This document discusses implementing new technologies at Neo University. It proposes introducing five technologies: podcasts, teleconferencing, online communities, blogs, and addressing institutional spam. Podcasts and teleconferencing could increase access to resources and connect students to information. An online community could help students connect socially and stay informed. The university would need to address issues like costs, intellectual property, and ensuring equal access when implementing new technologies.
This technology plan outlines a 3-year vision and strategy for integrating technology at a school district. It establishes a planning team to assess current technology use, needs, and resources. The team will develop goals and objectives, conduct a needs assessment survey, provide ongoing staff training, and continually evaluate and update the plan. The overall goal is to create technology-rich learning environments that support 21st century skills and prepare students for the future.
Distributed learning at the university of saskatchewanCOHERE2012
The document discusses distributed learning at the University of Saskatchewan and strategies for the future. It notes some barriers to adopting blended learning like faculty reluctance and a lack of strategic direction. However, it also highlights strengths like existing online infrastructure and initiatives. Successful examples of blended learning at the U of S include the nursing undergraduate degree program delivered across multiple sites and the School of Physical Therapy's use of ePortfolios. The document calls for developing a university-wide strategy for distributed learning to encourage greater adoption of blended approaches and expand access to education.
Keynote 1 meeting the challenge of technologyCOHERE2012
The document discusses challenges in managing learning technologies in higher education. It analyzes case studies that found issues like a lack of strategic planning, inadequate resources, and poor governance structures. Effective management of learning technologies requires clear goals, appropriate resources, training for instructors and administrators, and a governance model that supports decision-making.
MEAS Course on E-learning: 1 Intro and overview on online learning, blended l...Andrea Bohn
This document provides an overview and definitions of online learning, blended learning, and open educational resources. It discusses how online learning allows students and instructors to be in different places but connected through the internet. Blended learning combines both online and in-person learning. Open educational resources are freely available educational materials that can be reused, modified, and shared under open licenses.
On line and on-site - two sides of a mirrorCOHERE2012
This document summarizes a teaching enhancement program for internationally educated academics at a Canadian university. It describes the program's development, blended online and in-person delivery, curriculum covering practical teaching skills and cultural adaptation, and positive outcomes. The program used adult learning principles and helped its 21 participants from diverse backgrounds gain instructional skills and confidence, build a learning community, and facilitate active, culturally-sensitive teaching.
The development of a sustainable quality e learning programCOHERE2012
The document summarizes a project to develop sustainable, quality blended learning programs across faculties of health and liberal arts at a university. It describes conducting faculty workshops on blended learning, piloting blended versions of 8 courses, and evaluating the courses using rubrics and student/faculty surveys. The evaluation found blended learning increased accessibility and flexibility for students while mostly maintaining or improving engagement and learning outcomes. Key lessons were that online activities must be meaningful and properly weighted, and not create an excessive workload for instructors or students.
Evolution of the blended learning environmentCOHERE2012
The document discusses the evolution of blended learning environments at the University of British Columbia. It describes various methods that have been used to incorporate hybrid components into courses, including lecture capture, voiceover PowerPoints, screen capture lectures, and collaborative annotation. Each method is analyzed using the ADDIE process to evaluate strengths, weaknesses, and opportunities for improvement based on instructor and student feedback. The university aims to enhance engagement, teaching effectiveness, and capacity while complying with strategic plans through an iterative design process.
Keynote 2 designing university teaching to meet the needsCOHERE2012
This document discusses blended and hybrid learning strategies for higher education. It provides examples of blended courses that incorporate online content delivery and live lectures. The document examines factors to consider when deciding what type of blended approach is suitable, such as teaching philosophy, student needs, subject discipline demands, and available resources. Web 2.0 technologies are changing education by allowing more student-generated content, collaboration, and knowledge construction. Advanced blended course designs focus on developing 21st century skills through open content, multimedia projects, and e-portfolios.
This technology plan outlines a 3-year vision and strategy for integrating technology at a school district. It establishes a planning team to assess current technology use, needs, and resources. The team will develop goals and objectives, conduct a needs assessment survey, provide ongoing staff training, and continually evaluate and update the plan. The overall goal is to create technology-rich learning environments that support 21st century skills and prepare students for the future.
Distributed learning at the university of saskatchewanCOHERE2012
The document discusses distributed learning at the University of Saskatchewan and strategies for the future. It notes some barriers to adopting blended learning like faculty reluctance and a lack of strategic direction. However, it also highlights strengths like existing online infrastructure and initiatives. Successful examples of blended learning at the U of S include the nursing undergraduate degree program delivered across multiple sites and the School of Physical Therapy's use of ePortfolios. The document calls for developing a university-wide strategy for distributed learning to encourage greater adoption of blended approaches and expand access to education.
Keynote 1 meeting the challenge of technologyCOHERE2012
The document discusses challenges in managing learning technologies in higher education. It analyzes case studies that found issues like a lack of strategic planning, inadequate resources, and poor governance structures. Effective management of learning technologies requires clear goals, appropriate resources, training for instructors and administrators, and a governance model that supports decision-making.
MEAS Course on E-learning: 1 Intro and overview on online learning, blended l...Andrea Bohn
This document provides an overview and definitions of online learning, blended learning, and open educational resources. It discusses how online learning allows students and instructors to be in different places but connected through the internet. Blended learning combines both online and in-person learning. Open educational resources are freely available educational materials that can be reused, modified, and shared under open licenses.
On line and on-site - two sides of a mirrorCOHERE2012
This document summarizes a teaching enhancement program for internationally educated academics at a Canadian university. It describes the program's development, blended online and in-person delivery, curriculum covering practical teaching skills and cultural adaptation, and positive outcomes. The program used adult learning principles and helped its 21 participants from diverse backgrounds gain instructional skills and confidence, build a learning community, and facilitate active, culturally-sensitive teaching.
The development of a sustainable quality e learning programCOHERE2012
The document summarizes a project to develop sustainable, quality blended learning programs across faculties of health and liberal arts at a university. It describes conducting faculty workshops on blended learning, piloting blended versions of 8 courses, and evaluating the courses using rubrics and student/faculty surveys. The evaluation found blended learning increased accessibility and flexibility for students while mostly maintaining or improving engagement and learning outcomes. Key lessons were that online activities must be meaningful and properly weighted, and not create an excessive workload for instructors or students.
Evolution of the blended learning environmentCOHERE2012
The document discusses the evolution of blended learning environments at the University of British Columbia. It describes various methods that have been used to incorporate hybrid components into courses, including lecture capture, voiceover PowerPoints, screen capture lectures, and collaborative annotation. Each method is analyzed using the ADDIE process to evaluate strengths, weaknesses, and opportunities for improvement based on instructor and student feedback. The university aims to enhance engagement, teaching effectiveness, and capacity while complying with strategic plans through an iterative design process.
Keynote 2 designing university teaching to meet the needsCOHERE2012
This document discusses blended and hybrid learning strategies for higher education. It provides examples of blended courses that incorporate online content delivery and live lectures. The document examines factors to consider when deciding what type of blended approach is suitable, such as teaching philosophy, student needs, subject discipline demands, and available resources. Web 2.0 technologies are changing education by allowing more student-generated content, collaboration, and knowledge construction. Advanced blended course designs focus on developing 21st century skills through open content, multimedia projects, and e-portfolios.
This document discusses the evolution of learning environments for digital native students. It summarizes annual surveys of undergraduate students regarding their use of technology both for coursework and personal use. The surveys found high rates of device ownership but lower rates of in-class use. By 2011, over 90% of students owned laptops but only 68% brought them to class. Similarly, while smartphone ownership increased to over 80%, only 19.6% used them in class. The document questions whether students are truly connected to their learning and if classes are connected to students. It outlines ongoing and future research projects regarding faculty adoption of technology, online testing, and learning environment evaluations.
This document describes Kwantlen Polytechnic University's Blended Learning BSN program. The program uses online learning enhanced with interactive technologies and apps, combined with intensive on-campus residencies and simulations labs. Students complete their courses online, with theory concentrated in the online portions. Residencies in semesters 1, 3, and 7 provide intensive hands-on practice in labs and clinical placements. Nursing skills are first taught online, then practiced in labs and applied during residencies. The blended model aims to provide rich, engaging content online while maintaining connections through visits, mentors, and face-to-face components.
E-learning is part of the biggest change in training since the invention of the chalkboard or perhaps the alphabet.
The development of computers and electronic communications has removed barriers of space and time. We can obtain and deliver knowledge anytime anywhere.
