When the game becomes serious, what are the rights and responsibilities for and of the learners avatar: a presentation to \'Interactive Technologies and Games, (i<tag.) Nottingham Trent University, 26/27 Oct 2010. Lesley Scopes and John Woollard
This is the text that goes with the Cyber Ethics presentation on Slideshare. Given the apparent popularity of the presentation I thought it might be helpful to have the text that had to accompany the presentation. It looks like the Department of Justice and Norton websites have changed. Nevertheless, the link indicate important sources of info.
This is the text that goes with the Cyber Ethics presentation on Slideshare. Given the apparent popularity of the presentation I thought it might be helpful to have the text that had to accompany the presentation. It looks like the Department of Justice and Norton websites have changed. Nevertheless, the link indicate important sources of info.
DPSY 6121 Wk2 ASSGN: Electronic Media Influence Part 1eckchela
This is a Walden University course (DPSY 6121 and 8121), Electronic Media Influence Part 1 and 2. It is written in APA format, includes references, and has been graded (A) by Dr. Elizabeth Essel ," Nice job on Part 1 of this assignment, Orlanda. You nicely discussed how the media you chose impacted yourself and how it might impact you as a professional. You also did a very nice job highlighting some important milestones about the media you chose. For part 2, you did a great job discussing how some of theories we learned about in our class this week could explain the behaviors you discussed in part 1. Overall, you included some really good sources to support your paper. Great job! Note from Orlanda Haynes: Higher-education assignments are, usually, submitted to Turnitin, so remember to paraphrase. Let us begin.
An overview of Web research areas of interest to social scientists presented at Brunel University 3 March 2010, including an overview of my attempts to understand social influence online for my PhD thesis (http://alekskrotoski.com/tags/phd). includes general findings and an overview of the themes discussed in BBC2's Virtual Revolution series.
Inversitgating Socio-Technical Experiences of Disability in New MediaSarah Lewthwaite
Guest Lecture on socio-technical research methods delivered to the Centre for Culture & Disability Studies at Liverpool Hope University, UK.
If you would like to request the slides in an alternative format, please contact me directly.
DPSY 6121 Wk2 ASSGN: Electronic Media Influence Part 1eckchela
This is a Walden University course (DPSY 6121 and 8121), Electronic Media Influence Part 1 and 2. It is written in APA format, includes references, and has been graded (A) by Dr. Elizabeth Essel ," Nice job on Part 1 of this assignment, Orlanda. You nicely discussed how the media you chose impacted yourself and how it might impact you as a professional. You also did a very nice job highlighting some important milestones about the media you chose. For part 2, you did a great job discussing how some of theories we learned about in our class this week could explain the behaviors you discussed in part 1. Overall, you included some really good sources to support your paper. Great job! Note from Orlanda Haynes: Higher-education assignments are, usually, submitted to Turnitin, so remember to paraphrase. Let us begin.
An overview of Web research areas of interest to social scientists presented at Brunel University 3 March 2010, including an overview of my attempts to understand social influence online for my PhD thesis (http://alekskrotoski.com/tags/phd). includes general findings and an overview of the themes discussed in BBC2's Virtual Revolution series.
Inversitgating Socio-Technical Experiences of Disability in New MediaSarah Lewthwaite
Guest Lecture on socio-technical research methods delivered to the Centre for Culture & Disability Studies at Liverpool Hope University, UK.
If you would like to request the slides in an alternative format, please contact me directly.
The Power of Massive Informal Learning EnvironmentsDonny Tusler
The theoretical categorizing of digital learning environments with a example of the grand theories applied to a case study of the spread of misconceptions.
Networked Learning & Identity Development in Open Online SpacesCatherine Cronin
Link to full paper: http://networkedlearningconference.org.uk/abstracts/pdf/cronin.pdf
Paper presented at Networked Learning Conference 2014, University of Edinburgh (7th April 2014). The paper is part of a symposium titled "Perspectives on Identity within Networked Learning" with Jane Davis and Joyce Seitzinger.
