The document discusses key concepts in interior design including form, point, line, plane, volume, shape, scale, proportion, balance, rhythm and emphasis. It defines each concept and provides examples to illustrate how they are applied. The concepts are fundamental elements and principles that designers use to create visually appealing and functional interior spaces. Understanding these concepts is important for developing a sense of good design.
Interior design is the process of shaping the experience of interior space, through the manipulation of spatial volume as well as surface treatment for the betterment of human functionality.
it is about designing building by few articulation techniques, for example by altering its corners, or emphasizing its vertical, horizontal, base, roof, ceiling plane to add creativity.
the corners van be altered by cutting it, adding an element to it, curving it, opening it or even giving it a contrasting tone than the other surfaces.
The research talks in detail about all the elements of design, for example, Line, Space, Balance, etc. This is to understand and create design in a harmony and give functional and aesthetical value
Interior design is the process of shaping the experience of interior space, through the manipulation of spatial volume as well as surface treatment for the betterment of human functionality.
it is about designing building by few articulation techniques, for example by altering its corners, or emphasizing its vertical, horizontal, base, roof, ceiling plane to add creativity.
the corners van be altered by cutting it, adding an element to it, curving it, opening it or even giving it a contrasting tone than the other surfaces.
The research talks in detail about all the elements of design, for example, Line, Space, Balance, etc. This is to understand and create design in a harmony and give functional and aesthetical value
This book, just like the first edition, compiles
the work of many hands (and keyboards) and
conversations. It has been made possible by the
generous contributions of numerous people, to
whom I would like to express my gratitude.
First, I must acknowledge my current and
former students, who have taught me volumes
and who continue give me the energy to keep
going. I must thank all of the former students
who contributed work to the first edition especially,
including Theresa Isaacson, Leanne Larson,
Ardella Pieper, Cory Sherman, and Justin
Thomson. Denise Haertl, Dan Effenheim, Anne
(Cleary) Olsen, and Angela Ska, now professional
designers, all willingly handed over
portfolios for inclusion in this edition. Current
students who contributed work and help include
Kristy Bokelman, Anne Harmer, and
Randi Steinbrecher. And I thank former exchange
students Elke Kalvelage, Jessica
Tebbe, and Dirk Olbrich for allowing me to include
some of their fine work.
I have been amazed and touched by the
generosity of members of the design community
who shared time and contributed projects:
my friend Lynn Barnhouse at Meyer, Scherer
& Rockcastle Architects, who contributed a
great deal of work and gave hours of her time;
Jane Rademacher, Lisa Miller, and Bob Albachten;
and Thom Lasley, of RSP Architects.
Others who took time out of very busy schedules
to contribute include Thomas Oliphant;
Jim Smart, of Smart Associates; Jim Moeller, at
Arthur Shuster Inc.; Craig Beddow, of Beddow
Design; Deborah Kucera, of TKDA; Janet Lawson,
of Janet Lawson Architectural Illustration;
and Robert Lownes, of Design Visualizations;
Harris Birkeland; and Aj Dumas.
I must acknowledge and thank my colleagues
at the University of Wisconsin–Stout.
Courtney Nystuen, a wonderful teacher and architect,
contributed in many ways. Bill Wikrent,
who is talented, knowledgeable, and very generous,
deserves special thanks. And this edition
would not have been finished in this decade
without the gift of a sabbatical: thank you to the
Sabbatical Committee. Jack Zellner and Kristine
Recker Simpson deserve thanks for willingly
contributing their fine work.
This project would not have been possible
without the help of my husband, Roger Parenteau,
support from our daughter, Anna, and
a fair amount of terror generated by young
Luc to keep things interesting.
this report describes the trendiest styles of interior design with focusing on the styles that work on local materials and elements. each style is defined and characterized in terms of elements and principles of design. submitted to the local lecture of university of duhok/kurdistan of iraq.
Elements of interior design, history,importance, main elements of interior design- line, shape, space, form,texture, colour in detail, their uses and charecteristics in interior design.method of achieving nice composition using these elements vs nice examples and illustration.
TEXTURE - AN ELEMENT OF ARCHITECTURE & INTERIOR DESIGNING.
THE SENSE OF TOUCH
CONTENTS:
WHAT IS TEXTURE
CLASSIFICATION OF TEXTURE
WHY WE USE TEXTURE
IMPORTANCE OF TEXTURE
TYPES OF TEXTURE IN INTERIOR DESIGNING
HOW WE CAN ADD TEXTURE
TEXTURE & ELEMENTS OF INTERIOR DESIGN
Interior Design Elements and Making Your Home Look GreatDarwinBall
When you work with interior design and its elements, there are quite a bit of tips that can assist you. If you are trying to learn more about this, you've come to the right place. Take a moment to go through this advice and it will help you along.
