Here are the reasons why gaming is so captivating:
We receive instant feedback.
We experience a sense of flow
Progressive difficulty makes us want more.
Gaming is intrinsically gratifying.
Gamification and leadership development - Manu Melwin Joymanumelwin
Studies suggest that leadership development is best acquired through experience and reflection, yet many traditional leadership training programs are unable to deliver this type of learning opportunity.
In this slide I have shown useful steps to solve management case with questions.It can be very helpful for case solvers participating in case competitions.
Attitude matters in our professional life. Enhance performance and Productivity through Attitude Improvement. A Corporate Training for Managers and Executives by Massive Business Academy.
Essential Skills for the 21st Century Manager by Steve Francis AIMM, delivered at the Australian Institute of Management Open House in Brisbane on Wednesday 7 August 2013.
Exercise the rules of improvisation on a regular basis to improve the quality of our state of presence, focus, concentration, and awareness in the workplace. Your main takeaway is to consider shifting your perception (controlled by your own limitations) of what a workplace is to becoming more of a play space environment.
Gamification and leadership development - Manu Melwin Joymanumelwin
Studies suggest that leadership development is best acquired through experience and reflection, yet many traditional leadership training programs are unable to deliver this type of learning opportunity.
In this slide I have shown useful steps to solve management case with questions.It can be very helpful for case solvers participating in case competitions.
Attitude matters in our professional life. Enhance performance and Productivity through Attitude Improvement. A Corporate Training for Managers and Executives by Massive Business Academy.
Essential Skills for the 21st Century Manager by Steve Francis AIMM, delivered at the Australian Institute of Management Open House in Brisbane on Wednesday 7 August 2013.
Exercise the rules of improvisation on a regular basis to improve the quality of our state of presence, focus, concentration, and awareness in the workplace. Your main takeaway is to consider shifting your perception (controlled by your own limitations) of what a workplace is to becoming more of a play space environment.
Sabine Egeraat of Outspoken Communication gave a presentation on "Engaging your opponent" at Expatica's International Job Fair on Saturday, 14 September 2013.
Any attempt to improve human performance starts with the InsideOut Mindset. People have the capacity to learn and perform at a higher level. It’s a manager’s job to draw out that high performance.
#1NLab15: Being the Dave Matthews Band, Not Dave MatthewsOne North
Managing a diverse group of people – all with diverse personalities – on a project can be tricky. One North Senior Account Managers Alex Castillo and Matt Thomas give their four tips for project management success in this presentation.
From the 2015 Experience Lab: Digital Working in Concert. To watch the video of this presentation, visit: https://youtu.be/zn7FyQiI80Y
Senior leaders are always negotiating with a host of stakeholders. In this session, we look at five negotiation tactics that work. You will complete a diagnostic tool to better understand the way you prefer to negotiate and deal with conflict.
Heutige Entlohnungssysteme mit einer Bonuskomponente funktionieren bei Wissensarbeit nicht wie gewünscht und haben gar einen langfristigen negativen Effekt. Sie geben falsche Anreize und demotivieren nicht selten die Mitarbeitenden. Dennoch möchten Mitarbeitende ihrer Leistung entsprechend entlohnt werden. Noch komplexer wird es, wenn die Mitarbeitenden von ihren Chefs, welche den Bonus i.d.R. festlegen gar nicht objektiv beurteilt werden können, da diese a) die Mitarbeiter selten in Aktion sehen und b) gerade in der spezialisierten Wissensarbeit ihren Mitarbeitern teilweise nicht das Wasser reichen können.
Nach dieser kurzen Situationsanalyse stellen wir fest, dass wir neue Ansätze für die Belohnung unserer Mitarbeiter finden müssen. Und genau dort setzt diese Präsentation an. Wir analysieren den komplexen Sachverhalt und erarbeiten basierend auf den Prinzipien von Management 3.0 Bonus-Systeme für die Agile Organisation.
Motivational Design (Gamification) and the WorkplaceTadej Gregorcic
What is "gamification"?
Is there a better term to describe the use of games in a serious context?