UGS 302 Syllabus: The role of technology among youth in society and education...Joan E. Hughes, Ph.D.
Fall 2013. A semester-long, writing-intensive course that leads first-year students in considering inventions and innovations (technological and historical) that have changed society and education. We weave from exploring current trends to historical shifts to again current digital innovations with critique from a range of perspectives (educational, political, advertising/marketing, technical, psychological). This course includes university-level requirements including: visiting remarkable places at UT (Harry Ransom Center, TACC VisLab), attending university lectures, engaging in research, writing and oral presenting, and being taught by a Ph.D. tenured faculty member.
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docxjeanettehully
Running head: SOCIAL MEDIA AND CHILDREN DEVELOPMENT 1
SOCIAL MEDIA AND CHILDREN DEVELOPMENT 13
Social Media’s Effect on the Development and Learning Stages of A Child
Nisha Cunningham
Felician University
Social Media’s Effect on the Development and Learning Stages of A Child
Annotated Bibliography
Best, P., Manktelowa, R., & Taylor, B. (2014). Online communication, social media, and adolescent wellbeing: A systematic narrative review. Children and Youth Services Review, 27-36.
The article looks into the growing debate about the effects of online social technologies on children and teenagers. Through an in-depth analysis of empirical research, the authors identify both the benefits and harmful effects of social media on young people. The article gives recommendations on how to minimize adverse impacts and increase the positive effects of social media.
Loureiro, K., Solnet, D., Bolton, R. P., Hoefnagels, A., Migchels, N., & Kabadayi, S. (2013). Understanding Generation Y and their use of social media: a review and research agenda. Journal of Service Management, 245-267.
Social media use has several implications for young people. This article refers to today's younger generation as Generation Y. The authors collect information to show the effects of social media on society, organizations, and individuals. Several research questions are derived to explain social media use in a better way.
Hutter, K., Hautz, J., Dennhardt, S., & Füller, J. (2013). The impact of user interactions in social media on brand awareness and purchase intention: the case of MINI on Facebook. Journal of Product & Brand Management, 342-351.
The article analyzes how social media influences the purchase of products. Through an online survey, the authors indicate how individuals can be talked into buying products over the internet. The authors use a mixed-method research method to show how social media has influenced the marketing of products.
Schwendler, I. L., & Trude, A. (2018). Implementation of Text-Messaging and Social Media Strategies in a Multilevel Childhood Obesity Prevention Intervention: Process Evaluation Results. The Journal of Health Care Organization, Provision, and Financing, 187-198.
Social media has been highly attributed to the increase in obesity in young children. Children are spending more time on social media platforms. Physical exercise has dramatically reduced as more children embrace social media and their major entertainment. The article reviews the use of social media in both increasing and lowering obesity prevalence.
Lewin, C., & Greenhow, C. (2016). Social media and education: reconceptualizing the boundaries of formal and informal learning. Journal of Learning, Media and Technology, 6-30.
Social media has several effects on society. Some people have argued that social media has the potential of creating a bridge between formal and informal learning. Social media affects learning at both levels. This article analyzes the use of ...
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docxinfantkimber
Running head: SOCIAL MEDIA AND CHILDREN DEVELOPMENT 1
SOCIAL MEDIA AND CHILDREN DEVELOPMENT 13
Social Media’s Effect on the Development and Learning Stages of A Child
Nisha Cunningham
Felician University
Social Media’s Effect on the Development and Learning Stages of A Child
Annotated Bibliography
Best, P., Manktelowa, R., & Taylor, B. (2014). Online communication, social media, and adolescent wellbeing: A systematic narrative review. Children and Youth Services Review, 27-36.
The article looks into the growing debate about the effects of online social technologies on children and teenagers. Through an in-depth analysis of empirical research, the authors identify both the benefits and harmful effects of social media on young people. The article gives recommendations on how to minimize adverse impacts and increase the positive effects of social media.
