Overview of Online Learning, Blended
   Learning and Open Education
             Resources
         Karen Vignare Michigan State University
Agenda
•   Objectives
•   Introduction
•   Definitions
•   Discussion
•   Summary
•   References
Objectives
• Provide a basic understanding of Online Learning
• Provide a basic understanding of Blended Learning
• Provide a basic understanding of Open Educational
  Resources
Introduction
• Karen Vignare, Director, MSUglobal
• Designing elearning and internet based solutions
  since 1995
• Taught first online course in 1997
• Various roles in online learning: faculty, marketing,
  administrator, researcher
• Have written extensively on subject
• Worked at MSUglobal since 2005
Introduction
• MSUglobal engages in technology based projects
  that leverage content and research expertise at
  Michigan State University
• Work with faculty and staff to infuse technology
  especially online into curriculum and projects
• Create university wide policy and procedures
• Work with different technologies and software
  solutions as needed by project
• Use scalable approaches and available repositories to
  maximize impact
Design Technology to Fit
Project                          Tools
MSU Online Learning Programs     Angel, Adobe Connect
My Horse University (work with   Adobe Connect • Adobe Creative Suite •
Chile/University Mayor)          ANGEL • Camtasia • Constant Contact •
                                 Dreamweaver • Drupal • Facebook •
                                 Microsoft CRM • NCRS • Raptivity • Twitter
                                 • YouTube
Food Safety Knowledge Network    Articulate • Camtasia Relay • Camtasia
                                 Studio Search Indexing Tool • Wordpress •
                                 Open Office
King Khalid University           ANGEL • MSU eNet • Online platform
                                 •Blackboard Collaborate
Africa Lead                      Resource Database
AgShare                          OER reliance on third party

Latin America Learning           Drupal • Panopto

College of VetMED                Multi-media Platform
Elearning/Online Learning Foundations
• The elearning revolution started as part of
  Information Communication & Technology (ICT)
• ICT typically involves more on telecommunications
  than learning
• Education has long practiced distance learning
  without online learning
• The internet improvements as part of ICT has led to
  changes in the way education can be designed and
  delivered
Online versus Elearning
• Education and training have been and will continue
  to be impacted by these new technology tools
• Elearning terminology precedes online as it was used
  for computer based learning prior to internet
  connectivity
• Elearning is more associated with corporations and
  government
Online versus Elearning
• Elearning is more likely to be purely self-guided. It
  may be interactive but lacks the presence of a
  teacher
• Online learning more often occurs as an outgrowth
  of distance education
• Online learning is still mainly asynchronous although
  synchronous tools are growing in importance
Where are we going online?
• http://www.youtube.com/watch?v=6ILQrUrEWe8
Horizon Report- New Media Consortium
• Technologies to watch
• Near-term (less than one year)
   • eBooks and Mobiles
• Medium term ( two to three years)
   • Augmented Reality
   • Game-based Learning
• Longer-term (four to five years)
   • Gesture Based Computing
   • Learning Analytics
WorldWide Learn Top Ten Elearning Trends
           http://www.worldwidelearn.com/elearning-industry/trends.htm

• Application Service Providers offer more quick start
  options
• Companies integrate e-learning into their
  infrastructure
• Churning skill sets require e-learning initiatives
• E-Learning cuts the cost of high quality content
• E-Learning levels professional playing field around
  the world
WorldWide Learn Top Ten Elearning Trends
           http://www.worldwidelearn.com/elearning-industry/trends.htm

6. Gamers bring interactive skills to e-learning
7. Governments deploy e-learning at all levels
8. Partners and collaborators use e-learning to get
   everyone on the same page sooner
9. Wireless technology helps e-learning initiatives "cut
   the cord“
10. E-Learning's Movers and Shakers
The Essence of Online Learning
• Allows the learner and professor to be in different
  places only connected through the course in the
  internet
• Most online learning remains asynchronous which
  means at a different time and place
• Synchronous tools which mean the learning
  community is still connected through the internet
  but online at the same time.
• The convenience, flexibility and scalability all still
  favor asynchronous over synchronous
Why Online helps Learning
• Creating materials for online use requires making
  them ordered and clear
• Learning materials and design becomes more
  apparent
• Tools like instructional design processes are used
  more regularly
• Outcomes and processes required are stipulated.
• Learning is designed for clients and customers to
  achieve goals.
Online Design support Best Practices
                      Online Learning                        The 7 principles of good
                       Community                             practice encourage:

