a paper_on_market_intelligence_imc_researchimcResearch
This document provides an introduction to a white paper on adding value through market intelligence. It defines market intelligence as information gathered and analyzed to help companies make accurate decisions about market opportunities, strategies, and metrics. The purposes of market intelligence are to help companies enter new markets, minimize investment risk, gain competitive advantages, understand customer needs, and more. Market intelligence is gathered from sources like potential customers, distributors, competitors, experts and more to provide a 360 degree view of markets.
The document discusses multimedia concepts and defines multimedia as the presentation of information using a combination of text, audio, graphics, video, and animation. It describes the five main elements of multimedia as text, graphics, audio, video, and animation. It also discusses hardware and software used for multimedia production, including scanners, video cameras, digital cameras, audio devices, video capture devices, and editing software for different media types.
Multimedia is the presentation of information using a combination of various media such as text, audio, images, animation, and video. The document discusses the definition of multimedia and its applications in various fields such as education, entertainment, business, and more. It also covers the five main elements of multimedia - text, graphics, audio, video, and animation - and explains hardware and software used for multimedia production and authoring tools that help integrate different media elements.
Artificial intelligence in cyber defenseDinesh More
This document discusses the use of artificial intelligence in cyber defense. It argues that AI is needed to rapidly analyze large amounts of data and react to the evolving threats in cyberspace, which humans cannot do alone without considerable automation. The document provides an overview of artificial intelligence as a field, and surveys existing AI applications in cyber defense that use techniques like artificial neural networks, expert systems, intelligent agents, search algorithms, machine learning, and data mining. It concludes that while useful AI applications already exist, many cyber defense problems could be better solved by incorporating more intelligent methods.
1. Pervasive computing refers to embedding computing devices into physical objects that are connected via networks to communicate without user interaction.
2. The main idea is that devices ranging from appliances to cars to the human body can be embedded with microchips to connect to a vast network. This allows invisible computing to weave into everyday life.
3. Key challenges of pervasive computing include privacy as computing is everywhere, limited battery life, and ensuring seamless mobility as users move across devices.
This document summarizes a presentation on creative technology use and the cognitive and behavioral foundations behind repurposing technologies. The presentation discusses how individuals often discover new uses of technologies on their own through a process called "repurposive appropriation." This involves noticing aspects of the environment or other technologies that provide partial solutions, generalizing the problem, and noticing analogies to other tools. An example discussed is how someone might discover that a digital camera can be used as a mirror. The presentation examines the cognitive processes behind such discoveries and has implications for designing technologies to support creative users.
This document provides an introduction to information technology (IT) and its role in education. It discusses how IT has transformed classrooms by providing tools and resources that improve teaching and learning. The document is divided into lessons that cover the definition of IT, its components, evolution, and key concepts. It also examines the significance of IT in education by enhancing student and teacher collaboration, engagement, and personalized learning experiences.
Peter Schelkens - Future Media and Imagingimec.archive
The document summarizes the mission and structure of the Future Media & Imaging Research Department. The department aims to become a center of excellence for media research and applications through collaborations with industry and academic partners. It is organized into four research units focused on media representation, video/image content analysis, quantitative tomographic imaging, and metadata-based content adaptation. The units will conduct research across the full media life cycle from capturing to visualization and address issues like complexity, forensics, and large amounts of metadata.
Computer Networking Is Revolutionizing Our SocietyJennifer York
1. Computer networking allows computers and devices to be connected through cables, wireless connections, or other media to facilitate communication and resource sharing across locations.
2. The Internet is the largest computer network that connects billions of devices worldwide through various connection types.
3. There are advantages to computer networking like faster communication and access to information, but also disadvantages like decreased social skills and internet addiction for some users.
This document summarizes a presentation on tussles in the future internet given by Burkhard Stiller on behalf of SESERV. It discusses how the future internet ecosystem involves tensions between social and economic interests. A conceptual structure is presented showing how economic and social theories relate to future internet architecture principles. Key societal themes for the future internet are identified, including issues around governance, privacy and participation. Finally, recommendations are made for technology makers, providers and policymakers to better align conflicting stakeholder interests in the future internet.
The document discusses two key challenges for pervasive computing systems: capturing user intent and enabling cyber foraging. For user intent, the document questions how systems can infer a user's goals in order to better support adaptation and proactivity. For cyber foraging, it proposes augmenting mobile devices' resources by exploiting nearby wired infrastructure through techniques like offloading computations or caching data. Several open research questions are also raised regarding discovering available surrogates, establishing trust, handling load balancing, and supporting seamless surrogate access.