This book, just like the first edition, compiles
the work of many hands (and keyboards) and
conversations. It has been made possible by the
generous contributions of numerous people, to
whom I would like to express my gratitude.
First, I must acknowledge my current and
former students, who have taught me volumes
and who continue give me the energy to keep
going. I must thank all of the former students
who contributed work to the first edition especially,
including Theresa Isaacson, Leanne Larson,
Ardella Pieper, Cory Sherman, and Justin
Thomson. Denise Haertl, Dan Effenheim, Anne
(Cleary) Olsen, and Angela Ska, now professional
designers, all willingly handed over
portfolios for inclusion in this edition. Current
students who contributed work and help include
Kristy Bokelman, Anne Harmer, and
Randi Steinbrecher. And I thank former exchange
students Elke Kalvelage, Jessica
Tebbe, and Dirk Olbrich for allowing me to include
some of their fine work.
I have been amazed and touched by the
generosity of members of the design community
who shared time and contributed projects:
my friend Lynn Barnhouse at Meyer, Scherer
& Rockcastle Architects, who contributed a
great deal of work and gave hours of her time;
Jane Rademacher, Lisa Miller, and Bob Albachten;
and Thom Lasley, of RSP Architects.
Others who took time out of very busy schedules
to contribute include Thomas Oliphant;
Jim Smart, of Smart Associates; Jim Moeller, at
Arthur Shuster Inc.; Craig Beddow, of Beddow
Design; Deborah Kucera, of TKDA; Janet Lawson,
of Janet Lawson Architectural Illustration;
and Robert Lownes, of Design Visualizations;
Harris Birkeland; and Aj Dumas.
I must acknowledge and thank my colleagues
at the University of Wisconsin–Stout.
Courtney Nystuen, a wonderful teacher and architect,
contributed in many ways. Bill Wikrent,
who is talented, knowledgeable, and very generous,
deserves special thanks. And this edition
would not have been finished in this decade
without the gift of a sabbatical: thank you to the
Sabbatical Committee. Jack Zellner and Kristine
Recker Simpson deserve thanks for willingly
contributing their fine work.
This project would not have been possible
without the help of my husband, Roger Parenteau,
support from our daughter, Anna, and
a fair amount of terror generated by young
Luc to keep things interesting.
this report describes the trendiest styles of interior design with focusing on the styles that work on local materials and elements. each style is defined and characterized in terms of elements and principles of design. submitted to the local lecture of university of duhok/kurdistan of iraq.
Elements of interior design, history,importance, main elements of interior design- line, shape, space, form,texture, colour in detail, their uses and charecteristics in interior design.method of achieving nice composition using these elements vs nice examples and illustration.
TEXTURE - AN ELEMENT OF ARCHITECTURE & INTERIOR DESIGNING.
THE SENSE OF TOUCH
CONTENTS:
WHAT IS TEXTURE
CLASSIFICATION OF TEXTURE
WHY WE USE TEXTURE
IMPORTANCE OF TEXTURE
TYPES OF TEXTURE IN INTERIOR DESIGNING
HOW WE CAN ADD TEXTURE
TEXTURE & ELEMENTS OF INTERIOR DESIGN
Interior Design Elements and Making Your Home Look GreatDarwinBall
When you work with interior design and its elements, there are quite a bit of tips that can assist you. If you are trying to learn more about this, you've come to the right place. Take a moment to go through this advice and it will help you along.
The presentation will give you a good understanding about the significance, meaning and the types of designing elements and principles. For more visit our website https://www.admecindia.co.in/.
Khurram Kamran has given the ideas of the Principles of design with examples & various slides, interior and natural objects. The presentation was an assignment given in the class of Interior Designing by Mr.Abrar Khokar, project coordinator of Indus Valley school of Arts, Karachi.
Photograph is awesome. But moving picutre is even better. Moving picture is a simple definition of Cinemagraph - this word is a big trend in 2017. You should try to create them for your website.
http://graphitiireviews.com/
A detailed description of the evolution of courtyards, how they are used around the world and particularly in the Indian context.
(I'm sorry about the annoying webdings font. Slideshare didn't recognize the one I had used. Should've just stuck with Times New Roman.)
