1) The document discusses a new business model called "TV Play Along" which enables viewers to play along with and participate in TV shows and games from their computers, phones, or other connected devices.
2) It provides examples of how TV shows could integrate gameplay, such as trivia questions that viewers answer along with contestants. Viewers can continue playing online even after the TV show ends.
3) This type of interactive TV is argued to strengthen viewer engagement with programs and convert online audiences to TV viewers, providing new revenue streams for broadcasters.
Everything is (Digital) Media. Devices & Technology may 2010 (with sources)...Hugues Rey
Everything is (Digital) Media. A deck about Technology, advertising & adoption by Hugues Rey. (based on desk research, real cases & Mediabrands studies)
Multiplatform Managed OTT-TV is a promising opportunity for Telco ready to combine their direct-to-consumer services with white-label online video services for independent content providers - This presentation is a quick summary of our last 10+ yrs experience in this sector.
Introduction to iptv solution for hotel apartment mall hospitalA H M A D I (madi)
Local IPTV, also known as Building IPTV, is designed to distribute television and video across building or campus networks over a local area network (LAN). The content is injected directly into the building LAN firewall. For rganisations, this has three fundamental advantages over consumer-oriented forms of IPTV:
• It leverages the comparatively limitless bandwidth of organisational LANs to deliver much higher quality to many more users.
• It allows much more stringent access control not just by channel, but by business unit, department, group, or even individual user.
• It does not consume any internet bandwidth, which is far more costly than LAN bandwidth.
Introduction to iptv final solution for hotel apartment mallAhmadi Madi
Building IPTV will help organisations to maximise the value of TV and video
content by delivering it throughout a buildings IP network (LAN) to TVs, and
AV display equipment. It offers superior quality, scalability, manageability, and
cost effectiveness, compared to traditional analogue audio-visual (AV)
solutions that require a separate network. Organisations can leverage IPTV to
enhance the customer experience, and create new revenue streams.
Everything is (Digital) Media. Devices & Technology may 2010 (with sources)...Hugues Rey
Everything is (Digital) Media. A deck about Technology, advertising & adoption by Hugues Rey. (based on desk research, real cases & Mediabrands studies)
Multiplatform Managed OTT-TV is a promising opportunity for Telco ready to combine their direct-to-consumer services with white-label online video services for independent content providers - This presentation is a quick summary of our last 10+ yrs experience in this sector.
Introduction to iptv solution for hotel apartment mall hospitalA H M A D I (madi)
Local IPTV, also known as Building IPTV, is designed to distribute television and video across building or campus networks over a local area network (LAN). The content is injected directly into the building LAN firewall. For rganisations, this has three fundamental advantages over consumer-oriented forms of IPTV:
• It leverages the comparatively limitless bandwidth of organisational LANs to deliver much higher quality to many more users.
• It allows much more stringent access control not just by channel, but by business unit, department, group, or even individual user.
• It does not consume any internet bandwidth, which is far more costly than LAN bandwidth.
Introduction to iptv final solution for hotel apartment mallAhmadi Madi
Building IPTV will help organisations to maximise the value of TV and video
content by delivering it throughout a buildings IP network (LAN) to TVs, and
AV display equipment. It offers superior quality, scalability, manageability, and
cost effectiveness, compared to traditional analogue audio-visual (AV)
solutions that require a separate network. Organisations can leverage IPTV to
enhance the customer experience, and create new revenue streams.
Dutch Digital Pride (at Creative Amsterdam, Ultra Widescreen)Ex Machina
My slides for the discussion in the Dutch Digital Pride session at Creative Amsterdam, May 2011. It is ultra widescreen (12:3) as the room had a 3 screen wide projection system...
Real Time Social Entertainment (@ Online Tuesday Battle of the Screens)Ex Machina
TV is still by far the largest entertainment industry. And many TV innovations have come out of the Netherlands. But TV is changing - we're not wachting less, but different. This presentation anaylses the change in viewer behaviour, in particular second screen interaction, gamification and online/broadcast synchronisation. Based on two cases it provides lessons learned, recommendations as wel as opportunities with regards to real time social entertainment for TV production and distribution, advertising and retail.
