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WHY ESPORTS MATTERS
AND WHAT DEVELOPERS SHOULD BE AWARE OF
Arne Peters – Casual Connect Berlin 2017
DO YOU FEEL THE HYPE?
Arne Peters – Casual Connect Berlin 2017
A MULTIBILLION DOLLAR BUSINESS IN THE MAKING
If esports would generate as much revenues per fan
as the NBA, it would be a $2.5Bn business today, or
5 times what it is now
90
MILLION
131
MILLION
180
MILLION114
MILLION
125
MILLION
165
MILLION
OCCASIONAL VIEWERS
ENTHUSIASTS
2014 2016 20192015
115
MILLION
111
MILLION
YoY
+13.3%
YoY
+11.2%
CAGR
2014-2019
+11.2%
POWERED BY
© Newzoo | 2016 Global Esports Market Report + Esports Data Report Oct. 2016
ESPORTS ON THE RISE
Arne Peters – Casual Connect Berlin 2017
ESPN Magazine – The esports Issue
June 2015
“For the first time in generations
we’re witnessing the birth of a
new sport…”
“…Gaming is what every
traditional sports league is
desperate to become: young,
global, digital and increasingly
diverse.”
ESL: WE CREATE ESPORTS
Arne Peters – Casual Connect Berlin 2017
Sponsors &
Partnerships
ESL has partnership
relations >10 years
Game Developers &
Publishers
ESL has a proven track
record with the leading game
studios and publishers
Distribution
ESL own the distribution
rights and production to
the events
Leagues &
Tournaments
ESL host the
biggest events all
around the world
Teams &
Players relationship
ESL has long-lasting
relationship with the
teams and players
Associations (i.e. WESA)
ESL together with the top
CSGO teams founded WESA
to unite teams with the
tournaments and leagues
Operations
WHY CARE?
• Esports means user engagement and rentention in the first place
• Provides opportunities for content activation
• Foundation for a long lifecycle of your game
Arne Peters – Casual Connect Berlin 2017
THE NEXT BIG ESPORTS GAME?
• DON‘T develop for esports (without understanding the road ahead)
• Rather develop a competitive multiplayer game, with esports in mind
• Have a viable business model for your game in place
• Be prepared for esports features, but implement over time
• Grow your audience – players first, spectators second
• Be patient, but be ready when things take off
• Keep improving
• Do something different!
Arne Peters – Casual Connect Berlin 2017
COMPETITIVE GAMES
• Gameplay focus is synchronous PVP
• Online
• Gameplay mechanics with clear skill curve (“easy to
learn, hard to master”)
• Very often free-to-play
• Attractive to watch
• Player motivation driven by aspiration (achievement,
winning, skill improvement)
Arne Peters – Casual Connect Berlin 2017
CORE FEATURES
MATCHMAKING
• Matching players from a queue
• Skill-based at some point
• Some form of incentive system
CUSTOM LOBBIES
• Make it possible for people to select all match participants
• Allow settings to be made, and have result screens with player
names
ANTI-CHEAT
• Especially PC games need to be tamper-proof
• Store as much telemetric data as possible on the server side
Arne Peters – Casual Connect Berlin 2017
EVOLUTION INTO ESPORTS
RETAIN EARLY ADOPTERS
Family & Friends, Alpha
BUILD TO 24/7 ACTIVITY
Alpha to Closed Beta
GROW A SPORT
Open Beta to Release
• Smart choices in game design,
feature selection and competitive
mode
• Scale activity offering over time
• Constant, active communication
with players
• Focus on player liquidity in
matchmaking
• Incentivize competitive play
• Love your influencers
• Lay groundwork for competitive
structure
• Increase content frequency
• Add more gameplay options as
player base grows
Arne Peters – Casual Connect Berlin 2017
ESPORTS IS
ENTERTAINMENT!
Arne Peters
Vice President, Strategic Relations
a.peters@eslgaming.com

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Why Esports Matters – And What Developers Should Know | Arne Peters

  • 1. WHY ESPORTS MATTERS AND WHAT DEVELOPERS SHOULD BE AWARE OF Arne Peters – Casual Connect Berlin 2017
  • 2. DO YOU FEEL THE HYPE? Arne Peters – Casual Connect Berlin 2017 A MULTIBILLION DOLLAR BUSINESS IN THE MAKING If esports would generate as much revenues per fan as the NBA, it would be a $2.5Bn business today, or 5 times what it is now 90 MILLION 131 MILLION 180 MILLION114 MILLION 125 MILLION 165 MILLION OCCASIONAL VIEWERS ENTHUSIASTS 2014 2016 20192015 115 MILLION 111 MILLION YoY +13.3% YoY +11.2% CAGR 2014-2019 +11.2% POWERED BY © Newzoo | 2016 Global Esports Market Report + Esports Data Report Oct. 2016
  • 3. ESPORTS ON THE RISE Arne Peters – Casual Connect Berlin 2017 ESPN Magazine – The esports Issue June 2015 “For the first time in generations we’re witnessing the birth of a new sport…” “…Gaming is what every traditional sports league is desperate to become: young, global, digital and increasingly diverse.”
  • 4. ESL: WE CREATE ESPORTS Arne Peters – Casual Connect Berlin 2017 Sponsors & Partnerships ESL has partnership relations >10 years Game Developers & Publishers ESL has a proven track record with the leading game studios and publishers Distribution ESL own the distribution rights and production to the events Leagues & Tournaments ESL host the biggest events all around the world Teams & Players relationship ESL has long-lasting relationship with the teams and players Associations (i.e. WESA) ESL together with the top CSGO teams founded WESA to unite teams with the tournaments and leagues Operations
  • 5. WHY CARE? • Esports means user engagement and rentention in the first place • Provides opportunities for content activation • Foundation for a long lifecycle of your game Arne Peters – Casual Connect Berlin 2017
  • 6. THE NEXT BIG ESPORTS GAME? • DON‘T develop for esports (without understanding the road ahead) • Rather develop a competitive multiplayer game, with esports in mind • Have a viable business model for your game in place • Be prepared for esports features, but implement over time • Grow your audience – players first, spectators second • Be patient, but be ready when things take off • Keep improving • Do something different! Arne Peters – Casual Connect Berlin 2017
  • 7. COMPETITIVE GAMES • Gameplay focus is synchronous PVP • Online • Gameplay mechanics with clear skill curve (“easy to learn, hard to master”) • Very often free-to-play • Attractive to watch • Player motivation driven by aspiration (achievement, winning, skill improvement) Arne Peters – Casual Connect Berlin 2017
  • 8. CORE FEATURES MATCHMAKING • Matching players from a queue • Skill-based at some point • Some form of incentive system CUSTOM LOBBIES • Make it possible for people to select all match participants • Allow settings to be made, and have result screens with player names ANTI-CHEAT • Especially PC games need to be tamper-proof • Store as much telemetric data as possible on the server side Arne Peters – Casual Connect Berlin 2017
  • 9. EVOLUTION INTO ESPORTS RETAIN EARLY ADOPTERS Family & Friends, Alpha BUILD TO 24/7 ACTIVITY Alpha to Closed Beta GROW A SPORT Open Beta to Release • Smart choices in game design, feature selection and competitive mode • Scale activity offering over time • Constant, active communication with players • Focus on player liquidity in matchmaking • Incentivize competitive play • Love your influencers • Lay groundwork for competitive structure • Increase content frequency • Add more gameplay options as player base grows Arne Peters – Casual Connect Berlin 2017
  • 10. ESPORTS IS ENTERTAINMENT! Arne Peters Vice President, Strategic Relations a.peters@eslgaming.com