The Legacy of Breton In A New Age by Master Terrance LindallBBaez1
Brave Destiny 2003 for the Future for Technocratic Surrealmageddon Destiny for Andre Breton Legacy in Agenda 21 Technocratic Great Reset for Prison Planet Earth Galactica! The Prophecy of the Surreal Blasphemous Desires from the Paradise Lost Governments!
2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
thGAP - BAbyss in Moderno!! Transgenic Human Germline Alternatives ProjectMarc Dusseiller Dusjagr
thGAP - Transgenic Human Germline Alternatives Project, presents an evening of input lectures, discussions and a performative workshop on artistic interventions for future scenarios of human genetic and inheritable modifications.
To begin our lecturers, Marc Dusseiller aka "dusjagr" and Rodrigo Martin Iglesias, will give an overview of their transdisciplinary practices, including the history of hackteria, a global network for sharing knowledge to involve artists in hands-on and Do-It-With-Others (DIWO) working with the lifesciences, and reflections on future scenarios from the 8-bit computer games of the 80ies to current real-world endeavous of genetically modifiying the human species.
We will then follow up with discussions and hands-on experiments on working with embryos, ovums, gametes, genetic materials from code to slime, in a creative and playful workshop setup, where all paticipant can collaborate on artistic interventions into the germline of a post-human future.
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
2. INTRODUCTION
• Our ability to focus on and perceive detail is
restricted to a fairly narrow cone of vision.
• To make sense of what we see, the brain
interprets the visual data gathered by our eyes
and assembles the information into visual
patterns that we can recognize.
3.
4. FORM
• The point is the generator of all form.
• As a point moves, it leaves a trace of a line-the first
dimension.
• As the line shifts in direction, it defines a plane-a two-
dimensional element.
• The plane, extended in a direction oblique or
perpendicular to its surface, forms a three-dimensional
volume.
• Point, line, plane, and volume- these are the primary
elements of form.
POINT LINE PLANE VOLUME
5. POINT
• A point marks a location in space.
• It has no length, width, or depth and therefore its
directionless.
• But, however it defines, centers, reinforces and accentuates
the plane.
6. • The point serves as the
focus of a
visual, highlighting or
drawing attention to
important information.
• Several points in
combination may represent
a more complicated object
or idea. For
example, constellations can
be thought of as points in
the sky representing the
figure we "see."
• A series of points can attract
attention, especially as they
move closer together.
7. LINE
• A line represents the tension that
exists between any two points.
• Line gives a sense of direction to
the plane.
– Vertical – Represents
dignity, formality, stability, and
strength
– Horizontal – Represents
calm, peace, and relaxation
– Diagonal – Represents
action, activity, excitement, an
d movement
– Curved – Represents
freedom, the natural, having
the appearance of
softness, and creates a
soothing feeling or mood
8. PLANE
• A line shifts in a direction
other than its intrinsic
direction, defines a plane.
• Conceptually, a plane has
two-dimensions, width
and length and no depth.
• It represents:-
Visual weight
Stability
Size, proportion,
Position in space.
9. SHAPE
• Shape is the primary means by which we
distinguish one form to another.
• Have two dimensions, length and width.
• Organic shapes are natural shapes, which can
symmetrical or asymmetrical.
• Geometric shapes are man-made or machine-
made shapes, with clear sharp edges.
10. Pure and rational. Regularity and visual clarity.
Stable- configuration cant be altered. Dynamic. Combined to form other shapes.
Compact. Centre point – natural focus. Represents unity, continuity and economy.
11. VOLUME
• a plane extended in a direction other than along its surface
forms a volume.
• As the 3D element of an architectural and design element it
can either be a solid or a void.
• It is important to perceive this duality of containment and
displacement.
• The duality of solid forms and spatial voids represents the
essential unity of opposites that shapes the reality of
architecture or design.
13. COLOR
• Color is the hue, shade or tone of an object.
• Color is the part of light that is reflected by the object
we see.
• Has 3 properties : Hue, Value and Saturation.
14. HUE
•Primary, Secondary and
Tertiary colors on a color wheel
are hues.
Black - authority
White – innocence and purity
Red – passion, anger, and
appetite
Green –
wealth, nature, relaxing
Blue – peace, royal
Purple –
luxury, wealth, sophistication
16. VALUE
• Measure of lightness or darkness of a color.
• Contrast of value separates objects in
space, while gradation of value suggests mass
and contour of a contiguous surface.