                                                                 1.   Contact between Students
                                                                      and Faculty
                                      Cognitive Presence         2.   Reciprocity and
                                      (Knowledge Centered)            Cooperation
          (Learner Centered)                                     3.   Prompt Feedback
                         Supporting                              4.   Time on Task
                         Discourse                               5.   Active Learning
          Social Presence                                             Techniques
                                                                 6.   Communication of High
                                         Selecting                    Expectations
                                         Content                 7.   Respect for Diverse Talents
                     Setting
                                                                      and Ways of Learning
                     Climate

                               Teaching Presence
                               (Assessment Centered)
Inquiry Model
Blended Learning
     Conceptualization


                                   Blended
Convention                                                                       Fully
al
Face to                                                                          Online
Face
Classroom




    Picciano, A.G, & Dziuban, C. (2007). Blended learning: Research perspectives. Needham,
                                                                                       MA:
Blended Online Learning Environment
Minimal Technology/Media

                                                                  Students meet online
    Students meet f2f                                             - teacher uses simple
    – teacher uses                                                technology such as
    simple technology                                             CMS, electronic
    such as email, or                                             bulletin boards.
    web for e-lectures.
                              Blended              Blended

Conventional
Face to Face                                                                        Fully Online
Classroom

    Students meet f2f                                              Students meet online
    – teacher uses            Blended              Blended
                                                                   – teacher uses
    technology such as                                             advanced technology
    simulations,                                                   such as interactive
    tutorials, digital                                             videoconferencing
    video.

                     Technology/Media Infused                Source: Picciano, A.G. (February 9, 2005).
Convergence of traditional and distributed
 environments




Bonk, C. J. & Graham, C. R. (Eds.). (2005). Handbook of blended learning: Global Perspectives, local designs.
San Francisco, CA: Pfeiffer Publishing.
Blended Learning
• Increasing is recognized through research as a more
  effective way of delivering learning
• Requires much of the planning of online learning
• Allows for face to face interactions to build trust,
  credibility, interact and network
Developing Open Educational Resources




         Design to Share
What are Open Educational Resources (OER)?
Educational materials that are freely
  available for

• use (access)
• reuse (copy)
• adaptation (modify)
• sharing (redistribute)
                                  (Foote 2005, Doyle 2005)
Materials can include:
•   courseware           •   white papers
•   curriculum           •   simulations
•   lecture materials    •   labs
•   lecture captures     •   collections
•   learning objects     •   journals
•   content modules      •   tools
•   textbooks            •   and more!
Materials are openly licensed in a
              way that
• creators/authors retain their copyright
• users are given permission by the creator/author to do the
  following to the work without having to first ask permission
   – reuse: use the work verbatim (unaltered)
   – revise: alter or transform the work to meet their needs
   – remix: combine the (verbatim or altered) work with other
     works for enhanced effect
   – redistribute: share the verbatim, reworked, or remixed work
     with others
                                                          (Wiley, 2007)
The Dual Approach

Development                            Usage & Discoverability
Creating a systematic process so       Building awareness of OER resources
individuals can create & publish OER
Develop Content                        Training staff to support search of OER
License                                Making use of repositories and digital
                                       libraries
Publish & Distribute                   License, Publish & Disseminate
The Process
Develop Content
• Create, clear, or capture content



      License Content
      • Choose Creative Commons license



            Publish & Distribute Content
            • Choose format(s)
            • Choose platform and add metadata
Developing Content

CREATE                 CLEAR               CAPTURE
  Develop new          Clear existing      Video record
content utilizing   content of 3rd-party    lectures and
 open practices      objects utilizing     presentations
                      open practices       utilizing open
                                              practices
Developing Content
Open best practices
 • No 3rd-party objects. These are objects you have not created yourself
   (e.g. images, diagrams, videos, graphs, animations, scans, etc.)

 • Forms. When applicable, appropriate release/permission forms to openly
   share the work are signed by the owner of the work

 • Open formats. The work is made available in a format that allows others
   to easily use and make derivative works
     – For example, presentation slides are made available as PowerPoint and
       OpenOffice slides instead of just as a PDF
     – For video recorded lectures, video and audio files are made available
       (e.g. - *.mp4, *.m4v, *.avi, *mp3, etc.)