How can motivational design be applied to office work?
This presentation is a sneak-preview of Playrocket and how it is being applied in a call center.
The Five Conversations Framework is an internationally recognised, practical approach developed by Tim Baker designed to having regular check-ins and catch-ups with team members. The focus is on five performance-based conversations that make a difference. This unit explains the framework and challenges managers to implement it in their workplace to accelerate performance.
How to Successfully Manage Both Small and Large Teams Weekdone.com
Learn the main difference between managing small and large teams. How to handle both and so much more.
Imagine you are promoted to lead a bigger team. What are the key areas you should focus on? In these slides you will learn what to focus on, combined with actionable advice.
playrocket: a platform for enhancing business software with game elementsTadej Gregorcic
Playrocket is a platform and a web application that helps developers integrate game elements into enterprise software (such as software for call centers or sales teams).
My Marriott Hotel - Gamification in recruitment - Manu Melwin Joymanumelwin
Marriott, a hospitality giant, had introduced a game called ‘My Marriott Hotel' as part of its recruitment gamification strategy on its Facebook jobs and careers page.
Sabine Egeraat of Outspoken Communication gave a presentation on "Engaging your opponent" at Expatica's International Job Fair on Saturday, 14 September 2013.
Any attempt to improve human performance starts with the InsideOut Mindset. People have the capacity to learn and perform at a higher level. It’s a manager’s job to draw out that high performance.
#1NLab15: Being the Dave Matthews Band, Not Dave MatthewsOne North
Managing a diverse group of people – all with diverse personalities – on a project can be tricky. One North Senior Account Managers Alex Castillo and Matt Thomas give their four tips for project management success in this presentation.
From the 2015 Experience Lab: Digital Working in Concert. To watch the video of this presentation, visit: https://youtu.be/zn7FyQiI80Y
Senior leaders are always negotiating with a host of stakeholders. In this session, we look at five negotiation tactics that work. You will complete a diagnostic tool to better understand the way you prefer to negotiate and deal with conflict.
Heutige Entlohnungssysteme mit einer Bonuskomponente funktionieren bei Wissensarbeit nicht wie gewünscht und haben gar einen langfristigen negativen Effekt. Sie geben falsche Anreize und demotivieren nicht selten die Mitarbeitenden. Dennoch möchten Mitarbeitende ihrer Leistung entsprechend entlohnt werden. Noch komplexer wird es, wenn die Mitarbeitenden von ihren Chefs, welche den Bonus i.d.R. festlegen gar nicht objektiv beurteilt werden können, da diese a) die Mitarbeiter selten in Aktion sehen und b) gerade in der spezialisierten Wissensarbeit ihren Mitarbeitern teilweise nicht das Wasser reichen können.
Nach dieser kurzen Situationsanalyse stellen wir fest, dass wir neue Ansätze für die Belohnung unserer Mitarbeiter finden müssen. Und genau dort setzt diese Präsentation an. Wir analysieren den komplexen Sachverhalt und erarbeiten basierend auf den Prinzipien von Management 3.0 Bonus-Systeme für die Agile Organisation.
Motivational Design (Gamification) and the WorkplaceTadej Gregorcic
What is "gamification"?
Is there a better term to describe the use of games in a serious context?
How can motivational design be applied to office work?
This presentation is a sneak-preview of Playrocket and how it is being applied in a call center.
The Five Conversations Framework is an internationally recognised, practical approach developed by Tim Baker designed to having regular check-ins and catch-ups with team members. The focus is on five performance-based conversations that make a difference. This unit explains the framework and challenges managers to implement it in their workplace to accelerate performance.
How to Successfully Manage Both Small and Large Teams Weekdone.com
Learn the main difference between managing small and large teams. How to handle both and so much more.
Imagine you are promoted to lead a bigger team. What are the key areas you should focus on? In these slides you will learn what to focus on, combined with actionable advice.
playrocket: a platform for enhancing business software with game elementsTadej Gregorcic
Playrocket is a platform and a web application that helps developers integrate game elements into enterprise software (such as software for call centers or sales teams).