Loureiro, K., Solnet, D., Bolton, R. P., Hoefnagels, A., Migchels, N., & Kabadayi, S. (2013). Understanding Generation Y and their use of social media: a review and research agenda. Journal of Service Management, 245-267.
Social media use has several implications for young people. This article refers to today's younger generation as Generation Y. The authors collect information to show the effects of social media on society, organizations, and individuals. Several research questions are derived to explain social media use in a better way.
Hutter, K., Hautz, J., Dennhardt, S., & Füller, J. (2013). The impact of user interactions in social media on brand awareness and purchase intention: the case of MINI on Facebook. Journal of Product & Brand Management, 342-351.
The article analyzes how social media influences the purchase of products. Through an online survey, the authors indicate how individuals can be talked into buying products over the internet. The authors use a mixed-method research method to show how social media has influenced the marketing of products.
Schwendler, I. L., & Trude, A. (2018). Implementation of Text-Messaging and Social Media Strategies in a Multilevel Childhood Obesity Prevention Intervention: Process Evaluation Results. The Journal of Health Care Organization, Provision, and Financing, 187-198.
Social media has been highly attributed to the increase in obesity in young children. Children are spending more time on social media platforms. Physical exercise has dramatically reduced as more children embrace social media and their major entertainment. The article reviews the use of social media in both increasing and lowering obesity prevalence.
Lewin, C., & Greenhow, C. (2016). Social media and education: reconceptualizing the boundaries of formal and informal learning. Journal of Learning, Media and Technology, 6-30.
Social media has several effects on society. Some people have argued that social media has the potential of creating a bridge between formal and informal learning. Social media affects learning at both levels. This article analyzes the use of ...
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docxagnesdcarey33086
Running head: SOCIAL MEDIA AND CHILDREN DEVELOPMENT 1
SOCIAL MEDIA AND CHILDREN DEVELOPMENT 13
Social Media’s Effect on the Development and Learning Stages of A Child
Nisha Cunningham
Felician University
Social Media’s Effect on the Development and Learning Stages of A Child
Annotated Bibliography
Best, P., Manktelowa, R., & Taylor, B. (2014). Online communication, social media, and adolescent wellbeing: A systematic narrative review. Children and Youth Services Review, 27-36.
The article looks into the growing debate about the effects of online social technologies on children and teenagers. Through an in-depth analysis of empirical research, the authors identify both the benefits and harmful effects of social media on young people. The article gives recommendations on how to minimize adverse impacts and increase the positive effects of social media.
Loureiro, K., Solnet, D., Bolton, R. P., Hoefnagels, A., Migchels, N., & Kabadayi, S. (2013). Understanding Generation Y and their use of social media: a review and research agenda. Journal of Service Management, 245-267.
Social media use has several implications for young people. This article refers to today's younger generation as Generation Y. The authors collect information to show the effects of social media on society, organizations, and individuals. Several research questions are derived to explain social media use in a better way.
Hutter, K., Hautz, J., Dennhardt, S., & Füller, J. (2013). The impact of user interactions in social media on brand awareness and purchase intention: the case of MINI on Facebook. Journal of Product & Brand Management, 342-351.
The article analyzes how social media influences the purchase of products. Through an online survey, the authors indicate how individuals can be talked into buying products over the internet. The authors use a mixed-method research method to show how social media has influenced the marketing of products.
Schwendler, I. L., & Trude, A. (2018). Implementation of Text-Messaging and Social Media Strategies in a Multilevel Childhood Obesity Prevention Intervention: Process Evaluation Results. The Journal of Health Care Organization, Provision, and Financing, 187-198.
Social media has been highly attributed to the increase in obesity in young children. Children are spending more time on social media platforms. Physical exercise has dramatically reduced as more children embrace social media and their major entertainment. The article reviews the use of social media in both increasing and lowering obesity prevalence.