Online classes are consistently imparting and improving knowledge of learners separated by geographical distances.
This document discusses developing a sense of community in blended learning environments. It explains that research shows people learn best through social interaction. The "Community of Inquiry" model outlines three presences - teaching, social, and cognitive - that are important for building community. Specific strategies are presented for instructional design of online components, establishing social presence, and evolving online discussions in class. Examples from extension courses demonstrate focusing on details, profiles to connect learners, and moderating discussions to develop trust and engagement over time. The conclusion emphasizes that community is about relationships between people more than the technology itself.
This document provides information about an intensive learning design workshop. The workshop aims to help participants make pedagogically informed decisions about using digital technologies in course design. During the workshop, participants will learn about conceptualizing learning design, applying design tools and methods, critiquing pedagogical approaches, and developing a storyboard for their course. The workshop covers seven components of the 7Cs learning design framework and includes several hands-on activities for participants to work through.
Technology enhanced learning
Dr. Eisa rezaei
Ph.D. in Instructional Technology, Assistant Professor, Virtual University of Medical Sciences, Tehran, Iran EisaRezaei.ir
DEFINITION
Technology Enhanced Learning
Instructional Design and Technology Timeline
Reiser and Dempsey (2012)
Why should we incorporate TEL in our educational pedagogies?
Using technology can be costly
Potential Benefits
Higher Education Funding Council for England (2009)
Learning Theories and TEL
Learning Theories and TEL
Technology Enhanced Learning design models
Designing Enhanced Learning Activities
Networked Teacher Model (Couros, 2008)
Networked student Model (Drexler 2010)
Eeveloping Interactive Logbook A Personal Learning Environmentjiali zhang
The document describes the development of an Interactive Logbook (IL) which is a personal learning environment designed to address limitations of traditional virtual learning environments. The IL allows students to manage learning activities from both formal educational settings and informal settings. It provides tools for note-taking, knowledge sharing, learning management and personal development planning that can be accessed on both desktop and mobile devices. The IL was developed according to specific criteria including supporting lifelong learning, interoperability with other tools, and being owned by the student. It provides an integrated interface for accessing documents, email, web content and allows logging of learning activities.
The document summarizes the MEd Information Technology program at Western Oregon State University. The program trains teachers to utilize technology through team-based professional learning communities to align curriculum with state standards. It focuses on providing educators with skills and tools to educate students in an age of high technology and communication. The goal is to empower teachers and build technically advanced learning communities.
The document discusses implementing an online Foundations of Technology (FOT) course for alternative education students. It provides details on:
1) 35 students enrolled in the FOT course through alternative programs, with instructors facilitating an online version;
2) The course being developed using various web 2.0 tools to encourage engagement, collaboration, and skills aligned with curriculum standards;
3) A wiki being used as the online platform to encourage communication, self-reflection, and collaboration between students.
The document discusses future scenarios for learning and education, focusing on addressing increasing complexity and harnessing emerging technologies. It describes a future where digital technologies are ubiquitous and seamlessly integrated into daily life and learning environments. It also discusses the need to focus more on competencies like problem solving, collaboration, and digital literacy rather than just knowledge acquisition. Examples of new learning approaches are provided, including open practices using OERs and MOOCs, flipped classrooms, and learner-centered pedagogies like heutagogy.
This document provides guidance on developing a blended learning framework. It discusses key elements to consider such as learning outcomes, pedagogical approaches, who will be involved, learning spaces, digital tools, and devices. Users are prompted to think about these core components to create their own blended learning approach. Flexible online units of work are also mentioned as an example of a blended learning model. Guidance is offered on transitioning gradually to blended learning by starting with supplemental online materials before integrating more interactive elements.
Learners' experiences of synchronous online activitiesSarah Cornelius
This document provides a summary of a research project that examined learners' experiences with synchronous online activities during an online teaching qualification program. The program utilized web conferencing software for workshops, tutorials, open office hours, and student-led meetings. Over 60 learners participated in the program over multiple cohorts. The research aimed to understand learners' perspectives on the synchronous online activities. Interviews and surveys were conducted with participants, and findings pointed to both benefits and challenges of the synchronous activities from the learners' viewpoint. Recommendations were made to improve the learner experience based on the research findings.
Development of MOOCs with special reference to SWAYAMNisha Singh
The document discusses instructional design for developing MOOCs on the SWAYAM platform, outlining key considerations like target audience, learning outcomes, course structure, assessment strategies, and roles of coordinating institutions. It provides an overview of the SWAYAM initiative in India and the four quadrant approach to course design involving e-tutorials, e-content, discussion forums, and assessment.
Online tutorials, simulations,
drill and practice.
Collaborative: Online discussions,
group projects, virtual field trips.
Distributed: Online courses, degrees,
virtual universities.
Online learning provides access to
resources anytime, anywhere.
It promotes self-paced and self-directed
learning.
It provides opportunities for collaborative
learning.
It allows students to learn by doing through
simulations and virtual labs.
It fosters the development of technology and
information literacy skills.
This document summarizes an ongoing project to support online collaboration between students in vocational education programs in Scotland and Finland. The collaboration aims to raise intercultural awareness through meaningful tasks that can be integrated into existing course structures. Initial findings suggest mixed experiences for learners, with some benefiting and others facing challenges in starting collaboration. Key lessons identified include the need to: commit to supporting each other's course outcomes; encourage engagement through developing a sense of belonging; design manageable and relevant activities; and continually encourage and monitor progress. Future areas for improvement include better preparing learners for the activity, creating a stronger online learning community, and balancing structured support with open-ended tasks.
Dr. C.V. Suresh Babu is an entrepreneur and educationist with over 25 years of experience. He is the founder of Anniyappa Publications, SB Institute, and Welldone Projects Management Consultancy. He holds a Ph.D in engineering education and has authored over 50 books. Dr. Babu conducts various seminars and workshops on topics related to teaching methodology, research, skill development, and subject areas like computer science, IT, and management. His goal is to provide quality educational services and knowledge transfer to students.
Free-riding Resilient Video Streaming in Peer-to-Peer NetworksVideoguy
This document summarizes a PhD thesis about free-riding resilient video streaming in peer-to-peer networks. The thesis contains research on two approaches: tree-based live streaming and swarm-based video-on-demand. For tree-based live streaming, the thesis presents the Orchard algorithm for constructing and maintaining trees to distribute video in a peer-to-peer network. It analyzes attacks on Orchard like free-riding and evaluates Orchard's performance under different conditions through experiments. For swarm-based video-on-demand, the thesis introduces the Give-to-Get approach for distributing video files and compares it to other peer-to-peer protocols. It evaluates Give-to-Get's performance in experiments
The document compares Microsoft Windows Media and the Adobe Flash Platform for streaming media. It discusses key differences like user experience, workflows, and playback reach. Flash offers more flexibility in creative expression, richer interactions, and wider device playback than Windows Media. It also has a 98% install base, making it easier for viewers to watch streams without extra software. The document outlines workflows for experience design, programming, broadcasting, production, and more using Flash tools versus Microsoft alternatives.
BT has developed Fastnets technology to improve video streaming. It avoids start-up delays and picture freezing during congestion. Fastnets streams multiple encoded versions of the video at different data rates and seamlessly switches between them based on available bandwidth to maintain quality without pausing. This allows for near-instant start times and reduces bandwidth usage by up to 30%. Fastnets provides a high-quality video streaming solution for both mobile and IPTV applications.
Proxy Cache Management for Fine-Grained Scalable Video StreamingVideoguy
This document proposes a novel video caching framework that uses MPEG-4 Fine-Grained Scalable (FGS) video with post-encoding rate control to achieve low-cost and fine-grained rate adaptation. The framework allows clients to have heterogeneous bandwidths and enables adaptive control of backbone bandwidth consumption. It examines issues in caching FGS videos, such as determining the optimal portion to cache (in terms of length and rate) and optimal streaming rate to clients. Simulation results show it significantly reduces transmission costs compared to non-adaptive caching while providing flexible utility to heterogeneous clients with low computational overhead.
Microsoft PowerPoint - WirelessCluster_PresVideoguy
This document analyzes delays in unicast video streaming over IEEE 802.11 WLAN networks. It describes conducting an experiment using a testbed with a Darwin Streaming Server and WLAN probe to capture packets. The analysis found that video bitrate variations, packetization scheme, bandwidth load, and frame-based nature of video all impacted mean delay. Bursts of packets from video frames caused per-packet delay to increase in a sawtooth pattern. Increasing uplink load was also found to affect delay variations.