NB: the video from slide #21 is not included here, you can check it out http://vimeo.com/18882034
Games: The Next Step (@ Expert Meeting Future Exploration Serious Games)Ex Machina
Jeroen Elfferich's presentation at the Expert Meeting Future Exploration Serious Games, held at the KNAW (Royal Academy of Sciences) the 20th of October, 2010
What The Games Industry Can Learn From TV (Festival of Games 2010)Ex Machina
A new generation of games is emerging:
games that start at a set time, that have
episodes, even seasons. Games that will
be played by tens if not hundreds of thousands
simultaneously. Games that are becoming like a service and less like a product.
This presentation by Jeroen Elfferich shows that games, especially online ones, should perhaps focus more on TV that the traditional obsession that videogame developers have had with cinema. And given the incredible amount of pioneering that has always taken place in Holland, this provides tremendous opportunties to companies based or partnering there.
Club Of Amsterdam: Crossplatform & Social GamingEx Machina
Games have the potential to become the ultimate social objects of the digital age, including more people than ever before. But it takes more than just a highscore and a friends list to get there. This presentation will address some of the highlights (and challenges) facing the games and entertainment industries within the social media eco system. Key topics will be the rise and integration of new gaming platforms (web, mobile, broadcast/TV) and an introduction into social gaming (communities, multiplayer, social networks)
Orpah Winfrey Dwayne Johnson: Titans of Influence and Inspirationgreendigital
Introduction
In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
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Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
Dwayne Johnson: From The Ring to The Big Screen
Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
In the early 20
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Unveiling Paul Haggis Shaping Cinema Through Diversity. .pdfkenid14983
Paul Haggis is undoubtedly a visionary filmmaker whose work has not only shaped cinema but has also pushed boundaries when it comes to diversity and representation within the industry. From his thought-provoking scripts to his engaging directorial style, Haggis has become a prominent figure in the world of film.
_7 OTT App Builders to Support the Development of Your Video Applications_.pdfMega P
Due to their ability to produce engaging content more quickly, over-the-top (OTT) app builders have made the process of creating video applications more accessible. The invitation to explore these platforms emphasizes how over-the-top (OTT) applications hold the potential to transform digital entertainment.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
1. TV Play Along
The Business Model You Haven’t Heard Of
Jeroen Elfferich
Casual Connect Seattle 2008
Ex Machina
Social Gaming Technology
www.exmachina.nl
info@exmachina.nl
+31 20 617 26 85
www.exmachina.nl
2. Ex Machina
Social Gaming Technology
•
Based in Amsterdam, The Netherlands
•
Enabling multiplayer web games since 1998
•
Enabling multiplayer mobile games since 2002
•
Enabling crossplatform games & communities
•
since 2006
www.exmachina.nl
4. TV Is Magic
4 hours a day (2 months non-stop per year!)
•
At least one TV in 99% of all households
•
2.24 average TV sets per US household
•
TV is turned on 6h47m a day
•
Total hours of TV consumed: 250 billion
•
Percentage of Americans who say they watch too
•
much TV: 49
• Youth – hours in school: 900 behind TV: 1,500
• TV commercials seen per year: 20,000
• 65+ billion $ industry, 7% growth
www.exmachina.nl
5. TV Is In Decline
• Internet will eclipse TV in advertising by 2012
• TV is source for news – ’04 campaign: 68% ‘08
campaign: 60%
• Want to watch video on PC: 82%
• 24% of US households has DVR
• Teens are online more than watching TV
• Interactive digital TV has slow adoption rates
The Achilles heel of television.