 • Licensing. Licensing language is clearly visible on the work
Developing Content
More on 3rd-party objects
If you have objects in your work that you have not
created yourself, you have the following options:
1. Replace the object with a similar one that is
   openly licensed.
2. Recreate the object with a different expression
   but the same meaning as the original object.
3. Remove and annotate the object if it is too
   difficult to replace but is useful for the
   presentation.
Publishing & Distributing Content
Choose platform to publish work
 • Own website/webpage
 • OER Repositories:
    – Connexions (http://cnx.org)
    – WikiEducator (http://wikieducator.org)
    – Curriki (http://curriki.org)

 • 3rd-party sites that allow Creative Commons designations:
    – YouTube (http://youtube.com)
    – Vimeo (http://vimeo.com)
    – blip.tv (http://blip.tv)
    – SlideShare (http://slideshare.net)
    – Scribd (http://scribd.com)
Publishing & Distributing Content
Add metadata
Based on the platform you choose, be sure to
include appropriate metadata including:
  •   Attribution language
  •   Rights/License
  •   Keywords/Tags
  •   Source URL
Discussion
• How will online and blended learning help you to
  achieve your goals?
Summary
• ICT tools continue to play an increasing role in
  society
• Online and Blended Learning play a large role in
  increasing access to students
• Open Education Resources will help reduce costs and
  creating more localized content
References:
•   Sloan Consortium, http://sloanconsortium.org
•   EDUCAUSE, http://educause.edu
•   Wikieducator, http://wikieducator.org/Main_Page
•   OER Africa, http://oerafrica.org
•   MERLOT and MAN (Merlot Africa Network),
    http://merlot.org
Terms of Use


       © Karen Vignare, Michigan State University, MEAS project.
               This work is licensed under a
    Creative Commons Attribution 3.0 Unported License.

Users are free:
 • to Share — to copy, distribute and transmit the work
 • to Remix — to adapt the work

Under the following conditions:
 • Attribution — Users must attribute the work to the
   author(s)/institution (but not in any way that suggests that the authors/
    institution endorse the user or the user’s use of the work).
Disclaimer

This presentation was made possible by the
generous support of the American people
through the United States Agency for
International Development, USAID. The
contents are the responsibility of the
author(s) and do not necessarily reflect the
views of USAID or the United States
Government.

MEAS Course on E-Learning: 1. Introduction and overview online learning, blended learning and OER