This document discusses the evolution of learning environments for digital native students. It summarizes annual surveys of undergraduate students regarding their use of technology both for coursework and personal use. The surveys found high rates of device ownership but lower rates of in-class use. By 2011, over 90% of students owned laptops but only 68% brought them to class. Similarly, while smartphone ownership increased to over 80%, only 19.6% used them in class. The document questions whether students are truly connected to their learning and if classes are connected to students. It outlines ongoing and future research projects regarding faculty adoption of technology, online testing, and learning environment evaluations.
This document describes Kwantlen Polytechnic University's Blended Learning BSN program. The program uses online learning enhanced with interactive technologies and apps, combined with intensive on-campus residencies and simulations labs. Students complete their courses online, with theory concentrated in the online portions. Residencies in semesters 1, 3, and 7 provide intensive hands-on practice in labs and clinical placements. Nursing skills are first taught online, then practiced in labs and applied during residencies. The blended model aims to provide rich, engaging content online while maintaining connections through visits, mentors, and face-to-face components.
E-learning is part of the biggest change in training since the invention of the chalkboard or perhaps the alphabet.
The development of computers and electronic communications has removed barriers of space and time. We can obtain and deliver knowledge anytime anywhere.
Online classes are consistently imparting and improving knowledge of learners separated by geographical distances.
This document discusses developing a sense of community in blended learning environments. It explains that research shows people learn best through social interaction. The "Community of Inquiry" model outlines three presences - teaching, social, and cognitive - that are important for building community. Specific strategies are presented for instructional design of online components, establishing social presence, and evolving online discussions in class. Examples from extension courses demonstrate focusing on details, profiles to connect learners, and moderating discussions to develop trust and engagement over time. The conclusion emphasizes that community is about relationships between people more than the technology itself.
This document provides information about an intensive learning design workshop. The workshop aims to help participants make pedagogically informed decisions about using digital technologies in course design. During the workshop, participants will learn about conceptualizing learning design, applying design tools and methods, critiquing pedagogical approaches, and developing a storyboard for their course. The workshop covers seven components of the 7Cs learning design framework and includes several hands-on activities for participants to work through.
Technology enhanced learning
Dr. Eisa rezaei
Ph.D. in Instructional Technology, Assistant Professor, Virtual University of Medical Sciences, Tehran, Iran EisaRezaei.ir
DEFINITION
Technology Enhanced Learning
Instructional Design and Technology Timeline
Reiser and Dempsey (2012)
Why should we incorporate TEL in our educational pedagogies?
Using technology can be costly
Potential Benefits
Higher Education Funding Council for England (2009)
Learning Theories and TEL
Learning Theories and TEL
Technology Enhanced Learning design models
Designing Enhanced Learning Activities
Networked Teacher Model (Couros, 2008)
Networked student Model (Drexler 2010)
Eeveloping Interactive Logbook A Personal Learning Environmentjiali zhang
The document describes the development of an Interactive Logbook (IL) which is a personal learning environment designed to address limitations of traditional virtual learning environments. The IL allows students to manage learning activities from both formal educational settings and informal settings. It provides tools for note-taking, knowledge sharing, learning management and personal development planning that can be accessed on both desktop and mobile devices. The IL was developed according to specific criteria including supporting lifelong learning, interoperability with other tools, and being owned by the student. It provides an integrated interface for accessing documents, email, web content and allows logging of learning activities.
The document summarizes the MEd Information Technology program at Western Oregon State University. The program trains teachers to utilize technology through team-based professional learning communities to align curriculum with state standards. It focuses on providing educators with skills and tools to educate students in an age of high technology and communication. The goal is to empower teachers and build technically advanced learning communities.
The document discusses implementing an online Foundations of Technology (FOT) course for alternative education students. It provides details on:
1) 35 students enrolled in the FOT course through alternative programs, with instructors facilitating an online version;
2) The course being developed using various web 2.0 tools to encourage engagement, collaboration, and skills aligned with curriculum standards;
3) A wiki being used as the online platform to encourage communication, self-reflection, and collaboration between students.
The document discusses future scenarios for learning and education, focusing on addressing increasing complexity and harnessing emerging technologies. It describes a future where digital technologies are ubiquitous and seamlessly integrated into daily life and learning environments. It also discusses the need to focus more on competencies like problem solving, collaboration, and digital literacy rather than just knowledge acquisition. Examples of new learning approaches are provided, including open practices using OERs and MOOCs, flipped classrooms, and learner-centered pedagogies like heutagogy.
This document provides guidance on developing a blended learning framework. It discusses key elements to consider such as learning outcomes, pedagogical approaches, who will be involved, learning spaces, digital tools, and devices. Users are prompted to think about these core components to create their own blended learning approach. Flexible online units of work are also mentioned as an example of a blended learning model. Guidance is offered on transitioning gradually to blended learning by starting with supplemental online materials before integrating more interactive elements.
Learners' experiences of synchronous online activitiesSarah Cornelius
This document provides a summary of a research project that examined learners' experiences with synchronous online activities during an online teaching qualification program. The program utilized web conferencing software for workshops, tutorials, open office hours, and student-led meetings. Over 60 learners participated in the program over multiple cohorts. The research aimed to understand learners' perspectives on the synchronous online activities. Interviews and surveys were conducted with participants, and findings pointed to both benefits and challenges of the synchronous activities from the learners' viewpoint. Recommendations were made to improve the learner experience based on the research findings.
Development of MOOCs with special reference to SWAYAMNisha Singh
The document discusses instructional design for developing MOOCs on the SWAYAM platform, outlining key considerations like target audience, learning outcomes, course structure, assessment strategies, and roles of coordinating institutions. It provides an overview of the SWAYAM initiative in India and the four quadrant approach to course design involving e-tutorials, e-content, discussion forums, and assessment.
Online tutorials, simulations,
drill and practice.
Collaborative: Online discussions,
group projects, virtual field trips.
Distributed: Online courses, degrees,
virtual universities.
Online learning provides access to
resources anytime, anywhere.
It promotes self-paced and self-directed
learning.
It provides opportunities for collaborative
learning.
It allows students to learn by doing through
simulations and virtual labs.
It fosters the development of technology and
information literacy skills.
This document summarizes an ongoing project to support online collaboration between students in vocational education programs in Scotland and Finland. The collaboration aims to raise intercultural awareness through meaningful tasks that can be integrated into existing course structures. Initial findings suggest mixed experiences for learners, with some benefiting and others facing challenges in starting collaboration. Key lessons identified include the need to: commit to supporting each other's course outcomes; encourage engagement through developing a sense of belonging; design manageable and relevant activities; and continually encourage and monitor progress. Future areas for improvement include better preparing learners for the activity, creating a stronger online learning community, and balancing structured support with open-ended tasks.
Dr. C.V. Suresh Babu is an entrepreneur and educationist with over 25 years of experience. He is the founder of Anniyappa Publications, SB Institute, and Welldone Projects Management Consultancy. He holds a Ph.D in engineering education and has authored over 50 books. Dr. Babu conducts various seminars and workshops on topics related to teaching methodology, research, skill development, and subject areas like computer science, IT, and management. His goal is to provide quality educational services and knowledge transfer to students.
Free-riding Resilient Video Streaming in Peer-to-Peer NetworksVideoguy
This document summarizes a PhD thesis about free-riding resilient video streaming in peer-to-peer networks. The thesis contains research on two approaches: tree-based live streaming and swarm-based video-on-demand. For tree-based live streaming, the thesis presents the Orchard algorithm for constructing and maintaining trees to distribute video in a peer-to-peer network. It analyzes attacks on Orchard like free-riding and evaluates Orchard's performance under different conditions through experiments. For swarm-based video-on-demand, the thesis introduces the Give-to-Get approach for distributing video files and compares it to other peer-to-peer protocols. It evaluates Give-to-Get's performance in experiments
The document compares Microsoft Windows Media and the Adobe Flash Platform for streaming media. It discusses key differences like user experience, workflows, and playback reach. Flash offers more flexibility in creative expression, richer interactions, and wider device playback than Windows Media. It also has a 98% install base, making it easier for viewers to watch streams without extra software. The document outlines workflows for experience design, programming, broadcasting, production, and more using Flash tools versus Microsoft alternatives.
BT has developed Fastnets technology to improve video streaming. It avoids start-up delays and picture freezing during congestion. Fastnets streams multiple encoded versions of the video at different data rates and seamlessly switches between them based on available bandwidth to maintain quality without pausing. This allows for near-instant start times and reduces bandwidth usage by up to 30%. Fastnets provides a high-quality video streaming solution for both mobile and IPTV applications.