“The inherent weakness of television has always been the indirect relationship
between the viewer and the broadcaster. Because there has never been any
way to make individual viewers pay for the parts of the service they actually
watch, broadcast television is based upon a business model which forces
viewers to pay indirectly.”
www.exmachina.nl
6. Or Is It?
• Viewer participation as new source of income &
entertainment
• Triple-play multitasking
• Low distribution costs, rise of the mid-tail
• Balancing DVR & (live) events
• TV Game Shows doing better than ever
Television Web Sites Thrive During Prime Time, According to
Nielsen//NetRatings
“At NBC.com in February, 40 percent of total time spent was during prime
time, making it the No. 1 Web site when ranked during prime time. Web
properties ABC Primetime and Fox Broadcasting took the No. 2 and 3 spots,
with a respective 30 percent and 26 percent of total time spent taking place
between 8pm - 11pm”
www.exmachina.nl
7. Voting
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
8. Communication (IM, Sharing, Twitter…)
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
9. TV Play Along
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
10. From Games to Broadcast to Games
• Until the 20th Century, games was the #1
pastime
• Radio, then TV turned us into passive consumers
of entertainment
• Late 20th Century, videogames showed that
people care about interactive entertainment
• And now, the broadcast industry is trying to
figure out how to succeed in interactive formats
• Or can the games industry serve this trend?
www.exmachina.nl
11. Crossplatform Gaming
• Anytime, anywhere, any connected device
• 3 Dominant screens
– TV: sit back, play along
– Web: versatile, pervasive
– Mobile: always on, personal
• Create interactive experience for all screens
www.exmachina.nl
12. Today’s Viewer Participation
• SMS & IVR very successful, but…
– Only simple interactivity, asynchronous
– Poor usability, complex controls
• TV-only (teletext, digital TV), but…
– Multiple players, one remote control?
– Often no return channel, no interactivity
– No integrated payment option
People want to participate, but compared to PC &
mobile games today’s solutions are too primitive
www.exmachina.nl
13. TV Play Along
• Beyond simple SMS / Call-in
• Extend TV formats to include continuous
gameplay on web and mobile
• Engage new and existing TV audiences
• Convert online audience into program viewers
• Strengthen broadcast brand and program brands
• Popularize game brands
www.exmachina.nl
14. TV Play Along Sweet Spot
• Any TV
Medium
• Use online return
Embedded
channel
TV Infrastructure
Digital meta-data
• Mobile, laptop as
Analog broadcast
ultimate TV
Online meta-data
Digital Cable/Sat/T
companions
Proprietary return
Interactive digital
• Optimal reach,
IP return
optimal
IP (IPTV, P2P, d/l)
interactivity
Non-TV: IVR
Mobile
• Billing,
Non-TV: SMS
community,
Non-TV: Online
personalization
www.exmachina.nl
15. Play Along Types
• TV Originated
– TV leads gameplay
– Parallel gaming (pre-recorded)
– Integrated gaming (live TV shows)
• TV Terminated
– TV follows gameplay
– Skill-based Call TV
– Turn online games into TV
– Automated TV production
www.exmachina.nl
17. Stage 1: Announce
Welcome! In a few moments,
Casual Connect Quiz will start.
Now YOU can play along and be
a contestant at home.
Simply pick up your PC or
mobile and join us!
VectorTelevision
Ex Machina
www.exmachina.nl
18. Stage 1: Announce
For more information on how to
take part in this show, see text
page 123 or go to CCS.tv
VectorTelevision
Ex Machina
www.exmachina.nl
19. Stage 2: Provisioning
SMS from 1234
Instructions on 123 CCS Quiz
Click this link to install Ex Machina
Mobile instructions: send text
the game app on your
message ‘CCS’ to shortcode 1234.
You’ll then get a link to install phone
the game on your phone.
Web instructions: go to CCS.tv in
www.CCS.tv
your browser. Register first. After
you log in, you’re ready to play
Welcome to Casual
Connect Quiz!
Instructions
Instructions
Username: …………
Mobile………
…………
Password: ………….
Web……………
Register or log in
…………
VectorTelevision
Ex Machina
www.exmachina.nl
20. Stage 3: Gathering
CCS Quiz App
Excellent! Now we’re ready to
play. If you haven’t done so Ex Machina
13.479 players
already, now is the time to start
Game will start in
the application and log in.
30 seconds
You now have 30 seconds
before we close our lines and
start with the first round!
