GAME on TV, GAMES and TV
Opportunities & Business for the TV industry
July 2013
Frederic Arquier, Head of Operator Sales - VISIWARE
People play more than ever before
1 200 million gamers
1 Billion hours per day
Game revenue moves to casual
2005 2009 2012 2016
0,3 MMUSD
3MMUSD
19,5MMUSD
46MMUSD (e)
6,7MMUSD
22 MMUSD
48,5 MMUSD
36MMUSD (e)
96%
88%
71%
44%
Source newzoo & Roland Berger
CASUALGAME
TRADITIONALGAME
A diversified game market
Genre
Averageage
20
35
50
50%
30
25
40
45
Strate
gy Shoot
erRacin
g Action
Casino/Pok
er
Solitair
e
Slots
Social turn
based
Match 3
Platfor
m Brainteaser
s
Quizz
Source flurry, march 2013
Visiware creates casual games for TV
1995 2013
16 colors
1 single background
image
720 x 576
Music or sound
No return path
16 Million colors
Animations
Full HD
Music AND sound
Connected to Internet
Connected to other
devices
The boom of STB chipsets
Computing power
300 DMIPS
150 DMIPS
3000 DMIPS
deployed on 40+ networks
Lots of casual games
Available on most DTV platforms
The most successful &
deployed gaming portal in
the payTV world
 Deployed across 4continents
 Reaching up to 120 000 000
end users
 On more than 800 different
devices
Which generate lots of revenues
PlayinTV is generating ARPU
 50 USD per active PlayinTV subscriber
 0,45 USD per adressable subscriber in global average
Production
• Game design
• Developments
• Integration in operator environment
Operations
• Distribution of the service
• Marketing of the offer
• Billling
A Revenue-share partnership model
Game in TV and with TV
PlayYOUR game, when you want Play the TV game along the show
80% smartphone owners are dual screeners
With a very frag ment ed attention
Leading the 2nd screen revolution
Information
• Factoids
• Pictures
• Videos
• Tweets
• Statistics
Social
• Shared
• # selection
• Tchat rooms
• contests
Gamification
• Trivia
• Polls
• Prediction
• Advert games
• Leaderboards
Monetized
• Sponsorships
• TV advert
rebound on
2nd screen
ENGAGEMENT
Deployed already by leading producers & broadcasters
1000 shows in 17 countries
Visiware White label 2nd sreen Platform
1. Back end – 2nd screen Manager
2. Real time push protocols & CDN
3. Front end on all devices
3 years
collaboration
on 2nd screen
Playalong
during liveTV
broadcasts
- Same
questions
as onTV
- Social
integration
- Multiplayer
contest
- Reward:
cast for tv
show
3 years
collaboration on
2nd screen
Playalong during
liveTV
broadcasts in 17
countries
- Same
questions as
onTV
- Social
integration
- Multiplayer
contest
- Reward: cast
for tv show
2 years
collaboration
on 2nd screen
experience
around NFL
league games
- Facts
- Bios
- Tweets
- Trivia
- Polls
- Prediction
games
- Tchatrooms
- Exclusive
contents
Prototype for
football 2nd
screen
experience
- Facts
- Bios
- Tweets
- Trivia
- Polls
- Prediction
games
- Tchatrooms
- Exclusive
contents
Marketing Loyalty Revenues
Richer TV
Innovation
multiscreen
convergence
Premium experience
social
sportX factor …
Just a tool to
watch TV
A support for
engagement and
shared emotions
1. Create an immersive
experience on a screen
2. Reach a critical
mass audience
3. Advertize to the
audience
Triple benefits of companion TV
Wrap Up
 We enter a new era of the game history
 TV has a very strong case to monetize the
global public appetite for games
 Gamification of theTV experience has become a key
for customer engagement
 The ability to create enriched and gamified 2nd screen
experiences becomes a key differentiator
19
ThankYou!
FredericArquier Sales Director,Telco &TV operators
farquier@visiware.com, +33 (0)7 60 99 28 70
About Visiware
 15 years BtoB experience in entertainment onTV
200 + casual games catalog deployed on 40 networks around the world
Reaching up to 120 million end users across 800 different devices
 85+ experts in interactive TV service development
UX design,gamification, graphical design, technical architecture,
Embedded development, tests and validation
200+ casual games
optimized for TV
HTML5, flash, OpenTV…
Deployed all around the world
UI development
on STB, TV & personal screens
From specs to tests
In multiple technical setups
2nd screen
enriched TV experiences
smartphones, tablets & PC
For NFL, Sony, Endemol
Creators of TV-centric interactive
experiences

Visiware games and tv-july2013

  • 1.