Proxy Cache Management for Fine-Grained Scalable Video StreamingVideoguy
This document proposes a novel video caching framework that uses MPEG-4 Fine-Grained Scalable (FGS) video with post-encoding rate control to achieve low-cost and fine-grained rate adaptation. The framework allows clients to have heterogeneous bandwidths and enables adaptive control of backbone bandwidth consumption. It examines issues in caching FGS videos, such as determining the optimal portion to cache (in terms of length and rate) and optimal streaming rate to clients. Simulation results show it significantly reduces transmission costs compared to non-adaptive caching while providing flexible utility to heterogeneous clients with low computational overhead.
Microsoft PowerPoint - WirelessCluster_PresVideoguy
This document analyzes delays in unicast video streaming over IEEE 802.11 WLAN networks. It describes conducting an experiment using a testbed with a Darwin Streaming Server and WLAN probe to capture packets. The analysis found that video bitrate variations, packetization scheme, bandwidth load, and frame-based nature of video all impacted mean delay. Bursts of packets from video frames caused per-packet delay to increase in a sawtooth pattern. Increasing uplink load was also found to affect delay variations.
This paper proposes an adaptive energy management policy for wireless video streaming between a battery-powered client and server. It models the energy consumption of the server and client based on factors like CPU frequency, transmission power, and channel bandwidth. The paper formulates an optimization problem to assign optimal energy to each video frame. This maximizes system lifetime while meeting a minimum video quality requirement. Experimental results show the proposed policy increases overall system lifetime by 20% on average.
This document discusses developing staff to support organizational change through embedding transliteracy values. It proposes using the SEDA "Embedding Learning Technologies" course and JISC tools to develop staff as "third space professionals" who can enable new approaches to learning technology. The goals are to develop an institutional approach to staff support and development, increase engagement with technology, and enhance student and staff experience. Connectivism is presented as a pedagogical framework to develop transliteracy qualities like understanding a range of tools and sensing cultural/historical context. Participants would create projects related to their roles to gain authentic experience applying concepts. The intended outcomes include developing shared approaches to technology enhanced learning and fostering collaborative partnerships across departments.
Current issues and approaches in developing digital literacyjisc-elearning
Slides for webinar 12 Feb 2013. This webinar discussed what digital literacies are and why it is important for universities and colleges to develop the digital literacies of their students and staff. We will look at some of the issues to consider when planning an institutional approach to developing digital literacies, and projects from Jisc’s Developing Digital Literacies programme will highlight some of the approaches that they have found effective in their own contexts.
SD57 - from December 3 school board meeting - Tech presentationSarah Holland
1) The school district developed a technology plan in 2011 after gathering feedback from staff on how technology could enhance student learning. The plan focused on improving wireless connectivity, web applications, policies, and internet connections across schools.
2) Key goals included providing wireless access at all schools, developing an online learning portal, updating policies for privately-owned devices, and upgrading internet connections which has now been completed.
3) Moving forward, the district aims to empower learning through increased use of online resources, collaboration tools, and professional development while ensuring compliance with data privacy laws.
The document introduces New Zealand's draft e-learning planning framework developed by the Ministry of Education. It was created to help schools self-review how they use information and communication technologies (ICTs) to support learning. The framework includes 5 dimensions, multiple strands within each dimension, and descriptors for different levels of maturity. It is intended to guide schools in building ICT capability. The document outlines how the framework was developed by reviewing other models and prioritizing New Zealand needs. It also provides examples of how schools may use and consult on the draft framework.
This presentation discusses the use of ePortfolios in the Master of Distance Education (MDE) program at University of Maryland University College to promote lifelong learning. The goals of using ePortfolios are to showcase students' qualifications and demonstrate their knowledge and skills in various distance education contexts. Some challenges include balancing institutional and student ownership of ePortfolios, and encouraging continuous ePortfolio work throughout the program. The MDE program provides support for ePortfolios through tutorials, orientations, and an ePortfolio wiki. Future areas of focus include protecting student ownership and assessing ePortfolio outcomes.
MEAS Course on E-Learning: 1. Introduction and overview online learning, bl...MEAS
MEAS was asked to provide a presenter for the Sasakawa Fund for African Extension (SAFE) Technical Workshop in Porto Novo, Benin. The meeting was a combination of university reports on extension education initiative, elearning training and training on creating gender friendly initiatives. There were 50 participants. A total of 26 participants were from universities.The material prepared for this training can be downloaded further below (or click on numbered items - file will download automatically).
The e-learning workshop training occurred on the last two days of the conference. The e-learning workshop goals for the participants included:
Understand the differences and opportunities to use online learning, blended learning and web enhanced learning
Understand the differences in asynchronous and synchronous delivery
Understand effective teaching practices for online learning especially in formal environments
Understand open education resources (OER), where to find them, how to create them and encouraging creation of student OERs
Find free and open source tools
Upload a lecture, notes, assignments and finding other appropriate tools for interaction
The participants received four Power point files, entitled
Introduction and Overview: Online Learning, Blended Learning and Open Educational Resources
Designing Online Instruction Based on Student Needs
Effective Online Teaching Strategies
The Online Environment Within the University and Openly Available
Planning for Scalable Operations and Costs of E-Learning
Derek Wenmoth presents a report on educational technology integration. The report finds that schools are progressing from adopting technologies to assimilating them into teaching and learning. It also finds that the relationship between how prominently technologies are used and how connected they are to curriculum goals illustrates different levels of integration, from addition to assimilation. The report discusses strategies for the future, including emphasizing technology to serve educational systems rather than lead them. It also identifies issues to consider when moving towards a networked school model, such as policy, technology, curriculum, staffing, pedagogy, leadership, resources, and quality.
This presentation addresses student technology ownership patterns and preferences, hybrid learning models, as well as innovations/developments in microlearning, collaborative learning, and microcredentialing.
ICT Integration in Higher Education in Africa - Challenges and OpportunitiesGreig Krull
Saide presentation at the ICT in Higher Education Conference, 14 - 17 September 2012, Kempton Park, Johannesburg. Theme: "An African Perspective". Presentation on the challenges and opportunities for ICT integration in Higher Education. It includes case studies on PHEA ETI and OER Africa.
The document discusses e-learning, including its definition, benefits, elements, instructional strategies, challenges, types, industry, and models. Specifically, it defines e-learning as the delivery of learning through electronic means using computers or mobile devices. It outlines benefits like flexibility, accessibility to resources, and cost savings. The document also notes challenges like high initial costs and need for innovative teaching strategies when using technologies.
This document outlines plans to build a culture of innovation at a school. It discusses the need for teachers and students to take risks, try new things, and learn from failures. Key aspects of an innovative culture include collaboration, student-driven learning, authentic project-based work, flexibility, and purposeful technology integration. The document proposes initiatives like redesigned learning spaces, flipped classrooms, alternatives to textbooks, and student ownership of learning. It also introduces a framework called RAT - Replicate, Amplify, Transform - to guide appropriate technology integration that enhances learning. First steps include unpacking student goals, analyzing teacher goals and needs, setting shared goals, and tracking technology use.
The document discusses the key components and qualities of a Malaysian Smart School. It outlines that a Smart School has 1) a philosophy that all students can learn, 2) a broad curriculum considering all student needs and abilities, and 3) uses technology to enhance the teaching-learning process, management/administration, and communication. It also describes the teaching-learning components in Smart Schools which include policies, technology, human resources, processes, and management/administration.
The document discusses the key components and qualities of a Malaysian Smart School. It outlines that a Smart School has 1) a philosophy that all students can learn, 2) a broad curriculum considering all student needs and abilities, and 3) uses technology to enhance the teaching-learning process, management/administration, and communication. It also describes the teaching-learning components in Smart Schools which include policies, technology, human resources, processes, and management/administration.
Technological advances have enabled three generations of distance education pedagogies: 1) behaviorist/cognitive pedagogies emphasizing individual study, 2) constructivist pedagogies focusing on group learning, and 3) connectivist pedagogies based on network learning. Each generation is associated with different types of knowledge and technologies that both determine and are determined by the pedagogical approach. New technologies continue to enhance existing pedagogies while also enabling new forms of learning to emerge.
This document discusses training levels for cascading mobile learning training, with master trainers receiving 5 days of training, regional trainers receiving 2 days, and local trainers receiving 1 day. It also addresses concerns about decreasing training duration and lack of experience for lower levels of training. The document covers various factors that influence the choice of information and communication technologies for training, including electricity access, skills, tools, and policies. Emerging technologies that could disrupt industries are also discussed.
