Video Presentation Virtual Worlds Iii

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  • Laureate Education Inc. Thornburg week 2 Identifying Trends
  • Distance Learning Colleges Guide 2005-2009 All Rights Reserved http://www.distance-learning-college-guide.com/what-is-distance-learning.html
  • Distance Learning Colleges Guide 2005-2009 All Rights Reserved http://www.distance-learning-college-guide.com/what-is-distance-learning.html
  • Collaborating Online Learning together in community palloff and pratt
  • http://cstep.csumb.edu/Obj_tutorial/bloomwheel3.gif retrieved 10/11/09
  • http://lonewolflibrarian.files.wordpress.com/2009/06/digital_blooms.jpg retrieved 10/11/09 I will elaborate on technology innovations that assist with higher level thinking skills and how that relates to distance learning
  • http://horizonproject.wikispaces.com/file/view/Second_Life_Logo.jpg image
  • Second Life Wikipedia
  • http://iste-eduverse.typepad.com/.a/6a010536eeac90970b01116845a89d970c-pi
  • Educause Learning Initiative www.educause.edu/eli
  • Video Presentation Virtual Worlds Iii

    1. 1. Principles of Distance Education EDUC 7102 Jane DeWitt Walden University Dr. Schnellert October 11, 2009 Distance Learning Virtual Worlds and
    2. 2. <ul><li>In defining the rhymes of history, maybe we’re at the dawn of a new Renaissance, producing in its own way earthshaking developments in the sciences, arts, and other fields…Dr. David Thornburg </li></ul><ul><li>(Laureate Education Inc., 2008) </li></ul>
    3. 3. What is Distance Learning? <ul><li>the process of transferring knowledge to learners who are separated from the instructor by time and/or physical distance </li></ul><ul><li>make use of technology components to accomplish learning </li></ul><ul><li>Internet </li></ul><ul><li>Video </li></ul><ul><li>CD's </li></ul><ul><li>Tapes </li></ul>
    4. 4. Why Distant Learning? The biggest motivation behind distance learning has been social changes. Over the years, individuals, institutions, businesses, and the military have continuously sought for alternative means of access to higher education as they strive to cope with the lifestyles and the changing demands of the economies and societies in which they live.
    5. 5. <ul><li>Collaboration forms the foundation of an online learning community </li></ul><ul><li>Brings students together </li></ul><ul><li>Supports the learning of each member </li></ul><ul><li>Promotes creativity </li></ul><ul><li>Promotes critical thinking </li></ul>(Palloff & Pratt, 2005, p. xi)
    6. 6. Bloom’s Taxonomy The goal of learning is to move along the hierarchical pathway
    7. 7. Taxonomy for Digital Age
    8. 8. Virtual Worlds <ul><li>Second Life (SL) developed by Linden Lab </li></ul><ul><li>Launched on June 23, 2003 </li></ul><ul><li>Accessible via the internet </li></ul><ul><li>Free client program allows users (Residents) to interact as avatars </li></ul>
    9. 9. What is Second Life? <ul><li>Largest Virtual World </li></ul><ul><li>Tens of millions of square meters of virtual lands </li></ul><ul><li>More than 13 million registered users (residents) </li></ul>http://horizonproject.wikispaces.com/file/view/Second_Life_Logo.jpg
    10. 10. Residents can… <ul><li>Explore </li></ul><ul><li>Socialize </li></ul><ul><li>Participate in group or individual activities </li></ul><ul><li>Create and trade virtual property </li></ul><ul><li>Travel </li></ul><ul><li>Collaborate </li></ul><ul><li>Participate in online conferences/training </li></ul>
    11. 11. Applications of Second Life Education <ul><li>Open University (OU) </li></ul><ul><li>Largest university in the United Kingdom </li></ul><ul><li>Over 2 million people have studied at OU </li></ul><ul><li>Currently 150,000 undergraduates </li></ul><ul><li>More than 30,000 postgraduates </li></ul>
