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#thinkGaming
thinkLA Gaming Breakfast




                           #thinkGaming
TOYOTA & EA
Bringing Brands To Life
Through Games
PLAYING MORE GAMES

72%                                                        15%
of U.S.                                                    increase in
households                                                 average time
playing games                                              playing games
… and                                                      over last
climbing                                                   two years


                Entertainment and Software Association, 2008 & 2011; NPD, 2011, EA Internal
ON MORE DEVICES

225 MILLION       1.1 BILLION
  CURRENT-GEN      DESKTOP AND
GAMING CONSOLES    NOTEBOOK PCS



365 MILLION       300 MILLION
  iOS DEVICES      CONNECTED TVS


400 MILLION        1 BILLION
ANDROID DEVICES   FACEBOOK USERS
THE GAMING TRANSITION
Box products           Digital services



Pay upfront            Pay over time



Channel distribution   Direct distribution



Play alone             Play with friends
PLAY ANWHERE ANYTIME
VALUE EXCHANGE
  MORE     MORE        MORE
 DEMAND   CONTENT     VALUE


          PUBLISHER   MARKETER
TOYOTA: WHY GAMING?
Gaming partnerships have resulted in strong
performance, high engagement and increased ad
effectiveness measurements

Overarching Themes:
1. ADD VALUE                 Customer Engagement
2. Innovate                  Brand Favorability
3. Extend Across Platforms   Consideration
TOYOTA & EA
• 4 Prius Models For Download
• 2 DLC Packs With Prius v and Prius c
  Brand Related Items
• Supporting Media
•   Toyota Dealership
•   Prius Vehicle In Game
•   6 DLC Items
•   Supporting Media
•   Prius v Quest
•   Prius c Gifting & Quest
•   Prius Plug-in Quest
•   Prius Traffic Driver
TAKEAWAYS
•   More people playing games than ever
•   Consumers are more connected, on more devices
•   Understand where your target is playing
•   Leverage game mechanics to see results
•   When players receive value, brands win
thinkLA Gaming Breakfast




                           #thinkGaming

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Toyota EA Bring Brands Life Games

  • 3. TOYOTA & EA Bringing Brands To Life Through Games
  • 4. PLAYING MORE GAMES 72% 15% of U.S. increase in households average time playing games playing games … and over last climbing two years Entertainment and Software Association, 2008 & 2011; NPD, 2011, EA Internal
  • 5. ON MORE DEVICES 225 MILLION 1.1 BILLION CURRENT-GEN DESKTOP AND GAMING CONSOLES NOTEBOOK PCS 365 MILLION 300 MILLION iOS DEVICES CONNECTED TVS 400 MILLION 1 BILLION ANDROID DEVICES FACEBOOK USERS
  • 6. THE GAMING TRANSITION Box products Digital services Pay upfront Pay over time Channel distribution Direct distribution Play alone Play with friends
  • 8. VALUE EXCHANGE MORE MORE MORE DEMAND CONTENT VALUE PUBLISHER MARKETER
  • 9. TOYOTA: WHY GAMING? Gaming partnerships have resulted in strong performance, high engagement and increased ad effectiveness measurements Overarching Themes: 1. ADD VALUE Customer Engagement 2. Innovate Brand Favorability 3. Extend Across Platforms Consideration
  • 11.
  • 12. • 4 Prius Models For Download • 2 DLC Packs With Prius v and Prius c Brand Related Items • Supporting Media
  • 13.
  • 14. Toyota Dealership • Prius Vehicle In Game • 6 DLC Items • Supporting Media
  • 15.
  • 16. Prius v Quest • Prius c Gifting & Quest • Prius Plug-in Quest • Prius Traffic Driver
  • 17. TAKEAWAYS • More people playing games than ever • Consumers are more connected, on more devices • Understand where your target is playing • Leverage game mechanics to see results • When players receive value, brands win
  • 18. thinkLA Gaming Breakfast #thinkGaming

Editor's Notes

  1. Sarah to edit
  2. Sarah to edit
  3. Sarah to add in dealership behind ipad
  4. Sarah to add in dealership behind ipad