The document proposes several radical ideas for reforming education, including:
1. Separating teaching and assessment so people can pursue assignments independently and be assessed on their merits.
2. Using Wikipedia and other open collaboration platforms for student assignments to benefit communities while reducing assessment workloads.
3. Allowing people to accumulate credits toward degrees through open courses and activities to increase flexibility and engagement.
4. Designing student assignments around creating open educational resources to improve learning materials over time.
The ideas aim to make education more open, flexible and engaged with communities, but would require significant changes to practices, policies and administration. Pros and cons of each idea are discussed.
This document presents the iLead model, an effective school technology model for implementing technology in schools. It describes the roles of key players like the administration, teacher technology leaders, instructional staff, non-instructional staff, and a technology coordinator/webmaster. It outlines best practices for using technology at different levels to create an optimal learning environment, market the school, and integrate technology across the school. The model emphasizes using social media for networking, marketing, and instruction. It aims to empower teachers as technology leaders by addressing barriers. Overall, the iLead model provides a framework for implementing technology schoolwide in an effective way.
Similar to WesternIllinoisUniversity_Nied.ppt (20)
This document summarizes recent research on video streaming over Bluetooth networks. It discusses three key areas: intermediate protocols, quality of service (QoS) control, and media compression. For intermediate protocols, it evaluates streaming via HCI, L2CAP, and IP layers and their tradeoffs. For QoS control, it describes how error control mechanisms like link layer FEC, retransmission, and error concealment can improve video quality over Bluetooth. It also discusses congestion control. For media compression, it notes the importance of compression to achieve efficiency over limited Bluetooth bandwidths.
The document discusses video streaming, including definitions and concepts. It covers topics such as the difference between streaming and downloading, common streaming categories like live and on-demand, protocols used for streaming like RTSP and RTP, and the development process for creating streaming video including content planning, capturing, editing, encoding, and integrating with servers.
Inlet Technologies offers a live video streaming solution called Spinnaker that uses Intel Xeon processors with quad-core technology. Spinnaker can encode live video streams into multiple formats and resolutions simultaneously. This allows content to be delivered optimally to various devices. Spinnaker is a flexible, scalable solution that can increase broadcast capacity cost-effectively while maintaining high video quality.
Considerations for Creating Streamed Video Content over 3G ...Videoguy
The document discusses considerations for creating video content that can be streamed over mobile networks with restricted bandwidth like 3G-324M. It covers topics like video basics, codecs, profiles and levels, video streaming techniques, guidelines for authoring mobile-friendly content, and tools for analyzing video streams. The goal is to help content creators optimize video quality for low-bandwidth mobile viewing.
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This document summarizes recent advances in channel-adaptive video streaming. It reviews adaptive media playout at the client to reduce latency, rate-distortion optimized packet scheduling to determine the best packet to send, and channel-adaptive packet dependency control to improve error robustness and reduce latency. It also discusses challenges for wireless video streaming and different wireless streaming architectures.
Impact of FEC Overhead on Scalable Video StreamingVideoguy
The document discusses the impact of forward error correction (FEC) overhead on scalable video streaming. It aims to address uncertainty about the benefits of FEC and provide insight into how FEC overhead affects scalable video performance. The motivation section explains that FEC is often used for streaming to overcome packet loss without retransmission. However, previous studies have reported conflicting results on the benefits of FEC. The background section provides details on media-independent FEC schemes.
The document proposes a cost-effective solution for video streaming and rich media applications using Vela's RapidAccess video server combined with iQstor's iQ1200 SATA storage system. The integrated encoding, decoding and video serving capabilities of RapidAccess are paired with the scalable storage and virtualization features of the iQ1200 SATA storage array to provide a robust yet affordable infrastructure for applications such as video on demand, corporate training and distance learning.
This document provides information on streaming video into Second Life, including:
- The basic prerequisites for streaming video include being the landowner, using QuickTime format videos, and having the video hosted on a web server.
- There are three main ways to stream video: establishing movie playback, streaming live video, and broadcasting from Second Life.
- Streaming live video or broadcasting involves using software like QuickTime Broadcaster or Windows Media Encoder to capture the video stream and send it to a hosting server, then entering that URL in Second Life.
XStream Live 2 is a live video encoding and streaming software that allows users to broadcast high quality HD video at low bitrates. It supports various video formats and streaming servers. The software provides high quality H.264 encoding with proprietary technology. It is designed for live event streaming, IPTV, and other video distribution uses.
The document provides instructions for setting up a homemade videoconference streaming solution using Windows Media software. The solution involves installing Windows Media Encoder and Administrator on a server and configuring the software to receive a video stream from a videoconferencing terminal. The streaming server then broadcasts the stream in real-time to clients who can view it using media player software. The solution provides a low-cost way to stream videoconferences but has limitations such as only supporting one conference stream at a time.
This document describes iStream Live 2 software for live streaming video to iPhones and iPads. It allows streaming of SD or HD video over HTTP from a variety of video sources. Key features include support for all major CDNs, encoding of H.264 video and AAC audio for high quality at low bitrates, and integration with existing Windows streaming systems. It provides better quality streaming than other encoders at lower bandwidth requirements.
Glow: Video streaming training guide - FirefoxVideoguy
This document provides a guide to using Glow video streaming. It includes tutorials on setting up video streaming by adding the Video Streaming Management web part, uploading video clips, viewing clips, editing clip information, and deleting clips. The guide also discusses how video streaming can be used to support learning and teaching, such as adding videos to lessons.
The document discusses video and streaming capabilities in Nokia phones. It provides information on video and audio coding formats supported by Nokia phones, including H.263, MPEG-4, RealVideo 7/8, AMR, AMR-WB, and RealAudio. It also describes the video and streaming capabilities of specific Nokia phone models like the 6600, 3650, and 6220, including supported players and recorders. Tools for creating video and streaming content are also mentioned.
This document summarizes and compares several video streaming and compression technologies: MPEG4, Theora, H.264/AVC, and XviD. It discusses the features, licensing, implementation, and compatibility of each codec. Benchmark results of encoding and playback tests for each codec are provided in an appendix. The document aims to identify viable and open technologies for providing wide area network access to a video art collection while prioritizing video quality, standardization, and longevity of the compression algorithm.
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The University Information Systems (UIS) offers a video streaming service that provides storage and delivery of video content worldwide. The service includes a video streaming server, content delivery software, an FTP utility for uploading files, and support for account creation and content backups. Customers can live stream events for up to 4,000 viewers using the UIS server or partner with Akamai for larger events. On-demand storage is $65 per gigabyte monthly. Additional video production services are available through external partners.
The document discusses video streaming and video communication applications. It outlines different types of video applications including video storage, videoconferencing, digital TV, and video streaming over the internet. It then describes properties of video communication applications such as broadcast, multicast, point-to-point, real-time encoding, static or dynamic channels, and quality of service support. Finally, it discusses variable bitrate versus constant bitrate coding and how bit allocation affects quality.
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This document provides an introduction and overview of streaming media. It defines streaming media as enabling real-time or on-demand access to audio, video, and multimedia content via the internet or intranet. Key benefits of streaming media include engaging users for longer periods of time, disseminating information to large global audiences in a cost-effective manner, and protecting video content from being pirated or misused. The document discusses why enterprises and consumers are increasingly using streaming media and provides examples of common streaming media applications.
1. Student Affairs Case Study
Competition 2007
Danielle Nied, Alana Barnes, Ben Parks & Jessica Berkey
Western Illinois University
2. About Neo University
StudentAffairs.com
Princeton Review says, “Neo University is
claims, “Neo University a young institution that
is the wave of the is full of potential.”
future.”
Core Values:
Educational Opportunity Discovering New Knowledge
Social Responsibility Engagement in Learning
Collaborative Ethos Freedom of Thought & Expression
Preparation for Future Respect Dignity of Individuals
Institutional Characteristics:
• Midsize public institution (comprehensive)
• 2 residential campus locations approximately 2 hours apart
• Located in a suburban area
• Student population: primarily undergraduate 85% (90/10 full-time, part-time ratio)
• Distance Education program recently founded, decentralized throughout various
academic departments
• Student demographics: 50% residential, 40%
commuter, and 10% non-traditional
3. About Neo University
Neo University’s Dean’s Council includes the following members:
• Vice President for Student Affairs
• Provost & Vice President for Academic Affairs
• Vice President for Administrative Services
• Associate Vice Presidents of Student Life
• Associate Provost for Academic Affairs
• Associate Vice President for Information Technology Services
• Associate Vice President for Marketing & University Relations
• University Counsel
• Undergraduate and Graduate student representatives
The following series of slides is the presentation that our team has
prepared to respond to the case study expectations.