    12. 12. The OU Campus in Second Life <ul><li>Offers something completely new and invigorating for a varied and widely dispersed student body </li></ul><ul><li>A chance to meet </li></ul><ul><li>Work </li></ul><ul><li>Live together in a virtual community </li></ul><ul><li>(Linden Research, Inc. 2009) </li></ul>
    13. 13. Who is using Virtual Worlds? <ul><li>Artist have set up galleries </li></ul><ul><li>Musicians have held concerts </li></ul><ul><li>Authors have read their work </li></ul><ul><li>Churches have set up congregations </li></ul><ul><li>Therapists and Counselors have sessions using avatars </li></ul><ul><li>Governments have established virtual embassies where people may speak to representatives </li></ul>
    14. 14. <ul><li>Large numbers of colleges and Universities have established a presence in virtual worlds </li></ul><ul><li>Faculty members use avatars to collaborate with students </li></ul><ul><li>Courses are taught in-world providing among members compelling interaction </li></ul>http://iste-eduverse.typepad.com/.a/6a010536eeac90970b01116845a89d970c-pi
    15. 15. Significance of Second Life <ul><li>Offers synchronous experience to geographically disparate users </li></ul><ul><li>Strong attraction for academics and researchers </li></ul><ul><li>Legitimate surrogate for the real world </li></ul><ul><li>Teach users how to work effectively in a group </li></ul><ul><li>Results may influence real world classrooms </li></ul>
    16. 16. Where’s it going? <ul><li>Educational settings in Second Life look like real classrooms </li></ul><ul><li>Used for distance learning </li></ul><ul><li>Instructors and students can communicate </li></ul><ul><li>Prepares for the real world in which many types of interactions are essential </li></ul>
    17. 17. Virtual Worlds Reshaping Human Interaction <ul><li>Imagine a future where virtual reality and the real world blend together…. </li></ul><ul><li>It’s a real possibility, and all it takes is an ordinary PC . </li></ul><ul><li>(Edward Castronova, Indiana University, 2006) </li></ul>http://www.avatarplanet.com/blog/wp-content/uploads/2009/09/2009_09_18_MultipleComputers_002_400px.jpg
    18. 18. References <ul><li>Avasthi, A. (2006, October 17). &quot;second life&quot; other virtual worlds reshaping human interaction . </li></ul><ul><li>Retrieved </li></ul><ul><li>from http://news.nationalgeographic.com/news/2006/10/061017-second-life.html. </li></ul><ul><li>Dickey, M. D. (2005). Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education. British Journal of Educational Technology , 36 , 439-451. </li></ul><ul><li>Kemp, J., & Livingstone, D. (2007). Putting a second life metaverse skin on learning mangement systems . Manuscript submitted for publication, San Jose State University,. San Jose, USA. Retrieved from http:// www.sloodle.com/whitepaper.pdf . </li></ul><ul><li>Laureate Education, Inc. (Producer). (2008). Distance education: Identifying Trends [Motion picture]. (Available from Laureate Education, Inc., Baltimore) </li></ul><ul><li>Palloff, R. M., & Pratt, K. (2007). Building online learning communities: Effective strategies for the virtual classroom. San Francisco: Jossey-Bass. </li></ul><ul><li>Salzman, M., Dede, C., Loftin, R., & Chen, J. (1999). A Model for understanding how virtual reality aids complex conceptual learning . Manuscript submitted for publication, Department of Psycholog, Massachusetts Institute of Technology, USA. Retrieved from http:// portal.acm.org/citation.cfm?id =1246824 . </li></ul><ul><li>(2009). Second Life. Wikipedia . Retrieved (2009, October 1) from http:// en.wikipedia.org/wiki/Second_life . </li></ul><ul><li>(2008). 7 things you should know about...second life. Educause Leaerning Initiativ , Retrieved from www.educause.edu/eli . </li></ul>

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