  • 1.
    Overview of OnlineLearning, Blended Learning and Open Education Resources Karen Vignare Michigan State University
  • 2.
    Agenda • Objectives • Introduction • Definitions • Discussion • Summary • References
  • 3.
    Objectives • Provide abasic understanding of Online Learning • Provide a basic understanding of Blended Learning • Provide a basic understanding of Open Educational Resources
  • 4.
    Introduction • Karen Vignare,Director, MSUglobal • Designing elearning and internet based solutions since 1995 • Taught first online course in 1997 • Various roles in online learning: faculty, marketing, administrator, researcher • Have written extensively on subject • Worked at MSUglobal since 2005
  • 5.
    Introduction • MSUglobal engagesin technology based projects that leverage content and research expertise at Michigan State University • Work with faculty and staff to infuse technology especially online into curriculum and projects • Create university wide policy and procedures • Work with different technologies and software solutions as needed by project • Use scalable approaches and available repositories to maximize impact
  • 6.
    Design Technology toFit Project Tools MSU Online Learning Programs Angel, Adobe Connect My Horse University (work with Adobe Connect • Adobe Creative Suite • Chile/University Mayor) ANGEL • Camtasia • Constant Contact • Dreamweaver • Drupal • Facebook • Microsoft CRM • NCRS • Raptivity • Twitter • YouTube Food Safety Knowledge Network Articulate • Camtasia Relay • Camtasia Studio Search Indexing Tool • Wordpress • Open Office King Khalid University ANGEL • MSU eNet • Online platform •Blackboard Collaborate Africa Lead Resource Database AgShare OER reliance on third party Latin America Learning Drupal • Panopto College of VetMED Multi-media Platform
  • 7.
    Elearning/Online Learning Foundations •The elearning revolution started as part of Information Communication & Technology (ICT) • ICT typically involves more on telecommunications than learning • Education has long practiced distance learning without online learning • The internet improvements as part of ICT has led to changes in the way education can be designed and delivered
  • 8.
    Online versus Elearning •Education and training have been and will continue to be impacted by these new technology tools • Elearning terminology precedes online as it was used for computer based learning prior to internet connectivity • Elearning is more associated with corporations and government
  • 9.
    Online versus Elearning •Elearning is more likely to be purely self-guided. It may be interactive but lacks the presence of a teacher • Online learning more often occurs as an outgrowth of distance education • Online learning is still mainly asynchronous although synchronous tools are growing in importance
  • 10.
    Where are wegoing online? • http://www.youtube.com/watch?v=6ILQrUrEWe8
  • 12.
    Horizon Report- NewMedia Consortium • Technologies to watch • Near-term (less than one year) • eBooks and Mobiles • Medium term ( two to three years) • Augmented Reality • Game-based Learning • Longer-term (four to five years) • Gesture Based Computing • Learning Analytics
  • 13.
    WorldWide Learn TopTen Elearning Trends http://www.worldwidelearn.com/elearning-industry/trends.htm • Application Service Providers offer more quick start options • Companies integrate e-learning into their infrastructure • Churning skill sets require e-learning initiatives • E-Learning cuts the cost of high quality content • E-Learning levels professional playing field around the world
  • 14.
    WorldWide Learn TopTen Elearning Trends http://www.worldwidelearn.com/elearning-industry/trends.htm 6. Gamers bring interactive skills to e-learning 7. Governments deploy e-learning at all levels 8. Partners and collaborators use e-learning to get everyone on the same page sooner 9. Wireless technology helps e-learning initiatives "cut the cord“ 10. E-Learning's Movers and Shakers
  • 15.
    The Essence ofOnline Learning • Allows the learner and professor to be in different places only connected through the course in the internet • Most online learning remains asynchronous which means at a different time and place • Synchronous tools which mean the learning community is still connected through the internet but online at the same time. • The convenience, flexibility and scalability all still favor asynchronous over synchronous
  • 16.
    Why Online helpsLearning • Creating materials for online use requires making them ordered and clear • Learning materials and design becomes more apparent • Tools like instructional design processes are used more regularly • Outcomes and processes required are stipulated. • Learning is designed for clients and customers to achieve goals.
  • 17.
    Online Design supportBest Practices Online Learning The 7 principles of good Community practice encourage: 1. Contact between Students and Faculty Cognitive Presence 2. Reciprocity and (Knowledge Centered) Cooperation (Learner Centered) 3. Prompt Feedback Supporting 4. Time on Task Discourse 5. Active Learning Social Presence Techniques 6. Communication of High Selecting Expectations Content 7. Respect for Diverse Talents Setting and Ways of Learning Climate Teaching Presence (Assessment Centered)
  • 19.
  • 20.
    Blended Learning Conceptualization Blended Convention Fully al Face to Online Face Classroom Picciano, A.G, & Dziuban, C. (2007). Blended learning: Research perspectives. Needham, MA:
  • 21.
  • 22.
    Minimal Technology/Media Students meet online Students meet f2f - teacher uses simple – teacher uses technology such as simple technology CMS, electronic such as email, or bulletin boards. web for e-lectures. Blended Blended Conventional Face to Face Fully Online Classroom Students meet f2f Students meet online – teacher uses Blended Blended – teacher uses technology such as advanced technology simulations, such as interactive tutorials, digital videoconferencing video. Technology/Media Infused Source: Picciano, A.G. (February 9, 2005).