Our team, a group of 4 Student Affairs Professionals from Neo
University, has prepared a presentation to the Dean’s Council
addressing “5 Hot Topics” within current technology to be
embraced at Neo University.
4. New Directions for Technology
at Neo University
“Wired to Today…
Connected to the Future”
5. Presentation Goals
• Connecting Theory to Practice
• Selection Criteria for Technologies
• 5 HOT Technologies
I - Podcasts
II - Teleconferencing
III - Online Communities
IV - Blogs
V - Institutional Spam
• Implications of Practice - New Technology @ Neo U.
• Directions for the Future – An Implementation Plan
6. Connecting Theory with Practice
Theory drives practice at Neo University Therefore we have intentionally selected 5
proposed technologies that have considerable impacts on the student experience
based on the following theories/concepts from student affairs literature:
Affective Development (Morals, Values, and Ethics) Holistic Development
• Working in a challenging environment • Interpersonal and communication skills of
• Open forums of information today and the future
• Technologies challenge ethical Identity Development
responsibilities • Understanding and respectful portrayal of
(Evans, Forney, & Guido-DiBrito, 1998) self
Cultural Perspectives • Connectedness of self to others
• Shifting from a mono-paradigmatic to a Typology Theory
multi-paradigmatic perspective is the heart • Engaging various learning styles in the
of the multicultural process. This shift means technologies used to interact and teach
adjusting the institution to the students
individual, rather than adjusting the
individual to the institution. • Millennial student characteristics in
focusing on:
• The required changes are in ourselves and teamwork, technology, structure, entertain
in our management system if we are to ment & excitement, and experiential
adopt information technologies. activities
• There is a need to become bicultural - a Cognitive Development
culture of interpersonal interaction, and a
culture of computer mediated information • Moving from absolute knowledge to
exchange. contextual knowledge
• Using technology for generic academic • Focus on support through experiential
tasks appears to play a positive role in learning
student achievement.
(http://studentaffairs.com/ejournal/Spring_2000/article4.html)
7. Selection Criteria for Technologies
When selecting the 5 technologies our team
considered the following:
• Institutional needs
• Trends in student use & expectations
• Fit within our campuses & community culture
• Measurable learning outcomes
• Parallel technology in marketplace
• Increase efficiency and effectiveness
• Increased access to resources
9. Why Podcasts?
• Students presently have access to hardware
• Stop duplicating resources with multiple presentations
• A consistent message will be readily available
• Resources available in entertainment means
• Messages can be sent to large number of recipients
10. What is a Podcast?
Podcasts are multimedia files, primarily audio
recordings but include video as well. These files can
be downloaded for playback on computers, iPods
AND MP3 players.
Who can utilize Podcasts? With access to the proper
equipment, podcasts can be created and utilized
by faculty, staff, students and administrators.
11. How to Integrate Podcasts into
Neo University?
In the collegiate environment, podcasting is typically
used to record classroom lectures and discussions.
Other possibilities include:
• Faculty record their lectures and place them in an
online data base or website, such as iTunes U, for
students to download and review.
• Student affairs professionals have also begun to use
podcasts by placing various trainings or resources
online.
• Students can create virtual presentations to share for
distance learning assignments.
12. How to Implement Podcasts at
Neo University:
Hardware In order to create a podcast there are a few of
necessary tools: a computer, a microphone and an audio
recording program.
Software There are also a few essential programs in order to finish
the creation process and post your podcast. These include: an
audio capture program, an audio editing program if needed, a
feed aggregator such as iTunes, and a website and XML
program if desired.
Practicality Anyone can record a podcast live during a lecture or
training session or even in the comfort of their office. If you
would like to post your podcast “as is” you need to upload the
entire recording. Editing and posting a podcast are relatively
simple once you are familiar with these programs.
Also, university technology support services can assist anyone
with posting podcasts to the university database.
13. ASSESSMENT of Podcasting
BENEFITS CHALLENGES
Impact on students Costs
• Assist student learning and knowledge • It can be expensive for podcasting. There is a
combination of needing computers with capable
development hardware, software programs, training for
• Meet some students‟ preferred learning style faculty, students, and staff. The key is to start small
with classroom materials and leave room for growth. (Read, 2007)
• Effectively convey a consistent message to all
students Intellectual Property
• Allow for a focus on learning outside of • A concern raised by many faculty and institutions.
Some colleges have restricted the availability of
classroom time podcasts to registered students. Others have placed
them freely available on the world wide web.
Intellectual property policies need to be created and
Learning outcomes for students implemented prior to this technological shift.
• Develop a new classroom pedagogical (Read, 2007)
perspective
• Increase study habit efficiency Plagiarism
• Develop online learning efficiency • There is a need for new institutional policies to be
adopted in order to hold students accountable with
• Active learning these matters.
Institutional impact Access
• Support institutional values • A continuing challenge for some students. A
computer and internet are essential for a student to
• Increase student achievement utilize a podcast. Also, issues of
• Increase recruitment and retention rates classism may arise as this technology is based of an
• Provide professional development for faculty expensive audio device, the iPod.
and staff
• Place institution at forefront of integrating
technology and learning
14. Best Practices in Podcasting
A Podcast Library
Yale University
Key Point…
• Institutions provide students and external parties with
free access to both audio and video podcasts
including:
• Present‟s Address
• Guest Speakers
• Convocation
• Press Releases
• Academic Lectures
16. Why Teleconferencing?
• Address new student demographics (part-time, adult
learners, online students)
• Increase access to services for students that may not
be physically present on campus
• Best prepare students for future workplace
environments
• Ensure reach of student affairs information
• Help students understand and use the information
that they already have access to using technology
• Address changing student learning styles
17. What Is Teleconferencing?
Teleconferencing is the use of electronic channels to facilitate real-time
communication among groups of people at two or more locations.
Teleconferencing is a generic term that refers to a variety of technologies and
applications including audio-conferencing , audio-graphics, video-
conferencing, business television and distance learning or distance education.
(www.martech-intl.com/best2/glossary.htm)
The 4 Forms of teleconferencing are:
(1) Audio-conferencing: Two-way electronic voice communication between two or
more people at separate locations. (www.acponline.org/computer/telemedicine/glossary.htm)
(2) Video teleconferencing (aka. Videoconference): Two-way electronic form of
communications that permits two or more people in different locations to
engage in face-to-face audio and visual communication. (www.dtic.mil/ieb_cctwg/contrib-
docs/VTC001/sect3.htm)
(3) Audio-graphic teleconferencing: Teleconferencing in real time using both an
audio and a data connection between two or more computers. Also known as
electronic white boarding. (ww.metrodata.co.uk/technical_services/glossaries/videoglossary.htm)
(4) Web/Computer teleconferencing: use of teleconference technologies to
facilitate a virtual meeting or presentation.
Common Features: All forms of teleconferencing apply a telecommunication
channel to mediate the communication process, link individuals or groups of
participants at multiple locations and provide for live a two-way
communication or interaction.
(http://travel.syl.com/educationalteleconferencesnewtoolofinstructionindistancelearning.html)
18. How to Integrate Teleconferencing
into Neo University?
Uses with Students Uses within Student Affairs & Faculty
• Distance education • Recruitment processes
• Online courses • Creating partnerships
• Academic advising • Multi-campus institutions
• Counseling • Professional development
• Orientation • Teaching pedagogies
• Service learning programs
• Study abroad programs
• Summer leadership programs
All of these uses ensure effective All of these uses ensure that
connectivity of students to internal University staff are
information which reinforces accessible to students when
their connection to the needed and are able to
institution. connect with professionals from
across the country.
19. How to Implement Teleconferencing
at Neo University:
Hardware
• Teleconference Equipment: Audio or video equipment that enables a meeting for
consultation and discussion to take place telephonically in which the participants are
each located in remote locations from each other. Most people have used dial-in "meet
me" teleconferencing services where users call a toll-free number, enter an access
code, (www.pps.noaa.gov/definitions.htm)
• Video teleconferencing unit (VTU): Equipment that performs video teleconference
functions, such as coding and decoding of audio and video signals and multiplexing of
video, audio, data, and control signals. (http://en.wikipedia.org/wiki/Video_teleconferencing_unit)
Software
• Needed primarily for videoconferencing using the Internet
• Basic Microsoft/Macintosh programs are used to enhance the visual experience
• NetMeeting: A product developed by Microsoft that enables groups to
teleconference using the internet as the transmission medium. NetMeeting supports
VoIP, chat sessions, a whiteboard, and application sharing.