20. TEXTURE
• The two types of textures are :
1. Tactile (real)
• Tactile textures can be felt by
touch All tactile textures
provide visual texture as well.
2. Visual (only for sight).
• Visual texture is seen by the
eye. It may be illusionary or
real.
21. TEXTURE AND SCALE
• Scale, viewing distance and light are important aspects of the
perception of texture.
• All materials will have some degree of texture, the finer the scale of
the textured pattern, the more smoother it appears to be.
• The relevant scale of a texture can affect the apparent shape and
position of the plane in space.
22. TEXTURE AND LIGHT
Light influences our perception of texture and, in
turn, is affected by the texture it illuminates.
23. Direct light falling across a surface with physical texture
will enhance its visual texture.
25. Smooth, shiny surfaces reflect light brilliantly, appear sharply in
focus, and attract our attention.
26. Surfaces with a matte or medium-rough texture absorb and diffuse
light unevenly and, therefore appear less bright than similarly coloured
but smoother surfaces.
27. Very rough surfaces, when illuminated with direct lighting, cast distinct
shadow patterns of light and dark.
28. TEXTURE AND CONTRAST
• Contrast influences how strong or subtle a texture will
appear to be.
• Thus contrasting of surface textures can be used to create
interest in what would otherwise be a dull plane.
29. A texture seen against a uniform or smooth background will appear more obvious
than when placed in juxtaposition with a similar texture. When seen against a coarser
background, the texture will appear to be finer and reduced in scale.
30. TEXTURE AND PATTERN
• Pattern is the decorative design or ornamentation of a surface that is
almost always based on the repetition of a motif – a distinctive and
recurring shape, form or colour in a design.
• A pattern may be structural or applied. A structural pattern results from
the intrinsic nature of a material and the way it is processed, fabricated, or
assembled. An applied pattern is added to a surface after it is structurally
complete.
31. TEXTURE AND SPACE
• Texture is an intrinsic characteristic in a material we use to define, furnish, and embellish
interior spaces.
• How we combine and compose different textures is just as important as the composition of
colour and light and should suit the desired character and use of a space.
• The scale of a textured pattern should be related to the scale of a space and its major
surfaces, as well as to the size of secondary elements within the space.
Example: Texture used in small rooms should be subtle used sparingly. In a large room, texture
can be used to reduce the scale of the space or to define a more intimate area within it.
• A room with little textural variation can be bland. Combinations of hard and soft, even and
uneven, and shiny and dull textures can be used to create variety and interest.
MINIMAL TEXTURE COMPETING TEXTURES TEXTURE FILLING SPACE
33. PROPORTION
Proportion refers to the
relationship of one part to
another or to the whole, or
between one object and another.
This relationship may be one of
magnitude, quantity or degree.
Example: the relationship of a
chair seat or back to it’s base.
Chair rails
It is s either called “satisfactory”
or “unsatisfactory”.
34.
35. Furniture
should be
scaled to fit the
room. Always
consider
human scale
when planning
an interior.
This bed has an
odd proportion.
Furniture should be scaled to fit the room. Always consider human scale
when planning an interior. This bed has an odd proportion when
compared to the room.
36. GOLDEN SECTION
Refers to proportions of parts to one another and to the
whole
3 to 5, 8 to 13, 21 to 34 etc are considered pleasing ratios.
Multiples of this are also considered pleasing: ie: 12 x 20
is a multiple of 3 x 5. 3 x 4=12 and 5 x 4 = 20
Great way to figure proportioned rooms.
37. SCALE
(In scale and out of scale)
deals with the absolute size, character and visual weight of an object or space
compared to other objects in the same space. (spindly table next to a massive sofa
is out of scale)
Described as large or small as compared to something else. The types of scale are:-
mechanical, visual and human scale.
“Grand scale” describes a space that is oversized and massive. A space of grand
scale needs very careful attention to scale, because people could easily feel lost
and intimidated.
Public spaces are often designed on a grand monumental scale.
38. SCALE
• Mechanical scale is the calculation of something’s
physical size according to a standard system of
measurement.
• Visual scale refers to the size of something appears to
have when measured against other things around it.
• Human scale refers to the feeling of bigness something
gives us.
39. BALANCE
• Interior spaces is an enclosure of various interior elements of different
shapes, colors, sizes and textures.
• Thus the perfect arrangement of these elements is called balance.
• A well balanced room is one which is affected minimally during the
changes of the light during the transition of day to night or vice verse.