Lewin, C., & Greenhow, C. (2016). Social media and education: reconceptualizing the boundaries of formal and informal learning. Journal of Learning, Media and Technology, 6-30.
Social media has several effects on society. Some people have argued that social media has the potential of creating a bridge between formal and informal learning. Social media affects learning at both levels. This article analyzes the use of .
Running head SOCIAL MEDIA AND CHILDREN DEVELOPMENT1SOCIAL MED.docxtodd521
Running head: SOCIAL MEDIA AND CHILDREN DEVELOPMENT 1
SOCIAL MEDIA AND CHILDREN DEVELOPMENT 13
Social Media’s Effect on the Development and Learning Stages of A Child
Nisha Cunningham
Felician University
Social Media’s Effect on the Development and Learning Stages of A Child
Annotated Bibliography
Best, P., Manktelowa, R., & Taylor, B. (2014). Online communication, social media, and adolescent wellbeing: A systematic narrative review. Children and Youth Services Review, 27-36.
The article looks into the growing debate about the effects of online social technologies on children and teenagers. Through an in-depth analysis of empirical research, the authors identify both the benefits and harmful effects of social media on young people. The article gives recommendations on how to minimize adverse impacts and increase the positive effects of social media.
Loureiro, K., Solnet, D., Bolton, R. P., Hoefnagels, A., Migchels, N., & Kabadayi, S. (2013). Understanding Generation Y and their use of social media: a review and research agenda. Journal of Service Management, 245-267.
Social media use has several implications for young people. This article refers to today's younger generation as Generation Y. The authors collect information to show the effects of social media on society, organizations, and individuals. Several research questions are derived to explain social media use in a better way.
Hutter, K., Hautz, J., Dennhardt, S., & Füller, J. (2013). The impact of user interactions in social media on brand awareness and purchase intention: the case of MINI on Facebook. Journal of Product & Brand Management, 342-351.
The article analyzes how social media influences the purchase of products. Through an online survey, the authors indicate how individuals can be talked into buying products over the internet. The authors use a mixed-method research method to show how social media has influenced the marketing of products.
Schwendler, I. L., & Trude, A. (2018). Implementation of Text-Messaging and Social Media Strategies in a Multilevel Childhood Obesity Prevention Intervention: Process Evaluation Results. The Journal of Health Care Organization, Provision, and Financing, 187-198.
Social media has been highly attributed to the increase in obesity in young children. Children are spending more time on social media platforms. Physical exercise has dramatically reduced as more children embrace social media and their major entertainment. The article reviews the use of social media in both increasing and lowering obesity prevalence.
Lewin, C., & Greenhow, C. (2016). Social media and education: reconceptualizing the boundaries of formal and informal learning. Journal of Learning, Media and Technology, 6-30.
Social media has several effects on society. Some people have argued that social media has the potential of creating a bridge between formal and informal learning. Social media affects learning at both levels. This article analyzes the use of .
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Free Complete Python - A step towards Data Science
When The Game Becomes Serious
1. Abstract
There is an ever-increasing use of virtual worlds where learners explore, experience,
communicate and act. In these 3D immersive (3Di) environments the learner adopts
an avatar and becomes the new persona they devise. The immersive element results
directly from the cognitive, dextrous, social and emotional aspects of the experience.
Virtual worlds, such as Second Life™, are becoming the home for serious learning as
well as still retaining their more vicarious activities. This paper examines the issues
relating to social justice and inclusion with respect to the safety, well-being, freedom
and rights of avatars within a virtual world. It considers what responsibilities exist or
should be made explicit when using virtual worlds as the vehicle for learning. It
concludes that those responsible for training teachers need to raise awareness of
the e-safety issues and provide strategies for dealing with them.