(http://www.webopedia.com/TERM/N/NetMeeting.html)
• Shared access to information systems (including enrollment & course management programs)
Training Policy Considerations
• Comprehensive user manuals • Privacy Policy
• Ongoing information sessions for staff • Access Policy
• Online tutorials for students and staff • Usage Policy
• Support from Information Technology Services
20. ASSESSMENT of Teleconferencing
BENEFITS CHALLENGES
Impact on students Substitution Apprehension
• Ensure campus environment is transient to the • Value of face-to-face interaction debate
workplace • Managing change
• Accessibility based on personal preference
and student needs Ethical and Legal Implications
• Instill responsibility • FERPA
Learning outcomes for students • Identity theft
• Consistent with changing pedagogies in
classrooms Initial investment in resources
• Support for acquiring new skills that are • Training time (for both staff & students)
valued • Cost of equipment
• Challenge interpersonal skill development
• Recognize value-added in face-to-face Promotion to students
interactions
• Equal access
• Increase of the distance learning efficiency
• Communicate expectations
Faculty and Student Affairs Professionals Impacts
• Reach a greater number of students
• Save on travel costs
• No need to track down students (share contact info
to make teleconference appointment)
• Professional development opportunity
• Effectively and intentionally communicate same
message using methods that are common in
millennials (speak the same language)
• Effectiveness in the reach and usage of services
21. Best Practices in Teleconferencing
New Student Orientation
Carleton University
Key Points…
CU in Cyberspace is an opportunity to access
online video conference of orientation
presentation and chat online with current
students and Carleton University staff who can
answer the questions you may have about
coming to Carleton.
What topics will be addressed during CU in Cyberspace?
•Student Life
•University Ser vices
• Registration
•International/Exchange student chat
•Engineering and Design student chat
With CU in Cyberspace, incoming students have access to
Orientation presentations that they would typically see at a
traditional campus orientation session.
22. Best Practices in Teleconferencing
Student Affairs Professional Development
The National Resource Center for The First-Year Experience and
Students in Transition
Key Points…
• Access to these training opportunities is essential for the
advancement of faculty and staff on campus.
•Opportunities to collaborate exist in using these technologies.
23. Best Practices in Teleconferencing
Distance Education
Cornell University
Key Points…
• Specialized offices within the Academic divisions of institutions
offer specialized training and support for faculty and instructors to
design valuable teleconferencing materials.
• For students who enroll in distance education, the quality of these
materials are invaluable.
• Teleconferencing can also be used as supplemental for instructors
who want to intentionally incorporate technology into their
teaching pedagogies.
25. Why Online Communities?
Trends in online communities clearly indicate that students
connect with this means of communication and use it
consistently to connect with peers.
• According to an article in USA Today, students are reported
to spend an average of 21.3 hours online each week. (Jayson, n.d.)
• There are an estimated 300 websites that make up the social
networking universe. ( Knowledge @ Wharton, 2005)
• Facebook currently has over 16 million registered users.
(www.facebook.com, 2007)
• My Space has more than 41 million subscribers and gains
approximately 150,000 new users daily. (Dyrli, 2006)
26. What are Online Communities?
Wikipedia (2007) defines an online community as “a group of people
that may or may not primarily or initially communicate or interact via
the Internet. Online communities have also become a supplemental
form of communication between people who know each other in real
life.”
Popular online communities and social networking sites among American
college students include:
• Facebook
• My Space
• Xanga
• Live Journal
• Blog Spot
27. How to Integrate Online Communities
into Neo University?
Uses with students
• As a means of social networking.
• As a form of self-expression.
Uses with student affairs professionals and faculty
• As a tool to recruit and retain students.
• As a marketing tool for University and community events.
• To disseminate information to current students.
• According to an article in the USA Today, “To better communicate
with a generation that socializes online on websites such as My
Space and Facebook, many colleges are launching in the social
networking frenzy.” (Kornblum, n.d.)
28. How to Implement Online Communities
at Neo University:
Online communities meet students‟ Neo U. must also address the use of
information access needs. At Neo University external online communities to
we need to ensure that student resources are ensure the safe use of Facebook, My
available and easily accessible online. An Space, and other social networking
online community would assist Neo University websites; including:
to control and monitor what information • Students should censor what they
students access and post. post on their individual sites, and
should have privacy protection set
An online community for Neo University at the highest level.
students would help students stay current with • Suggest students “limit the amount
campus activities, build initial connections of personal information [they] reveal
with other students, and access University and always observe common
services by providing the following features: courtesies and maintain a healthy
• Student profiles level of skepticism and caution in
• Messaging system [their] communications on these
• Campus calendars sites.” http://safecomputing.osu.edu/socialnet.htm)
• Campus newsletter subscription
• Web storage space
• Web space for a Student Portfolio
29. ASSESSMENT of Online Communities
CHALLENGES BENEFITS
Privacy and Security Student Connectivity
• An article in Newsweek claims, “Such online • “The ability to interact with likeminded
services can create the illusion of privacy individuals instantaneously from
where none actually exists”. (Stone & anywhere on the globe”.
Brown, 2006) (Wikipedia, 2007)
• Students often post personal information
about themselves, including contact Student Mattering
information, on the various websites.
• The use of online communities as a
Appropriate Material retention tool.
• Students do not seemed concerned with their
image or creating a positive image of Institutional Communication
themselves, and are therefore posting
inappropriate photos, blogs, and comments • The ability to market and advertise
on their personal sites and the sites of others. University and community events to a
large population of students at a
Ethics minimal cost.
• Currently, there is debate surrounding the
ethical dilemma that can arise when Educational Opportunity
university officials and potential employers
“police Facebook” and other networking • Provide opportunity to educate students
websites. on appropriate use of this technology
and the potential risks involved.
Popularity
• A Neo U. Online Community does not
guarantee that students will stop using other
popular online communities (Facebook, etc.).
Therefore orientation or training of using this
Online Community should include responsible
use of these systems.
30. Best Practices in using Online Communities
Institutional Online Communities
The College of William and Mary’s
Student Information Network
Key Points…
•This site was designed by students for students.
•This online community is used to post campus events, student surveys, a ride
board, the movie schedule, and even a book exchange!
•Other institutions that currently offer Online Communities to their students
include:
• Wellesley College
• My Wellesley
• Purchase College
• Self Service
• Seton Hall University
• My Web @ SHU
• Capital University
• Inside Capital (Kornblum, n.d.)
31. Best Practices in using Online Communities
Education Surrounding Facebook
Cornell University
Key Points…
• This institution directly addresses it‟s student use of Facebook and similar
online communities
• 5 concepts to keep in mind when using Facebook or MySpace:
(1) Invincibility
(2) Caching
(3) Institutional IT Policy - Monitoring
(4) The Law
(5) Institutional IT Policy - Student Responsibility
(Mitrano, 2006b)
33. Why Blogs?
There are several factors that advocate for
blogging, including:
• College students currently use this technology for
personal use
• Forum to reflect on college experiences
• Peer tutoring
• Recruitment tool for sharing institutional
experiences with prospective students
• Post information requests and receive response
without having to leave your room
34. What are Blogs?
The term “blogs” is an abbreviation for web logs.
Blogs are similar to keeping an online journal. An
initial topic or discussion can be posted with
subsequent comments made in chronological
order. Group or individual blogs can be created. All
blogs are posted on the internet and/or University
program.
Who can use Blogs? With access to the internet, blogs
can be created and utilized by faculty, staff,
students and administrators.
35. How to Integrate Blogs
into Neo University?
How is it used? In the collegiate environment, blogs
are used by faculty to create dialogue amongst
their students outside of the classroom. Also some
faculty ask students to keep individual blogs as
reflections of learning. Student affairs professionals
have also used blogs as discussion forums amongst
student groups.
36. How to Implement Blogs
at Neo University:
Hardware: A computer and access to the internet are the
only tools necessary to create a blog.
Software: If the university initiates a university-only blog
website or program, some software may be necessary.
Otherwise, online websites are available for free use to
people wishing to blog.
Practicality: Anyone can create a blog. Also, anyone can
post a topic or comment on a blog, unless restrictions
have been set in place. Student, faculty and staff and
access a blog from any time and any where. This is a
convenient tool that will provide an open forum for
thought.
37. ASSESSMENT of Blogging
BENEFITS CHALLENGES
Impact on students Active Learning
• Assist student learning and knowledge • Keeping students actively engaged in online
development discussions can be a challenge. Expectations
need to be established for all students.