My Marriott Hotel - Gamification in recruitment - Manu Melwin Joymanumelwin
Marriott, a hospitality giant, had introduced a game called ‘My Marriott Hotel' as part of its recruitment gamification strategy on its Facebook jobs and careers page.
Recruitment & Selection Process of Rupantor Tours & Travels Ltd.khan shamim
Education being the first priority in human life has been developed for hundreds of years as a weapon to enrich its resources hidden inside the skull to overcome all anxieties and uncertainties and to proclaim its dominance on the earth attaining the entitlement of "Best Creatures" of all
Recruitment and selection powerpoint presentationAndrew Schwartz
Having the highest performing employees is critical for the success of an organization but too often the best candidates can be hidden among stacks of scripted resumes. Hiring managers must learn strategies to find and select the right candidate. The Recruitment and Selection Powerpoint Presentation offers slides on topics such as: 27 points on creating a recruitment strategy, 24 slides on methods of recruiting, 10 tips for how to review resumes, 5 slides on evaluating interviews, 5 points on making the final decision, 17 points on assessing recruitment and selection strategies including 3 steps on how to benchmark these strategies, 15 slides on training and retention including 6 tips to increase retention and 8 tips for implementing training programs, 6 slides describing the legal issues, 4 slides for final action steps and much more. Royalty Free - Use Them Over and Over Again. Once purchased, download instructions will be sent to you via email. (PC and MAC Compatible).
Understand and Differentiate between strategic recruitment and selection.
Identify the dual goals of recruiting.
Comprehend recruitment process from organizational as well as individual perspective.
Identify what strategic decisions are involved in recruiting.
Explain the major recruitment methods and analyze their advantages and disadvantages.
Identify the basic selection criteria.
Design and administer an effective selection process.
Evaluate the three methods e.g., information gathering, tests and interviewing used in employee selection.
Appreciate varied contemporary interviewing techniques used by interviewers.
Design interview form and evaluation matrix.
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
The Power of Play: Learning with The Knowledge GuruScott Thomas, MBA
How do you use the power of play to help people learn? ExactTarget, a global software as a service (SaaS) company, did it with a custom game created with the Knowledge Guru game engine. Players got immersed; the company got learning results.
The Knowledge Guru mobile or desktop game uses repetition and spaced learning to ensure long-term retention. This session will showcase the game and tell you how and why it works. It will also demo Knowledge Guru’s ability to track the learning as players play.
In playing games, we are following outdated strategies.
Game playing was one of the devices we adopted as young children to get what we wanted from the world.
But in adult life, we have other, more effective options.
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
1. Role of game-based learning in enhancing learning outcomes
2. Application of gaming elements in learning initiatives
3. An example of successful game-based learning module - Merchants
John James has developed the idea that games have real advantages as well as scripty ones. He points out that every game brings a positive payoff as well as a negative payoff. A game represents the child’s best strategy to getting something from the world. When we play games in adulthood, we are attempting to meet a genuine child need. It is just that the means of satisfying that need are outdated and manipulative.
Developing your Agile skills through social GamesAgile Montréal
The end state of a highly performing Scrum team is described in the Scrum Guide by Ken Schwaber and Jeff Sutherland as follow: ""when the values of commitment, courage, focus, openness and respect are embodied and lived by the Scrum Team, the Scrum pillars of transparency, inspection, and adaptation come to life and build trust for everyone"". Then the authors add: ""the Scrum Team members learn and explore those values as they work with the Scrum events, roles and artifacts."" We simply believe we can fast-track the development of these Agile core values through daily social games.
For the past three years, we have been experimenting with half a dozen of Scrum teams, offering opportunities to play a large variety of games (board games, card games, baby-foot, etc...) during the lunch hour and after hours. The results of this experimentation have quickly exceeded our expectations.
Ludo Bruyere
Éric Boivin
Combining the presentations of Amy Jo Kim, Any Beio, and my own insights, this shows a perspective on how social networks, systems, and even TV ads use game mechanics to create flow state and bring people through even the most complex processes, like the microsoft office suite.