  • 23.
    Convergence of traditionaland distributed environments Bonk, C. J. & Graham, C. R. (Eds.). (2005). Handbook of blended learning: Global Perspectives, local designs. San Francisco, CA: Pfeiffer Publishing.
  • 24.
    Blended Learning • Increasingis recognized through research as a more effective way of delivering learning • Requires much of the planning of online learning • Allows for face to face interactions to build trust, credibility, interact and network
  • 25.
    Developing Open EducationalResources Design to Share
  • 26.
    What are OpenEducational Resources (OER)? Educational materials that are freely available for • use (access) • reuse (copy) • adaptation (modify) • sharing (redistribute) (Foote 2005, Doyle 2005)
  • 27.
    Materials can include: • courseware • white papers • curriculum • simulations • lecture materials • labs • lecture captures • collections • learning objects • journals • content modules • tools • textbooks • and more!
  • 28.
    Materials are openlylicensed in a way that • creators/authors retain their copyright • users are given permission by the creator/author to do the following to the work without having to first ask permission – reuse: use the work verbatim (unaltered) – revise: alter or transform the work to meet their needs – remix: combine the (verbatim or altered) work with other works for enhanced effect – redistribute: share the verbatim, reworked, or remixed work with others (Wiley, 2007)
  • 29.
    The Dual Approach Development Usage & Discoverability Creating a systematic process so Building awareness of OER resources individuals can create & publish OER Develop Content Training staff to support search of OER License Making use of repositories and digital libraries Publish & Distribute License, Publish & Disseminate
  • 30.
    The Process Develop Content •Create, clear, or capture content License Content • Choose Creative Commons license Publish & Distribute Content • Choose format(s) • Choose platform and add metadata
  • 31.
    Developing Content CREATE CLEAR CAPTURE Develop new Clear existing Video record content utilizing content of 3rd-party lectures and open practices objects utilizing presentations open practices utilizing open practices
  • 32.
    Developing Content Open bestpractices • No 3rd-party objects. These are objects you have not created yourself (e.g. images, diagrams, videos, graphs, animations, scans, etc.) • Forms. When applicable, appropriate release/permission forms to openly share the work are signed by the owner of the work • Open formats. The work is made available in a format that allows others to easily use and make derivative works – For example, presentation slides are made available as PowerPoint and OpenOffice slides instead of just as a PDF – For video recorded lectures, video and audio files are made available (e.g. - *.mp4, *.m4v, *.avi, *mp3, etc.) • Licensing. Licensing language is clearly visible on the work
  • 33.
    Developing Content More on3rd-party objects If you have objects in your work that you have not created yourself, you have the following options: 1. Replace the object with a similar one that is openly licensed. 2. Recreate the object with a different expression but the same meaning as the original object. 3. Remove and annotate the object if it is too difficult to replace but is useful for the presentation.
  • 34.
    Publishing & DistributingContent Choose platform to publish work • Own website/webpage • OER Repositories: – Connexions (http://cnx.org) – WikiEducator (http://wikieducator.org) – Curriki (http://curriki.org) • 3rd-party sites that allow Creative Commons designations: – YouTube (http://youtube.com) – Vimeo (http://vimeo.com) – blip.tv (http://blip.tv) – SlideShare (http://slideshare.net) – Scribd (http://scribd.com)
  • 35.
    Publishing & DistributingContent Add metadata Based on the platform you choose, be sure to include appropriate metadata including: • Attribution language • Rights/License • Keywords/Tags • Source URL
  • 36.
    Discussion • How willonline and blended learning help you to achieve your goals?
  • 37.
    Summary • ICT toolscontinue to play an increasing role in society • Online and Blended Learning play a large role in increasing access to students • Open Education Resources will help reduce costs and creating more localized content
  • 38.
    References: • Sloan Consortium, http://sloanconsortium.org • EDUCAUSE, http://educause.edu • Wikieducator, http://wikieducator.org/Main_Page • OER Africa, http://oerafrica.org • MERLOT and MAN (Merlot Africa Network), http://merlot.org
  • 39.
    Terms of Use © Karen Vignare, Michigan State University, MEAS project. This work is licensed under a Creative Commons Attribution 3.0 Unported License. Users are free: • to Share — to copy, distribute and transmit the work • to Remix — to adapt the work Under the following conditions: • Attribution — Users must attribute the work to the author(s)/institution (but not in any way that suggests that the authors/ institution endorse the user or the user’s use of the work).
  • 40.
    Disclaimer This presentation wasmade possible by the generous support of the American people through the United States Agency for International Development, USAID. The contents are the responsibility of the author(s) and do not necessarily reflect the views of USAID or the United States Government.

Editor's Notes

  • #24 Graham, C. R. (2006). Blended learning systems: Definition, current trends, and futuredirections. In C. J. Bonk & C. R. Graham (Eds.), Handbook of blended learning: Globalperspectives, local designs (pp. 3-21). San Francisco, CA: Pfeiffer Publishing.