    GAME on TV,GAMES and TV Opportunities & Business for the TV industry July 2013 Frederic Arquier, Head of Operator Sales - VISIWARE
  • 2.
    People play morethan ever before 1 200 million gamers 1 Billion hours per day
  • 3.
    Game revenue movesto casual 2005 2009 2012 2016 0,3 MMUSD 3MMUSD 19,5MMUSD 46MMUSD (e) 6,7MMUSD 22 MMUSD 48,5 MMUSD 36MMUSD (e) 96% 88% 71% 44% Source newzoo & Roland Berger CASUALGAME TRADITIONALGAME
  • 4.
    A diversified gamemarket Genre Averageage 20 35 50 50% 30 25 40 45 Strate gy Shoot erRacin g Action Casino/Pok er Solitair e Slots Social turn based Match 3 Platfor m Brainteaser s Quizz Source flurry, march 2013
  • 5.
    Visiware creates casualgames for TV 1995 2013 16 colors 1 single background image 720 x 576 Music or sound No return path 16 Million colors Animations Full HD Music AND sound Connected to Internet Connected to other devices The boom of STB chipsets Computing power 300 DMIPS 150 DMIPS 3000 DMIPS deployed on 40+ networks
  • 6.
  • 7.
    Available on mostDTV platforms The most successful & deployed gaming portal in the payTV world  Deployed across 4continents  Reaching up to 120 000 000 end users  On more than 800 different devices
  • 8.
    Which generate lotsof revenues PlayinTV is generating ARPU  50 USD per active PlayinTV subscriber  0,45 USD per adressable subscriber in global average Production • Game design • Developments • Integration in operator environment Operations • Distribution of the service • Marketing of the offer • Billling A Revenue-share partnership model
  • 9.
    Game in TVand with TV PlayYOUR game, when you want Play the TV game along the show
  • 10.
    80% smartphone ownersare dual screeners With a very frag ment ed attention
  • 11.
    Leading the 2ndscreen revolution Information • Factoids • Pictures • Videos • Tweets • Statistics Social • Shared • # selection • Tchat rooms • contests Gamification • Trivia • Polls • Prediction • Advert games • Leaderboards Monetized • Sponsorships • TV advert rebound on 2nd screen ENGAGEMENT
  • 12.
    Deployed already byleading producers & broadcasters 1000 shows in 17 countries Visiware White label 2nd sreen Platform 1. Back end – 2nd screen Manager 2. Real time push protocols & CDN 3. Front end on all devices
  • 13.
    3 years collaboration on 2ndscreen Playalong during liveTV broadcasts - Same questions as onTV - Social integration - Multiplayer contest - Reward: cast for tv show
  • 14.
    3 years collaboration on 2ndscreen Playalong during liveTV broadcasts in 17 countries - Same questions as onTV - Social integration - Multiplayer contest - Reward: cast for tv show
  • 15.
    2 years collaboration on 2ndscreen experience around NFL league games - Facts - Bios - Tweets - Trivia - Polls - Prediction games - Tchatrooms - Exclusive contents
  • 16.
    Prototype for football 2nd screen experience -Facts - Bios - Tweets - Trivia - Polls - Prediction games - Tchatrooms - Exclusive contents
  • 17.
    Marketing Loyalty Revenues RicherTV Innovation multiscreen convergence Premium experience social sportX factor … Just a tool to watch TV A support for engagement and shared emotions 1. Create an immersive experience on a screen 2. Reach a critical mass audience 3. Advertize to the audience Triple benefits of companion TV
  • 18.
    Wrap Up  Weenter a new era of the game history  TV has a very strong case to monetize the global public appetite for games  Gamification of theTV experience has become a key for customer engagement  The ability to create enriched and gamified 2nd screen experiences becomes a key differentiator
  • 19.
    19 ThankYou! FredericArquier Sales Director,Telco&TV operators farquier@visiware.com, +33 (0)7 60 99 28 70
  • 20.
    About Visiware  15years BtoB experience in entertainment onTV 200 + casual games catalog deployed on 40 networks around the world Reaching up to 120 million end users across 800 different devices  85+ experts in interactive TV service development UX design,gamification, graphical design, technical architecture, Embedded development, tests and validation 200+ casual games optimized for TV HTML5, flash, OpenTV… Deployed all around the world UI development on STB, TV & personal screens From specs to tests In multiple technical setups 2nd screen enriched TV experiences smartphones, tablets & PC For NFL, Sony, Endemol Creators of TV-centric interactive experiences