Plenty of practical examples to ground the higher-level thinking, including xbox avatars, progressive insurance, Twitter, sims, slot machines, legos, doll houses, blackjack, and more.
This presentation discusses the use of serious gaming as a practical learning tool, especially or the millennial generation. It informs viewers on what serious games look like and what characteristics successful serious games have. You can visit GSE Systems at gses.com and on Twitter @GSESystems
This is the presentation I used for the 'Gamification for startups' workshop during the Uprise Startup Festival on the 26th of March 2015.
Want to learn how you can implement gamification for your startup, browse through the deck. If you have any questions, don't hesitate to contact me through Twitter on @thijsdevries.
How video games can make your kid smarterEduwizards
Video Games! The name forms an image of enjoyment, teenage quarrels and lots of crazy fun activities. Gaming hampers the brain growth of a child and makes them lazy and inattentive; however, the positive side of it says that video games are good teaching tools.
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
Discover the power games have to produce learning and business results. View the latest research and case studies on game-based learning and gamification. See a demo of Knowledge Guru, a game engine your team can use to quickly build your own games.
Similar to What makes gaming so appealing - Gamification in HR - Manu Melwin Joy (20)
Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
Volkswagen was in need of skilled mechanics. So clearly, they should just jumped on the web and started advertising for open positions, right? Wrong. The best candidates may already be working somewhere else. Volkswagen chose a no less unusual place for their vacancy ads.
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For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
The Swedish Armed Forces are recruiting. They need young men and women for an occupation that in many ways is about giving up your own safety in order to help others. They wanted to activate the target group while simultaneously raising the question. Would people sacrifice their own freedom for someone they have no relation to? Are people prepared to show that they care in ways that don’t include sharing something on Facebook or tweeting a specific hash-tag?
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
In an attempt to recruit a large number of workers for their new megastore in Australia, IKEA amusingly decided to include what they called ‘Career Instructions’ into each of their flat packs. Based on their traditional furniture instructions, all customers took home the witty application forms without realising. The clever initiative not only minimised the costs on advertising, but it also ensured IKEA fans were targeted.
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
One great historical example of gamification is the Daily Telegraph’s crossword, which British Intelligence agents created along with Alan Turing, to help them recruit new code breakers from the public.
Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...manumelwin
In statistics, a Yates analysis is an approach to analyzing data obtained from a designed experiment, where a factorial design has been used. This algorithm was named after the English statistician Frank Yates and is called Yates' algorithm.
Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...manumelwin
In statistics, a full factorial experiment is an experiment whose design consists of two or more factors, each with discrete possible values or "levels", and whose experimental units take on all possible combinations of these levels across all such factors.
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...manumelwin
In 1955, Duncan devised a method to compare each treatment mean with every other treatment mean. The procedure is simple and powerful and has become very popular among researchers, especially in the plant science area.
Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...manumelwin
The Latin square design is used where the researcher desires to control the variation in an experiment that is related to rows and columns in the field.
Randomized complete block design - Dr. Manu Melwin Joy - School of Management...manumelwin
A completely randomized design (CRD) is one where the treatments are assigned completely at random so that each experimental unit has the same chance of receiving any one treatment.
For the CRD, any difference among experimental units receiving the same treatment is considered as experimental error.
ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...manumelwin
Analysis of Variance technique is used to test whether the mean of several samples differ significantly. An agronomist may like to know whether yield per acre will be the same if four different varieties of wheat are sown in different identical plots. A diary farm may like to test whether there is significant difference between the quality and quantity of milk obtained from different classes of cattle. A business manager may like to find out whether there is any difference in the average sales by four salesmen.
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...manumelwin
Planning an experiment to obtain appropriate data and drawing inference out of the data with respect to any problem under investigation is known as design and analysis of experiments.
This might range anywhere from the formulations of the objectives of the experiment in clear terms to the final stage of the drafting reports incorporating the important findings of the enquiry
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...manumelwin
In 2010, American businesses will spend over $562 billion on information systems hardware, software, and telecommunications equipment. In addition, they will spend another $800 billion on business and management consulting and services—much of which involves redesigning firms’ business operations to take advantage of these new technologies.