Lesley Scopes MSc. aka Light Sequent in Virtual Worlds L.Scopes@southampton.ac.uk
John Woollard PhD. aka Stradd Ling in Second Life J.Woollard@southampton.ac.uk
School of Education, University of Southampton SO17
3. Actions that marginalise, belittle or defame
individuals or groups
Behaving in a manner which is offensively coarse,
intimidating or threatening
Target another Resident in a manner which prevents their
enjoyment of Second Life
Sharing personal information about a fellow resident
Adult content, activity and communication not permitted
on the mainland
Disrupting events and server performance
also known as ‘griefing’
Intolerance
Harassment
Assault
Disclosure
Adult Regions
Disturbing the
Peace
4.
5.
6. Peregrination (def: Travel to locations or the very act of journeying to a destination
provides the circumstances under which learning can take place)
image of the peregrination boards
7.
8. “It feels a bit strange walking
around an environment
where you don’t actually
know the social rules.
Social rules are definitely an
area that needs to be defined
in an online virtual
environment when
considering the mental and
physical wellbeing of pupils”.
9. References
Boellstorff, T. (2008). Coming of Age in Second Life: an anthropologist explores the virtual human. New Jersey, US: Princeton University Press..
Byron, T. (2008). Safer Children in a Digital World: the report of the Byron Review. London, UK: DCSF. Online. <http://www.dcsf.gov.uk/byronreview>
CEOP (2010). Child Exploitation and Online Protection Centre. London, UK: Child Exploitation and Online Protection Centre. (accessed October 2010).
Available HTTP < http://www.ceop.police.uk/report-abuse> (accessed October 2010).
Dale, E. (1969). Audio-Visual Methods in Teaching (3rd Edition). London, UK: Holt, Rinehart and Winston.
DoE (2010). Internet Safety Code. London, UK: Department for Children, Schools and Families. Online. <http://www.dcsf.gov.uk/ukccis/userfiles/file/
Internet%20Safety%20Code%20FINAL%20FINAL.pdf> (accessed October 2010).
Guest, T, (2007) Second Lives: A journey through Virtual Worlds, London, UK: Hutchinson
Holocaust Museum (2010). US Holocaust Memorial Museum, US Holocaust Museum in-world. Online. Available HTTP
<http://maps.secondlife.com/secondlife/US%20Holocaust%20Museum1/1/35/27> (accessed October 2010).
Kapp, K.M. and O’Driscoll, T. (2010). Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration. San Francisco, US: Pfeiffer.
Lingard, B. and Mills, M. (2007). Pedagogies making a difference: issues of social justice and inclusion, International Journal of Inclusive Education,
11:3, 233–244.
Meadows, M. S. (2008). I, Avatar: The Culture and Consequences of Having a Second Life. Berkley, US: New Riders.
Moore, K. and Pflugfelder, E. H. (2010). “On being bored and lost (in virtuality)”. Learning, Media and Technology, 35(2), 249-253.
Rymaszewski, M., Au, W.J., Ondrejka, C. and Platel, R. (2008). Second Life: The Official Guide. Indianapolis, US: Wiley.
Scopes, L. (2009). Learning archetypes as tools of Cybergogy for a 3D educational landscape: a structure for eTeaching in Second Life Southampton:
University of Southampton [Online] Available <http://eprints.soton.ac.uk/66169> (accessed October 2010).
Stephenson, N. (1992). Snow Crash. London, UK: Penguin
TDA (2008). Professional Standards for Qualified Teacher Status and Requirements for Initial Teacher Training. London, UK: The Training and Development
Agency for Schools. Online. Available HTTP <http://www.tda.gov.uk/qts> (accessed October 2010).
Woollard, J. (2011). Psychology for the Classroom: E-Learning. Oxford, UK: Routledge.
Woollard, J. and Scopes, L. (2010). Review of the second encounter with Second Life online.
Online. Available HTTP <http://www.pgce.soton.ac.uk/IT/Research/SecondLife/SLevalreport2.pdf> (accessed October 2010).
10. “It feels a bit strange walking around
an environment where you don’t
actually know the social rules”.
Lesley Scopes MSc and John Woollard PhD.
School of Education, University of Southampton SO17