Travel Clinic Cardiff: Health Advice for International TravelersNX Healthcare
Travel Clinic Cardiff offers comprehensive travel health services, including vaccinations, travel advice, and preventive care for international travelers. Our expert team ensures you are well-prepared and protected for your journey, providing personalized consultations tailored to your destination. Conveniently located in Cardiff, we help you travel with confidence and peace of mind. Visit us: www.nxhealthcare.co.uk
Giloy in Ayurveda - Classical Categorization and SynonymsPlanet Ayurveda
Giloy, also known as Guduchi or Amrita in classical Ayurvedic texts, is a revered herb renowned for its myriad health benefits. It is categorized as a Rasayana, meaning it has rejuvenating properties that enhance vitality and longevity. Giloy is celebrated for its ability to boost the immune system, detoxify the body, and promote overall wellness. Its anti-inflammatory, antipyretic, and antioxidant properties make it a staple in managing conditions like fever, diabetes, and stress. The versatility and efficacy of Giloy in supporting health naturally highlight its importance in Ayurveda. At Planet Ayurveda, we provide a comprehensive range of health services and 100% herbal supplements that harness the power of natural ingredients like Giloy. Our products are globally available and affordable, ensuring that everyone can benefit from the ancient wisdom of Ayurveda. If you or your loved ones are dealing with health issues, contact Planet Ayurveda at 01725214040 to book an online video consultation with our professional doctors. Let us help you achieve optimal health and wellness naturally.
“Psychiatry and the Humanities”: An Innovative Course at the University of Mo...Université de Montréal
“Psychiatry and the Humanities”: An Innovative Course at the University of Montreal Expanding the medical model to embrace the humanities. Link: https://www.psychiatrictimes.com/view/-psychiatry-and-the-humanities-an-innovative-course-at-the-university-of-montreal
Histololgy of Female Reproductive System.pptxAyeshaZaid1
Dive into an in-depth exploration of the histological structure of female reproductive system with this comprehensive lecture. Presented by Dr. Ayesha Irfan, Assistant Professor of Anatomy, this presentation covers the Gross anatomy and functional histology of the female reproductive organs. Ideal for students, educators, and anyone interested in medical science, this lecture provides clear explanations, detailed diagrams, and valuable insights into female reproductive system. Enhance your knowledge and understanding of this essential aspect of human biology.
Are you looking for a long-lasting solution to your missing tooth?
Dental implants are the most common type of method for replacing the missing tooth. Unlike dentures or bridges, implants are surgically placed in the jawbone. In layman’s terms, a dental implant is similar to the natural root of the tooth. It offers a stable foundation for the artificial tooth giving it the look, feel, and function similar to the natural tooth.
These lecture slides, by Dr Sidra Arshad, offer a simplified look into the mechanisms involved in the regulation of respiration:
Learning objectives:
1. Describe the organisation of respiratory center
2. Describe the nervous control of inspiration and respiratory rhythm
3. Describe the functions of the dorsal and respiratory groups of neurons
4. Describe the influences of the Pneumotaxic and Apneustic centers
5. Explain the role of Hering-Breur inflation reflex in regulation of inspiration
6. Explain the role of central chemoreceptors in regulation of respiration
7. Explain the role of peripheral chemoreceptors in regulation of respiration
8. Explain the regulation of respiration during exercise
9. Integrate the respiratory regulatory mechanisms
10. Describe the Cheyne-Stokes breathing
Study Resources:
1. Chapter 42, Guyton and Hall Textbook of Medical Physiology, 14th edition
2. Chapter 36, Ganong’s Review of Medical Physiology, 26th edition
3. Chapter 13, Human Physiology by Lauralee Sherwood, 9th edition
5-hydroxytryptamine or 5-HT or Serotonin is a neurotransmitter that serves a range of roles in the human body. It is sometimes referred to as the happy chemical since it promotes overall well-being and happiness.
It is mostly found in the brain, intestines, and blood platelets.
5-HT is utilised to transport messages between nerve cells, is known to be involved in smooth muscle contraction, and adds to overall well-being and pleasure, among other benefits. 5-HT regulates the body's sleep-wake cycles and internal clock by acting as a precursor to melatonin.
It is hypothesised to regulate hunger, emotions, motor, cognitive, and autonomic processes.