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...manumelwin
The computer networking revolution began in the early 1960s and has led us to today s technology. The Internet was first invented for military purposes, and then expanded to the purpose of communication among scientists. The invention also came about in part by the increasing need for computers in the 1960s. The Internet is bringing a revolution along with it. Access to information combined with global supply and demand is reshaping established conventions and destroying old world definitions.
Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...manumelwin
A smartphone is a handheld personal computer with a mobile operating system and an integrated mobile broadband cellular network connection for voice, SMS, and Internet data communication; most if not all smartphones also support Wi-Fi. Smartphones are typically pocket-sized, as opposed to tablets, which are much larger.Smartphones became widespread in the late 2000s. In the third quarter of 2012, one billion smartphones were in use worldwide. Global smartphone sales surpassed the sales figures for feature phones in early 2013.
Definition of information system - Dr. Manu Melwin Joy - School of Management...manumelwin
An information system is a set of interrelated components that collect, process, store, and distribute information to support decision making and control in an organization.
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...manumelwin
Image result for pestel analysis
A PESTEL analysis is a framework or tool used by marketers to analyse and monitor the macro-environmental (external marketing environment) factors that have an impact on an organisation. The result of which is used to identify threats and weaknesses which is used in a SWOT analysis.
Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joymanumelwin
Neuro human resource management is a new field of human resource management which uses medical technologies such as functional Magnetic Resonance Imaging (fMRI) to study the brain's responses to enhance employee experience. The term Neuro Human Resource Management (NHRM) was coined by noted HR expert Dr. Manu Melwin Joy in April 2017.
Industrial marketing (B2B) is the marketing of goods and services by one business to another. Industrial goods are those an industry uses to produce an end product from one or more raw materials.
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Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
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An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
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for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
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It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2. Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
3. What makes gaming so appealing?
• Here are the reasons why
gaming is so captivating:
–We receive instant
feedback.
–We experience a sense of
flow
–Progressive difficulty
makes us want more.
–Gaming is intrinsically
gratifying.
5. • “When we pick up our smartphones and settle in
with a good game, we immerse ourselves in a world
that offers instant feedback on our performance and
a sense of accomplishment when we succeed. A
world where every task offers an opportunity to grow
our competence, enhance our skills, and earn
recognition.” - Ron Friedman
6. Instant feedback
• We know almost
immediately how well we
did on a particular task,
fueling our need for
feedback and recognition.
7. Experience a sense of flow
• Time passes quickly when
gaming. How many times
have you been so immersed
in completing a task within a
game that you lose track of
time?
8. Experience a sense of flow
• Psychologists refer to this as flow, a
state in which we are completely
absorbed in an activity and
unaware of all other stimuli. Your
ability to concentrate on the task at
hand becomes effortless.
9. Progressive difficulty
• All games have levels that inspire
you to continue to work toward
the goal. Gaming is less about
the given task, because, let’s face
it, flinging birds across a screen is
not all that engaging.
10. Progressive difficulty
• But gaming creates a progressively
more difficult environment in which
our need to achieve kicks into
overdrive. We’re continuously
pushed toward higher levels of
performance that reinforce that
state of flow.
11. Progressive difficulty
• Research suggests that we are
most engaged when our skills
are stretched and when we
are building expertise.
Gaming does that.
13. Intrinsically gratifying
• This explains why gaming is
so enthralling. The release of
dopamine actually makes
everything more interesting.
Our moods usually improve,
too.
14. What makes gaming so appealing?
• These attributes—receiving
feedback instantly, experiencing
flow, progressive difficulty, and
intrinsic gratification—are
powerful mechanisms to
promote adult learning.
15. What makes gaming so appealing?
• This intersection of
psychology and gaming helps
us understand the allure of
using gamification to
complete repetitive tasks.
16. What makes gaming so appealing?
• This intersection of
psychology and gaming helps
us understand the allure of
using gamification to
complete repetitive tasks.