• Types of balance are:- symmetrical balance, asymmetrical and radial
balance.
40. VISUAL WEIGHTS
Does not necessarily relate to the physical
weight of an object. It is determined more by
the psychological impact it makes on us and
the attention it demands.
Groupings of small objects can counterbalance a large
mass.
Busy or heavy texture will hold more attention than a
smooth plain surface
Objects placed above eye level appear heavier than
those placed below
Brightly lit areas attract more attention than dim
ones
41.
42. SYMMETRICAL BALANCE
Formal Balance
Mirror Image
Easy to appreciate
and create
Quiet and restful
Lends itself to
classical and
traditional interiors
Creates a logical
focal point
43.
44.
45. ASYMMETRICAL BALANCE
Informal Balance
Visual weights are equal
Elements differ on each
side of the axis
Suggest movement,
arouses our curiosity
Provokes thought
Has more lasting appeal
Less obvious than
symmetrical balance
Found in contemporary
rooms
Relies totally on a “sense
or feeling of being
balanced.”
46. RADIAL BALANCE
All parts are balanced
and repeated around
a center point.
Offers a refreshing
counterpoint to
rectangularity.
spokes on a bicycle
Chairs around a circular
table
Chandeliers
47. HARMONY
• Harmony can be defined as consonance or the
pleasing agreement of parts or combination of
parts in a composition.
48. HARMONY
• while the principle of
harmony involves the careful
selection of elements that
share a common trait or
characteristic, such as shape,
color, texture or material.
• it’s the repetition of a
common trait that produces
unity and visual harmony
among the elements in the
setting.
49. HARMONY (UNITY AND
VARIETY)
Results when two aspects, unity and variety are
combined.
Unity without variety is considered monotonous
and variety without unity is over stimulating and
confusing.
50. UNITY
Unity is achieved through repetition.
One type of flooring throughout a space can create a unified interior.
One color for walls and trim work.
Matching patterns and textures.
51. VARIETY
Brings diversity and
stimulation to design.
Can be subtle as in slight
differences in
color, texture and light.
Can be surprising
contrast, such as old
furniture mixed with
contemporary.
Excessive variety without
some unity will be
chaotic, cluttered and
confusing.
52.
53.
54. RHYTHM
• The design principle of rhythm is based on the repetition of
elements in space and time.
• This not only creates visual unity but also induced a continuity and
movement.
• More intrinsic patterns of rhythm can be produced by taking into
account the tendency for elements to be visually related by
proximity or common trait.
55. FOUR METHODS TO ACHIEVE
RHYTHM
Repetition
Progression
Transition
Contrast
56. REPETITION
Simplest method of
rhythm
Repeated use of various
elements (color, pattern,
line, ornament, texture,
etc.)
Can be more interesting if
alternated with other
elements.
Too little repetition lacks
unity and leads to
confusion
Be careful not to repeat
the elements too much.
57. The room appears over
unified and monotonous.
The room appears to be extensively
decorated by a particular element and
is balanced.
58. PROGRESSION/
GRADATION
A sequence produced by
increasing or decreasing
one or more qualities.
Shape/Mass: size large to
small
Color: light to dark
Ordered, systematic
change that suggest
movement toward a goal
More dynamic than
simple repetition.
59. EXAMPLES OF GRADATION
Flour Canisters
Rugs with
borders from
dark to light
Nesting tables
Stair step
design in
windows
60.
61. TRANSITION
More subtle form of rhythm
Lead the eye in a gentle,
continuous, uninterrupted
visual flow
Often achieved through
curved lines.
62. OPPOSITION/ CONTRAST
Deliberate placing of forms or colors to
create opposition by abrupt change
instead of gradual.
Exciting
Old and new
Ornate with plain
Vertical lines meeting horizontal lines
63. EMPHASIS
• The principle of
accentuation and
masking of two or
more elements in the
design.
• A harmonic rhythm
is created when the
play between two
elements, where one
is dominant and the
other is subdued in a
way where the entire
design is arranged
interestingly.
64. EMPHASIS
• Deals with focal points
• Considered in terms of dominance and subordination
• Without emphasis, interiors are monotonous
• Avoid too many focal points that compete for attention.
• Limit to 3-4 and vary dominance levels
• View out of window, fireplace, artwork, expensive piece of
furniture etc.
65. CONCLUSION
The elements and principles of design are
seldom applied self-consciously. It will take
much practice to achieve good design through
the use of the elements and principles. By
studying designs that work for different
situations, we can start to develop a sense of
good design.