• Allow for introverted students to equally
participate in dialogue Quality of discussion and thought
• Meet some students preferred learning styles • Some faculty have found that sometimes
• Allow for a focus on learning outside of the students are not invested in the blog process.
classroom “With few exceptions, the blogs would sit
inactive until about 24 hours before our face-
Learning outcomes for students to-face class meetings, when a flurry of posts
• Develop a different classroom pedagogical and comments would erupt.” (Dawson,2007)
perspective This creates concerns about students actual
• Develop online learning efficiency engagement versus the need to complete
and assignment or fulfill the expectation.
• Engage in critical thinking about subject
matters Learning Styles
• Active learning • Engaging a large number of students in the
Institutional Impact same material while all posses different
learning styles has always been a challenge.
• Support institutional values Some students may not be as technologically
• Increase student learning initiatives savvy or may not process information best in
• Allow for more dialogue amongst students this venue. We need to remember to engage
and between students, faculty, staff and our students through as many different
administrators. learning styles as possible.
• Provide professional development for faculty
and staff
• Place institution at forefront of integrating
technology and learning
38. Best Practices in Using Blogs
Institutional Blog Services
Princeton University
Key Points…
• Campus Blogs keep students up to date and informed with campus
news bulletins.
• Campus blogs provide detailed information on how students can
create & manage their own University blog.
• When University operated & managed, comments can be deleted by
the administrator.
39. Best Practices in Using Blogs
Prospective Student Recruitment
Ball State University
Key Points…
• It is becoming increasingly popular for Admissions offices to have
new students „blog‟ their freshman experiences.
• These blogs are used as a recruitment tool to help prospective
students determine if an institution is a good fit for them.
• These sites also allow institutions to have their current students
promote their campus.
41. Why Institutional Spam Policies?
• Institution speaks with one consistent, unifying voice
• Millennial students desire structured policies to govern their
daily lives
(http://www.generationsatwork.com/articles/millenials.htm#12%20Cool%20Ideas%20for%20Managing%20Millennials)
• Ensure equal access to relevant information for ALL members of
campus community
• Ensure that important messages do not get lost in sea of
competing ideas
• Define appropriate use of institutional communication
• Maximize the efficiency of institutional communication
• System-wide electronic messages by voice or e-mail should be
reserved for “rare and truly urgent emergency notices, such as
safety or security alerts” (http://www.itc.virginia.edu/policy/massmail.htm)
• Protect institution against potential future legal liabilities
• Commercial spam is widely detested
• Has caused lost productivity in addition to the cost of
additional spam-blocking software
42. What is Institutional Spam?
Institutional Spam is the unsolicited bulk messages sent to large
numbers of recipients by institutions of higher education
(Adapted from Webster‟s Online Dictionary)
• Most widely recognized form of spam is email, but can be
applied to instant messaging, newsgroups, search
engines, blogs, mobile phones, and fax transmissions
(Adapted from Wikipedia)
• Some spam is sent to ALL members of campus community,
while other spam is sent to select groups
• Ex. only students with sophomore standing
• Other constituencies – faculty, students, staff, alumni
• Content of messages can range from vital (emergency
notifications and registration deadlines) to very specific
events, speakers, and campus organizations
• Many institutions have developed specific policies outlining:
• Approval process for submitting requests
• What is considered appropriate
43. How to Integrate Institutional Spam
Policies into Neo University?
Essential elements… At other institutions, 3 models
• Identify who has the authority to exist, they are:
send and regulate large-scale (1) Centralized Model – president‟s
messages cabinet directs uniform policy
• What is the responsibility of e-mail list implementation
“owners”?
• Involuntary standing lists – (2) Decentralized Model – individual
recipients may not remove name departments create own policy
from list. and procedures
• Ex. course
members, committees, department (3) Increasingly common to have
staff, student organizations both university-wide policy AND
• Voluntary standing lists – departmental standards. (http://www-
individuals subscribe and may cdn.educause.edu/ir/library/pdf/pub7007h.pdf)
remove their name at any time.
• Ex. interest groups, service providers
• Involuntary ad-hoc
communications
• Ex. overdue library books or parking
tickets, all third-year students, all
History majors.
(http://www.itc.virginia.edu/policy/massmail.html)
44. How to Implement Institutional Spam
Policies at Neo University?
The overarching goal is to reduce institutional spam through a 3
phase plan:
• PHASE ONE
• Working Group on Institutional Communication
• Student leaders, faculty members, members of Dean‟s Council
• PHASE TWO
• Technology Satisfaction Surveys
• What is the current perception within our community?
• Computer Support Services Assessment
• What is the current situation by the numbers?
• PHASE THREE
• Implementation Campaign
• Open forums and training sessions at both campuses
• Individual departments implement institutional policies
(Building upon www.educause.edu/ir/library/pdf/DEC0406.pdf)
45. ASSESSMENT of Institutional Spam Policy
CHALLENGES BENEFITS
Student learning • Best meets the needs of our changing student
• What are students learning by simply sending a mass population, especially our sharp increases in
email to promote their activity? commuter (40%) and non-traditional (10%) students
Academic freedom
• Creates learning opportunities for students about the
• Who‟s role is it to specify what you can or cannot realities of communicating in the information age
receive in your inbox?
• What is spam? “One person‟s spam is another
person‟s research” (www.educause.edu/ir/library/pdf/DEC0406.pdf) • Clarifies ambiguities in current approach
Technical challenges • Research suggests that the most effective
• Cost of equipment technological policies exhibit clear goals
• Complexity of email systems and the need to (http://www.ascilite.org.au/conferences/brisbane05/blogs/proceedings/49_McMahon%20&%20Pospisil.pd)
maintain the systems running at all times
• Generates rich opportunities for institution-wide
Administrative challenges conversation on technology and the dissemination of
• What about existing information technology policies? information
(http://wwwcdn.educause.edu/ir/library/pdf/pub7007h.pdf)
• Time spent to study and implement new policies
• How does this policy fit with institutional priorities?
The realities of commercial spam
• Most software and programs to address commercial
spam are constantly evolving
• At Georgetown University in 2004, the average
student received 167 commercial spam messages
per month
(www.educause.edu/ir/library/pdf/DEC0406.pdf)
Legal challenges
• Are we limiting speech in a reasonable way?
46. Best Practices in Institutional Spam Policy
Use & Approval for Large-Scale Electronic Messages
University of Virginia
Key Points…
• Some institutions require a progressing level of authorization for large-
scale electronic messages.
• Large scale messages –
must be “rare and truly urgent emergency notices,” only the president or
designee may approve.
• Policies and procedures should be published and easily accessible for
all members of the campus community.
47. Best Practices in Institutional Spam Policy
Information Technologies Rights & Responsibilities
Cornell University
Key Points…
“Many people ask why the university does not put a stop to junk mail. Most
junk mail comes from sites around the Internet, not from within Cornell. We
have no control over what these sites send and cannot distinguish
unwanted junk mail from e-mail that people want to receive”.
• The institution has created specific User Rights & Responsibilities as well as
access guides for members of their community.
• These policies and statements ensure that the institutions technologies
are being used in a consistent manner.
49. Technology for the Future:
Implications for Practice at Neo University
• Provide support to students who • Campus culture change
(technology as an enhancement to
have no or limited access to student learning, not a replacement)
these technologies
• Considerations with Academic
• Incorporate training into Freedom and Intellectual
Student Orientation Property
• Accessing technology • Maintaining connectivity
• Safety online through technology (continued
investment from students)
• Develop technological
• Assessment and evaluation of
competencies student usage of new
• Promotion in recruitment technologies
• Incorporation in Neo U. campus • Involvement in creating social
master plan norms that come with
implementing new technologies
• Investment in monitoring and (Mitrano, 2006)
updating technologies
50. Final Directions for the Future
Implementation Strategy
Step 1: Establish Collaborative Task Force for Neo U. technologies
Step 2: Assess institutional needs, issues and master plans
Step 3: Assess student population and current technology usage
Step 4: Use various development and learning theories to create
comprehensive goals & priorities list
Step 5: Complete research of options and establish a draft plan
for implementing new technologies
Step 6: Present technology proposal to campus through various
focus groups
Step 7: Incorporate focus group feedback to create final plan
for new technologies, including an implementation
timeline
Step 8: Complete new technology training and orientation
sessions
Step 9: Monitor use of new technologies and re-design
(based on the PTP Guide in Evans, Forney, & Guido-DiBrito, 1998)
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