CCS Quiz Web App
13.479 players
Game will start in
30 seconds
VectorTelevision
Ex Machina
www.exmachina.nl
21. Stage 4: Game Start
Game started
OK, here we go! We have over
25.146 players online
Ex Machina
25.000 players now, and a team
of 5 famous game designers in
Waiting for category
the studio. Everyone will get the
same answer at the same time,
and is given the same
opportunity to answer . CCS Quiz Web App
25.146 players online
Waiting for studio
candidate to select
category
VectorTelevision
Ex Machina
www.exmachina.nl
22. Stage 4: Game Start
Category selected
We’ll pick a random contestant Casual Classics Ex Machina
from the studio… It’s seat 1, Seattle
Jessica Tams. Jessica, what will it State of the Industry
be? Casual Connect
Jessica: Well, this is my home
turf, I’ll pick ‘Seattle’!
Category selected
Casual Classics
Seattle
State of the Industry
Casual Connect
VectorTelevision
Ex Machina
www.exmachina.nl
23. Stage 5: Game Session
Answer
Here’s the first question: Which Answer 1) Ex Machina
is the least rainiest city? Answer 2)
Answer 3)
1) New York
2) Seattle
3) Portland Answer
Answer 1)
Answer 2)
Answer 3)
Use your mouse or keypad
to enter your answer
VectorTelevision
Ex Machina
www.exmachina.nl
24. Stage 5: Game Session
Answer
Just 10 seconds left… 5… 4, 3, 2,
Answer 1) Ex Machina
1…. so Jessica, time’s up, what’s
2) selected
your answer?
Answer 3)
Jessica: Well, contrary to what
most people think, Seattle’s not
Answer
the wettest, so Seattle!
Answer 1)
Answer 2)
1) New York
3) selected
2) Seattle
Use your mouse or keypad
3) Portland
to enter your answer
VectorTelevision
Ex Machina
www.exmachina.nl
25. Stage 5: Game Session
Result
Was Jessica right to be
2) Correct Answer
Ex Machina
optimistic? Were those playing
at home correct? Let’s see… Yes Great! You receive 41
– Seattle it is! points, total at 41
Seattle has 37 inches or rain,
Portland has 45 and New York
Result
46!
3) Wrong Answer
Too bad!
Number 2) was the right
1) New York
answer
2) Seattle
You have 0 points
3) Portland
VectorTelevision
Ex Machina
www.exmachina.nl
26. Stage 5: Game Session
Stats
Now let’s have a look and see 44% answered correct
Ex Machina
how everyone did. Jessica, you You have 41 points
were the only one in the studio Position 264 / 25.164
with the right answer. At home,
44% of our viewers answered
correctly.
Stats
44% of home players
answered correct
You have 0 points
Position 18.964 out of
25.164 contestants
VectorTelevision
Ex Machina
www.exmachina.nl
27. Stage 5: Game Session (continued)
Ex Machina
Several more categories are selected and
questions from those categories answered,
the flow of which is similar to the previous
slides
VectorTelevision
Ex Machina
www.exmachina.nl
28. Stage 6: Winner
Final score: 494
You have answered 10 Ex Machina
So the end of the game’s here – out of 12 correct.
in our studio, Jessica has won. You’re in the top
But we also have a winner from 5% of all players!
those playing along from home.
So here’s the top 5:
Final result
Your score is 284
Home winners
You have answered 6 out
1) Mark1337
2) LeaLeah of 12 correct. You’re in the
3) Bozon
top 40% of all players and
4) DragonSlay
2nd among your friends.
5) AnneH
VectorTelevision
Ex Machina
www.exmachina.nl
29. Stage 6: Winner
TV Show has ended
The TV show is now over. But if
Do you want to keep
you feel like having another go, Ex Machina
playing?
you can continue for as long as
yes / no
you like on your phone or PC.
main menu
Every hour, day and week there
are great prizes!
See you next week, same time,
same channel, new quiz!
TV Show has ended
Click here to keep playing
online, or go back to the
main menu
VectorTelevision
Ex Machina
www.exmachina.nl
30. Suitable TV Play Along Formats
Trivia quiz shows
•
Word & puzzle games
•
National tests
•
Card games
•
Live sports
•
Debates
•
E-sports
•
Betting
•
Avatar games
•
www.exmachina.nl
31. Sources
Australian Broadcasting Corporation
•
Wikipedia
•
PWC Media Outlook
•
NPR
•
Nielsen//NetRatings
•
www.exmachina.nl